I dunno, I really like the black sweepers and NoSB in Mono B; they are easy to cast without a lot of mana fixing and usually get the job done. There have been many times in my BW testing that the mana was too awkward to cast spells efficiently. Perhaps the lists have changed a bit since then, but IMO it is going to be rough running essentially three colors especially when the colorless requirement goes into effect. At least until WotC prints a colorless fetch or something.
I've never had color problems. I've cut fetches for 4 cave of kolios... They have been great.
Hey guys, question for people who have been playing the heartless version. Any thought to myr superion? Seems like it would be pretty decent against the aggro matchups...
Exile target opponent's creature for 2C with Displacer
While the return trigger is on the stack, activate Displacer again for 2C, targeting own Strangler
Second activation resolves; Strangler re-ETBs, Processing first exiled card
Give another target opponent's creature -3/-3
Exiled card is "new" having changed zones, and stays in the graveyard, meeting up with its also-dead buddy for some shared commiseration.
Can you say "uncounterable 2-for-0", kids? I knew you could! Bonus: The first creature didn't die, and it didn't enter the graveyard from play either.
One could pull off this trick using only three Temples, though of course usually more lands would be needed. Thoughts?
Nope doesn't work, there is no such thing as a return trigger, when displacer resolves it resolves entirely, like restoration angel, you have at no point the opportunity to process anything.
There is a return trigger with, say, Finks in the graveyard, though, using Persist. What is the relevant rule?
[EDIT]: Looks like it is these:
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
So it's the "then" in Displacer instead of a "when that card enters exile" that makes the difference, if I understand. Damn. How cool would that have been.
Well, since it was the only card I was missing from the Bx eldrazi card pool I finally bit the bullet and got IoKs. Curse you 100% mark up from being in an older set and everyone needs a 4-of! I'm just imagining a world right now where instead Duress ended up being printed like Inquisition of Kozilek.
Well, until Oath gets released do you think Endless One or Brain Maggot is a better choice for a subpar stand in of Thought-Knot seer? Or should I just run more discard?
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I dunno, I really like the black sweepers and NoSB in Mono B; they are easy to cast without a lot of mana fixing and usually get the job done. There have been many times in my BW testing that the mana was too awkward to cast spells efficiently. Perhaps the lists have changed a bit since then, but IMO it is going to be rough running essentially three colors especially when the colorless requirement goes into effect. At least until WotC prints a colorless fetch or something.
Evolving Wilds will fetch a basic Wastes. I know everyone is just dying to run those in their decks.
Anyway, just thought I'd add that Thought-knot seer shouldn't be a 4 of. As the game gets to top deck mode he won't always get to exile a card, sometimes people will sandbag a land to trick you. However the 4/4 body is still a threat and not that easy to remove at times.
While I did attempt to run a BW eldrazi with no fetches and missing a lot of sideboard staples (Stony and Timely) I decided to try Mono-Black and really like how more consistent it runs. It isn't nearly as good as Timely but have people ever looked at Shadowfeed? It is definitely narrow but I could maybe see running it vs some aggro/burn decks. Although Ratchet bomb and Drown in Sorrow or better yet Engineered Explosives on 1 seem much better.
Also, get your stony silences soon unless it is already too late because they jacked up recently.
Well, until Oath gets released do you think Endless One or Brain Maggot is a better choice for a subpar stand in of Thought-Knot seer? Or should I just run more discard?
I'm running a 2/2 split of Endless One and Brain Maggot. The maggot isn't too bad but the fact he is an enchantment makes me not want to run him vs Goyf(god I hate that card, too powerful). Even running 4 of Relic doesn't always keep the yard clear. Goyf does get big again pretty quickly when you process stuff or sit there under a Liliana lock.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Is there a BR deck thread anywhere? I did a (remedial ) search and couldn't find one.
BR was the original deck and was heavily talked about in the beginning of this thread. However, it has mostly fallen out of favor. BC and BWC are currently the most common builds with some BUC. The reason for this is mono-B has the best mana and is very consistent, but BW has the best SB and adaptability.
If aggro takes over (and it might) I expect BR will show up again.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
Shadowfeed sounds like a good one to use against burn. Not like we need bodies on the field to stop getting intimate with lightning bolt and lava spike.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I just jumped in this tread and i want to know why you guys focus on adding white to this deck. I have a fair amount of success with a mono black list. What does white give you that you want to stick with it so much ?
Path to Exile is the most efficient removal in the format and also feeds processors, it's definitely stronger than black's alternatives of Dismember and Slaughter Pact, especially now that Pact isn't needed to protect you from losing on the tapout to Twin.
Lingering Souls is very strong against Affinity, whose only real game against this deck is an air swarm.
I just jumped in this tread and i want to know why you guys focus on adding white to this deck. I have a fair amount of success with a mono black list. What does white give you that you want to stick with it so much ?
Path to Exile is the most efficient removal in the format and also feeds processors, it's definitely stronger than black's alternatives of Dismember and Slaughter Pact, especially now that Pact isn't needed to protect you from losing on the tapout to Twin.
Lingering Souls is very strong against Affinity, whose only real game against this deck is an air swarm.
Personally, I prefer the Monoblack version myself, but there are a fair number of reasons to consider going white instead.
I will add that the SB versatility of white is a big draw. It makes the deck very adaptable to various threats. In the burn matchup it gives life gain (as Wildfire said), I personally use Rest for the Weary as it is really easy to fire off early before anti-life gain effects hit the board. You can also get Aven Mindcensor which is great against scapeshift and tron to some extent. Against the mirror we can also use Leyline of Sanctity. But yea, the mana is worse.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
I dunno, I really like the black sweepers and NoSB in Mono B; they are easy to cast without a lot of mana fixing and usually get the job done. There have been many times in my BW testing that the mana was too awkward to cast spells efficiently. Perhaps the lists have changed a bit since then, but IMO it is going to be rough running essentially three colors especially when the colorless requirement goes into effect. At least until WotC prints a colorless fetch or something.
Evolving Wilds will fetch a basic Wastes. I know everyone is just dying to run those in their decks.
Anyway, just thought I'd add that Thought-knot seer shouldn't be a 4 of. As the game gets to top deck mode he won't always get to exile a card, sometimes people will sandbag a land to trick you. However the 4/4 body is still a threat and not that easy to remove at times.
I think it depends on the list, but I tend to agree... That has been my issue with it during topdeck mode. Reality Smasher, on the other hand, makes for an AWESOME top deck almost always. Especially since you can get him out as early as turn 3 for an instant impact in either card advantage or damage. So IMO Smasher should be a 4-of in most list and being severely underrated while TKS should probably move down to 3-of. Personally I'm thinking of running a 4/3/2/2 split of Smasher, TKS, Sower, and Herder in that order. People need to stop thinking of Smasher as a dumb beater and more of our version of Goyf because most of the time it will be coming down as soon as turn 3 for 3CMC, which is one turn later than Goyf BUT has the same impact turn (goyf can't attack before T3) and is harder to remove.
8 Reality Smasher main seems sweet, what are the other 4 supposed to be?
Also, why GB? Abrupt Decay is still universal, but you're going to lose A LOT of value vs the emerging Kiki-Chord's Kitchen Finks/Voice/Eternal Witness.
If you stick with GB, you need a manabase that supports all the colorless cards you want to play.
4 LLanowar Wastes
+1 Ghost Quarter
Maybe +1 Cavern of Souls
I think the number one reason I'm moving away from Abrupt Decay lately is the lack of good targets in popular decks like Grixis Control, Jeskai Control, the mirror, Tron, and Kiki Chord. KikiChord does have a lot of targets, but I think the ones that matter the most are Kiki and Resto. Even in my Jund deck, I've gone down to only 1 Abrupt Decay in the 75 and up to 4 Terminate.
There is a return trigger with, say, Finks in the graveyard, though, using Persist. What is the relevant rule?
[EDIT]: Looks like it is these:
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
So it's the "then" in Displacer instead of a "when that card enters exile" that makes the difference, if I understand. Damn. How cool would that have been.
Yes since the effect doesn't use "when" it is just an effect, eldrazi displacer does not create a trigger (that would go on the stack and to which you could respond to). The effect only flickers and thats it. I'm pretty sure wizards worded it carefully to avoid such interaction with processors in standard.
There is a return trigger with, say, Finks in the graveyard, though, using Persist. What is the relevant rule?
[EDIT]: Looks like it is these:
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
So it's the "then" in Displacer instead of a "when that card enters exile" that makes the difference, if I understand. Damn. How cool would that have been.
Yes since the effect doesn't use "when" it is just an effect, eldrazi displacer does not create a trigger (that would go on the stack and to which you could respond to). The effect only flickers and thats it. I'm pretty sure wizards worded it carefully to avoid such interaction with processors in standard.
To compound on this.. against Merfolk, please do every Eldrazi player a favor and not blink Master of Waves. You will make us all cry.
There is a return trigger with, say, Finks in the graveyard, though, using Persist. What is the relevant rule?
[EDIT]: Looks like it is these:
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
So it's the "then" in Displacer instead of a "when that card enters exile" that makes the difference, if I understand. Damn. How cool would that have been.
Yes since the effect doesn't use "when" it is just an effect, eldrazi displacer does not create a trigger (that would go on the stack and to which you could respond to). The effect only flickers and thats it. I'm pretty sure wizards worded it carefully to avoid such interaction with processors in standard.
To compound on this.. against Merfolk, please do every Eldrazi player a favor and not blink Master of Waves. You will make us all cry.
Wouldn't this also kill all the elementals on the board? that could come in handy against a lethal attack- remove 5 attackers from combat at once. It would give you new elementals equal to the current devotion, but I don't see why you should exclude ever doing it.
There is a return trigger with, say, Finks in the graveyard, though, using Persist. What is the relevant rule?
[EDIT]: Looks like it is these:
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
So it's the "then" in Displacer instead of a "when that card enters exile" that makes the difference, if I understand. Damn. How cool would that have been.
Yes since the effect doesn't use "when" it is just an effect, eldrazi displacer does not create a trigger (that would go on the stack and to which you could respond to). The effect only flickers and thats it. I'm pretty sure wizards worded it carefully to avoid such interaction with processors in standard.
To compound on this.. against Merfolk, please do every Eldrazi player a favor and not blink Master of Waves. You will make us all cry.
Wouldn't this also kill all the elementals on the board? that could come in handy against a lethal attack- remove 5 attackers from combat at once. It would give you new elementals equal to the current devotion, but I don't see why you should exclude ever doing it.
It would not because state based checks happen after the ability resolves (aka after he is back on the battlefield). So you'd retrigger his EBT and still take all the elementals to the face.
It would not because state based checks happen after the ability resolves (aka after he is back on the battlefield). So you'd retrigger his EBT and still take all the elementals to the face.
To further clarify this. State-based actions are checked when a player receives priority. Players do not receive priority in the middle of the resolution of a spell/ability, so Master will both leave and return before priority is given. Any triggers that would occur from things that occurred during the resolution of the spell/ability (in this case, a creature leaving the battlefield and entering the battlefield) would all trigger simultaneously and can be stacked as their controller chooses.
It would not because state based checks happen after the ability resolves (aka after he is back on the battlefield). So you'd retrigger his EBT and still take all the elementals to the face.
To further clarify this. State-based actions are checked when a player receives priority. Players do not receive priority in the middle of the resolution of a spell/ability, so Master will both leave and return before priority is given. Any triggers that would occur from things that occurred during the resolution of the spell/ability (in this case, a creature leaving the battlefield and entering the battlefield) would all trigger simultaneously and can be stacked as their controller chooses.
Thanks for the clarification. I am steadily studying up for the Judge tests but I am still awful at the actual rule citations and language.
I've never had color problems. I've cut fetches for 4 cave of kolios... They have been great.
4 Wasteland Strangler
3 Thought-Knot Seer
4 Blight Herder
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
Spells (19)
1 Slaughter Pact
2 Expedition Map
2 Inquisition of Kozilek
4 Path to Exile
4 Relic of Progenitus
2 Thoughtseize
4 Lingering Souls
4 Caves of Koilos
4 Eldrazi Temple
2 Eye of Ugin
3 Ghost Quarter
2 Godless Shrine
4 Marsh Flats
2 Plains
1 Swamp
2 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Engineered Explosives
2 Duress
2 Pithing Needle
2 Surgical Extraction
1 Celestial Purge
2 Rest for the Weary
2 Spellskite
2 Stony Silence
1 Timely Reinforcements
I could swap the 2 Expedition Map for 1 more Inquisition of Kozilek or Thoughtseize and 1 more Ghost Quarter, Godless Shrine or Eye of Ugin.
GXTronGX
RWxBurnRWx
I do not think you should be at 26 lands.
I just thought of this play. For 4CC (in a BW shell only), with Eldrazi Displacer and Wasteland Strangler in play:
One could pull off this trick using only three Temples, though of course usually more lands would be needed. Thoughts?
Nope doesn't work, there is no such thing as a return trigger, when displacer resolves it resolves entirely, like restoration angel, you have at no point the opportunity to process anything.
[EDIT]: Looks like it is these:
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
So it's the "then" in Displacer instead of a "when that card enters exile" that makes the difference, if I understand. Damn. How cool would that have been.
Modern: Bogles // 8-Whack/Goblins // UW Titan // Hollow One // Affinity // Dredge
EDH: Nissa, Vastwood Seer // Atraxa, Praetor's Voice // Meren of Clan Nel Toth
Well, until Oath gets released do you think Endless One or Brain Maggot is a better choice for a subpar stand in of Thought-Knot seer? Or should I just run more discard?
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Evolving Wilds will fetch a basic Wastes. I know everyone is just dying to run those in their decks.
Anyway, just thought I'd add that Thought-knot seer shouldn't be a 4 of. As the game gets to top deck mode he won't always get to exile a card, sometimes people will sandbag a land to trick you. However the 4/4 body is still a threat and not that easy to remove at times.
While I did attempt to run a BW eldrazi with no fetches and missing a lot of sideboard staples (Stony and Timely) I decided to try Mono-Black and really like how more consistent it runs. It isn't nearly as good as Timely but have people ever looked at Shadowfeed? It is definitely narrow but I could maybe see running it vs some aggro/burn decks. Although Ratchet bomb and Drown in Sorrow or better yet Engineered Explosives on 1 seem much better.
Also, get your stony silences soon unless it is already too late because they jacked up recently.
I'm running a 2/2 split of Endless One and Brain Maggot. The maggot isn't too bad but the fact he is an enchantment makes me not want to run him vs Goyf(god I hate that card, too powerful). Even running 4 of Relic doesn't always keep the yard clear. Goyf does get big again pretty quickly when you process stuff or sit there under a Liliana lock.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
BR was the original deck and was heavily talked about in the beginning of this thread. However, it has mostly fallen out of favor. BC and BWC are currently the most common builds with some BUC. The reason for this is mono-B has the best mana and is very consistent, but BW has the best SB and adaptability.
If aggro takes over (and it might) I expect BR will show up again.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Path to Exile is the most efficient removal in the format and also feeds processors, it's definitely stronger than black's alternatives of Dismember and Slaughter Pact, especially now that Pact isn't needed to protect you from losing on the tapout to Twin.
Lingering Souls is very strong against Affinity, whose only real game against this deck is an air swarm.
It also opens up a lot of sideboard cards like Stony Silence (Affinity/Tron), Timely Reinforcements/Kor Firewalker (Burn), Disenchant (various), Celestial Purge (Jund mostly).
Personally, I prefer the Monoblack version myself, but there are a fair number of reasons to consider going white instead.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I will add that the SB versatility of white is a big draw. It makes the deck very adaptable to various threats. In the burn matchup it gives life gain (as Wildfire said), I personally use Rest for the Weary as it is really easy to fire off early before anti-life gain effects hit the board. You can also get Aven Mindcensor which is great against scapeshift and tron to some extent. Against the mirror we can also use Leyline of Sanctity. But yea, the mana is worse.
8 Reality Smasher main seems sweet, what are the other 4 supposed to be?
Also, why GB? Abrupt Decay is still universal, but you're going to lose A LOT of value vs the emerging Kiki-Chord's Kitchen Finks/Voice/Eternal Witness.
If you stick with GB, you need a manabase that supports all the colorless cards you want to play.
4 LLanowar Wastes
+1 Ghost Quarter
Maybe +1 Cavern of Souls
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Yes since the effect doesn't use "when" it is just an effect, eldrazi displacer does not create a trigger (that would go on the stack and to which you could respond to). The effect only flickers and thats it. I'm pretty sure wizards worded it carefully to avoid such interaction with processors in standard.
To compound on this.. against Merfolk, please do every Eldrazi player a favor and not blink Master of Waves. You will make us all cry.
Wouldn't this also kill all the elementals on the board? that could come in handy against a lethal attack- remove 5 attackers from combat at once. It would give you new elementals equal to the current devotion, but I don't see why you should exclude ever doing it.
It would not because state based checks happen after the ability resolves (aka after he is back on the battlefield). So you'd retrigger his EBT and still take all the elementals to the face.
To further clarify this. State-based actions are checked when a player receives priority. Players do not receive priority in the middle of the resolution of a spell/ability, so Master will both leave and return before priority is given. Any triggers that would occur from things that occurred during the resolution of the spell/ability (in this case, a creature leaving the battlefield and entering the battlefield) would all trigger simultaneously and can be stacked as their controller chooses.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Thanks for the clarification. I am steadily studying up for the Judge tests but I am still awful at the actual rule citations and language.
I use BR<>, Expediton Maps or not Expedition Maps, that the tricky question
No Maps Version:
2x Urborg, Tomb of Yawgmoth
3x Eye of Ugin
4x Blood Crypt
4x Eldrazi Temple
3x Blackcleave Cliffs
2x Sulfurous Springs
2x Ghost Quarter
1x Bokuka Bog
2x Mountain
1x Swamp
2x Terminate
4x Inquisition of Kozilek
2x Anger of the Gods
1x All is dust
4x Lightning Bolt
Artifacts
4x Relic of Progenitus
2x Scrabbing claws
1x Kozilek, the Great Distortion
1x Ulamog, the Ceaseless Hunger
4x Oblivion Sower
4x Blight Herder
3x Thought-Knot Seer
4x Wasteland Strangler
Maps Version:
2x Urborg, Tomb of Yawgmoth
3x Eye of Ugin
4x Blood Crypt
4x Eldrazi Temple
3x Blackcleave Cliffs
2x Sulfurous Springs
2x Ghost Quarter
1x Bokuka Bog
2x Mountain
1x Swamp
2x Terminate
4x Inquisition of Kozilek
2x Anger of the Gods
3x Lightning Bolt
Artifacts
4x Relic of Progenitus
2x Scrabbing claws
2x Expedition Map
1x Kozilek, the Great Distortion
1x Ulamog, the Ceaseless Hunger
4x Oblivion Sower
4x Blight Herder
3x Thought-Knot Seer
4x Wasteland Strangler
More mana balance but -Lightning Bolt and -All is Dust, my meta is mostly agro so i dont know if the maps will be worth it.
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG