Ignore the funeral charms...they're until I can pick up some IoKs. Then again, the +2/-1 has been strangely useful and it's instant.
I've toned down the exile plan and reliance on claws and maps since the new creatures allow you to get going without relying on it. TKS, Warp, relics and Sower seem to do a fine enough job exiling when I need to. I like Reality Reshaper just because it solves the problem of having an early blocker down that you don't need to prep before casting, and it's led to some pretty cool plays effects like dying and getting an Eye out of it or dying just to get another one for free. I decided on the 2/2 split in the end because Strangler is just too good when he works right.
TKS is an all-star. People say he's bad in the endgame but I'm never unhappy to see him.
Everyone's abandoned Endless One for the new toys but I like him as a 1 of. mostly comes down as 4/4 on turn 2 to serve as an early threat while you get stuff down or as a beefy endgame threat if he needs to.
It seems most people are cutting Herder but think the ramping effect with four bodies is too good to pass up, admittedly if I have too many of these in hand exiling becomes a problem.
Reality Smasher is a beast. If I were going to tweak the deck to have 4 of a creature it would be for him. He puts everyone on a clock and is hard to answer.
Oblivion Sower is one I'm pretty iffy on these days. When it works it works amazingly and usually leads to an Ulamog but I don't know.
Still working on a sideboard. Right now I'm putting in Vampiric Link and Disfigure for burn, Ratchet Bomb for affinity/everything else and Extraction for Tron. Got blown out by Tron earlier I probably should have 4 GQs main.
Strongly agreeing with your changes GrimPow. I was always skeptical when you switched to Reshaper and although I don't think Reshaper is a bad card in this deck I do think that Wasteland Strangler is more important. We are already so favoured against midrange that even more 2-for-1s are not nearly as important as shoring up our aggro match-ups. I agree with every single one of your changes and I think your deck has become a lot more robust for the transformation. As you cut the Mind Stones, and look into Reality Smasher over Oblivion Sower, do you still feel that the O-Sower and Ulamog package are nessecary? I see you testing the Heartless variety out now as well- do you perfer Ulamog when it's all-in ramped or do you perfer it as a plan B?
I suppose I've forgotten how good Sower is especially in a list that can combine it with 4 GQs main, 4 Relics, and Surgical Extractions to guarantee you can cast an Ulamog. I'm just nervous about how naturally reliant we are on getting different 2 card combos in our hand for every interaction. Synergy is one thing, but redundancy is another.
The only thing I'd like to see now is Shadowgripper adding some Disfigures into his MB!
I like Ulamog either way. I wouldn't want to cut it in either case. But if I had to trim down to 1 and cut the 3 Sowers for 4 Smashers, that sounds reasonable.
I definitely like Ulamog in the Heartless build as a 4 of because he comes down turn 4-6 in 90% of my games unless my opponent has disruption for my ramp. And even then it still has that same inevitable feeling as Tron does.
How the heck is this deck not putting up more results now that it actually got BETTER with the new set? It was already a strong deck and it got an insane creature in TKS. Yet it has disappeared from MODO results, and nobody put any Eldrazi in the top-16 of the most recent SCG Modern Classic.
If there isn't a single copy of any kind of Eldrazi deck in the top-16 of the upcoming Pro Tour, I will be really surprised at what happened to this deck.
GrimPow, I noticed you switched to Reality Smashers... What do you think so far?
I really think Smasher gives the deck a slightly better game against aggro than Sower does. And against midrange where they pack removal, the 2 for 1 value is honestly nicer than getting maybe a couple lands off a Sower.
I haven't really gotten to do much testing yet though unfortunately as I've started moving.
How the heck is this deck not putting up more results now that it actually got BETTER with the new set? It was already a strong deck and it got an insane creature in TKS. Yet it has disappeared from MODO results, and nobody put any Eldrazi in the top-16 of the most recent SCG Modern Classic.
If there isn't a single copy of any kind of Eldrazi deck in the top-16 of the upcoming Pro Tour, I will be really surprised at what happened to this deck.
I agree, even on twitch there's barely anyone testing with the new stuff that was released Friday. I've been testing my UB version on mtgo extensively...really digging Dimensional Infiltrator.
It's a good deck, it's just poorly positioned because aggro is running rampant and our good match-ups have disappeared (Midrange no longer preys on Twin, we no longer prey on Twin)
Much like Jund the pieces of this deck are still ridiculously powerful, it's just not a good pick in the current meta. Expect to see 0 copies in the Pro Tour but don't panic sell your cards yet.
If you've tested with the deck you know it is legitimately powerful in a way unlike those wonky Shape Anew decks and random colour Delvers. It's the real deal.
The thing is though, you can BUILD this deck to be good against aggro. Just play 4 Warping Wail, 4 Wasteland Strangler, and either 4 Path to Exile (white splash) or 4 Dismember (mono black, all MD. And then in the sideboard your options are great too - Flaying Tendrils, Night of Souls' Betrayal, etc. And you don't have to sacrifice points against already good matchups (Junk, etc) to do that...
How the heck is this deck not putting up more results now that it actually got BETTER with the new set? It was already a strong deck and it got an insane creature in TKS. Yet it has disappeared from MODO results, and nobody put any Eldrazi in the top-16 of the most recent SCG Modern Classic.
If there isn't a single copy of any kind of Eldrazi deck in the top-16 of the upcoming Pro Tour, I will be really surprised at what happened to this deck.
My guess is that everyone is saving their tech for the Pro Tour.
So today in a practice session with a friend I tried out a much lower to the ground list and ran Whip of Erebos out of the side and the whole thing just felt fantastic. Here's the list:
The mana base felt fantastic, I was able to ramp OR handle early game threats and 4 GQs still feels like the best decision. Matter Reshaper is MUCH better than I gave it credit for - being able to gum up the ground early is awesome and helps a ton against aggro (it's like a mini standstill!). Whip ended up feeling great because lifelink rules and whipping back Wasteland Stranglers or Thought-Knot Seers is amazing.
Anyone else doing cool stuff with mono black lately?
So today in a practice session with a friend I tried out a much lower to the ground list and ran Whip of Erebos out of the side and the whole thing just felt fantastic. Here's the list:
The mana base felt fantastic, I was able to ramp OR handle early game threats and 4 GQs still feels like the best decision. Matter Reshaper is MUCH better than I gave it credit for - being able to gum up the ground early is awesome and helps a ton against aggro (it's like a mini standstill!). Whip ended up feeling great because lifelink rules and whipping back Wasteland Stranglers or Thought-Knot Seers is amazing.
Anyone else doing cool stuff with mono black lately?
Why Doom Blade over Terminates? Just replace your Caves of Koilos with Sulfurous Springs and you're good to go.
Also, what exactly does Terminate hit that Doom Blade can't? The most popular black creatures in the format are:
1) Fulminator Mage, who's just going to Stone Rain your Eldrazi Temple almost immediately anyways.
2) Vault Skirge, which can be a little problematic but only really if it has help from Plating/Ravager/Overseer.
3) Dark Confidant, who becomes Strangler chow
4) Tasigur, the Golden Fang, who gets stranded in hand by Relic
5) Siege Rhino, who gets walled by Oblivion Sower
For the most part, we don't have a problem with any black creatures that we'd need to be able to hit with something like Doom Blade.
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Also, what exactly does Terminate hit that Doom Blade can't? The most popular black creatures in the format are:
1) Fulminator Mage, who's just going to Stone Rain your Eldrazi Temple almost immediately anyways.
2) Vault Skirge, which can be a little problematic but only really if it has help from Plating/Ravager/Overseer.
3) Dark Confidant, who becomes Strangler chow
4) Tasigur, the Golden Fang, who gets stranded in hand by Relic
5) Siege Rhino, who gets walled by Oblivion Sower
For the most part, we don't have a problem with any black creatures that we'd need to be able to hit with something like Doom Blade.
Bingo number 2. Doom Blade is EXTREMELY well positioned within the context of mono black eldrazi, because other than Vault Skirge there is nothing that we really need to hit that doom blade doesn't take care of - and we've got warping wail, disfigure, and ratchet bomb for it if we really need to hit it.
Dark Confidant is a huge one I see you forgetting. Also, aside from tier 1, I like not being cold to 1/5th the creatures ever printed.
Terminate might not be the way to go about it but Go for The Throat is. And Disfigure.
Confidant is hit by 7 different mainboard pieces of removal - Stranglers, Warping Wail, and Flaying Tendrils. Not hitting Siege Rhinos, Tasigurs and Anglers is simply irrelevant in this deck as our creatures GREATLY outclass those.
Is it me, or are the Eldrazi deck at the Pro Tour really lackluster?
Would've expected something sweeter from "the pros", but the decks on this site seem more powerful and interesting...
Is it me, or are the Eldrazi deck at the Pro Tour really lackluster?
Would've expected something sweeter from "the pros", but the decks on this site seem more powerful and interesting...
What is the purpose of you spamming this into every eldrazi thread? Results speak louder than anything you have to say and the decks delivered a strong showing.
Is it me, or are the Eldrazi deck at the Pro Tour really lackluster?
Would've expected something sweeter from "the pros", but the decks on this site seem more powerful and interesting...
What is the purpose of you spamming this into every eldrazi thread? Results speak louder than anything you have to say and the decks delivered a strong showing.
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2 Mind Stone
4 Relic of Progenitus
//Creature (19)
4 Blight Herder
1 Endless One
2 Matter Reshaper
3 Oblivion Sower
3 Reality Smasher
3 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
2 Wasteland Strangler
3 Doom Blade
2 Funeral Charm
2 Warping Wail
//Sorcery (4)
2 Duress
1 Flaying Tendrils
1 Languish
//Land (24)
1 Bojuka Bog
4 Caves of Koilos
4 Eldrazi Temple
3 Eye of Ugin
3 Ghost Quarter
7 Swamp
2 Urborg, Tomb of Yawgmoth
Ignore the funeral charms...they're until I can pick up some IoKs. Then again, the +2/-1 has been strangely useful and it's instant.
I've toned down the exile plan and reliance on claws and maps since the new creatures allow you to get going without relying on it. TKS, Warp, relics and Sower seem to do a fine enough job exiling when I need to. I like Reality Reshaper just because it solves the problem of having an early blocker down that you don't need to prep before casting, and it's led to some pretty cool plays effects like dying and getting an Eye out of it or dying just to get another one for free. I decided on the 2/2 split in the end because Strangler is just too good when he works right.
TKS is an all-star. People say he's bad in the endgame but I'm never unhappy to see him.
Everyone's abandoned Endless One for the new toys but I like him as a 1 of. mostly comes down as 4/4 on turn 2 to serve as an early threat while you get stuff down or as a beefy endgame threat if he needs to.
It seems most people are cutting Herder but think the ramping effect with four bodies is too good to pass up, admittedly if I have too many of these in hand exiling becomes a problem.
Reality Smasher is a beast. If I were going to tweak the deck to have 4 of a creature it would be for him. He puts everyone on a clock and is hard to answer.
Oblivion Sower is one I'm pretty iffy on these days. When it works it works amazingly and usually leads to an Ulamog but I don't know.
Still working on a sideboard. Right now I'm putting in Vampiric Link and Disfigure for burn, Ratchet Bomb for affinity/everything else and Extraction for Tron. Got blown out by Tron earlier I probably should have 4 GQs main.
I like Ulamog either way. I wouldn't want to cut it in either case. But if I had to trim down to 1 and cut the 3 Sowers for 4 Smashers, that sounds reasonable.
I definitely like Ulamog in the Heartless build as a 4 of because he comes down turn 4-6 in 90% of my games unless my opponent has disruption for my ramp. And even then it still has that same inevitable feeling as Tron does.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
If there isn't a single copy of any kind of Eldrazi deck in the top-16 of the upcoming Pro Tour, I will be really surprised at what happened to this deck.
I really think Smasher gives the deck a slightly better game against aggro than Sower does. And against midrange where they pack removal, the 2 for 1 value is honestly nicer than getting maybe a couple lands off a Sower.
I haven't really gotten to do much testing yet though unfortunately as I've started moving.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Much like Jund the pieces of this deck are still ridiculously powerful, it's just not a good pick in the current meta. Expect to see 0 copies in the Pro Tour but don't panic sell your cards yet.
If you've tested with the deck you know it is legitimately powerful in a way unlike those wonky Shape Anew decks and random colour Delvers. It's the real deal.
Modern: Eldrazi CB,
3 Wasteland Strangler
3 Matter Reshaper
4 Thought-Knot Seer
3 Oblivion Sower
3 Blight Herder
1 Ulamog, the Ceaseless Hunger
3 Reality Smasher
Non-Creature
4 Relic of Progenitus
2 Doom Blade
2 Warping Wail
2 Scrabbling Claws
1 Flaying Tendrils
1 Surgical Extraction
4 Inquisition of Kozilek
4 Ghost Quarter
4 Eldrazi Temple
3 Eye of Ugin
3 Urborg, Tomb of Yawgmoth
4 Caves of Koilos
1 Sea Gate Wreckage
4 Swamp
1 Wastes
2 Whip of Erebos
2 Surgical Extraction
2 Duress
2 All Is Dust
2 Disfigure
2 Languish
2 Ratchet Bomb
1 Go For the Throat
The mana base felt fantastic, I was able to ramp OR handle early game threats and 4 GQs still feels like the best decision. Matter Reshaper is MUCH better than I gave it credit for - being able to gum up the ground early is awesome and helps a ton against aggro (it's like a mini standstill!). Whip ended up feeling great because lifelink rules and whipping back Wasteland Stranglers or Thought-Knot Seers is amazing.
Anyone else doing cool stuff with mono black lately?
Why Doom Blade over Terminates? Just replace your Caves of Koilos with Sulfurous Springs and you're good to go.
Modern: Eldrazi CB,
Disagree there. Having to have two colored lands in play, one of which has to be your painland, makes Terminate very hard to play.
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Bingo. 4 sources is in no way reliable enough.
Also, what exactly does Terminate hit that Doom Blade can't? The most popular black creatures in the format are:
1) Fulminator Mage, who's just going to Stone Rain your Eldrazi Temple almost immediately anyways.
2) Vault Skirge, which can be a little problematic but only really if it has help from Plating/Ravager/Overseer.
3) Dark Confidant, who becomes Strangler chow
4) Tasigur, the Golden Fang, who gets stranded in hand by Relic
5) Siege Rhino, who gets walled by Oblivion Sower
For the most part, we don't have a problem with any black creatures that we'd need to be able to hit with something like Doom Blade.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Bingo number 2. Doom Blade is EXTREMELY well positioned within the context of mono black eldrazi, because other than Vault Skirge there is nothing that we really need to hit that doom blade doesn't take care of - and we've got warping wail, disfigure, and ratchet bomb for it if we really need to hit it.
Terminate might not be the way to go about it but Go for The Throat is. And Disfigure.
Modern: Eldrazi CB,
Confidant is hit by 7 different mainboard pieces of removal - Stranglers, Warping Wail, and Flaying Tendrils. Not hitting Siege Rhinos, Tasigurs and Anglers is simply irrelevant in this deck as our creatures GREATLY outclass those.
Would've expected something sweeter from "the pros", but the decks on this site seem more powerful and interesting...
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
What is the purpose of you spamming this into every eldrazi thread? Results speak louder than anything you have to say and the decks delivered a strong showing.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/669342-mono-eldrazi-aggro
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
If anyone sees banlist discussion after this post, report it and DO NOT RESPOND. Responding often earns you a warning/infraction as well. Staff will handle it.
Carry on with the development and strategy!