Teferi, Gideon and Domri look all potentially playable. Teferi's passive and his +1 are both kinda good, and his -3 are two modes of Cryptic Command, so I wouldn't be surprised if he sees play. Domri shortens the clock for RGx creature decks, accelerates them while providing uncounterable, can be cascaded off of Bloodbraid Elf and his -2 is removal. Gideon's pretty good and can tick up while buffing your creatures and then Vindicate something, only downside is that he's more vulnerable to creature removal than he's ever been.
EDIT: Also big mana decks like Tron can lock you out of the game by simply playing Karn and using his -2 to bring a singleton Mycosynth Lattice from the board, so there's that.
It doesn't fit into any of the current top decks. Phoenix, Dredge, Humans, Spirits, Death's Shadow, Hardened Scales, Tron, UW control, Amulet, Rock, Jund, Burn, Whir Prison.
The only deck it fits into is Ad Nauseam, and even there its awkward and probably worse than Spirit Guide. So can someone explain this to me? Are there any decks I am forgetting?
Chrome Mox makes Modern Belcher a thing, and nobody wants that. Even if it wasn't for Belcher, think about what that card does. Fast mana only speeds decks up, and the decks that would most want something like this are fast combo decks. Does Modern really need to be faster and even more unfair than it currently is? No, it does not. So Chrome Mox would not be a good card to put into Modern.
I don't buy the argument that Belcher suddenly becomes playable with Chrome Mox. It's still a glass-cannon deck, much like Griselbrand combo and Cheerios. These type of strategies tend to mulligan terribly and fold to commonly played sideboard effects
It doesn't fit into any of the current top decks. Phoenix, Dredge, Humans, Spirits, Death's Shadow, Hardened Scales, Tron, UW control, Amulet, Rock, Jund, Burn, Whir Prison.
The only deck it fits into is Ad Nauseam, and even there its awkward and probably worse than Spirit Guide. So can someone explain this to me? Are there any decks I am forgetting?
Chrome Mox makes Modern Belcher a thing, and nobody wants that. Even if it wasn't for Belcher, think about what that card does. Fast mana only speeds decks up, and the decks that would most want something like this are fast combo decks. Does Modern really need to be faster and even more unfair than it currently is? No, it does not. So Chrome Mox would not be a good card to put into Modern.
I don't buy the argument that Belcher suddenly becomes playable with Chrome Mox. It's still a glass-cannon deck, much like Griselbrand combo and Cheerios. These type of strategies tend to mulligan terribly and fold to commonly played sideboard effects
We are at a point in Modern where free mana is considered offensive (and for good reason IMHO). Mox Opal, according to a previous announcement, is on the "watchlist) for a potential ban. Why on earth would they unban the best free mana artifact available in the modern cardpool if they find Mox Opan offensive?
It doesn't fit into any of the current top decks. Phoenix, Dredge, Humans, Spirits, Death's Shadow, Hardened Scales, Tron, UW control, Amulet, Rock, Jund, Burn, Whir Prison.
The only deck it fits into is Ad Nauseam, and even there its awkward and probably worse than Spirit Guide. So can someone explain this to me? Are there any decks I am forgetting?
Chrome Mox makes Modern Belcher a thing, and nobody wants that. Even if it wasn't for Belcher, think about what that card does. Fast mana only speeds decks up, and the decks that would most want something like this are fast combo decks. Does Modern really need to be faster and even more unfair than it currently is? No, it does not. So Chrome Mox would not be a good card to put into Modern.
I don't buy the argument that Belcher suddenly becomes playable with Chrome Mox. It's still a glass-cannon deck, much like Griselbrand combo and Cheerios. These type of strategies tend to mulligan terribly and fold to commonly played sideboard effects
We are at a point in Modern where free mana is considered offensive (and for good reason IMHO). Mox Opal, according to a previous announcement, is on the "watchlist) for a potential ban. Why on earth would they unban the best free mana artifact available in the modern cardpool if they find Mox Opan offensive?
I think his points stands. Modern Belcher is going to need a lot more than just Chrome Mox to become "playable." And when I say playable, I realize that everyone has a different definition. Some people believe that only UR Phoenix, Dredge, Amulet, Whir Prison, and Grixis Shadow are playable right now and I can't fault them for that line of thinking (yes, even with the 1 win that a Jund Titanshift deck did this weekend) We are talking about giving yourself the BEST chance, not just spiking a tournament with a deck that put you at a disadvantage from the start, even if you out tested all other 2,000 players at the GP.
Even though many of us assume it, I don't think Wizards has ever said explicitly that Mox Opal to be close to a banning. Someone can correct me if I'm wrong here.
But I do believe that your point also stands because Wizards seemingly does not want (and I say this loosely because honestly there isn't any proof) fast mana to be prevalent in Modern. I guess there technically is proof with Rite of Flame and Seething Song banned, but other cards are not banned. This is the most likely conclusion one can have.
My point is that you can't blame someone for questioning the line of thinking - Chrome Mox won't get unbanned because of Belcher because Belcher has no relevance in the current meta and there is some percentage of players over 0% that don't believe Belcher to potentially be a problem if Chrome Mox is unbanned. My own opinion is that I don't think it currently should be unbanned, but I think it's close. I think 5 unbannings down the line, it SHOULD come off. I just don't know if that time period is 2 years or 22 years.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
maybe nicol bolas could team up with jace to give grixis control a boost?
The top 8 of this gp looks awesome, or at least not bad. I find interesting that faithless loothing found a new shell. The card seems very powerful
I am a Titanshift player and have talked with many other Titanshift players, including the FB group and 18damage.com.
Faithless Looting has been played occasionally in Titanshift and/or Breach for over 2 months now. It's just a personal choice, which means that not everybody does it. (maybe that's one reason Titanshift hasn't done super well, because there is no refined list) I tried it with Faithless Looting and it was DAMN good, but I chose to go the 4 Chalice of the Void route to shut down other Faithless Lootings. This made me take out the 2 Faithless Looting and 2 Flame Slash. I just want to point out that it's not a new innovation to the deck. It's just that the deck is not very good at the moment, so nobody could really know that it's been in the deck, outside of dedicated Titanshift players that look to other dedicated Titanshift players for advice.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
i dont think belcher is very relevant, rather just that its a piece of very powerful fast mana put into a format that struggles to maintain its 'turn 4' status. why would wizards even bother considering it?
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
deck names is already a dubious way to distinguish format diversity. suffice it to say that calgary had a decent looking diverse top 8, but is still subject to variance and what that means for any insights it provides on the state of the format; just like any other single tournament.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
This has two merfolk decks in top 8. This shows though while not a first this is a rare occurrence.
Ah, misread. Was daunting looking at 5+ years of GPs. And while only a handful had 8 unique decks, there was a massively huge number of 7 decks and 1 duplicate.
Back when Mirrodin block was first released, people thought Chrome Mox was bad because you ran few colored spells. It was not, it was worth it to adjust the deck to gain fast mana. You could literally take a block deck into extended and win tournaments. Oh, and that's ignoring the part where chrome mox automatically makes mono red prison a legit deck and not an occasional meme in modern.
Back when Mirrodin block was first released, people thought Chrome Mox was bad because you ran few colored spells. It was not, it was worth it to adjust the deck to gain fast mana. You could literally take a block deck into extended and win tournaments. Oh, and that's ignoring the part where chrome mox automatically makes mono red prison a legit deck and not an occasional meme in modern.
I mean, also revealing my age but, from what I remember from mine and surrounding LGSs, none ever thought Chrome Mox was bad, it was the chase card in all prereleases.
Maybe this top 8, but hardly the story of the format. Aggro is king and has been for a while. If you count Dedge as aggro and not combo, then well combo hardly exists at all, with Titanshift, Amulet and I guess Ad Naus or Storm as the best combo decks. Storm is garbage now though. According to MTG Goldfish, combo is way down. According to MTGtop8, they consider Dredge combo. But since its really much more of an aggro deck, then Combo would be like not even half of the other archtypes.
As for Control, there really is only two classic Control Archtypes, Jesaki and UW and UW is looking just to be so much better. Tron is also a control deck I guess, but its kind of its own thing.
Here's my summation of the format:
Tron and GDS create non games of magic. GDS and Burn push out any semblance of combo. Dredge creates a mini game of drawing you hate piece or be run over. Humans I personally like as a police deck, but it isnt as good as it was a few months ago. I don't have a problem with Phoenix besides just how good it is, and it begs the question, "why play any other deck?." UW control is Terminus Lottery: the deck.
Maybe this top 8, but hardly the story of the format. Aggro is king and has been for a while. If you count Dedge as aggro and not combo, then well combo hardly exists at all, with Titanshift, Amulet and I guess Ad Naus or Storm as the best combo decks. Storm is garbage now though. According to MTG Goldfish, combo is way down. According to MTGtop8, they consider Dredge combo. But since its really much more of an aggro deck, then Combo would be like not even half of the other archtypes.
As for Control, there really is only two classic Control Archtypes, Jesaki and UW and UW is looking just to be so much better. Tron is also a control deck I guess, but its kind of its own thing.
Here's my summation of the format:
Tron and GDS create non games of magic. GDS and Burn push out any semblance of combo. Dredge creates a mini game of drawing you hate piece or be run over. Humans I personally like as a police deck, but it isnt as good as it was a few months ago. I don't have a problem with Phoenix besides just how good it is, and it begs the question, "why play any other deck?." UW control is Terminus Lottery: the deck.
How is GDS causing non games? Its capable of that turn 2 gurmag and stub beats...but that isnt how it plays out
How is a deck that plays discard, interacts on the stack, has removal, snapcaster mages, use normal creature combat as a win con...uninteractive? It certainly can punish players who play linear decks and make them feel helpless...
When I think of a deck that doesnt want to interact with you I think bogles or titanshift. Gds is one of the most interactive decks in all of modern.
You're allowed your opinion but it feels...misdirected
GDS makes a lot of decks feel absolutely helpless, it makes not the question of "how good can I play/draw" into "how bad can GDS draw so that I can win".
That are non-games for a whole bunch of decks. That those decks are mostly combo decks, is a different topic.
It is basically the same as the Zombie Loam deck, which had a 60-40 Eldrazie match-up during Eldrazie winter and even better afterwards (yeah, I know, it was absurd...), especially post banning of Eye playing Eldrazie vs that deck you just felt absolutely helpless. Nothing what you did mattered, just what the opp did. Those are the worst kind of games, cause mana flood or screw at least there is something you can blame on (to say it this way) instead of the "welp, you just got an auto loss paring". Ponza vs Tron is another prime example on those kind of match-ups.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Discard can create non-games and I don't think its a great form of "interaction." When backed up with Stubby D and other removal packages, it happens often, not only against combo. There's a reason it is Grixis and not just UB too. Stealing games out of nowhere with Temur Battle Rage is very important for the deck. I have fun when I play against UW control. I rarely leave a game after playing GDS, especially game 1, feeling like it was a good game of magic. I don't think it really is that easy to interact with the deck tbh
Okay now the idea of interactive and noninteractive along with the idea of non-games is being taken to a point of absurdity. Literally all types of disruption lead to non-games if your deck is highly synergistic. The only way around those "feel bad" moments is to have what most people call battlecruiser magic where removal and disruption is awful so you just take turns playing the bigger and badder permanent.
yeah i gotta agree with BlueTronFTW, this conversation is kind of ridiculous. GDS is packed with cheap disruption but its low threat density makes counterplays that much more punishing. its not creating non-games any more than the majority of the decks in the format.
i was gonna go on one of my long winded rants but ill try to keep it short. suffice it to say i think what Pistallion expressed is more a function of the format than what specific decks are doing. when i think about modern a few terms that come to mind are: 'diversity', high-power, and low consistency (including consistently showcasing that power).
its like modern has been cornering itself to be this way for quite some time. we are moving past the turn 4 rule and its looming presence and 'consistency tools' making games play out as youd like being taboo; but ive yet to see any sign that cards can bridge the gap that maintain moderns (presumably) important non-legacy non-blue-dominated identity. so we have every deck needing to be able to do everything but they arent consistently doing anything - so every deck just sucks but its alright cause sucking together is diversity.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Dredge is aggro to me cause it cheats out a bunch of creatures and mostly wins by bashing face with a little creeping chill to speed up the process.
To me combo finishes the job the turn the combo is assembled.
As a Combo player, I agree with this statement.
However just as an aside, I recently learned that when you play Dredge, you play as a "Control" deck that can basically finish whenever it needs to unless its graveyard is locked up. It doesn't make it a Control deck at all - it's just a way to play the deck for those that are interested. It made me also realize why I couldn't quite do as well as a few other Dredge players, despite playing the deck very well myself. It's a change in philosophy for me.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
yeah dredge isnt blistering fast aggro or anything. the dredge mechanic just throws conventional magic wisdom out the window, giving absurd card advantage and ultimately inevitability against most anything if given free reign. the loam + conflag engine for clearing out blockers and reach is a big part of the decks strength.
the adoption of creeping chill is sorta what i talked about above. the deck needed to be faster, so it gave up consistency by dropping dredgers in favor of a swingy effect to improve closing speed or giving time against opposing aggression. net benefit for the deck sacrificing consistency to gain access to more powerful low probability cases/draws; which can be rationalized as fine in the scope large sample sizes of matches/games, but from a localized perspective it introduces those swingy helpless feeling games where there werent before. given the psychological tendency to identify, focus on, and remember events that elicit negative emotional responses it does more to impact individual perspectives on the format despite large data perspectives telling you little to nothing has changed.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
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EDIT: Also big mana decks like Tron can lock you out of the game by simply playing Karn and using his -2 to bring a singleton Mycosynth Lattice from the board, so there's that.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
I don't buy the argument that Belcher suddenly becomes playable with Chrome Mox. It's still a glass-cannon deck, much like Griselbrand combo and Cheerios. These type of strategies tend to mulligan terribly and fold to commonly played sideboard effects
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
I think his points stands. Modern Belcher is going to need a lot more than just Chrome Mox to become "playable." And when I say playable, I realize that everyone has a different definition. Some people believe that only UR Phoenix, Dredge, Amulet, Whir Prison, and Grixis Shadow are playable right now and I can't fault them for that line of thinking (yes, even with the 1 win that a Jund Titanshift deck did this weekend) We are talking about giving yourself the BEST chance, not just spiking a tournament with a deck that put you at a disadvantage from the start, even if you out tested all other 2,000 players at the GP.
Even though many of us assume it, I don't think Wizards has ever said explicitly that Mox Opal to be close to a banning. Someone can correct me if I'm wrong here.
But I do believe that your point also stands because Wizards seemingly does not want (and I say this loosely because honestly there isn't any proof) fast mana to be prevalent in Modern. I guess there technically is proof with Rite of Flame and Seething Song banned, but other cards are not banned. This is the most likely conclusion one can have.
My point is that you can't blame someone for questioning the line of thinking - Chrome Mox won't get unbanned because of Belcher because Belcher has no relevance in the current meta and there is some percentage of players over 0% that don't believe Belcher to potentially be a problem if Chrome Mox is unbanned. My own opinion is that I don't think it currently should be unbanned, but I think it's close. I think 5 unbannings down the line, it SHOULD come off. I just don't know if that time period is 2 years or 22 years.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)The top 8 of this gp looks awesome, or at least not bad. I find interesting that faithless loothing found a new shell. The card seems very powerful
I am a Titanshift player and have talked with many other Titanshift players, including the FB group and 18damage.com.
Faithless Looting has been played occasionally in Titanshift and/or Breach for over 2 months now. It's just a personal choice, which means that not everybody does it. (maybe that's one reason Titanshift hasn't done super well, because there is no refined list) I tried it with Faithless Looting and it was DAMN good, but I chose to go the 4 Chalice of the Void route to shut down other Faithless Lootings. This made me take out the 2 Faithless Looting and 2 Flame Slash. I just want to point out that it's not a new innovation to the deck. It's just that the deck is not very good at the moment, so nobody could really know that it's been in the deck, outside of dedicated Titanshift players that look to other dedicated Titanshift players for advice.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)i dont think belcher is very relevant, rather just that its a piece of very powerful fast mana put into a format that struggles to maintain its 'turn 4' status. why would wizards even bother considering it?
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Grand Prix Lille 2016
Grand Prix Oklahoma City 2015
Grand Prix Copenhagen 2015 (Bonus points for triple different UR decks: Twin, Control, and Delver)
Grand Prix San Diego 2013
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
This has two merfolk decks in top 8. This shows though while not a first this is a rare occurrence.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Ah, misread. Was daunting looking at 5+ years of GPs. And while only a handful had 8 unique decks, there was a massively huge number of 7 decks and 1 duplicate.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Chrome Mox?
*drools in Storm speech*
Modern: Storm
Legacy: ANT
Back when Mirrodin block was first released, people thought Chrome Mox was bad because you ran few colored spells. It was not, it was worth it to adjust the deck to gain fast mana. You could literally take a block deck into extended and win tournaments. Oh, and that's ignoring the part where chrome mox automatically makes mono red prison a legit deck and not an occasional meme in modern.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
Maybe this top 8, but hardly the story of the format. Aggro is king and has been for a while. If you count Dedge as aggro and not combo, then well combo hardly exists at all, with Titanshift, Amulet and I guess Ad Naus or Storm as the best combo decks. Storm is garbage now though. According to MTG Goldfish, combo is way down. According to MTGtop8, they consider Dredge combo. But since its really much more of an aggro deck, then Combo would be like not even half of the other archtypes.
As for Control, there really is only two classic Control Archtypes, Jesaki and UW and UW is looking just to be so much better. Tron is also a control deck I guess, but its kind of its own thing.
Here's my summation of the format:
Tron and GDS create non games of magic. GDS and Burn push out any semblance of combo. Dredge creates a mini game of drawing you hate piece or be run over. Humans I personally like as a police deck, but it isnt as good as it was a few months ago. I don't have a problem with Phoenix besides just how good it is, and it begs the question, "why play any other deck?." UW control is Terminus Lottery: the deck.
URStormRU
GRTitanshift[mana]RG/mana]
How is GDS causing non games? Its capable of that turn 2 gurmag and stub beats...but that isnt how it plays out
How is a deck that plays discard, interacts on the stack, has removal, snapcaster mages, use normal creature combat as a win con...uninteractive? It certainly can punish players who play linear decks and make them feel helpless...
When I think of a deck that doesnt want to interact with you I think bogles or titanshift. Gds is one of the most interactive decks in all of modern.
You're allowed your opinion but it feels...misdirected
That are non-games for a whole bunch of decks. That those decks are mostly combo decks, is a different topic.
It is basically the same as the Zombie Loam deck, which had a 60-40 Eldrazie match-up during Eldrazie winter and even better afterwards (yeah, I know, it was absurd...), especially post banning of Eye playing Eldrazie vs that deck you just felt absolutely helpless. Nothing what you did mattered, just what the opp did. Those are the worst kind of games, cause mana flood or screw at least there is something you can blame on (to say it this way) instead of the "welp, you just got an auto loss paring". Ponza vs Tron is another prime example on those kind of match-ups.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
URStormRU
GRTitanshift[mana]RG/mana]
To me combo finishes the job the turn the combo is assembled.
i was gonna go on one of my long winded rants but ill try to keep it short. suffice it to say i think what Pistallion expressed is more a function of the format than what specific decks are doing. when i think about modern a few terms that come to mind are: 'diversity', high-power, and low consistency (including consistently showcasing that power).
its like modern has been cornering itself to be this way for quite some time. we are moving past the turn 4 rule and its looming presence and 'consistency tools' making games play out as youd like being taboo; but ive yet to see any sign that cards can bridge the gap that maintain moderns (presumably) important non-legacy non-blue-dominated identity. so we have every deck needing to be able to do everything but they arent consistently doing anything - so every deck just sucks but its alright cause sucking together is diversity.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)As a Combo player, I agree with this statement.
However just as an aside, I recently learned that when you play Dredge, you play as a "Control" deck that can basically finish whenever it needs to unless its graveyard is locked up. It doesn't make it a Control deck at all - it's just a way to play the deck for those that are interested. It made me also realize why I couldn't quite do as well as a few other Dredge players, despite playing the deck very well myself. It's a change in philosophy for me.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)the adoption of creeping chill is sorta what i talked about above. the deck needed to be faster, so it gave up consistency by dropping dredgers in favor of a swingy effect to improve closing speed or giving time against opposing aggression. net benefit for the deck sacrificing consistency to gain access to more powerful low probability cases/draws; which can be rationalized as fine in the scope large sample sizes of matches/games, but from a localized perspective it introduces those swingy helpless feeling games where there werent before. given the psychological tendency to identify, focus on, and remember events that elicit negative emotional responses it does more to impact individual perspectives on the format despite large data perspectives telling you little to nothing has changed.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)