I feel like Matter Reshaper is just too anemic for a deck like this. A 3/2 that draws you a card isn't the kind of high-impact punches we need. I'm more surprised by the lack of Expedition Maps. I think 4 Expedition Maps are probably mandatory. My personal build is also still trying to make room for Wasteland Strangler/Blight Herder with a bit of incidental exile effects, but not as heavy on the plan as the typical version.
How has Chalice of the Void performed for everybody? Does it make hands awkward with IoK? I think if I was running Chalice I'd rather run a playset of Thoughtseizes since Chalice might shut off their sole 1 drop you would take with Chalice, but leaves you completely open to their bomb 4 turns later.
Also, Flaying Tendrils will be great tech for our "incidental exiling" plan to randomly turn on Blight Herders.
What about Mirror Entity? Not superb with Reality Smasher (need five mana to not weaken it), but can work well with Endless One and Eldrazi Mimic (barring the turn it comes down)? It can also be cheated in with the Temple/Eye of Ugin.
4 Expedition Map is mandatory in this deck. It is always a ramp spell and this deck does not have many early plays anyway so it's not really competing with anything anyway. Without it you will lose to blood moon. The utility is also just massive. 4 ghost quarter + 4 map makes tron significantly easier. Having access to Tomb of the Spirit Dragon can also be a pretty big deal too. It also helps your late game inevitability by letting you always have access to Eye of Ugin.
Mirror Entity is not a good card here. Eye and Temple don't affect it because it's not colorless.
The strict aggro version of this deck feels tempting, but I don't know how solid it would be. I'd rather play utility creatures and disruption to handle how wide modern is than rely purely on aggro. With that said, I've built this, it's a blend of both decks. I've been pondering on this deck concept for a while now.
No sideboard as it's impossible to say "these are the right cards because I've tested this deck already and struggle against these specific decks." I do like the idea of Crucible of Worlds, as one of the ways to disrupt eldrazi is with LD. We also achieve the GQ lock on other decks like the popular tron deck.
The trickiest part of this deck is finding real sources of black mana and real sources of colorless mana. We need a single Wastes to tutor up with GQ in the event Blood Moon were to land. Having utility lands like Cavern of Souls or Tomb of the Spirit Dragon means we get 3 copies of each thanks to map. It's possible we may want to adjust the mana-base, but only testing will tell.
Thought-Knot Seer is easily the best card in the deck, as it disrupts their plans. They will not get the card back. They also don't get a replacement unless they have a removal for the seer. If they have only one removal spell in hand it gets awkward, cause if they kill in response to the exile trigger then they will draw a card first before you exile one. The 5-drop eldrazi are the game closers; they are all at least 2-for-1s. We don't need to get big mana with sower to finish the game with Ulamog. That takes a while, but playing 4/4s into 7/8s or 5/5s is super strong. All modes of Warping Wail are relevant in this deck, even the instant speed ramp/blocker mode isn't useless.
I'm really excited to play this list, can't wait for Oath to release.
The strict aggro version of this deck feels tempting, but I don't know how solid it would be. I'd rather play utility creatures and disruption to handle how wide modern is than rely purely on aggro. With that said, I've built this, it's a blend of both decks. I've been pondering on this deck concept for a while now.
No sideboard as it's impossible to say "these are the right cards because I've tested this deck already and struggle against these specific decks." I do like the idea of Crucible of Worlds, as one of the ways to disrupt eldrazi is with LD. We also achieve the GQ lock on other decks like the popular tron deck.
The trickiest part of this deck is finding real sources of black mana and real sources of colorless mana. We need a single Wastes to tutor up with GQ in the event Blood Moon were to land. Having utility lands like Cavern of Souls or Tomb of the Spirit Dragon means we get 3 copies of each thanks to map. It's possible we may want to adjust the mana-base, but only testing will tell.
Thought-Knot Seer is easily the best card in the deck, as it disrupts their plans. They will not get the card back. They also don't get a replacement unless they have a removal for the seer. If they have only one removal spell in hand it gets awkward, cause if they kill in response to the exile trigger then they will draw a card first before you exile one. The 5-drop eldrazi are the game closers; they are all at least 2-for-1s. We don't need to get big mana with sower to finish the game with Ulamog. That takes a while, but playing 4/4s into 7/8s or 5/5s is super strong. All modes of Warping Wail are relevant in this deck, even the instant speed ramp/blocker mode isn't useless.
I'm really excited to play this list, can't wait for Oath to release.
This list seems pretty dangerous. I think most decks just don't reliably give you targets for the exiling mode of Warping Wail, and so you're going to be playing Wasteland Strangler as a vanilla 3/2 almost always and Blight Herder as a vanilla 4/5 a decent amount of the time (as it requires two cards to process) in the situations where you just don't draw an early Relic. Since you only run 3, this is going to happen decently often.
It's awkward situations like these that has made me prefer the Heartless Summoning version of the deck.
Twin, Affinity, Burn (ish), Jund (ish), Merfolk, Zoo, Grixis Control, Company Decks, Elves, Infect, Junk (ish) all have creatures to exile with wail. If they don't you still have 8 ways to exile their cards (TKS, relic, bog). You don't NEED to exile stuff on their t1/t2. You can wait to cast seer to kill their dude.
It's not a requirement to play stuff to exile in order to cast strangler or herder. Those still offer a great value creature. The cards are not worthless.
Twin, Affinity, Burn (ish), Jund (ish), Merfolk, Zoo, Grixis Control, Company Decks, Elves, Infect, Junk (ish) all have creatures to exile with wail. If they don't you still have 8 ways to exile their cards (TKS, relic, bog). You don't NEED to exile stuff on their t1/t2. You can wait to cast seer to kill their dude.
It's not a requirement to play stuff to exile in order to cast strangler or herder. Those still offer a great value creature. The cards are not worthless.
I suppose I just don't agree that playing vanilla 3/2's for 2B and vanilla 4/5's for 5 are "great value" - I think that's terrible value, and those cards are only playable for their triggers. Like if I just wanted vanilla 4/5's, I could pay 1G for that. In particular, I think you will get out-tempoed by the aggressive decks if you have to wait until after you cast your 4-drop to cast your 3-drop sorcery-speed removal.
As for Warping Wail, most of those decks you listed seem to betray your argument. Merfolk is going to have a lord most of the time (which completely shuts down Wail), Burn is almost never going to have a 1/2 Swiftspear with 0 spells to pump it in response to Wail, Zoo is almost never going to play a naked Kird Ape or Wild Nacatl, Infect is just not going to keep hands that don't have any pump spells, etc. I would say that basically the only decks where it actually seems reasonable to expect Wail to exile a relevant creature are Affinity and Twin.
Just to be clear, I'm not trying to be contrarian for no reason or hate on your build just because it differs from mine. I just think that you need 2-3 more Relics.
Twin, Affinity, Burn (ish), Jund (ish), Merfolk, Zoo, Grixis Control, Company Decks, Elves, Infect, Junk (ish) all have creatures to exile with wail. If they don't you still have 8 ways to exile their cards (TKS, relic, bog). You don't NEED to exile stuff on their t1/t2. You can wait to cast seer to kill their dude.
It's not a requirement to play stuff to exile in order to cast strangler or herder. Those still offer a great value creature. The cards are not worthless.
I suppose I just don't agree that playing vanilla 3/2's for 2B and vanilla 4/5's for 5 are "great value" - I think that's terrible value, and those cards are only playable for their triggers. Like if I just wanted vanilla 4/5's, I could pay 1G for that. In particular, I think you will get out-tempoed by the aggressive decks if you have to wait until after you cast your 4-drop to cast your 3-drop sorcery-speed removal.
As for Warping Wail, most of those decks you listed seem to betray your argument. Merfolk is going to have a lord most of the time (which completely shuts down Wail), Burn is almost never going to have a 1/2 Swiftspear with 0 spells to pump it in response to Wail, Zoo is almost never going to play a naked Kird Ape or Wild Nacatl, Infect is just not going to keep hands that don't have any pump spells, etc. I would say that basically the only decks where it actually seems reasonable to expect Wail to exile a relevant creature are Affinity and Twin.
Just to be clear, I'm not trying to be contrarian for no reason or hate on your build just because it differs from mine. I just think that you need 2-3 more Relics.
Don't cherrypick. Obviously a 3/2 for 3 is a bad rate, but if that were the case this whole deck would cease to exist. It's a 3/2 for 1 and a 4/5 for 3.
Not saying I disagree, just saying to be accurate. Without processing Wasteland Strangler is bad, but Blight Herder is definitely acceptable, and at least neither are AWFUL at the expected costs.
If we're going with the incidental exile technique, I think we have to decide between Strangler and Herder. We can't have both because not enough is going to exile-- my biggest concern about Herder (Although I like the size and effect a lot more) is that getting 2 cards into exile is a lot harder than getting one. On the other hand, getting a card into Exile for Strangler is a lot hader on curve.
Here's a fantastic article by Craig Wescoe. I think he's doing exactly what this deck wants, although I think he should give consideration to Chalice of the Void and Lilliana of the Veil.
Cool deck Baron_Sengir! I was constantly wondering if it was worth playing a straight discard spell (Such as Mind Rot, or Wrench Mind like you have there) in order to grind our opponent's into top deck mode faster and make Reality Smasher all that much better. My only concern is a) it being too slow or too low impact depending on when you play it and b) Lots of Modern decks run artifacts, and against Affinity this card is the worst. It feels very swingy and not too good much of the time. Hymn to Tourach it is not.
I'm still against Eldrazi Displacer. We just don't have the mana to commit 3 lands to fiddling with their permanents every turn. We all know it's a cool effect, it's just not Modern-worthy, or at the least, you need a deck very much built around it. Our deck doesn't even have good EtBs! The interaction between TKS you outlined is cool, but I think your deck would have to be a highly controlling variant of Eldrazi in order to take off.
The reason for use B/R is that my friends play mostly agro decks so i put 2x Languish or the new Tendrils to help but i dont know if will be enough and stay in a BR, im not fan either for Expedition Map either in a mono black version, in B/R or B/W help to balance your mana, but dont seem have this issue in monoblak
The advantages of this type of deck is the huge explosiveness. Very few decks can win against two 5/5's staring them in the face. It also doesn't need to strain the manabase, and can run great utility lands. It plays a lot like tron.
The advantages of this type of deck is the huge explosiveness. Very few decks can win against two 5/5's staring them in the face. It also doesn't need to strain the manabase, and can run great utility lands. It plays a lot like tron.
Not running any hand disruption? How has Chalice of the Void been for you?
Has anyone here tested a few copies of Smallpox in their list? It's atrocious early game, definitely not a turn 2 play, but in the late game when you've amassed a collection of lands by Oblivion Sower or just hitting your drops (And have excess copies of Legendary lands in your hand) you can pop your Tec Edge, your Ghost Quarter, and your Smallpox all in a turn to abolish their hand, land, and creatures without really hurting yourself. Follow it up with a Reality Smasher and you've just staxed them out. It's kind of cool as a 1-of to break open long games.
There are about four types of decks with eldrazi in them so far:
1) Eldrazi Processors - Abuse exiling and processing alongside Oblivion Sower to close games with Eye tutoring for Ulamog.
2) Eldrazi Heartless Ramp - Forgo the exiling bit and just ramp into multiple copies of Ulamog and Void Winnower.
3) Eldrazi Aggro - Abuse the mimic and other cheap eldrazi to just aggressively attack, eye of ugin won't be tutoring for ulamog here.
4) Eldrazi Midrange - Functions like a control/jund/abzan style deck. It's not aggro cause it only plays value creatures but it also doesn't ramp with sower or play ulamog.
They are seem the same if you are only looking at the word "Eldrazi" in their title, but the decks are all functionally different. The similarities they all posses is abusing the fast mana from the old eldrazi lands.
This list is interesting. In testing, I'm finding myself with very consistent openers and often boards of one less Eldrazi than the turn number which is pretty sweet.
Maybe... 1 Sea Gate Wreckage. I like the Reality Shaper into Lily (dream) but also Sea Gate Wreckage looks good if you can get hellbent. Running Lily basically means we need more reliable BB (so I added Expedition Maps, seem good with Shaper/fixing mana).
This list is interesting. In testing, I'm finding myself with very consistent openers and often boards of one less Eldrazi than the turn number which is pretty sweet.
Really intrigued by the Stompy take on it. Wanted to fit some games in with it before I posted about it but it's a very unique angle. It's one-part Woo Brew (Like his Narset/Omniscience deck that would also run Serum Powers, Luck Caverns to try and win t1/t2) and one-part Stax because unlike that Narset deck it doesn't have an auto-win angle but it does have a beastly curve. I'm not unconvinced, but I also wonder how much mulligan consistency we should pack in just to get a turn 2 Thought-Knot Seer. I also don't like seeing 0 IoKs.
After much more testing, I've found it to be less viable than shadowgripper's build (with processors and smasher). I had misread Gemstone Caverns, not realizing you have to be on the draw for it to etb on turn 0. So a lot of my original testing had to be thrown out the window.
After much more testing, I've found it to be less viable than shadowgripper's build (with processors and smasher). I had misread Gemstone Caverns, not realizing you have to be on the draw for it to etb on turn 0. So a lot of my original testing had to be thrown out the window.
Haha, yeah, I'm sure doing turn 1 Matter Reshapers on the draw is probably a bit misleading.
Thanks for the insight though Grimpow. I am currently running shadowgripper's build and enjoying it a lot. One thing I've noticed between this article and his Jund-like build is the line about plenty of keepable 4-card hands. I totally agree, and because of that I feel like we can mulligan aggressively even without the Serum Powders. I still kind of like the Ruin/Ulamog package though, as well as Matter Reshaper, so I'm quite torn.
Of course, I'm liking the red splash in shadowgripper's Graven Cairns build, and here all the threads are named monoblack Eldrazi...
Haha, yeah, I'm sure doing turn 1 Matter Reshapers on the draw is probably a bit misleading.
Thanks for the insight though Grimpow. I am currently running shadowgripper's build and enjoying it a lot. One thing I've noticed between this article and his Jund-like build is the line about plenty of keepable 4-card hands. I totally agree, and because of that I feel like we can mulligan aggressively even without the Serum Powders. I still kind of like the Ruin/Ulamog package though, as well as Matter Reshaper, so I'm quite torn.
Of course, I'm liking the red splash in shadowgripper's Graven Cairns build, and here all the threads are named monoblack Eldrazi...
I think as long as you're not also running something like Lightning Bolt which requires a turn 1 red source, that it's okay to still consider it monoblack (but with a red splash). Basically it would be CBr instead of CBR. Us Twin players did the same thing with UR Twin. We often discussed white and black splashes in the UR thread.
Took this deck to 4-0 tonight at Monday Night Magic. Played against Kiln Fiend combo, GR Tron, BR Eldrazi Processor, and Burn. Overall I really like the Disfigures and Warping Wails. K Command killed a wurm and brought back Reality Smasher for the win in one game. Against the fiend deck he exiled two spirit guides so my board state t3 was Seer + Seer + Herder + Strangler + Scion token and three lands; was a bit silly.
Need to find some good sideboard cards to help against burn. maybe bogles is an issue? The sideboard had a lot of one-ofs so I could test things out. I really like the disfigures, they take the place of bolts from jund and synergize a tad with wail/strangler.
Took this deck to 4-0 tonight at Monday Night Magic. Played against Kiln Fiend combo, GR Tron, BR Eldrazi Processor, and Burn. Overall I really like the Disfigures and Warping Wails...
Yea, with Twin gone, Disfigure is perfect for the expected meta, I've been liking them aswell. How has Sea Gate Wreckage been? Do you ever wish you had shocks and fetches to fix a bit more?
How has Chalice of the Void performed for everybody? Does it make hands awkward with IoK? I think if I was running Chalice I'd rather run a playset of Thoughtseizes since Chalice might shut off their sole 1 drop you would take with Chalice, but leaves you completely open to their bomb 4 turns later.
Also, Flaying Tendrils will be great tech for our "incidental exiling" plan to randomly turn on Blight Herders.
Modern: Eldrazi CB,
Mirror Entity is not a good card here. Eye and Temple don't affect it because it's not colorless.
So they don't. Nevermind then.
4 Wasteland Strangler
4 Thought-Knot Seer
4 Reality Smasher
4 Blight Herder
2 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
2 Expedition Map
4 Inquisition of Kozilek
4 Warping Wail
1 Dismember
1 Slaughter Pact
4 Ghost Quarter
4 Eldrazi Temple
3 Eye of Ugin
3 Urborg, Tomb of Yawgmoth
1 Tomb of the Spirit Dragon
1 Tendo Ice Bridge
1 Cavern of Souls
1 Bojuka Bog
5 Swamp
1 Wastes
No sideboard as it's impossible to say "these are the right cards because I've tested this deck already and struggle against these specific decks." I do like the idea of Crucible of Worlds, as one of the ways to disrupt eldrazi is with LD. We also achieve the GQ lock on other decks like the popular tron deck.
The trickiest part of this deck is finding real sources of black mana and real sources of colorless mana. We need a single Wastes to tutor up with GQ in the event Blood Moon were to land. Having utility lands like Cavern of Souls or Tomb of the Spirit Dragon means we get 3 copies of each thanks to map. It's possible we may want to adjust the mana-base, but only testing will tell.
Thought-Knot Seer is easily the best card in the deck, as it disrupts their plans. They will not get the card back. They also don't get a replacement unless they have a removal for the seer. If they have only one removal spell in hand it gets awkward, cause if they kill in response to the exile trigger then they will draw a card first before you exile one. The 5-drop eldrazi are the game closers; they are all at least 2-for-1s. We don't need to get big mana with sower to finish the game with Ulamog. That takes a while, but playing 4/4s into 7/8s or 5/5s is super strong. All modes of Warping Wail are relevant in this deck, even the instant speed ramp/blocker mode isn't useless.
I'm really excited to play this list, can't wait for Oath to release.
It's awkward situations like these that has made me prefer the Heartless Summoning version of the deck.
It's not a requirement to play stuff to exile in order to cast strangler or herder. Those still offer a great value creature. The cards are not worthless.
As for Warping Wail, most of those decks you listed seem to betray your argument. Merfolk is going to have a lord most of the time (which completely shuts down Wail), Burn is almost never going to have a 1/2 Swiftspear with 0 spells to pump it in response to Wail, Zoo is almost never going to play a naked Kird Ape or Wild Nacatl, Infect is just not going to keep hands that don't have any pump spells, etc. I would say that basically the only decks where it actually seems reasonable to expect Wail to exile a relevant creature are Affinity and Twin.
Just to be clear, I'm not trying to be contrarian for no reason or hate on your build just because it differs from mine. I just think that you need 2-3 more Relics.
Don't cherrypick. Obviously a 3/2 for 3 is a bad rate, but if that were the case this whole deck would cease to exist. It's a 3/2 for 1 and a 4/5 for 3.
Not saying I disagree, just saying to be accurate. Without processing Wasteland Strangler is bad, but Blight Herder is definitely acceptable, and at least neither are AWFUL at the expected costs.
If we're going with the incidental exile technique, I think we have to decide between Strangler and Herder. We can't have both because not enough is going to exile-- my biggest concern about Herder (Although I like the size and effect a lot more) is that getting 2 cards into exile is a lot harder than getting one. On the other hand, getting a card into Exile for Strangler is a lot hader on curve.
Here's a fantastic article by Craig Wescoe. I think he's doing exactly what this deck wants, although I think he should give consideration to Chalice of the Void and Lilliana of the Veil.
Modern: Eldrazi CB,
I'm still against Eldrazi Displacer. We just don't have the mana to commit 3 lands to fiddling with their permanents every turn. We all know it's a cool effect, it's just not Modern-worthy, or at the least, you need a deck very much built around it. Our deck doesn't even have good EtBs! The interaction between TKS you outlined is cool, but I think your deck would have to be a highly controlling variant of Eldrazi in order to take off.
Just my opinions.
Modern: Eldrazi CB,
2x Urborg, Tomb of Yawgmoth
3x Eye of Ugin
4x Blood Crypt
4x Eldrazi Temple
4x Blackcleave Cliffs
2x Sulfurous Springs
1x Ghost Quarter
1x Bokuka Bog
2x Mountain
1x Swamp
2x Terminate
4x Inquisition of Kozilek
2x Anger of the Gods
4x Lightning Bolt
Artifacts
4x Relic of Progenitus
2x Scrabbing claws
2x Expedition Map
1x Ulamog, the Ceaseless Hunger
4x Oblivion Sower
4x Blight Herder
4x Thought-Knot Seer
3x Wasteland Strangler
And im thinking to purchase some extra Yawgmoth and morph it into B<>
4x Urborg, Tomb of Yawgmoth
4x Eye of Ugin
4x Eldrazi Temple
4x Ghost Quarter
1x Bokuka Bog
7x Swamp
2x Go for the throat
4x Inquisition of Kozilek
2x Languish
2x Dismember
1x All is Dust
Artifacts
4x Relic of Progenitus
2x Scrabbing claws
1x Nihi Spellbomb
1x Ulamog, the Ceaseless Hunger
1x Kozilek, the Great Distortion
4x Oblivion Sower
4x Blight Herder
4x Thought-Knot Seer
4x Wasteland Strangler
The reason for use B/R is that my friends play mostly agro decks so i put 2x Languish or the new Tendrils to help but i dont know if will be enough and stay in a BR, im not fan either for Expedition Map either in a mono black version, in B/R or B/W help to balance your mana, but dont seem have this issue in monoblak
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
4 Eldrazi Temple
2 Eye of Ugin
4 Ghost Quarter
4 Tomb of the Spirit Dragon
4 Radiant Fountain
2 Urborg, Tomb of Yawgmoth
2 Wastes
Creatures
3 Endless One
3 Eldrazi Mimic
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Mind Stone
4 Expedition Map
2 Dismember
3 All Is Dust
4 Warping Wail
3 Chalice of the Void
3 Pithing Needle
3 Spatial Contortion
4 Ratchet Bomb
2 Spellskite
2 Ulamog, the Ceaseless Hunger
1 All is Dust
The advantages of this type of deck is the huge explosiveness. Very few decks can win against two 5/5's staring them in the face. It also doesn't need to strain the manabase, and can run great utility lands. It plays a lot like tron.
Not running any hand disruption? How has Chalice of the Void been for you?
Modern: Eldrazi CB,
Modern: Eldrazi CB,
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/662221-mono-black-eldrazi-processor
Although this one was made first, the other one has an extensive and very clean primer.
Thoughts?
1) Eldrazi Processors - Abuse exiling and processing alongside Oblivion Sower to close games with Eye tutoring for Ulamog.
2) Eldrazi Heartless Ramp - Forgo the exiling bit and just ramp into multiple copies of Ulamog and Void Winnower.
3) Eldrazi Aggro - Abuse the mimic and other cheap eldrazi to just aggressively attack, eye of ugin won't be tutoring for ulamog here.
4) Eldrazi Midrange - Functions like a control/jund/abzan style deck. It's not aggro cause it only plays value creatures but it also doesn't ramp with sower or play ulamog.
They are seem the same if you are only looking at the word "Eldrazi" in their title, but the decks are all functionally different. The similarities they all posses is abusing the fast mana from the old eldrazi lands.
This list is interesting. In testing, I'm finding myself with very consistent openers and often boards of one less Eldrazi than the turn number which is pretty sweet.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
liliana of the veil
Trinisphere
mind stone
Nihil Spellbomb
Relic of Progenitus
expedition map
Talisman of Dominance
ratchet bomb
Jester's Scepter
Lotus Bloom
Culling Scales
Here is a deck that I am thinking of:
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
Planeswalkers:
3 Liliana of the Veil
Discard:
4 Inquisition of Kozilek
2 Thoughtseize
3 Dismember
2 Smother
Artifact:
2 Expedition Map
2 Culling Scales
1 Jester's Scepter
Lands:
4x Caves of Koilos
4x Eldrazi Temple
3x Eye of Ugin
2x Ghost Quarter
2x Llanowar Wastes
1x Sea Gate Wreckage
5x Swamp
3x Urborg, Tomb of Yawgmoth
1x Wastes
CBW midrange deck
CBW eldrazi processor deck
CBW bw eldrazi shadow midrange
4 Thought-Knot Seer
4 Reality Smasher
4 Matter Reshaper
3 Conduit of Ruin
1 Ulamog, the Ceaseless Hunger
3 Liliana of the Veil
4 Inquisition of Kozilek
4 Go for the Throat
3 Expedition Map
2 Thoughtseize
1 Tectonic Edge
4 Eldrazi Temple
8 Swamp
3 Urborg, Tomb of Yawgmoth
4 Eye of Ugin
Maybe... 1 Sea Gate Wreckage. I like the Reality Shaper into Lily (dream) but also Sea Gate Wreckage looks good if you can get hellbent. Running Lily basically means we need more reliable BB (so I added Expedition Maps, seem good with Shaper/fixing mana).
Really intrigued by the Stompy take on it. Wanted to fit some games in with it before I posted about it but it's a very unique angle. It's one-part Woo Brew (Like his Narset/Omniscience deck that would also run Serum Powers, Luck Caverns to try and win t1/t2) and one-part Stax because unlike that Narset deck it doesn't have an auto-win angle but it does have a beastly curve. I'm not unconvinced, but I also wonder how much mulligan consistency we should pack in just to get a turn 2 Thought-Knot Seer. I also don't like seeing 0 IoKs.
Modern: Eldrazi CB,
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Haha, yeah, I'm sure doing turn 1 Matter Reshapers on the draw is probably a bit misleading.
Thanks for the insight though Grimpow. I am currently running shadowgripper's build and enjoying it a lot. One thing I've noticed between this article and his Jund-like build is the line about plenty of keepable 4-card hands. I totally agree, and because of that I feel like we can mulligan aggressively even without the Serum Powders. I still kind of like the Ruin/Ulamog package though, as well as Matter Reshaper, so I'm quite torn.
Of course, I'm liking the red splash in shadowgripper's Graven Cairns build, and here all the threads are named monoblack Eldrazi...
Modern: Eldrazi CB,
I think as long as you're not also running something like Lightning Bolt which requires a turn 1 red source, that it's okay to still consider it monoblack (but with a red splash). Basically it would be CBr instead of CBR. Us Twin players did the same thing with UR Twin. We often discussed white and black splashes in the UR thread.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
4 Thought-Knot Seer
4 Reality Smasher
4 Blight Herder
4 Relic of Progenitus
4 Inquisition of Kozilek
2 Disfigure
2 Dismember
2 Warping Wail
1 Terminate
2 Kolaghan's Command
3 Liliana of the Veil
3 Graven Cairns
4 Eldrazi Temple
4 Swamp
3 Urborg, Tomb of Yawgmoth
3 Eye of Ugin
2 Sea Gate Wreckage
2 Tendo Ice Bridge
4 Fulminator Mage
3 Flaying Tendrils
1 Slaughter Games
1 Surgical Extraction
1 Night of Souls' Betrayal
1 Crucible of Worlds
1 Disfigure
1 Thoughtseize
1 Spatial Contortion
1 Rakdos Charm
Need to find some good sideboard cards to help against burn. maybe bogles is an issue? The sideboard had a lot of one-ofs so I could test things out. I really like the disfigures, they take the place of bolts from jund and synergize a tad with wail/strangler.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant