How is Essence Depleter working out for you? That's a card I've been considering myself. I've been finding myself in need of lifegain and mana sinks and I've kind of been considering that card. The body is pretty reasonable for two mana.
I started out with 4 depleters at first and realized that I don't really want it early game. I eventually trimmed it down to 2 and it has been decent to amazing depending on who I'm against. Depleters are a great mid to late game threat to deal damage across a stalled battlezone situation. Late game when you have a ton of mana you can always sink in for 3 to 5 lifelink damage. It is also great to survive from a lethal bolt spell when you are on 3 life, that extra life point gained can mean life and death. It also "combos" well with warping wail's third mode when you need that last bit of mana to sink into.
Blight Herder is quite possibly the best card in the Processors deck. It puts 7 power on the board, it ramps (enabling a turn four Ulamog if you get Eye + Urborg + Temple, Eye + x2 Temple, or x3 Temple), it clogs up the ground. Personally, I could never see cutting it.
I still can't agree with this 100%. It isn't a great early draw or a good top deck. If you are unable to process anything it just becomes a vanilla 4/5. I would rather run 4x Smasher which is almost always going to be a better top deck in the early game and run 2-3 Herder for midgame and ramp. I agree Sower can be cut down to 2 or less.
Smasher isn't "Always" better. Blight Herder gets you something on Cast where Smasher only is good once it resolves. It's a big enough difference to make Blight Herder the better card. Plus, I have had no problems getting things to process.
Sure, but in a top deck war typically Smasher is going to get you more. Personally I'm almost always happy to see Smasher throughout the game and that is not the case for Herder. I think the easiest cut is Sower though since he is really just there to ramp to Ulamog and nothing more. Plus he's mostly useless without Urborg in play...
Blight Herder is quite possibly the best card in the Processors deck. It puts 7 power on the board, it ramps (enabling a turn four Ulamog if you get Eye + Urborg + Temple, Eye + x2 Temple, or x3 Temple), it clogs up the ground. Personally, I could never see cutting it.
I still can't agree with this 100%. It isn't a great early draw or a good top deck. If you are unable to process anything it just becomes a vanilla 4/5. I would rather run 4x Smasher which is almost always going to be a better top deck in the early game and run 2-3 Herder for midgame and ramp. I agree Sower can be cut down to 2 or less.
Smasher isn't "Always" better. Blight Herder gets you something on Cast where Smasher only is good once it resolves. It's a big enough difference to make Blight Herder the better card. Plus, I have had no problems getting things to process.
Sure, but in a top deck war typically Smasher is going to get you more. Personally I'm almost always happy to see Smasher throughout the game and that is not the case for Herder. I think the easiest cut is Sower though since he is really just there to ramp to Ulamog and nothing more. Plus he's mostly useless without Urborg in play...
I just think people are underestimating Smasher.
Don't get me wrong, I am high on Smasher as well. Sower is easily the cut. I've gone to 2 Smasher, 2 Sower and 4 Herder. Blight Herder give you the added ability of ramping when you need ramp. Also playing Herder into Smasher is a huge play that always gets groans.
Theoretically you could double Herder into Smasher as well. I do think we want to be running more than 2 Smashers... perhaps it is worth it to run a 3/3 Smasher/Strangler Split, keep 4 Herders and 2 Sowers?
Theoretically you could double Herder into Smasher as well. I do think we want to be running more than 2 Smashers... perhaps it is worth it to run a 3/3 Smasher/Strangler Split, keep 4 Herders and 2 Sowers?
I'm already running 3 Stranglers but I agree, I am looking into increasing my Smasher count.
Smasher totally depends on the type of build you're running I think. I'm doing monoblack, which really feels in summation like a mono-b control deck more than anything else. Because of this, reality smasher most often always sat in my hand waiting to be cast in favor of cards that would take control of the board.
Smasher totally depends on the type of build you're running I think. I'm doing monoblack, which really feels in summation like a mono-b control deck more than anything else. Because of this, reality smasher most often always sat in my hand waiting to be cast in favor of cards that would take control of the board.
I can see this. In the BW variant it's a different story. He is a clock that pushes us to end game as the midrange grindy deck. We don't need Sower ramp and much as we need Blight Herder ramp as well.
Anyone thought of going jund? Mainly for SB reasons but if you were to use 4x grove of the burnwillows it'd easily hit your green splash and be able to play your colorless spells easily. Yeah you'd gain them a little life but if you need the color it's usually worth it. I don't know just always looking for neat ideas.
After getting my Thought-Knot seer I don't think I'd ever run the deck without them. They are just too good with the land set up we have. I can't believe that in modern, we can get a 4/4 colorless creature on the field on turn 2 that also exiles a card from the opponents hand.
I don't see why you couldn't go jund with the deck, either. It's more so just finding creative ways to supply colorless while also reliably getting those other colors when you need them. Going too many colors starts drifting dangerously close to needing something like Chromatic Lantern to get suitable mana.
Private Mod Note
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Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
After getting my Thought-Knot seer I don't think I'd ever run the deck without them. They are just too good with the land set up we have. I can't believe that in modern, we can get a 4/4 colorless creature on the field on turn 2 that also exiles a card from the opponents hand.
I think you are over estimating the ease of getting C in most mana bases. TKS is actually a pretty tough card to cast for a lot of decks, it is just that Eldrazi decks are built with that in mind.
I don't see why you couldn't go jund with the deck, either. It's more so just finding creative ways to supply colorless while also reliably getting those other colors when you need them. Going too many colors starts drifting dangerously close to needing something like Chromatic Lantern to get suitable mana.
I still think it is a terrible idea since the deck would essentially be 4 color, and even with grove it becomes iffy. I guess I wonder what red adds to BG or green adds to BR that makes adding a fourth color worth the risk?
Sorin, Solemn Visitor was mentioned in the BW thread, but it got no response. For my own curiosities sake, I would also like to hear peoples opinion of the card in this deck. Some junk lists run him as a 1-2 of and life-linking with rhinos and goyfs works, so doing the same with our bigger guys and even our tokens can't be a bad thing. I feel like he would make the small zoo and burn match-ups a bit better and he is also a good on his own, as he can create flying bodies.
I fully realize that skull-crack and Atrakas command are played and that they can easily play around the life gain with these, but if that is the case, vault of the archangel wouldn't be viable either and this a 1 time 4 mana investment instead of a 5 mana every turn. Additionally +ing Sorin lasts until our next turn so it allows us to swing and leave defenders, effectively requiring 2 anti-life-gain spells, which they could definitely have but it we need to draw them out someway or another. One thing I cannot argue is that lore wise he has no place fighting alongside the Eldrazi, lol! Thoughts?
Also having originally been all for playing maps in the deck, via my own testing I have found the card to be more detrimental than helpful.. In my opening hands I often find it competing with my discard spells or my relics for my turn 1 spell, and in the late game when I need to some action I feel like I always draw into it. I have done some testing without the maps and found that while I may mulligan to 6 more, I have not missed the card what so ever and that the scry has been more than enough to keep me going (maybe I've just been lucky).
0
Sorin, Solemn Visitor was mentioned in the BW thread, but it got no response. For my own curiosities sake, I would also like to hear peoples opinion of the card in this deck. Some junk lists run him as a 1-2 of and life-linking with rhinos and goyfs works, so doing the same with our bigger guys and even our tokens can't be a bad thing. I feel like he would make the small zoo and burn match-ups a bit better and he is also a good on his own, as he can create flying bodies.
I fully realize that skull-crack and Atrakas command are played and that they can easily play around the life gain with these, but if that is the case, vault of the archangel wouldn't be viable either and this a 1 time 4 mana investment instead of a 5 mana every turn. Additionally +ing Sorin lasts until our next turn so it allows us to swing and leave defenders, effectively requiring 2 anti-life-gain spells, which they could definitely have but it we need to draw them out someway or another. One thing I cannot argue is that lore wise he has no place fighting alongside the Eldrazi, lol! Thoughts?
Also having originally been all for playing maps in the deck, via my own testing I have found the card to be more detrimental than helpful.. In my opening hands I often find it competing with my discard spells or my relics for my turn 1 spell, and in the late game when I need to some action I feel like I always draw into it. I have done some testing without the maps and found that while I may mulligan to 6 more, I have not missed the card what so ever and that the scry has been more than enough to keep me going (maybe I've just been lucky).
0
Sorin's pretty bad when you're behind from my experience with him in bw tokens. I can see moments when he'd be decent but there's just way more broken stuff this deck could be doing on turn 4, plus with our mana base sometimes he'll just be too hard to cast reliably. Expedition Map is probably just ok in a list without a few spicy lands to tutor for outside of the eldrazi lands, but suddenly when you've got a vault of the archangel(similar sorin type effect), bojuka bog, and cavern of soulsthey really hold their own in the list. Drawing one late game isn't bad when maybe you need an eye of ugin to start tutoring for ulamog, or a bojuka bog for more processor fuel, or maybe a life linking death touching alpha strike, etc, you get it. I think your criticism of vault is more based on a misunderstanding of the opportunity cost of utilizing the card in a deck that already wants some amount of land tutoring, as well as an undervaluing of death touch. Vault slots right in, no awkwardness. The utility land package is an easy add while sorin will more often than not rot in your hand or be a win more kinda card.
Sorin's pretty bad when you're behind from my experience with him in bw tokens. I can see moments when he'd be decent but there's just way more broken stuff this deck could be doing on turn 4, plus with our mana base sometimes he'll just be too hard to cast reliably. Expedition Map is probably just ok in a list without a few spicy lands to tutor for outside of the eldrazi lands, but suddenly when you've got a vault of the archangel(similar sorin type effect), bojuka bog, and cavern of soulsthey really hold their own in the list. Drawing one late game isn't bad when maybe you need an eye of ugin to start tutoring for ulamog, or a bojuka bog for more processor fuel, or maybe a life linking death touching alpha strike, etc, you get it. I think your criticism of vault is more based on a misunderstanding of the opportunity cost of utilizing the card in a deck that already wants some amount of land tutoring, as well as an undervaluing of death touch. Vault slots right in, no awkwardness. The utility land package is an easy add while sorin will more often than not rot in your hand or be a win more kinda card.
I'm sorry if it came across that way but there was no criticism of vault on my behalf, I will always run one. My intention was not to suggest running one over the other, but instead to hedge any comparisons made against Sorin since we already run vault, and to highlight what he can bring to the table as well as vault. My argument about Sorin being no good in such a scenario where vault isn't good either was only because I've read such things argued back when he was suggested for BW tokens (I understand these are completely different decks). My plan would be to run both of them, if I decide to test him.
You mention better things to do on turn 4, and against a good amount of decks I am sure there are. My consideration for Sorin isn't for decks where we can do filthy things on turn 4 and be fine, it's for the decks where we might be dead by turn 4 no matter how degenerate of a spell we can cast. Decks like burn, small zoo, elves and merfolk are a real problem for Eldrazi pre-board (at least in my testing), and gaining life on turn 4 instead of turn 5 is a big difference (might still be dead either way). Just because a card is bad when you are behind, doesn't make it a bad card. That being said, I'm not arguing that Sorin has a place in the deck, was just wanting to discuss and see if the pro's outweigh the cons. He maybe be a meta call, he may be a SB card, me might not even see play, but let's discuss without offhandedly shutting him down.
As for map, I may be wrong, but I can honestly say I have not missed the card. I can definitely see what the advantages are on paper, but in testing it has always felt clunky and awkward and I have mostly wanted it to be anything else. It has searched me a timely vault once or twice, but that has been few and far between in testing. I could be totally wrong, maybe I'm playing the deck in a different way, these are just my opinions after tests.
So here is a question: Should I try getting a fourth eye of ugin or put the money towards something else? I bought them before they price hiked to the heavens so they were about 4 usd a piece. I've got thought-knot seer, Ulamog, the Ceaseless Hunger, and most, if not all of the cards outside a few staples for mono-black eldrazi. I don't own any slaughter pact or Cavern of Souls yet, have a single Spellskite, and nothing else I can think of costs a whole lot of money.
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Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I would put your money towards something else. The only deck I have seen that runs 4 eyes is heartless which is essentially going Ulamog turn 4-5. I would get another spellskite. It is almost always a relavent card in Sideboards and is played in a ton of decks.
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Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
Hi, I haven't seen a R/B Eldrazi Processor list since OGW came out. I was wondering if I could get some thoughts on what I am planning on running for the SCG regionals on 2/6.
Thought-Knot Seer and Reality Smasher are pretty obvious choices to add. I think Sea Gate Wreckage will be really good for this deck because out of my experience with running it before OGW, a lot of games can get pretty grindy. Also, with all of the C mana I thought I should add 4 Sulfurous Springs and 1 Graven Cairns to compensate.
Hi, I haven't seen a R/B Eldrazi Processor list since OGW came out. I was wondering if I could get some thoughts on what I am planning on running for the SCG regionals on 2/6.
Thought-Knot Seer and Reality Smasher are pretty obvious choices to add. I think Sea Gate Wreckage will be really good for this deck because out of my experience with running it before OGW, a lot of games can get pretty grindy. Also, with all of the C mana I thought I should add 4 Sulfurous Springs and 1 Graven Cairns to compensate.
This is the MB list that im testing right now if helps
Why aren't the B/R lists running Kozilek's Return? You could consider 1-2 Ruin Processor over some Oblivion Sower to both solve the lifegain problem and have more 7cc Eldrazi to trigger Kozilek's free Wrath of God.
Your list looks pretty good. I'm running something very close in mono black with 4 Eye and 4 Urborg but I've been considering the red splash with 3 and 3. I'd test it out with three of each because drawing both with a handful of eldrazi can be an instant win. I really like uping the odds of drawing them. My current creature base looks like this-
4x Thought-Knot Seer
3x Wasteland Strangler
3x Oblivion Sower
4x Blight Herder
3x Reality Smasher
2x Ulamog with a second in the Sideboard
Having an early Thought-Knot Seer is amazing and the Exile effect is essential to the processor build so I'd recommend cutting at least one Sower and one Strangler for two more.
@Complex Pants: I felt like fixing my mana so I could run all three "colors" was more necessary. Plus I wanted to try to squeeze Sea Gate Wreckage in there. I am not sure if that is right though.
@Gonzo_Neo: Have you had issues casting Anger of the Gods? I originally wanted that in my sideboard but I didn't think I could pull it off with the amount of red sources I have. And I am surprised you are not using any number of Bloodstained Mire. Is there a reason for that?
@FTW1987: I don't think I would want to run Kozilek's Return because the only creature I play that can use the second ability is Ulamog. I think when I cast him and exile two permanents I am already pretty ahead. I just think that for 2 mana pyroclasm will essentially do the same thing that i would have done with it. Also, I don't think I need Ruin Processor because I should have an ok burn matchup with pyro, vampiric link, and Wasteland Strangler.
@Complex Pants: I felt like fixing my mana so I could run all three "colors" was more necessary. Plus I wanted to try to squeeze Sea Gate Wreckage in there. I am not sure if that is right though.
@Gonzo_Neo: Have you had issues casting Anger of the Gods? I originally wanted that in my sideboard but I didn't think I could pull it off with the amount of red sources I have. And I am surprised you are not using any number of Bloodstained Mire. Is there a reason for that?
@FTW1987: I don't think I would want to run Kozilek's Return because the only creature I play that can use the second ability is Ulamog. I think when I cast him and exile two permanents I am already pretty ahead. I just think that for 2 mana pyroclasm will essentially do the same thing that i would have done with it. Also, I don't think I need Ruin Processor because I should have an ok burn matchup with pyro, vampiric link, and Wasteland Strangler.
Bear in mind that Kozilek's return is instant speed and that can be a huge difference against decks like Elves (either responding to Coco or their overrun pump).
I dont run fetchland because dont have them right now , that the reason because i use 4 shockland and 3 fastland , no hidden strategy xd, but normally dont miss them so much like i would expect.
Anger of gods is tricky because normally is not avaliable to cast it in turn 3, but have a sweeper that exile and do 3 damage is pretty good against some decks where pyroclasm lack that extra damage, im still testing the sweeper mix in MB between pyroclasm, anger of the gods, kozilek return and All is dust so is no final. I had languish at first too but i didnt like it with TKS in the deck.
I started out with 4 depleters at first and realized that I don't really want it early game. I eventually trimmed it down to 2 and it has been decent to amazing depending on who I'm against. Depleters are a great mid to late game threat to deal damage across a stalled battlezone situation. Late game when you have a ton of mana you can always sink in for 3 to 5 lifelink damage. It is also great to survive from a lethal bolt spell when you are on 3 life, that extra life point gained can mean life and death. It also "combos" well with warping wail's third mode when you need that last bit of mana to sink into.
Ahhhhh that's true. Forgot about that.
I just think people are underestimating Smasher.
Don't get me wrong, I am high on Smasher as well. Sower is easily the cut. I've gone to 2 Smasher, 2 Sower and 4 Herder. Blight Herder give you the added ability of ramping when you need ramp. Also playing Herder into Smasher is a huge play that always gets groans.
I'm already running 3 Stranglers but I agree, I am looking into increasing my Smasher count.
Retired
Legacy:
GRUB Lands
Modern:
U Tron
RG Tron
RG Ponza
I can see this. In the BW variant it's a different story. He is a clock that pushes us to end game as the midrange grindy deck. We don't need Sower ramp and much as we need Blight Herder ramp as well.
I don't see why you couldn't go jund with the deck, either. It's more so just finding creative ways to supply colorless while also reliably getting those other colors when you need them. Going too many colors starts drifting dangerously close to needing something like Chromatic Lantern to get suitable mana.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I think you are over estimating the ease of getting C in most mana bases. TKS is actually a pretty tough card to cast for a lot of decks, it is just that Eldrazi decks are built with that in mind.
Talisman of Impulse
I still think it is a terrible idea since the deck would essentially be 4 color, and even with grove it becomes iffy. I guess I wonder what red adds to BG or green adds to BR that makes adding a fourth color worth the risk?
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I fully realize that skull-crack and Atrakas command are played and that they can easily play around the life gain with these, but if that is the case, vault of the archangel wouldn't be viable either and this a 1 time 4 mana investment instead of a 5 mana every turn. Additionally +ing Sorin lasts until our next turn so it allows us to swing and leave defenders, effectively requiring 2 anti-life-gain spells, which they could definitely have but it we need to draw them out someway or another. One thing I cannot argue is that lore wise he has no place fighting alongside the Eldrazi, lol! Thoughts?
Also having originally been all for playing maps in the deck, via my own testing I have found the card to be more detrimental than helpful.. In my opening hands I often find it competing with my discard spells or my relics for my turn 1 spell, and in the late game when I need to some action I feel like I always draw into it. I have done some testing without the maps and found that while I may mulligan to 6 more, I have not missed the card what so ever and that the scry has been more than enough to keep me going (maybe I've just been lucky).
0
Sorin's pretty bad when you're behind from my experience with him in bw tokens. I can see moments when he'd be decent but there's just way more broken stuff this deck could be doing on turn 4, plus with our mana base sometimes he'll just be too hard to cast reliably. Expedition Map is probably just ok in a list without a few spicy lands to tutor for outside of the eldrazi lands, but suddenly when you've got a vault of the archangel(similar sorin type effect), bojuka bog, and cavern of soulsthey really hold their own in the list. Drawing one late game isn't bad when maybe you need an eye of ugin to start tutoring for ulamog, or a bojuka bog for more processor fuel, or maybe a life linking death touching alpha strike, etc, you get it. I think your criticism of vault is more based on a misunderstanding of the opportunity cost of utilizing the card in a deck that already wants some amount of land tutoring, as well as an undervaluing of death touch. Vault slots right in, no awkwardness. The utility land package is an easy add while sorin will more often than not rot in your hand or be a win more kinda card.
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
I'm sorry if it came across that way but there was no criticism of vault on my behalf, I will always run one. My intention was not to suggest running one over the other, but instead to hedge any comparisons made against Sorin since we already run vault, and to highlight what he can bring to the table as well as vault. My argument about Sorin being no good in such a scenario where vault isn't good either was only because I've read such things argued back when he was suggested for BW tokens (I understand these are completely different decks). My plan would be to run both of them, if I decide to test him.
You mention better things to do on turn 4, and against a good amount of decks I am sure there are. My consideration for Sorin isn't for decks where we can do filthy things on turn 4 and be fine, it's for the decks where we might be dead by turn 4 no matter how degenerate of a spell we can cast. Decks like burn, small zoo, elves and merfolk are a real problem for Eldrazi pre-board (at least in my testing), and gaining life on turn 4 instead of turn 5 is a big difference (might still be dead either way). Just because a card is bad when you are behind, doesn't make it a bad card. That being said, I'm not arguing that Sorin has a place in the deck, was just wanting to discuss and see if the pro's outweigh the cons. He maybe be a meta call, he may be a SB card, me might not even see play, but let's discuss without offhandedly shutting him down.
As for map, I may be wrong, but I can honestly say I have not missed the card. I can definitely see what the advantages are on paper, but in testing it has always felt clunky and awkward and I have mostly wanted it to be anything else. It has searched me a timely vault once or twice, but that has been few and far between in testing. I could be totally wrong, maybe I'm playing the deck in a different way, these are just my opinions after tests.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Here's the list:
2 Thought-Knot Seer
2 Reality Smasher
4 Blight Herder
4 Oblivion Sower
2 Ulamog, the Ceaseless Hunger
4 Lightning Bolt
4 Inquisition of Kozilek
2 Go for the Throat
1 Slaughter Pact
4 Relic of Progenitus
2 Scrabbling Claws
1 Nihil Spellbomb
2 Swamp
4 Eldrazi Temple
3 Eye of Ugin
1 Sea Gate Wreckage
1 Graven Cairns
4 Sulfurous Springs
3 Blood Crypt
4 Bloodstained Mire
1 Crumble to Dust
3 Ghost Quarter
2 Damnation
1 Vampiric Link
2 Vandalblast
2 Pyroclasm
1 All is Dust
1 Crucible of Worlds
2 Warping Wail
Thought-Knot Seer and Reality Smasher are pretty obvious choices to add. I think Sea Gate Wreckage will be really good for this deck because out of my experience with running it before OGW, a lot of games can get pretty grindy. Also, with all of the C mana I thought I should add 4 Sulfurous Springs and 1 Graven Cairns to compensate.
Modern:
BRBightning RackBR
RGoblinsR
WBDeath and TaxesWB
Legacy:
BPoxB
B/w Eldrazi
2 Cavern of Souls
4 Eldrazi Temple
3 Eye of Ugin
3 Urborg, Tomb of Yawgmoth
4 Tectonic Edge
4 Caves of Koilos
3 Plains
1 Swamp
1 Wastes
4 Thoughtknot Seer
4 Blight Herder
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
Artifacts 4:
4 Relic of Progenitus
Instants 7:
4 Path to Exile
3 Dismember
Sorceries 7:
4 Thoughtseize
3 Lingering Souls
3 Chalice of the Void
2 Surgical Extraction
2 Warping Wail
2 Doomblade
2 Memoricide
2 Rain of Tears
1 Appetite for Brains
1 Night of Souls Betrayal
Smashers frequently are game closers, pretty happy with them. Actually is reminiscent of Jund to me with all the value, hand disruption, and removal.
This is the MB list that im testing right now if helps
2x Urborg, Tomb of Yawgmoth
3x Eye of Ugin
4x Blood Crypt
4x Eldrazi Temple
3x Blackcleave Cliffs
2x Sulfurous Springs
2x Ghost Quarter
1x Bokuka Bog
2x Mountain
1x Swamp
2x Go for the throat
4x Inquisition of Kozilek
2x Anger of the Gods
2x Pyroclasm
4x Lightning Bolt
Artifacts
4x Relic of Progenitus
2x Scrabbing claws
1x Kozilek, the Great Distortion
1x Ulamog, the Ceaseless Hunger
3x Oblivion Sower
3x Thought-Knot Seer
4x Blight Herder
4x Wasteland Strangler
I added a Kozilek, the Great Distortion instead 1 Ulamog, the Ceaseless Hunger for flavor, so is no final but im pretty happy with it.
The SB that im testing is Ghost Quarter, Crumble to Dust, Terminate, All is Dust, Sun Droplet against burn, still working in numbers.
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
4x Thought-Knot Seer
3x Wasteland Strangler
3x Oblivion Sower
4x Blight Herder
3x Reality Smasher
2x Ulamog with a second in the Sideboard
Having an early Thought-Knot Seer is amazing and the Exile effect is essential to the processor build so I'd recommend cutting at least one Sower and one Strangler for two more.
@Gonzo_Neo: Have you had issues casting Anger of the Gods? I originally wanted that in my sideboard but I didn't think I could pull it off with the amount of red sources I have. And I am surprised you are not using any number of Bloodstained Mire. Is there a reason for that?
@FTW1987: I don't think I would want to run Kozilek's Return because the only creature I play that can use the second ability is Ulamog. I think when I cast him and exile two permanents I am already pretty ahead. I just think that for 2 mana pyroclasm will essentially do the same thing that i would have done with it. Also, I don't think I need Ruin Processor because I should have an ok burn matchup with pyro, vampiric link, and Wasteland Strangler.
Modern:
BRBightning RackBR
RGoblinsR
WBDeath and TaxesWB
Legacy:
BPoxB
Bear in mind that Kozilek's return is instant speed and that can be a huge difference against decks like Elves (either responding to Coco or their overrun pump).
Anger of gods is tricky because normally is not avaliable to cast it in turn 3, but have a sweeper that exile and do 3 damage is pretty good against some decks where pyroclasm lack that extra damage, im still testing the sweeper mix in MB between pyroclasm, anger of the gods, kozilek return and All is dust so is no final. I had languish at first too but i didnt like it with TKS in the deck.
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG