I don't think you need Flaying Tendrils in the main for the same reason Jund doesn't need board sweepers. I literally copied the formula of Jund and built it with differently named cards. My discard suite works the same, but creatures are big and bulky meaning they are able to block things. The removal is cheap and efficient, taking care of whatever my creatures can't handle. The biggest different is I play relic where jund doesn't have a non-threat like that (but relic cycles) and i play eye of ugin instead of raging ravine. The benefit is my creatures are more potent (herder and smasher) and i have access to sea gate wreckage, a harder-to-remove bob.
Thanks for the great explanation. I'm definitely going to tweak my list to be closer to yours after the OGW prerelease.
Do you have a sideboard yet?
And, the fact that apparently Go for the Throat can't be Spellskited, is another reason why I think I'll stay the main road... Smother seems bad as well because it has so much overlap with IoK.
Go for the throat is huge due to spellskite not being able to redirect it. Try doom blade vs elves and watch them chord for spellskite. Same deal against Junk Company, infect, twin, infect, etc, etc. Being able to ignore speelskite is huge for a removal spell. I'd split 1 of each removal: smother, doom blade, dismember, go for the throat, slaughter pact and some warping wail (maybe Victim of the night?)
You are correct in that this is an advantage of GftT. However, if it were that big of a deal wouldn't Jund be playing throats? Why do they opt for Terminates instead?
@Overmaster, no sideboard yet. I will have one eventually. I do not know what the deck is weak to as of yet. I'm also looking for a reasonable way to handle burn. Jund has Finks and Ooze to some extent. I need (?) some sort of life gain...
Go for the throat is huge due to spellskite not being able to redirect it. Try doom blade vs elves and watch them chord for spellskite. Same deal against Junk Company, infect, twin, infect, etc, etc. Being able to ignore speelskite is huge for a removal spell. I'd split 1 of each removal: smother, doom blade, dismember, go for the throat, slaughter pact and some warping wail (maybe Victim of the night?)
You are correct in that this is an advantage of GftT. However, if it were that big of a deal wouldn't Jund be playing throats? Why do they opt for Terminates instead?
@Overmaster, no sideboard yet. I will have one eventually. I do not know what the deck is weak to as of yet. I'm also looking for a reasonable way to handle burn. Jund has Finks and Ooze to some extent. I need (?) some sort of life gain...
What about Victim of Night ? Double B hurts that much in monoB ?
Go for the throat is huge due to spellskite not being able to redirect it. Try doom blade vs elves and watch them chord for spellskite. Same deal against Junk Company, infect, twin, infect, etc, etc. Being able to ignore speelskite is huge for a removal spell. I'd split 1 of each removal: smother, doom blade, dismember, go for the throat, slaughter pact and some warping wail (maybe Victim of the night?)
You are correct in that this is an advantage of GftT. However, if it were that big of a deal wouldn't Jund be playing throats? Why do they opt for Terminates instead?
@Overmaster, no sideboard yet. I will have one eventually. I do not know what the deck is weak to as of yet. I'm also looking for a reasonable way to handle burn. Jund has Finks and Ooze to some extent. I need (?) some sort of life gain...
What about Victim of Night ? Double B hurts that much in monoB ?
Eldrazi Temple into Swamp is really awkward. Following it up with Eye of Ugin is even more awkward. Pray for Yawgmoths but swim to shore.
Much like I dsiagree with Smother overlapping with IoK I don't like Doom Blade overlapping with Slaughter Pact. I understand the cards are good when they're good but we don't want to double down on the targets we're cold to. I don't want to leave a Signal Pest unanswered for long but I definitely don't want to be stone-cold to some pasty banana-loving black creature costing 4 or more.
I sort of wish Titan's presence worked a bit better in practice than it actually does. It would be nice to have an exile target creature effect at that mana cost.
I think one of the few unusual choice cards that actually worked for me is Funeral Charm due to the synergy with Urborg and the ability to force a spontaneous discard.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Funeral Charm was originally just a budget option after the IOK spike but I find it versatile enough to be happy with it. And adding to that it can also enable warping Wail's exile when you absolutely need it.
I am more of a midrange player and I love how efficient the eldrazi creatures are. This is a brew based on reading this forum that I will be testing come Monday. I cut the processor cards for more creatures, I like the idea of matter reshaper hitting a liliana, but it is hard to justify building including more CMC 3 or less cards since we have eye of ugin, eldrazi temple, and crazy efficient creatures at 4, 5, and 6 CMC.
I used to have a singleton Ulamog in this list, but he really shines when you have a blight herder to cheat him out early. Since I cut him, I cut the blight herder and the relics for efficient beaters.
My feeling is, if you want to play Jund, play Jund. Their removal suite is 10x better than ours, drawing 2 cards a turn is better than a one-off Abbot type effect, and Tarmogoyf is still the most efficient beater there is.
The strength of the Eldrazi processor deck comes from 1) the maindeck graveyard hosing and 2) the combination of disruption and the late game inevitability of going over the top with a titan. Those are what makes this deck unique in the format, so I would hesitate to strip those elements entirely from the list.
If you can cast a spell, you're doing well, If you can't, that's okay, too. It usually takes a few turns before you have enough mana to do anything. Meanwhile, you should figure out whether you need to discard (p.11). Then announce the end of your turn, and let your opponent have a go.
So I got a chance to go to a tournament yesterday with the deck. I was thoroughly impressed by how good it was. This was my first tournament opportunity with it at a competitive event outside of testing. Because the deck will surely change in the next couple of weeks I won't do a full report, but I will give my impressions and what I have learned.
In my build, I opted for a more controlling deck, including 3x mainboard Surgical extraction, 6 discard, and 4 removal spells. I ran 7 exile eggs, and one ulamog - the rest is standard.
Round 1 - Tron 1-1-1
This matchup was not as bad as everyone has said. The disruption was so good against them. Never drew surgical. Ghost quarter kept him off of tron the entire match. I was way ahead in game 2 and lost to a lucky oblivion stone top deck. We went to turns and couldnt finish. Overall I would say this match felt 50-50
Round 2 - my opponent left. free win.
Round 3 - BW Eldrazi 2-0
The mirror was very one sided in my experience. His souls tokens were annoying, but they were not that great against me. My deck was more consistent, surgical extraction was great, and ghost quarters kept him off of his easy mana. Game 1 I surgicaled his souls, and eldrazi temples following up next turn with a sower - GG. Game 2 I chained sowers off of a blight herder - GG. Never at any point was I on the defensive.
Round 4 - merfolk 0-2.
Lost game 1 to two lucky topdecks in a row. He drew two master of waves consecutively while I had almost lethal on board. All his 3/2 elemental tokens finished me off and there was nothing I could do. Game 2 I got mana screwed. I kept a risky hand with eye and swamp and all one drops (including 2 disfigure) and didnt draw any relevant lands in 5 turns. I managed to topdeck another eye and a bojuka bog lol - fun.
I do not want to change the core of the deck - it is extremely powerful. I feel that what we are currently doing is unique and worthwhile with the deck. After OGW cards are out I will be looking to augment the strategy as best I can without changing the processing nature of the deck.
Crucible of worlds - I feel we should play this in the sideboard. I had it in mine yesterday and sided it in against the mirror and tron and never drew it. Recur ghost quarter, and lands opponents have destroyed. Easy to play around our relic of progenitus - simply play the land back out before popping it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
hi everyone, I have been lurking on a lot of the eldrazi threads.
I am full on mono black processor at this point. the heartless decks do their thing, but I like how hateful this deck is against random graveyard stuff and I will not apologize for it. the processors are just really strong. I will not be cutting strangler because we are getting goodies like warping wail. processing a rift bolt against burn and killing a guy is fantastic, that's a 3-1 folks. imo the reason to stray from processors is that you don't like stony silence but after OGW it would seem we are only using relic anyways so I don't think stony is very strong against processors going forward.
on matter reshaper, I would like to squeeze it into my list if I can. this card is pure value and it helps the agro/burn matchups which are our worst.
@jwelt: you are 100% right about crucible. I have been using it too, it is insane when you bring it in and draw it. I was even thinking of maindecking a copy instead of a 4th map. it lets you completely ruin certain decks like the mirror and bloom, and it does work against 3 color decks, infect/affinity nexi. at worst it turns your ghost quarters into 'fetchlands' if you are stuck on a low land count. plus it mitigates running so many copies of legendary lands. if you have 2 urborgs it basically reads add B during one of your mainphases which isn't bad to me. it seems like a great mirrorbreaking card.
Probably unusable, but I thought I would share anyway in case it sparks any ideas...
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Desert and Quicksand are less valuable in Modern than Ghost Quarter, btw.
Vesuva is like Reflecting Pool, it doesn't work as your only land. It won't consistently give you the color/type of mana you need. I do not like it over basic swamp.
Mirrodin's Core I tested with. It wasn't bad but it wasn't good either. Tendo is very similar but not repeatedable. I think a basic swamp still works better. If you want colorless + black sources go with painlands+filter lands. Im doing that now.
Unstable Frontier is extra cool because, unlike Shimmering Grotto, you can target your Eye of Ugin and use that to make colored mana. However, any land you target loses all abilities. So it's a bit harder/weirder to use.
anyone on a singleton mage-ring network? I've liked mine so far. I also have a silly hall of the bandit lord in there just for fun that does come in handy from time to time. how has shizo been for anyone running it? I might like one. right now my utility lands are:
1x bojuka bog
1x mage ring network
1x tomb of the spirit dragon
1x hall of the bandit lord
1x cavern of souls (I plan on getting this weekend)
I also have thought about stalking stones or something but I think we are already bordering on being too cute.
I tested this last night and went 11-4 against the tier 1 decks in my gauntlet. I've since updated the manabase to include 15~ sources of black and colorless instead of the small 11 of each I had before. Here's what I'm sitting at:
Instead of red you can use green, white, or blue using the same set of painlands and filterlands. The manabase before had 4 Ghost Quarters, which only make colorless, but I think it's more important to have Cairns to make either and/or a mix for your colored spells when you need it. Consistency is better than denial.
What I'm getting at is it's more important to play lands that produce both black and colorless, the best lands to do this are the color ones I listed above, and as a result we can easily move from black/colorless to black/colorless/red (or any other third color) for free. Red creatures the same support jund would, allowing for Terminate and K Command and some sick sideboard cards like Slaughter Games and Crumble. White gives path and lifegain. Green and Blue seem mediocre for a midrange deck. Red feels most like jund some I'm sticking with that.
One of the weird downsides of this deck is we can't use fetches to grab colorless sources of mana. Opposing blood moons can prevent use from playing the two new eldrazis, unless we resolve a Blight Herder. No way to safely grab a Waste before blood moon lands. Ghost Quarter does the trick, but again we'd rather ignore blood moon as a threat to us for some matchups than lose a consistent manabase for most matchups.
I like being red as the third color best. what are your thoughts about the 'splash' for kozilek's return? the card is hyped in preorders, idk if it is really that amazing in this particular deck. seems better for heartless summoning builds running a lot more 7+ cards. I think I am going to stick to languish and all is dust as my sideboard sweepers for now, but if affinity becomes a bigger problem I might adopt the red splash for some artifact shattering action.
Pyroclasm is better than Kozilek's Return imo. 3 mana is a big deal when the top of our curve is 3. However, if you are building the deck that plays multiple creatures that cost 7+, then return would work. Return works best in tron imo.
If I wanted to play a spell that cost 3 mana and did 2 damage, I would playing Flaying Tendrils
Overlooked this thread until now so my comments are mostly relevant to some earlier discussions. I notice that some people are proposing Processor-free builds on this thread but my perspective comes from playing a Processor angle.
Mind Stone ramps a little and also produces C for OGW cards. Wastes can be fetched off a Path, or our own or an opponent's GQ. Path and GQ will see lots of play vs. Eldrazi decks, as will Blood Moon, which will shut down the all the OGW spells without a Wastes or a Stone (or a Herder that had targets in exile).
I have been unhappy about tap lands in my testing but I have played mostly BW. I did not like Bog or Vent.
Getting Strangler to hit has been inconsistent for me despite MDing 4x Relic, 2x Claws, 4x Path, and 1x Extraction. It is good vs. aggro though, so I went back to a 2-of there.
Go for the Throat getting around Skite is the only reason to run it. BW Processors at least has very strong game vs. Twin and GftT is part of the reason why. Doom Blade is better in a high-Affinity meta though, because BGx midrange decks are weak to Eldrazi making the no-black clause less of a hit. (Again, may pertain most to BW Processor variants which have Souls, Path, and maybe more graveyard exilers to hit BGX with.)
Very psyched to see a Mono-B Processor specific thread. Thanks Grimpow.
I think that 4 expedition maps should be considered for this deck. It's effectively a ramp spell, and the utility is huge in tons of matchups (more ghost quarters, tomb of the spirit dragon, etc.). Additionally, it allows the deck to run a singleton wastes to have a better chance at fighting blood moon, which can be a problem otherwise. 5/60 is still not huge, but perhaps worth considering at least.
The biggest flaw with maps is they slow you down sooooo much. Tron can run them because if it gets it's lands into play it basically just wins. We can't afford to run them because if we get our lands into play we get to be slightly above the curve. (If by turn 3 you're able to cast a TKS with, say, Eye and Temple, you got it into play 1 turn faster!!1one!)
I'm playing Heartless Eldrazi but I still thought of a card that could break the mirror for you guys who play the Processors version : Obelisk of Urd. With all the tokens you generate (Soouls and Herder scions), it shouldn't cost more than tapping your scions and spirits for a turn.
Just tossing the idea, no matter if it happens to be worth it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
To post a comment, please login or register a new account.
Thanks for the great explanation. I'm definitely going to tweak my list to be closer to yours after the OGW prerelease.
Do you have a sideboard yet?
And, the fact that apparently Go for the Throat can't be Spellskited, is another reason why I think I'll stay the main road... Smother seems bad as well because it has so much overlap with IoK.
Modern: Eldrazi CB,
You are correct in that this is an advantage of GftT. However, if it were that big of a deal wouldn't Jund be playing throats? Why do they opt for Terminates instead?
@Overmaster, no sideboard yet. I will have one eventually. I do not know what the deck is weak to as of yet. I'm also looking for a reasonable way to handle burn. Jund has Finks and Ooze to some extent. I need (?) some sort of life gain...
What about Victim of Night ? Double B hurts that much in monoB ?
GXTronGX
RWxBurnRWx
Noticed you only run 9 B sources (11 counting Bog) and 3 Lily have you had trouble casting your B spells on time? Or is sea gate wreckage that good?
Eldrazi Temple into Swamp is really awkward. Following it up with Eye of Ugin is even more awkward. Pray for Yawgmoths but swim to shore.
Much like I dsiagree with Smother overlapping with IoK I don't like Doom Blade overlapping with Slaughter Pact. I understand the cards are good when they're good but we don't want to double down on the targets we're cold to. I don't want to leave a Signal Pest unanswered for long but I definitely don't want to be stone-cold to some pasty banana-loving black creature costing 4 or more.
Modern: Eldrazi CB,
I think one of the few unusual choice cards that actually worked for me is Funeral Charm due to the synergy with Urborg and the ability to force a spontaneous discard.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I used to have a singleton Ulamog in this list, but he really shines when you have a blight herder to cheat him out early. Since I cut him, I cut the blight herder and the relics for efficient beaters.
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
Planeswalkers:
3 Liliana of the Veil
Instants:
3 Dismember
3 Victim of Night
2 Warping Wail
4 Inquisition of Kozilek
2 Thoughtseize
Artifact:
2 Expedition Map
Lands:
4x Caves of Koilos
4x Eldrazi Temple
3x Eye of Ugin
2x Ghost Quarter
2x Llanowar Wastes
1x Sea Gate Wreckage
5x Swamp
3x Urborg, Tomb of Yawgmoth
1x Wastes
CBW midrange deck
CBW eldrazi processor deck
CBW bw eldrazi shadow midrange
The strength of the Eldrazi processor deck comes from 1) the maindeck graveyard hosing and 2) the combination of disruption and the late game inevitability of going over the top with a titan. Those are what makes this deck unique in the format, so I would hesitate to strip those elements entirely from the list.
In my build, I opted for a more controlling deck, including 3x mainboard Surgical extraction, 6 discard, and 4 removal spells. I ran 7 exile eggs, and one ulamog - the rest is standard.
Round 1 - Tron 1-1-1
This matchup was not as bad as everyone has said. The disruption was so good against them. Never drew surgical. Ghost quarter kept him off of tron the entire match. I was way ahead in game 2 and lost to a lucky oblivion stone top deck. We went to turns and couldnt finish. Overall I would say this match felt 50-50
Round 2 - my opponent left. free win.
Round 3 - BW Eldrazi 2-0
The mirror was very one sided in my experience. His souls tokens were annoying, but they were not that great against me. My deck was more consistent, surgical extraction was great, and ghost quarters kept him off of his easy mana. Game 1 I surgicaled his souls, and eldrazi temples following up next turn with a sower - GG. Game 2 I chained sowers off of a blight herder - GG. Never at any point was I on the defensive.
Round 4 - merfolk 0-2.
Lost game 1 to two lucky topdecks in a row. He drew two master of waves consecutively while I had almost lethal on board. All his 3/2 elemental tokens finished me off and there was nothing I could do. Game 2 I got mana screwed. I kept a risky hand with eye and swamp and all one drops (including 2 disfigure) and didnt draw any relevant lands in 5 turns. I managed to topdeck another eye and a bojuka bog lol - fun.
I do not want to change the core of the deck - it is extremely powerful. I feel that what we are currently doing is unique and worthwhile with the deck. After OGW cards are out I will be looking to augment the strategy as best I can without changing the processing nature of the deck.
Crucible of worlds - I feel we should play this in the sideboard. I had it in mine yesterday and sided it in against the mirror and tron and never drew it. Recur ghost quarter, and lands opponents have destroyed. Easy to play around our relic of progenitus - simply play the land back out before popping it.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
I am full on mono black processor at this point. the heartless decks do their thing, but I like how hateful this deck is against random graveyard stuff and I will not apologize for it. the processors are just really strong. I will not be cutting strangler because we are getting goodies like warping wail. processing a rift bolt against burn and killing a guy is fantastic, that's a 3-1 folks. imo the reason to stray from processors is that you don't like stony silence but after OGW it would seem we are only using relic anyways so I don't think stony is very strong against processors going forward.
on matter reshaper, I would like to squeeze it into my list if I can. this card is pure value and it helps the agro/burn matchups which are our worst.
@jwelt: you are 100% right about crucible. I have been using it too, it is insane when you bring it in and draw it. I was even thinking of maindecking a copy instead of a 4th map. it lets you completely ruin certain decks like the mirror and bloom, and it does work against 3 color decks, infect/affinity nexi. at worst it turns your ghost quarters into 'fetchlands' if you are stuck on a low land count. plus it mitigates running so many copies of legendary lands. if you have 2 urborgs it basically reads add B during one of your mainphases which isn't bad to me. it seems like a great mirrorbreaking card.
Probably unusable, but I thought I would share anyway in case it sparks any ideas...
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Desert and Quicksand are less valuable in Modern than Ghost Quarter, btw.
Vesuva is like Reflecting Pool, it doesn't work as your only land. It won't consistently give you the color/type of mana you need. I do not like it over basic swamp.
Mirrodin's Core I tested with. It wasn't bad but it wasn't good either. Tendo is very similar but not repeatedable. I think a basic swamp still works better. If you want colorless + black sources go with painlands+filter lands. Im doing that now.
Unstable Frontier is extra cool because, unlike Shimmering Grotto, you can target your Eye of Ugin and use that to make colored mana. However, any land you target loses all abilities. So it's a bit harder/weirder to use.
1x bojuka bog
1x mage ring network
1x tomb of the spirit dragon
1x hall of the bandit lord
1x cavern of souls (I plan on getting this weekend)
I also have thought about stalking stones or something but I think we are already bordering on being too cute.
4 Graven Cairns
4 Eldrazi Temple
4 Swamp
3 Urborg, Tomb of Yawgmoth
3 Eye of Ugin
2 Sea Gate Wreckage
1 Bojuka Bog
Instead of red you can use green, white, or blue using the same set of painlands and filterlands. The manabase before had 4 Ghost Quarters, which only make colorless, but I think it's more important to have Cairns to make either and/or a mix for your colored spells when you need it. Consistency is better than denial.
What I'm getting at is it's more important to play lands that produce both black and colorless, the best lands to do this are the color ones I listed above, and as a result we can easily move from black/colorless to black/colorless/red (or any other third color) for free. Red creatures the same support jund would, allowing for Terminate and K Command and some sick sideboard cards like Slaughter Games and Crumble. White gives path and lifegain. Green and Blue seem mediocre for a midrange deck. Red feels most like jund some I'm sticking with that.
One of the weird downsides of this deck is we can't use fetches to grab colorless sources of mana. Opposing blood moons can prevent use from playing the two new eldrazis, unless we resolve a Blight Herder. No way to safely grab a Waste before blood moon lands. Ghost Quarter does the trick, but again we'd rather ignore blood moon as a threat to us for some matchups than lose a consistent manabase for most matchups.
For more information on the metagame update, check out the post in the metagame thread below:
http://www.mtgsalvation.com/forums/the-game/modern/566735-modern-metagame-breakdown-and-discussion-updated?comment=923
If I wanted to play a spell that cost 3 mana and did 2 damage, I would playing Flaying Tendrils
Mind Stone ramps a little and also produces C for OGW cards. Wastes can be fetched off a Path, or our own or an opponent's GQ. Path and GQ will see lots of play vs. Eldrazi decks, as will Blood Moon, which will shut down the all the OGW spells without a Wastes or a Stone (or a Herder that had targets in exile).
I have been unhappy about tap lands in my testing but I have played mostly BW. I did not like Bog or Vent.
Getting Strangler to hit has been inconsistent for me despite MDing 4x Relic, 2x Claws, 4x Path, and 1x Extraction. It is good vs. aggro though, so I went back to a 2-of there.
Go for the Throat getting around Skite is the only reason to run it. BW Processors at least has very strong game vs. Twin and GftT is part of the reason why. Doom Blade is better in a high-Affinity meta though, because BGx midrange decks are weak to Eldrazi making the no-black clause less of a hit. (Again, may pertain most to BW Processor variants which have Souls, Path, and maybe more graveyard exilers to hit BGX with.)
Very psyched to see a Mono-B Processor specific thread. Thanks Grimpow.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Modern: Eldrazi CB,
Just tossing the idea, no matter if it happens to be worth it.