Unclaimed Sanctuary
Land
As ~ enters the battlefield, choose a creature type.
T: Add {1} to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
Does this change anyone's opinion on the likelihood or deservedness of a Cavern ban? This is probably the card that Cavern should have been to begin with, as I feel that anti-interaction cards are bad for Magic formats in the long-run.
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Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Sadly, all this discussion won't do much at all. Unless someone here is on Magic R&D They will probably ban whatever problematic land arises before giving Modern better land hate through Standard. They could achieve that if priorities were different, but eh. I'll take whatever comes our way. After all, the format is doing fine.
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Modern:WU WU Control | WBG Abzan Company Frontier:UBR Grixis Control | BRG Jund Delirium
I don't think Cavern of Souls is getting banned. This new card won't be played with Cavern of Souls in the format. Any tribal deck doesn't want this over Cavern of Souls or tribe-specific land. Humans might be the only exception to replace mana-confluence. The only other tribe, Slivers, would have to redo the deck to be more low to the ground in a Pauper Sliver or All-in Legacy esque version of the deck like this one http://tappedout.net/mtg-decks/fast-sliver-3/. I think it is worse than the current coco/vial lists, but I might not be the best judge on it.
Sadly, all this discussion won't do much at all. Unless someone here is on Magic R&D They will probably ban whatever problematic land arises before giving Modern better land hate through Standard. They could achieve that if priorities were different, but eh. I'll take whatever comes our way. After all, the format is doing fine.
Not a mod anymore, but we need to remember that the purpose of discussion is not necessarily to influence D&D/R&D. Wizards is no more/less likely to look at an MTGS custom card than they are to look at our ban/unban rationale. I push back here because the suggestion appears to be "there's no point in discussing this because Wizards won't act on it," but that should never be a reason for us to avoid any topic in this wide-reaching thread. If that's not your intent then disregard. If it is, we should avoid those kinds of unproductive suggestions.
Prismatic Moon 1G or 2G
Enchantment
Nonbasic lands lose all abilities and have T: add one mana of any color to your mana pool.
This provides a blanket Moon effect without shutting down an entire deck, allows counterplay, and could easily get through Standard.
And this looks close to unplayable. The point of a Moon effect IS to have non-games.
I don't know, the problem with moon is that you have to run very particular decklists to not screw yourself with the effect. Something like this could be fielded by a wide variety of decks to give some cover against tron and variants while also not actively hurting you. Moreover, it has the added effect of being largely unhelpful against more typical manabases. In this way, it could be effective, but narrow, which is solid place for a hate card to be.
Moon is so powerful, it has been a core part of the strategies that can run it. That, to me, isn't quite the same as a hate card, it just happens to function well as one.
At 1G, I believe prismatic moon would see sideboard adoption.
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Sig by Dark Night Cavalier at Heroes of the Plane Studios!
Prismatic Moon at 2CMC sounds like a great way to create a lot of annoying prison strategies. Ready for it to get powered out on turn 1 every game? Fun times. Get your chancellor of the tangle and Simian Spirit Guide now I guess.
The last thing this format needs is a top tier deck spitting out turn 1 chalices and pseudo blood moons.
At 3 CMC I think it's at least worth considering but I personally don't like that solution. Feels hamfisted. I think in general we could use fewer effects creating non-games not more.
Edit: I misread the effect. Tapping for any color is somewhat different. Not sure how I feel about that.
Prismatic Moon at 2CMC sounds like a great way to create a lot of annoying prison strategies. Ready for it to get powered out on turn 1 every game? Fun times. Get your chancellor of the tangle and Simian Spirit Guide now I guess.
The last thing this format needs is a top tier deck spitting out turn 1 chalices and pseudo blood moons.
At 3 CMC I think it's at least worth considering but I personally don't like that solution. Feels hamfisted. I think in general we could use fewer effects creating non-games not more.
It's important to note however that unlike Blood Moon, which turns all of your lands into Mountain, this purposes Prismatic Moon turns them all into City of Brass that don't deal damage to you. So where some decks get hosed by Blood Moon because it cuts them off of their colours of mana, this in fact gives them better mana. ALl it does is slow down Tron, Eldrazi Temple, and turn off Valakut. All at the same time.
I honestly think it's quite fair.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Yeah I misread it, thought the proposal made it tap for colorless for some reason
I think it'd be fine but I still am not a gigantic fan of the whole "shut down multiple archetypes" sideboard cards, especially since Tron just chortles at it by boarding in some 1 mana enchantment removal.
I do think it's interesting that the wording bones Eldrazi specifically extra hard -- might be better as "of any type" than "any color."
Yeah I misread it, thought the proposal made it tap for colorless for some reason
I think it'd be fine but I still am not a gigantic fan of the whole "shut down multiple archetypes" sideboard cards, especially since Tron just chortles at it by boarding in some 1 mana enchantment removal.
I do think it's interesting that the wording bones Eldrazi specifically extra hard -- might be better as "of any type" than "any color."
I would be fine with that just so I can tap for Snow Mana
The dies to Naturalize argument, while a valid one, I think doesn't matter here. You'd still be stopping Tron until they deal with the card, it's the same situation as with Blood Moon, only less 'I can't really play magic'-y
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Well, it'd wind up being much worse than blood moon vs. Tron and Scapeshift and slightly better vs. Eldrazi.
Allowing decks to tap for their enchantment removal color most likely makes it just too weak overall. Kinda how Magus of the Moon sucked vs. GR tron back in the day due to dying to Pyroclasm (which it conveniently gave them colors for:P).
My guess is it's not punishing enough. Maybe a good reason for it to be 1G.
I'm not sure what it is about the 'feel' but I think I'd rather see some land destruction lands.
--------------------------------
Another angle I'd love to see is shutting off cast triggers. A Summary Dismissal that was something like:
Summarier Dismissal 3UU
Summarier Dismissaller costs 1 less for each other spell or ability on the stack as it is being cast.
Exile all other spells and counter all abilities.
One of the huge issues with Tron, Eldrazi and Scapeshift is that Wizards has gone a bit nuts on uncounterable and triggered abilities on cast in recent years. Allowing Blue especially to interact with the proliferating triggered abilities and uncounterable spells a bit more consistently would be cool.
----------------------------
And yet another angle would be a hatebear that just tromps on triggered abilities a bit more.
Hushfin Seahorse UW
Triggered abilities are countered unless their controller pays {2}.
1/3
Mindbreak Trap is a Modern legal card. It's much better then the proposed storm hoser and it gets even better with Snapcaster Mage.
As far as cast triggers go how many of them besides Storm acutally matter in this meta?
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Mindbreak Trap is a Modern legal card. It's much better then the proposed storm hoser and it gets even better with Snapcaster Mage.
As far as cast triggers go how many of them besides Storm acutally matter in this meta?
Well, valakut is a triggered ability, and Ulamog is also kind of a beast (Tron is less of a major issue these days but it does tend to rear its head with some regularity).
Rewinding the conversation a bit, but it's a little strange to see so many people insist there already exists ample land hate for ETron and Scapeshift. Crumble to Dust and Fulminator Mage are far too slow for their minor impact. Ghost Quarter, Tectonic Edge, and Spreading Seas are weak solo answers without a critical mass. It really takes multiple in a decklist (8+) to provide any reasonable answer to lands like Valakut or Temple, which in turn means gearing a significant portion of a deck towards mana denial.
Most aren't calling for a ban, most aren't calling for a "I win" card that can't be played through. What reasonable objection is there to more answers other than protecting your pet strategy? That's the reason we have a sideboard -- to react. Without answers, there is no reaction to "big mana" (or whatever title is most apt) and that causes frustration.
Right now the best way to beat the Tron/Valakut decks seems to be to out-speed them with aggro or combo
Printing better land hate would allow slower decks to compete against them.
There are a million artifact hate cards for affinity. There are a million graveyard hate cards for dredge. There are NOT a lot of great ways to interact with opposing lands - although in the case of Valakut you can also use hexproof granting effects to good measure, even though that subset of effects is also very limited
Rewinding the conversation a bit, but it's a little strange to see so many people insist there already exists ample land hate for ETron and Scapeshift. Crumble to Dust and Fulminator Mage are far too slow for their minor impact. Ghost Quarter, Tectonic Edge, and Spreading Seas are weak solo answers without a critical mass. It really takes multiple in a decklist (8+) to provide any reasonable answer to lands like Valakut or Temple, which in turn means gearing a significant portion of a deck towards mana denial.
Most aren't calling for a ban, most aren't calling for a "I win" card that can't be played through. What reasonable objection is there to more answers other than protecting your pet strategy? That's the reason we have a sideboard -- to react. Without answers, there is no reaction to "big mana" (or whatever title is most apt) and that causes frustration.
The argument would be that it's not dominating in a particular fashion, and that it is difficult to conceive of effective hate cards that dont cause a lot of splash damage and/or just kill an archetype. A lot of decks cause frustration. UW can be frustrating. Lantern can be frustrating. Heck, midrange can be frustrating. Simply disliking a strategy is typically not ample reason for something to exist. I may as well complain there isn't something that completely annihilates lantern at sufficient speed.
Firstly, the original conversation WAS calling for an "I win" card. People were asking for something like choke or boil. Like affinity level hate. Other people are pointing out that seems to be an overreaction to what is the 2nd best deck in the meta.
Mindbreak Trap is a Modern legal card. It's much better then the proposed storm hoser and it gets even better with Snapcaster Mage.
As far as cast triggers go how many of them besides Storm acutally matter in this meta?
Well, valakut is a triggered ability, and Ulamog is also kind of a beast (Tron is less of a major issue these days but it does tend to rear its head with some regularity).
Ulamog is a thing, but I don't think he is enough to warrant a very narrow hate card.
I don't think Valakut is as big of an issue as people make it out to be. You can hate on it, you can race it and you should be able to contain it with a control deck. It's not perfect sure but little is in Modern.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
I have a question, and this has always been something I've been wondering. Why is it Titanshift and other Scapeshift decks don't run any Boseiju in their lists? It honestly seems good as a way to make your Scapeshifts uncounterable, which should matter in some number of games since Grixis Death's Shadow runs Stubborn Denial, and UW/Jeskai Control has been on the up-tick.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Scapeshift typically already has a good matchup vs. UW due to its inevitability, and vs. Grixis because of the way your clocks line up. Additionally, GDS only runs 2 SD.
Boseiju softens you against burn, affinity, and even storm (it slows you down by being tapped and not a mountain). Additionally, scapeshift doesn't have a fantastic way to tutor non-basic lands, so its not going to help very often. Even Hour of Promise variants would rather just find valekut 99% of the time.
TLDR: Doesnt help much in good matches, makes you worse in bad matches.
I have a question, and this has always been something I've been wondering. Why is it Titanshift and other Scapeshift decks don't run any Boseiju in their lists? It honestly seems good as a way to make your Scapeshifts uncounterable, which should matter in some number of games since Grixis Death's Shadow runs Stubborn Denial, and UW/Jeskai Control has been on the up-tick.
Counterspells aren't super prevalent and the coming into play tapped, life loss, and not being a mountain are all very relevant.
Mindbreak Trap is a Modern legal card. It's much better then the proposed storm hoser and it gets even better with Snapcaster Mage.
As far as cast triggers go how many of them besides Storm acutally matter in this meta?
Well, valakut is a triggered ability, and Ulamog is also kind of a beast (Tron is less of a major issue these days but it does tend to rear its head with some regularity).
Ulamog is a thing, but I don't think he is enough to warrant a very narrow hate card.
I don't think Valakut is as big of an issue as people make it out to be. You can hate on it, you can race it and you should be able to contain it with a control deck. It's not perfect sure but little is in Modern.
Rewinding the conversation a bit, but it's a little strange to see so many people insist there already exists ample land hate for ETron and Scapeshift. Crumble to Dust and Fulminator Mage are far too slow for their minor impact. Ghost Quarter, Tectonic Edge, and Spreading Seas are weak solo answers without a critical mass. It really takes multiple in a decklist (8+) to provide any reasonable answer to lands like Valakut or Temple, which in turn means gearing a significant portion of a deck towards mana denial.
Most aren't calling for a ban, most aren't calling for a "I win" card that can't be played through. What reasonable objection is there to more answers other than protecting your pet strategy? That's the reason we have a sideboard -- to react. Without answers, there is no reaction to "big mana" (or whatever title is most apt) and that causes frustration.
The argument would be that it's not dominating in a particular fashion, and that it is difficult to conceive of effective hate cards that dont cause a lot of splash damage and/or just kill an archetype. A lot of decks cause frustration. UW can be frustrating. Lantern can be frustrating. Heck, midrange can be frustrating. Simply disliking a strategy is typically not ample reason for something to exist. I may as well complain there isn't something that completely annihilates lantern at sufficient speed.
Firstly, the original conversation WAS calling for an "I win" card. People were asking for something like choke or boil. Like affinity level hate. Other people are pointing out that seems to be an overreaction to what is the 2nd best deck in the meta.
"Dominating" is a really high bar for hate cards, bordering on ridiculous. You're effectively arguing that a safety valve should never be printed until the pipes are already exploding from pressure. That's exactly the mentality that leads to bans rather than proactively managing the format by ensuring threats have answers. When most of the card ideas floated in this thread don't seem to have significant splash damage or destroy the archetype, I'm not seeing why this particular strategy should be protected from reasonable hate. Especially when it provides at least some protection against the next Eye of Ugin debacle.
You're making a straw man of my comment on frustration. Obviously many decks can be frustrating to play against, but I'm specifically referencing the lack of interactivity caused by a strategy without any sideboard-able answers. Why should this particular strategy be immune to sideboard hate? Getting caught up on Choke or Boil is silly; those cards see very little play in competitive decks. Stony Silence can be played through by anything not named Lantern Control (and even then they run Abrupt Decay). Regardless, the card ideas mentioned here are far from "I win" and some posters still seem opposed to a card between Wasteland and Ghost Quarter's power levels when it doesn't kill the archetype.
I think it's funny when blue mages say that cavern should be banned whiled they play Supreme Verdict, but I think both are reasons why counterspell would be fine for the format.
Spreading Seas, Blood Moon, Leonin Arbiter/Aven Mindcensor, Ghost Quarter, tectonic edge Fulminator mage and crumble to dust can be weak, but instead of better land hate, what I really want is better Eldrazi hate.
Eldrazi is the only tribe in modern that has no tribal hate and no colored hate against them. Someone compared a God hand in Eldrazi Tron to a God hand in Affinity. In Affinity we have so much hate for the deck. In Eldrazi Tron we have...ceremonius rejection?
And I'm not looking for a card that says "I win," but a 3 mana spell that says "Destroy target colorless creature, draw a card" or a creature with protection from Eldrazi or something would be nice.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
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Does this change anyone's opinion on the likelihood or deservedness of a Cavern ban? This is probably the card that Cavern should have been to begin with, as I feel that anti-interaction cards are bad for Magic formats in the long-run.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
And this looks close to unplayable. The point of a Moon effect IS to have non-games.
Frontier: UBR Grixis Control | BRG Jund Delirium
Not a mod anymore, but we need to remember that the purpose of discussion is not necessarily to influence D&D/R&D. Wizards is no more/less likely to look at an MTGS custom card than they are to look at our ban/unban rationale. I push back here because the suggestion appears to be "there's no point in discussing this because Wizards won't act on it," but that should never be a reason for us to avoid any topic in this wide-reaching thread. If that's not your intent then disregard. If it is, we should avoid those kinds of unproductive suggestions.
I don't know, the problem with moon is that you have to run very particular decklists to not screw yourself with the effect. Something like this could be fielded by a wide variety of decks to give some cover against tron and variants while also not actively hurting you. Moreover, it has the added effect of being largely unhelpful against more typical manabases. In this way, it could be effective, but narrow, which is solid place for a hate card to be.
Moon is so powerful, it has been a core part of the strategies that can run it. That, to me, isn't quite the same as a hate card, it just happens to function well as one.
At 1G, I believe prismatic moon would see sideboard adoption.
Prismatic Moon at 2CMC sounds like a great way to create a lot of annoying prison strategies. Ready for it to get powered out on turn 1 every game? Fun times. Get your chancellor of the tangle and Simian Spirit Guide now I guess.
The last thing this format needs is a top tier deck spitting out turn 1 chalices and pseudo blood moons.
At 3 CMC I think it's at least worth considering but I personally don't like that solution. Feels hamfisted. I think in general we could use fewer effects creating non-games not more.
Edit: I misread the effect. Tapping for any color is somewhat different. Not sure how I feel about that.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
It's important to note however that unlike Blood Moon, which turns all of your lands into Mountain, this purposes Prismatic Moon turns them all into City of Brass that don't deal damage to you. So where some decks get hosed by Blood Moon because it cuts them off of their colours of mana, this in fact gives them better mana. ALl it does is slow down Tron, Eldrazi Temple, and turn off Valakut. All at the same time.
I honestly think it's quite fair.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
I think it'd be fine but I still am not a gigantic fan of the whole "shut down multiple archetypes" sideboard cards, especially since Tron just chortles at it by boarding in some 1 mana enchantment removal.
I do think it's interesting that the wording bones Eldrazi specifically extra hard -- might be better as "of any type" than "any color."
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
I would be fine with that just so I can tap for Snow Mana
The dies to Naturalize argument, while a valid one, I think doesn't matter here. You'd still be stopping Tron until they deal with the card, it's the same situation as with Blood Moon, only less 'I can't really play magic'-y
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Allowing decks to tap for their enchantment removal color most likely makes it just too weak overall. Kinda how Magus of the Moon sucked vs. GR tron back in the day due to dying to Pyroclasm (which it conveniently gave them colors for:P).
My guess is it's not punishing enough. Maybe a good reason for it to be 1G.
I'm not sure what it is about the 'feel' but I think I'd rather see some land destruction lands.
--------------------------------
Another angle I'd love to see is shutting off cast triggers. A Summary Dismissal that was something like:
Summarier Dismissal 3UU
Summarier Dismissaller costs 1 less for each other spell or ability on the stack as it is being cast.
Exile all other spells and counter all abilities.
One of the huge issues with Tron, Eldrazi and Scapeshift is that Wizards has gone a bit nuts on uncounterable and triggered abilities on cast in recent years. Allowing Blue especially to interact with the proliferating triggered abilities and uncounterable spells a bit more consistently would be cool.
----------------------------
And yet another angle would be a hatebear that just tromps on triggered abilities a bit more.
Hushfin Seahorse UW
Triggered abilities are countered unless their controller pays {2}.
1/3
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
As far as cast triggers go how many of them besides Storm acutally matter in this meta?
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
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Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Well, valakut is a triggered ability, and Ulamog is also kind of a beast (Tron is less of a major issue these days but it does tend to rear its head with some regularity).
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Most aren't calling for a ban, most aren't calling for a "I win" card that can't be played through. What reasonable objection is there to more answers other than protecting your pet strategy? That's the reason we have a sideboard -- to react. Without answers, there is no reaction to "big mana" (or whatever title is most apt) and that causes frustration.
Printing better land hate would allow slower decks to compete against them.
There are a million artifact hate cards for affinity. There are a million graveyard hate cards for dredge. There are NOT a lot of great ways to interact with opposing lands - although in the case of Valakut you can also use hexproof granting effects to good measure, even though that subset of effects is also very limited
The argument would be that it's not dominating in a particular fashion, and that it is difficult to conceive of effective hate cards that dont cause a lot of splash damage and/or just kill an archetype. A lot of decks cause frustration. UW can be frustrating. Lantern can be frustrating. Heck, midrange can be frustrating. Simply disliking a strategy is typically not ample reason for something to exist. I may as well complain there isn't something that completely annihilates lantern at sufficient speed.
Firstly, the original conversation WAS calling for an "I win" card. People were asking for something like choke or boil. Like affinity level hate. Other people are pointing out that seems to be an overreaction to what is the 2nd best deck in the meta.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Ulamog is a thing, but I don't think he is enough to warrant a very narrow hate card.
I don't think Valakut is as big of an issue as people make it out to be. You can hate on it, you can race it and you should be able to contain it with a control deck. It's not perfect sure but little is in Modern.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Boseiju softens you against burn, affinity, and even storm (it slows you down by being tapped and not a mountain). Additionally, scapeshift doesn't have a fantastic way to tutor non-basic lands, so its not going to help very often. Even Hour of Promise variants would rather just find valekut 99% of the time.
TLDR: Doesnt help much in good matches, makes you worse in bad matches.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Counterspells aren't super prevalent and the coming into play tapped, life loss, and not being a mountain are all very relevant.
Thought-Knot Seer, Reality Smasher, Snapcaster Mage, Emrakul, the Aeons Torn, Arcbound Ravager, Eidolon of the Great Revel, Primeval Titan, Amulet of Vigor, Matter Reshaper, Cavern of Souls, Signal Pest, Grapeshot, Empty the Warrens. Need more?
"Dominating" is a really high bar for hate cards, bordering on ridiculous. You're effectively arguing that a safety valve should never be printed until the pipes are already exploding from pressure. That's exactly the mentality that leads to bans rather than proactively managing the format by ensuring threats have answers. When most of the card ideas floated in this thread don't seem to have significant splash damage or destroy the archetype, I'm not seeing why this particular strategy should be protected from reasonable hate. Especially when it provides at least some protection against the next Eye of Ugin debacle.
You're making a straw man of my comment on frustration. Obviously many decks can be frustrating to play against, but I'm specifically referencing the lack of interactivity caused by a strategy without any sideboard-able answers. Why should this particular strategy be immune to sideboard hate? Getting caught up on Choke or Boil is silly; those cards see very little play in competitive decks. Stony Silence can be played through by anything not named Lantern Control (and even then they run Abrupt Decay). Regardless, the card ideas mentioned here are far from "I win" and some posters still seem opposed to a card between Wasteland and Ghost Quarter's power levels when it doesn't kill the archetype.
Spreading Seas, Blood Moon, Leonin Arbiter/Aven Mindcensor, Ghost Quarter, tectonic edge Fulminator mage and crumble to dust can be weak, but instead of better land hate, what I really want is better Eldrazi hate.
Eldrazi is the only tribe in modern that has no tribal hate and no colored hate against them. Someone compared a God hand in Eldrazi Tron to a God hand in Affinity. In Affinity we have so much hate for the deck. In Eldrazi Tron we have...ceremonius rejection?
And I'm not looking for a card that says "I win," but a 3 mana spell that says "Destroy target colorless creature, draw a card" or a creature with protection from Eldrazi or something would be nice.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB