Man, I love you guys. I'm so glad the thread is back to normal and people have taken their corners again.
SFM is fine. Ah, that feels good to say again.
ok but under one condition: my corner will be the red one, otherwise no game
Anything for you Bill.
But for real though, I stick by SFM being fine, but I get the reasons why people are hesitant AND I don't think WOTC will ever actually pull the trigger on the card. The PR around that card is real, no matter how much testing any of us does. Batterskull continues to be bad in this format on any turn, so I REALLY don't think the card is busted. *shrug*
Haha oh man just once I want to be one of the fun people arguing for an unban. I need to find myself a pet card on the list.
Man, I love you guys. I'm so glad the thread is back to normal and people have taken their corners again.
SFM is fine. Ah, that feels good to say again.
ok but under one condition: my corner will be the red one, otherwise no game
Anything for you Bill.
But for real though, I stick by SFM being fine, but I get the reasons why people are hesitant AND I don't think WOTC will ever actually pull the trigger on the card. The PR around that card is real, no matter how much testing any of us does. Batterskull continues to be bad in this format on any turn, so I REALLY don't think the card is busted. *shrug*
Haha oh man just once I want to be one of the fun people arguing for an unban. I need to find myself a pet card on the list.
If SFM is a safe unbann, is birthing pod too? They basicly do the same thing tutoring and creating a tempo advantage, but unlike pod, SFM does also create card advantage.
So do the people in favor of an SFM unban also promote a birthing pod unban? Because i am sure wizards sees them near the same powerlevel, which is either acceptable in modern, or it is not.
i dont think they will rule them differently.
The biggest difference is one grabs creatures and one grabs equipment.
Creatures are constantly in large quantities in every single set while equipment only ever gets a couple a set.
Look at modern at the moment and try tell me equipment is playable outside of maybe cranial plating
Taking into consideration that Eldrazi are going to take a hit of some sort, how would an un-banning of Dig Through Time impact the format?
I was questioning the possibility of unbanning Dig Through Time the other day as well. With Twin now banned, the argument that was always used- "It's too good in twin" is now gone. In addition, The UU cost makes it so the card can't be splashed into just any old deck (a problem that cruise had among many others), there are far fewer cantrips in modern than there are in legacy, and blue is really struggling as a color right now. I actually thought Dig would be a great card to unban.
I am not a huge fan of unbanning Ancestral Vision because I don't think it does enough to help blue and I don't like the additional variance it adds to the matches. If you get it early you have a great chance of winning, if you get it late it's almost a dead draw (depending on the deck and the game state of course).
On the negative side dig would become a somewhat expensive card again, scapeshift may become too consistent, and blue based control would gain a lot of power. However, blue based control and scapeshift are pretty low in the pecking order right now and could use a little help. What else am I overlooking, because I know I am overlooking something on the negative side here.
I do think Dig is a card that we should seriously consider bringing back into the unban conversation again in modern. What does everyone think of Dig?
I just want my Blue White Midrange deck to be Modern playable again, and SFM will do that :*(
Until then, it's me and Affinity <3
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Modern:
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
I was questioning the possibility of unbanning Dig Through Time the other day as well. With Twin now banned, the argument that was always used- "It's too good in twin" is now gone. In addition, The UU cost makes it so the card can't be splashed into just any old deck (a problem that cruise had among many others), there are far fewer cantrips in modern than there are in legacy, and blue is really struggling as a color right now. I actually thought Dig would be a great card to unban.
I am not a huge fan of unbanning Ancestral Vision because I don't think it does enough to help blue and I don't like the additional variance it adds to the matches. If you get it early you have a great chance of winning, if you get it late it's almost a dead draw (depending on the deck and the game state of course).
On the negative side dig would become a somewhat expensive card again, scapeshift may become too consistent, and blue based control would gain a lot of power. However, blue based control and scapeshift are pretty low in the pecking order right now and could use a little help. What else am I overlooking, because I know I am overlooking something on the negative side here.
I do think Dig is a card that we should seriously consider bringing back into the unban conversation again in modern. What does everyone think of Dig?
Won't be unbanned. They banned TC in Legacy and gave Dig a few more months. Result: the Delver decks just swapped TC for Dig and remained tier 1.
Honestly, at that time Legacy was dominated by Dig. The top decks either played Dig, or had something with threshold (Nimble Mongoose, Cabal Ritual, Knight of the Reliquary) that was too important to cut for Dig. That's what I'd call format warping.
AV is a lot more likely to be unbanned, although I don't think they'll unban it right now as UW control is "a deck" in the current meta. However, the current meta is Eldrazi, and UW's success lies in preying on that matchup. Once Eldrazi is gone, UW's fate is uncertain. Still, it's better to wait and see where UW ends up instead of immediately unbanning AV.
I just want my Blue White Midrange deck to be Modern playable again, and SFM will do that :*(
Until then, it's me and Affinity <3
I think you will have to be happy with Affinity then. I don't see SFM ever being Modern legal or at very lest in the near future.
You are probably right, but a boy can dream(And ive done a ton of competitive modern, I think SFM is more then fine as long as Jitte stays banned)
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Modern:
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
After the banning of Twin, it's a certainty that she won't be coming off. She's just like the Twin package, why play any other form of control when you can slip in 4 SFM's, a batterskull or two, and some swords into your Esper/Jeskai/Azorious/Mardu deck?
She's literally just a powerful, more fair version of the Twin package, just let it go, she's not coming off, it would make no sense, it directly would clash with WOTC's guidelines on why the Splinter Twin was banned.
It's pointless to talk about whether she's fair enough, WOTC obviously don't think so, and won't change their minds for at least a few years from now.
Also, Dig through time can die in a fire, paying 2 mana to dig for 2 answers/threats 7 cards deep is bull*****, that card makes everything it can fit into 5 times better
Man, I love you guys. I'm so glad the thread is back to normal and people have taken their corners again.
SFM is fine. Ah, that feels good to say again.
ok but under one condition: my corner will be the red one, otherwise no game
Anything for you Bill.
But for real though, I stick by SFM being fine, but I get the reasons why people are hesitant AND I don't think WOTC will ever actually pull the trigger on the card. The PR around that card is real, no matter how much testing any of us does. Batterskull continues to be bad in this format on any turn, so I REALLY don't think the card is busted. *shrug*
Haha oh man just once I want to be one of the fun people arguing for an unban. I need to find myself a pet card on the list.
a little sheepie told me you love BBE...
FREE CHROME MOX! IT'S NO WORSE THAN SIMIAN SPIRIT!
After the banning of Twin, it's a certainty that she won't be coming off. She's just like the Twin package, why play any other form of control when you can slip in 4 SFM's, a batterskull or two, and some swords into your Esper/Jeskai/Azorious/Mardu deck?
She's literally just a powerful, more fair version of the Twin package, just let it go, she's not coming off, it would make no sense, it directly would clash with WOTC's guidelines on why the Splinter Twin was banned.
It's pointless to talk about whether she's fair enough, WOTC obviously don't think so, and won't change their minds for at least a few years from now.
Also, Dig through time can die in a fire, paying 2 mana to dig for 2 answers/threats 7 cards deep is bull*****, that card makes everything it can fit into 5 times better
Because this argument doesn't make any sense and never has for as long as people have made it. SFM IS powerful but it is not analogous to Twin. If anything, the Twin ban makes this unban MORE likely to happen, not less, as the SFM now can't just slot into Jeskai twin creating a single deck that can ultra midrange with a combo finish. I also want to make sure I'm reading this right, making Esper/Jeskai/Azorious/Mardu ALL at the same time is a bad thing? Haven't people for the last 6+ months argued that linear domination is completely ruining modern and that people want a return to a more midrange based interactive format?
Also, we're in the ban thread, I want to talk about banned cards, even ones that I don't think have a legitimate chance to come off the list because it's fun to do so.
Sheepz: Just pick a card and run with it. None of this matters anyway. Whoo!
SFM is one of those cards that occupies that grey area where it's about as powerful as cards should get in modern as a maximum, and straddles the line between Tarmogoyf and Snapcaster Mage levels of power (allowed) and Deathrite Shaman (disallowed) levels of power. It could make the format better... or worse, and there's really not any easy way to find out. It absolutely should not have been banned at the start of the format, which it was because of caw-blade destroying standard at the time, as now we have no experience with the card in modern and I'm sure WotC feel it too risky to unleash. I err on the side of it never being unbanned because it circumvents mana costs, which is a future recipe for disaster.
The thing is, in a vacuum SFM is more powerful than snap or tarmo or DRS. Those cards are very good due to the synergy in their shell, but SFM is far more consistent. Heck, grave hate hoses ALL of those. SFM pretty much requires kommand to answer it at PARITY, and 2 mana is low enough commitment that theres no real risk there, you can almost garrunteed slam it for value. And yea, people are gonna say batterskull is only good if you cheat it, but in a midrange match up that's discard fodder for a ticking lili, or it will run long enough for you to hard cast it anyway. Pretty much SFM is the definition of midrange good stuff which is why im so against it. It's a favorite card of people who feel abzan or jund should be "the deck to beat" and that that makes a great format. If SFM had a WW cost and a WW activation cost for the ability, I would feel it's much more copacetic. But as it stands it just SCREEEEEEEAMS Abzan so pretty much whatever other deck it buffs is irrelevant. Granted there was some testing done like 100 pages back and the guy said it wasn't broken but he also cut the lilis to fit it in the shell so I'm taking that with a grain of salt...
Yea agree, either that or delver really. Didn't mean for it to come out that way, was just stressing that SFM is much more independent of the shell to work.
DRS is very good I agree but SFM isn't on a much lower level tbh. In the right shell SFM is busted as hell.
I understand the argument that it provides unconditional strong value that is splashable in any deck that wants white (I feel like this is the only valid argument against SFM), but how on earth is the card busted in any way? Busted is (in my mind) something along the lines of "'x' completely wins the game AND is very difficult to answer by a broad spectrum of decks in a given metagame" (Eldrazi lands, turn 2 Goryo's Vengeance, the whole unbanned Amulet bloom deck, Flash Hulk, Tinker/Academy) OR "'x' MUST be played if a deck is to have any success in a given meta" (DRS Jund, Hypergenesis decks, Caw-Blade). Stoneforge Mystic is neither of those things.
DRS is very good I agree but SFM isn't on a much lower level tbh. In the right shell SFM is busted as hell.
I understand the argument that it provides unconditional strong value that is splashable in any deck that wants white (I feel like this is the only valid argument against SFM), but how on earth is the card busted in any way? Busted is (in my mind) something along the lines of "'x' completely wins the game AND is very difficult to answer by a broad spectrum of decks in a given metagame" (Eldrazi lands, turn 2 Goryo's Vengeance, the whole unbanned Amulet bloom deck, Flash Hulk, Tinker/Academy) OR "'x' MUST be played if a deck is to have any success in a given meta" (DRS Jund, Hypergenesis decks, Caw-Blade). Stoneforge Mystic is neither of those things.
SFm definitely falls into that category. The card can win the game on the spot if not answered immediately and even then it's still a tutor. So even if you kill it to prevent cheating equipment in the play you didn't do anything about tutor effect which is not good effect already by itself. Then if she survives for a turn you can also cheat equipment onto the battlefield and get tutor plus "put into play" machine that cheats equipment into play for less mana than equipment itself costs and also plays around counterspells. Also turn 3 Batterskull is hard to remove for many decks and if you get to untap with it you can forgot about removal since they will just bounce it in their hand and waste your removal. I don't want to start that debate again but I think SFM is way too strong for Modern and as that one of the last cards that should come off the ban list.
Again, this is 100% not accurate. Stoneforge provides immediate (strong!) value, but putting aside Tainted Strike shenanigans, Stoneforge absolutely cannot win you the game on turn three, which is one turn AFTER what I consider 'on the spot'. What wins on the spot? Splinter Twin attached to a Deceiver Exarch. A hasty 16/16 primeval titan. A reanimated Griselbrand. Not a turn three 4/4 that can't attack until turn 4 AND has to do so through blockers and hope that it even got played in the first place. I 100% agree that SFM is extremely powerful and would certainly be on the upper spectrum of modern playables (SURELY top 10, more likely top 5), but I don't think it's busted in the way that people here make it seem. Equipment is NOT good in this format, even when it's tutored or cheated.
DRS is very good I agree but SFM isn't on a much lower level tbh. In the right shell SFM is busted as hell.
I understand the argument that it provides unconditional strong value that is splashable in any deck that wants white (I feel like this is the only valid argument against SFM), but how on earth is the card busted in any way? Busted is (in my mind) something along the lines of "'x' completely wins the game AND is very difficult to answer by a broad spectrum of decks in a given metagame" (Eldrazi lands, turn 2 Goryo's Vengeance, the whole unbanned Amulet bloom deck, Flash Hulk, Tinker/Academy) OR "'x' MUST be played if a deck is to have any success in a given meta" (DRS Jund, Hypergenesis decks, Caw-Blade). Stoneforge Mystic is neither of those things.
SFm definitely falls into that category. The card can win the game on the spot if not answered immediately and even then it's still a tutor. So even if you kill it to prevent cheating equipment in the play you didn't do anything about tutor effect which is not good effect already by itself. Then if she survives for a turn you can also cheat equipment onto the battlefield and get tutor plus "put into play" machine that cheats equipment into play for less mana than equipment itself costs and also plays around counterspells. Also turn 3 Batterskull is hard to remove for many decks and if you get to untap with it you can forgot about removal since they will just bounce it in their hand and waste your removal. I don't want to start that debate again but I think SFM is way too strong for Modern and as that one of the last cards that should come off the ban list.
I hope you mean one of the last cards that 'can' come off since some cards on the modern ban list are so busted(skullclamp etc) that they can never see the light of day again.
Ban- Eye of Ugin, Mox Opal, Ensnaring Bridge, Simian Spirit Guide
Unban- None.
Here is what I think will happen:
Ban- Eye of Ugin, Simian Spirit Guide
Unban- None.
I do think Ancestral Vision could eventually be unbanned, but I would like to see what a twin-less, amulet-less, eldrazi-less meta looks like before we start adding to many powerful cards back into the meta. Obviously there are cards that could be added back into the meta if it is stale or boring (SFM, BBE, Visions, Dig through time, sword of the meek, etc) so there is tons of room for future unbans if a certain archetype or deck is too weak. However, it would be interesting to see what the new meta looks like first in my opinion.
A first thought would indicate that burn, infect, zoo, tron, and affinity would be present as tier one decks. I also think UW control, Jund, Grixis/Jeskai midrange, and Abzan Comapny/Project Melira would also be near tier 1. In addition there will probably be a healthy tier 2-3 with decks like living end, goryo's vengeance, scapeshift, boggles, tokens, green devotion, chord decks, and even delver decks. I also think SOI could add some type mono black devotion zombie/smallbox deck to modern. It sounds like a fun meta to me if it pans out.
I personally wouldn't mind seeing blood moon and/or choke getting a ban too, but that probably won't happen unless they decide to move the modern cycle up to starting with 10th edition. I don't think they are too powerful or need a ban. They would only be banned for gameplay interests.
We won't know anything until the new twin-less and eldrazi-less meta game has a month or two of information, but I am fairly excited about the meta of the future.
I don't think Lantern Control is anywhere near popular enough to justify banning Ensnaring Bridge. What's your reasoning behind that? I mean yes, the deck is boring, but that's never been an adequate rationale for banning a card and nor should it be.
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Current Modern decks BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam UB Reanimator
I see no reason whatsoever for them to ban ensnaring bridge or simian spirit guide. I could see them banning an affinity piece because of the deck's metashare, but it would be a huge mistake as that metashare is directly attributable to the deck being ok against Eldrazi.
I think the most likely bans incoming are an enabler and a creature from Eldrazi:
Eldrazi Temple
Eldrazi Mimic
I'm not sure if they want to kill Eye yet unless Tron truly takes over Modern. This still lets them have 4 conditional Sol Lands in the deck and removes the T2 TKS without SSG. The reason Mimic has to go is for Eye to stick around and allow some mana reduction. While nowhere near as gross as T1 Mimics, T2 TKS, being able to drop either Displacer or Aggregate on T2 with Mimics ready for combat seems a bit much.
Of course now, I fully expect to be wrong and only see Temple get whacked. Just my crazy 0.02.
Still too early for AV to come off the list, if only because Eldrazi dominated this ban cycle so there was no meaningful data to draw from.
I don't think Lantern Control is anywhere near popular enough to justify banning Ensnaring Bridge. What's your reasoning behind that? I mean yes, the deck is boring, but that's never been an adequate rationale for banning a card and nor should it be.
Eggs was causing actual logistical problems at tournaments because individual turns took a lot of time. Lantern may go to time a lot, but each turn happens fairly quickly so it isn't a problem. Once you go to turns, the match is over pretty fast, whereas with Eggs the match could drag on for 30+ minutes after you went to turns.
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Current Modern decks BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam UB Reanimator
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Haha oh man just once I want to be one of the fun people arguing for an unban. I need to find myself a pet card on the list.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
RBUGrixis ControlUBR
GUSimic MerfolkUG
WUUW ControlUW
RBUGrixis ControlUBR
BUUB MillUB
Colorless Eldrazi Tron
WRBurnRW
GUSimic MerfolkUG
UMono U TurnsU
WGGenesis Wave EnchantressGW
The biggest difference is one grabs creatures and one grabs equipment.
Creatures are constantly in large quantities in every single set while equipment only ever gets a couple a set.
Look at modern at the moment and try tell me equipment is playable outside of maybe cranial plating
I was questioning the possibility of unbanning Dig Through Time the other day as well. With Twin now banned, the argument that was always used- "It's too good in twin" is now gone. In addition, The UU cost makes it so the card can't be splashed into just any old deck (a problem that cruise had among many others), there are far fewer cantrips in modern than there are in legacy, and blue is really struggling as a color right now. I actually thought Dig would be a great card to unban.
I am not a huge fan of unbanning Ancestral Vision because I don't think it does enough to help blue and I don't like the additional variance it adds to the matches. If you get it early you have a great chance of winning, if you get it late it's almost a dead draw (depending on the deck and the game state of course).
On the negative side dig would become a somewhat expensive card again, scapeshift may become too consistent, and blue based control would gain a lot of power. However, blue based control and scapeshift are pretty low in the pecking order right now and could use a little help. What else am I overlooking, because I know I am overlooking something on the negative side here.
I do think Dig is a card that we should seriously consider bringing back into the unban conversation again in modern. What does everyone think of Dig?
Until then, it's me and Affinity <3
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
Legacy:
Miracles
Deathblade
Honestly, at that time Legacy was dominated by Dig. The top decks either played Dig, or had something with threshold (Nimble Mongoose, Cabal Ritual, Knight of the Reliquary) that was too important to cut for Dig. That's what I'd call format warping.
AV is a lot more likely to be unbanned, although I don't think they'll unban it right now as UW control is "a deck" in the current meta. However, the current meta is Eldrazi, and UW's success lies in preying on that matchup. Once Eldrazi is gone, UW's fate is uncertain. Still, it's better to wait and see where UW ends up instead of immediately unbanning AV.
| Ad Nauseam
| Infect
Big Johnny.
You are probably right, but a boy can dream(And ive done a ton of competitive modern, I think SFM is more then fine as long as Jitte stays banned)
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
Legacy:
Miracles
Deathblade
Make it fun, pick Skullclamp.
After the banning of Twin, it's a certainty that she won't be coming off. She's just like the Twin package, why play any other form of control when you can slip in 4 SFM's, a batterskull or two, and some swords into your Esper/Jeskai/Azorious/Mardu deck?
She's literally just a powerful, more fair version of the Twin package, just let it go, she's not coming off, it would make no sense, it directly would clash with WOTC's guidelines on why the Splinter Twin was banned.
It's pointless to talk about whether she's fair enough, WOTC obviously don't think so, and won't change their minds for at least a few years from now.
Also, Dig through time can die in a fire, paying 2 mana to dig for 2 answers/threats 7 cards deep is bull*****, that card makes everything it can fit into 5 times better
FREE CHROME MOX! IT'S NO WORSE THAN SIMIAN SPIRIT!
Because this argument doesn't make any sense and never has for as long as people have made it. SFM IS powerful but it is not analogous to Twin. If anything, the Twin ban makes this unban MORE likely to happen, not less, as the SFM now can't just slot into Jeskai twin creating a single deck that can ultra midrange with a combo finish. I also want to make sure I'm reading this right, making Esper/Jeskai/Azorious/Mardu ALL at the same time is a bad thing? Haven't people for the last 6+ months argued that linear domination is completely ruining modern and that people want a return to a more midrange based interactive format?
Also, we're in the ban thread, I want to talk about banned cards, even ones that I don't think have a legitimate chance to come off the list because it's fun to do so.
Sheepz: Just pick a card and run with it. None of this matters anyway. Whoo!
The thing is, in a vacuum SFM is more powerful than snap or tarmo or DRS. Those cards are very good due to the synergy in their shell, but SFM is far more consistent. Heck, grave hate hoses ALL of those. SFM pretty much requires kommand to answer it at PARITY, and 2 mana is low enough commitment that theres no real risk there, you can almost garrunteed slam it for value. And yea, people are gonna say batterskull is only good if you cheat it, but in a midrange match up that's discard fodder for a ticking lili, or it will run long enough for you to hard cast it anyway. Pretty much SFM is the definition of midrange good stuff which is why im so against it. It's a favorite card of people who feel abzan or jund should be "the deck to beat" and that that makes a great format. If SFM had a WW cost and a WW activation cost for the ability, I would feel it's much more copacetic. But as it stands it just SCREEEEEEEAMS Abzan so pretty much whatever other deck it buffs is irrelevant. Granted there was some testing done like 100 pages back and the guy said it wasn't broken but he also cut the lilis to fit it in the shell so I'm taking that with a grain of salt...
this, a 1 cc good planeswalker is crazy
I understand the argument that it provides unconditional strong value that is splashable in any deck that wants white (I feel like this is the only valid argument against SFM), but how on earth is the card busted in any way? Busted is (in my mind) something along the lines of "'x' completely wins the game AND is very difficult to answer by a broad spectrum of decks in a given metagame" (Eldrazi lands, turn 2 Goryo's Vengeance, the whole unbanned Amulet bloom deck, Flash Hulk, Tinker/Academy) OR "'x' MUST be played if a deck is to have any success in a given meta" (DRS Jund, Hypergenesis decks, Caw-Blade). Stoneforge Mystic is neither of those things.
Again, this is 100% not accurate. Stoneforge provides immediate (strong!) value, but putting aside Tainted Strike shenanigans, Stoneforge absolutely cannot win you the game on turn three, which is one turn AFTER what I consider 'on the spot'. What wins on the spot? Splinter Twin attached to a Deceiver Exarch. A hasty 16/16 primeval titan. A reanimated Griselbrand. Not a turn three 4/4 that can't attack until turn 4 AND has to do so through blockers and hope that it even got played in the first place. I 100% agree that SFM is extremely powerful and would certainly be on the upper spectrum of modern playables (SURELY top 10, more likely top 5), but I don't think it's busted in the way that people here make it seem. Equipment is NOT good in this format, even when it's tutored or cheated.
I hope you mean one of the last cards that 'can' come off since some cards on the modern ban list are so busted(skullclamp etc) that they can never see the light of day again.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Ban- Eye of Ugin, Mox Opal, Ensnaring Bridge, Simian Spirit Guide
Unban- None.
Here is what I think will happen:
Ban- Eye of Ugin, Simian Spirit Guide
Unban- None.
I do think Ancestral Vision could eventually be unbanned, but I would like to see what a twin-less, amulet-less, eldrazi-less meta looks like before we start adding to many powerful cards back into the meta. Obviously there are cards that could be added back into the meta if it is stale or boring (SFM, BBE, Visions, Dig through time, sword of the meek, etc) so there is tons of room for future unbans if a certain archetype or deck is too weak. However, it would be interesting to see what the new meta looks like first in my opinion.
A first thought would indicate that burn, infect, zoo, tron, and affinity would be present as tier one decks. I also think UW control, Jund, Grixis/Jeskai midrange, and Abzan Comapny/Project Melira would also be near tier 1. In addition there will probably be a healthy tier 2-3 with decks like living end, goryo's vengeance, scapeshift, boggles, tokens, green devotion, chord decks, and even delver decks. I also think SOI could add some type mono black devotion zombie/smallbox deck to modern. It sounds like a fun meta to me if it pans out.
I personally wouldn't mind seeing blood moon and/or choke getting a ban too, but that probably won't happen unless they decide to move the modern cycle up to starting with 10th edition. I don't think they are too powerful or need a ban. They would only be banned for gameplay interests.
We won't know anything until the new twin-less and eldrazi-less meta game has a month or two of information, but I am fairly excited about the meta of the future.
BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks
BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam
UB Reanimator
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Eldrazi Temple
Eldrazi Mimic
I'm not sure if they want to kill Eye yet unless Tron truly takes over Modern. This still lets them have 4 conditional Sol Lands in the deck and removes the T2 TKS without SSG. The reason Mimic has to go is for Eye to stick around and allow some mana reduction. While nowhere near as gross as T1 Mimics, T2 TKS, being able to drop either Displacer or Aggregate on T2 with Mimics ready for combat seems a bit much.
Of course now, I fully expect to be wrong and only see Temple get whacked. Just my crazy 0.02.
Still too early for AV to come off the list, if only because Eldrazi dominated this ban cycle so there was no meaningful data to draw from.
Mogis, God of Slaughter
Daxos of Meletis
Isn't that why they banned the Egg's pieces?
BGW Junk / URB Grixis Shadow / RGB Lantern Control / WUBCBant Eldrazi
Current Legacy decks
BUG Shardless BUG / UWR Predict Miracles / RUG Canadian Thresh / WRBG 4c Loam
UB Reanimator