Pretty much agree with most of the cards listed.
Some I haven't seen:
Kolaghan's Command - main deck answer to multiple decks in the format like Affinity, UWx Control. Also never really a dead draw. If 2 for 1 is the name of the game, this card takes the cake. Its 3cmc cost is really what puts it over the top.
There's a P9 in Vintage because those are powerful restricted cards that are still legal in the format. There's no point in arguing that Serum Visions is, even despite being a very good cantrip, in such a P9 because Ponder and Preordain are much better than it and are in the same theoretical card pool, just banned because of arbitrary criteria by WotC.
If Modern had a restricted list instead of banned list this thought exercise would be much more interesting: Mental Misstep, Treasure Cruise, Ponder, Preordain, Ancestral Vision, Skullclamp, Sensei's Divining Top, Snapcaster Mage and possible Dig Through Time. Those are all very powerful spells that have wide applications across a wide variety of decks which was the point of the original P9. Stoneforge Mystic, JTMS, Goyf and Jitte are also pretty busted in their own "niche" ways but they wouldn't qualify. Nearly all the other "unfair" cards are just combo enablers so they can't be measured in a vacuum, however broken they might be in the right deck.
Pretty much this.
The Power 9 are all on the restricted list in Vintage, which is analogous to being banned in any other format. If Vintage banned cards at all, those would be the cards (ante cards and Chaos Orb are out only because they don't fit with tournament rules). Following that, if you want to make a real comparison to the Power you would have to look at cards from the banned list. Those are the best cards, the ones that would break the format if people could play four copies.
Well Modern (for the most part) is defined by Creatures as wincons and removal to answer those wincons so I would determine the 'P9' list to be something like:
I think the P9 doesn't really apply to the format, but rather you have to look at the 'pillars' that hold it up and keep the rock-paper-scissors metagame going. Twin, Affinity, BG/x, Pod, Tron, etc... are all a piece of the P9 in their own respect, not just the cards themselves.
Modern just has a power 1, it's called Skullclamp. It's probably the only card in modern that under any circumstances must remain banned.
I would also keep Hypergenesis on that list.
Hypergenesis probably wouldn't be too bad as long as there are decent control decks in the format
I believe that there was a series testing the cards on the banlist before and Hypergenesis gave for consistent turn 2-3 wins every single game. It is probably one of the most breakable cards on there.
In vintage, we all know the power of the 9. Just recently we had 2 "reprints" of the 9 with a third on the way. With this, it got me thinking: what is modern's version of the power 9 that are CURRENTLY legal? Off the top of my head I would name lighting bolt, serum vision, thoughtseize, snapcaster Mage, and tarmogoyf. What other cards would you add to this list and why?
Liliana of the Veil.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Some I haven't seen:
Kolaghan's Command - main deck answer to multiple decks in the format like Affinity, UWx Control. Also never really a dead draw. If 2 for 1 is the name of the game, this card takes the cake. Its 3cmc cost is really what puts it over the top.
Young Pyromancer - curious on your thoughts on this card, esp since the printing of Monastery Mentor and the banning of Treasure Cruise/Dig Through Time. I've seen it in many UR Delver, Grixis and even Jeskai Ascendancy decks.
Ghost Quarter - formats premier land destruction.
Maybe these are more so staples than "power".
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Pretty much this.
The Power 9 are all on the restricted list in Vintage, which is analogous to being banned in any other format. If Vintage banned cards at all, those would be the cards (ante cards and Chaos Orb are out only because they don't fit with tournament rules). Following that, if you want to make a real comparison to the Power you would have to look at cards from the banned list. Those are the best cards, the ones that would break the format if people could play four copies.
I would also keep Hypergenesis on that list.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
- Lightning Bolt (~50% of all decks)
- Path to Exile (~20% of all decks)
- Abrupt Decay (our BG/x overlords)
- Thoughtseize
- Spellskite (Answers everything in any deck)
- Snapcaster Mage (Best creature)
- Tarmogoyf (Best beater)
- Tasigur, the Golden Fang (Quickly rose to power and has solidified his spot.
- Remand/Lily/Arcbound Ravager/Splinter Twin (A pillar of the format really)
I think the P9 doesn't really apply to the format, but rather you have to look at the 'pillars' that hold it up and keep the rock-paper-scissors metagame going. Twin, Affinity, BG/x,
Pod, Tron, etc... are all a piece of the P9 in their own respect, not just the cards themselves.MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Hypergenesis probably wouldn't be too bad as long as there are decent control decks in the format
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Thoughtseize
Tarmogoyf
Liliana of the Veil
Snapcaster Mage
Lightning Bolt
Abrupt Decay
add:
Serum Visions
Cryptic Command
Remand
Vendillion Clique
and if you're feeling really splashy - add some W for Path to Exile, and perhaps Birds of Paradise to power out all this a turn earlier.
Your burn match-up would be awful though...
Liliana of the Veil.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i