The match ups you posted pretty closely reflect my experience. Your GR TRON stats, although just 4 games, are really good imo. I have a hard time with that match up and I always feel like my wins are due to the deck losing to itself more than me. Bad mulligans, spending too much time looking for pieces, only having karn when my field is full and my hand is empty.
For scapeshift, did you see more wins game 1 before the sideboard with anger leading towards those losses? I run stain the mind against them and ad nauseum to stop the combo and buy me 1-2 turns while they rebuild/dig for outs. Curious what the hurdle was here because I feel just as fast as them if not faster pre sideboard.
Abzan coco is hard for me to beat because they feel pretty fast and can gain life beyond of my early damage. I've considered minister of pain in the side to deal with them. Chord in response to the bolster trigger to clean up their board and get rid of finks. Still working on this one.
@headminerve: I only played against 1 Zoo deck (should have divided the two decks), the others were Suicide. The match against Zoo i was on the draw and were just a bit slow. I was thinking about Banisher Priest, removal i can chord/coco for, but havent tried it yet.
@Driemer84 at this moment im running a GB Elves deck with Lead The StampedeShaman of the pack. Sideboard with abrupt decay and golgari charm. Dont have enough matches to see the diffrence yet. Reason i wanted white was to try the toolbox (only creatures) with chord and CoCo.
GR Tron: Wins was all on the play and was faster, and was able to chord for the right cards Phyrexian Revoker when they casted Ugin or Karn O-Stone, burrenton for the pyroclasm/angers. I think i was lucky that they never drew the secound boardwipe before i had chord for 3. Stats: One of the wins my opponent never found proclasm,(2-0). The other win my opponent was slow and i CoCo into Burrenton(lucky) and Chorded twice for Phyrexian Revoker and RecSage beating his Ugin and O-stone(2-1). Losses i was crushed by pyroclasm, ugin and O-stone (1-2) and (0-2) both on the draw.
Scapeshift: I usally won all game 1, even on the draw. And i havent lost to a Scapeshift deck yet (Bring to light or other types of scapeshift. Chord for Aegis of the gods and swing for lethal on the next turn. The problem was the Primevil Titan decks that killed all my creatures and won the next turns (more grindy than all in). Stats: In all my losses i was hit with a anger then after my rebuild Primetime killed me.
Abzan Company: Crushed me hard on turn 3/4. I will try Minister of Pain in my GB deck. Very few people play Abzan Company online since its really annoying going through the triggers on MTGO and you can lose on time.
Note: I won 71% of my matches when i was on the play.
Would it be too cute to play Eldritch Evolution in this deck? We have a lot of 3-drop targets (Ezuri, Shaman, Archdruid, Reclamation Sage) and a lot of mana dorks. Could be an interesting alternative to Chord.
Would it be too cute to play Eldritch Evolution in this deck? We have a lot of 3-drop targets (Ezuri, Shaman, Archdruid, Reclamation Sage) and a lot of mana dorks. Could be an interesting alternative to Chord.
I came here to post the same speculation. I think Eldritch Evolution is absolutely going to see modern play, but I'm not convinced this is the right shell for it. I will definitely experiment with it, though.
@Driemer84 at this moment im running a GB Elves deck with Lead The StampedeShaman of the pack. Sideboard with abrupt decay and golgari charm. Dont have enough matches to see the diffrence yet. Reason i wanted white was to try the toolbox (only creatures) with chord and CoCo.
I'm interested to hear your findings on the Lead build, but I was hoping you'd stick with Chord in the BG version to get an equal comparison. Switching from chord to lead and from W to B changes too many variables to see which color provides better results. I think that Chording for a finisher (shaman, Ezuri, Archduid) and the ability to hit a Shaman or two off a Collected Company is what is going to give you the edge against aggressive match ups. I've found that Lead is powerful, but a little slow when you need to race.
Obviously play what you want to! I don't mean to take away from your testing, I just wanted to give some feed back.
I would agree Eldritch Evolution will see play. I think Elves is a shell that could easily play it for Chords. I think even with the loss of a dork, getting an Ezuri, Mirror Entity, Heritage Druid, Nettle Sentinel, Archdruid, or other toolbox might be worth the loss of a mana dork. You could even sacrifice a dwynen's elite or visionary for a Sylvan Messenger which I think might be value town right there if you just need more Elves. Especially, it would get around Dispel. I think it could replace Lead the Stampede and include Sylvan Messengers if necessary. It can also make late game mana dorks mean more.
Great points about lategame dorks, spent reclamation sages, and elf tokens! Actually really cool thinking of this; making an Elvish Visionary into a Gilt-Leaf Winnower means we could potentially up our top CMC. I'm running a version that runs at most CMC3 creatures, with Ezuri+Shaman as wincons. We could even bump that up to a few 1-of CMC4-5 Elves. I'll have to think about that a little more. Gilt-Leaf Winnower seems good but isn't a necessarily a blowout. Tajuru Warcaller is a lot more of a finisher I think.
@Driemer84 at this moment im running a GB Elves deck with Lead The StampedeShaman of the pack. Sideboard with abrupt decay and golgari charm. Dont have enough matches to see the diffrence yet. Reason i wanted white was to try the toolbox (only creatures) with chord and CoCo.
I'm interested to hear your findings on the Lead build, but I was hoping you'd stick with Chord in the BG version to get an equal comparison. Switching from chord to lead and from W to B changes too many variables to see which color provides better results. I think that Chording for a finisher (shaman, Ezuri, Archduid) and the ability to hit a Shaman or two off a Collected Company is what is going to give you the edge against aggressive match ups. I've found that Lead is powerful, but a little slow when you need to race.
Obviously play what you want to! I don't mean to take away from your testing, I just wanted to give some feed back.
Thanks again! I will try with chord instead! EDIT: Maybe i wait until Eldritch Evolution is out
I came here to see what people though of Eldritch Evolution, but it seems I was all but beaten. As a sort of Natural Order-lite, I definitely see this being used in Elves. Our win cons are usually Ezuri, Shaman or Mirror Entity, and gaining access to them at 3 CMC instead of 6 definitely speeds up our win turn imo.
This card may grant a real comeback to the Glimpse of Nature-like Beck, though what would all of this combined mean for Elves still eludes me. Beck//Call and Eldritch Evolution even synergise, unlike Glimpse of Nature and Natural Order (though admitedly, if you are casting Natural Order you are almost always going to win anyways).
EDIT. Probably was thinking something along the line of:
I'm still not seeing Evolution in a modern elves shell, though I'd like to be wrong. NO is a finisher; generally it wins you the game on the spot if it resolves.
What am I cutting from my modern elves list for this? Chords? If I'm putting a bunch of 5-drops into my deck to maximize the value I get from Evolution, then that makes my CoCos worse. As a chord replacement it leaves us down an elf (and if the thing we tutor for eats a bolt then we just got 2-for-1'd). It's not a suitable Lead replacement unless you're using it to find Messenger, which seems narrow and probably bad.
That said, I will have to brew with it to see how it plays out in the real world. I'm excited about Evolution, but I see it more in an Abzan value or creature combo shell, than Elves.
Lack of targets with haste mean that sorcery speed really hurts us.
I was thinking more along the lines of what Erian said. Turn three wins were already possible, but this actually makes it a bit more likely. Also a nice way to get a T3 Reclamation Sage/Magus of the Moon with just two lands and a mana dork, which wouldn't be possible otherwise.
Eldritch Evolution, while I was excited when I first looked at it, is most likely not what we want. Scenarios involving T2 sac your dork seem very unviable as now you only have the thing you tutored for, and a distinct tempo disadvantage the next turn (which is against the plan of Elves which is to jump up the curve.)
Elves decks didn't play Pod when it was out. I highly doubt we're going to a. Dilute the Company plan and b. remove consistency from the deck by shaving 4 ofs to include 4+ cmc bullets. This is NOT the Natural Order you're looking for - it will most likely sit amongst the old pod decks, and even then probably only Abzan, as Kiki Chord has Eternal Witness for the heavy recursion of Chord.
Also, the downside is now Remand might see heavier play. Having this be countered is backbreaking for us.
I don't see how this is any worse than Chord. If Chord gets countered, we're down six mana (or 3 tapped creatures, or whatever) and it requires us to already have a board state. I'd gladly trade my mana dork (which already dies to anything) to stop Tron by fetching a Magus of the Moon, personally. In the best case, we just win by being able to attack with a fetched Mirror Entity (no need to tap everybody to Chord it) or Shaman or Ezuri.
I don't think we necessarily even want/need 4+ CMC bullets. Our 3 CMC options are already great from a dork, and we have 2 CMC silver bullets options from a token (Tajuru Preserver, Scavenging Ooze, Melira).
I do not think this is what Company Elves wants unless we want to convert to combo by running a set of Allosaurus Rider in conjuction with Eldritch Evolution to fetch a T2 Elesh or T3 Craterhoof for a finish.
Pros:
1. Cheaper, especially if sacrificing a token.
2. Can get key silver bullets faster.
3. Doesn't require large amounts of creatures to be tapped, so Mirror Entity can do better work.
Cons:
1. Sorcery.
2. Must sacrifice a creature, so counters are more painful.
3. Exiles itself on resolution.
Maybe I'm wrong (and it wouldn't be the first time), but I'm feeling really into this card.
(Also of note, it went from $9.99 presale at SCG to $11.99 in a few hours.)
I don't know of sacing a token is even all that great. Tokens have 0 cmc so all you can get are two and 1 drops. Visionary/Elite or a mana dork. It may be a turn faster, but it's sorcery speed. That gives the opponent an entire turn to react to whatever you grab.
And if grabbing your bullets a turn faster is what you want, are you willing to give up chord game 1 for this card when you haven't sided your bullets in?
I believe Eldritch Evolution should be compared to Lead the Stampede rather than Chord. While it serves as a tutor it's sorcery speed so it should compete for that slot. I see most potential in using it to sacrifice one of our two drops such as Visionary or Dwynen's Elite. Both have ETB effects so we get value out of them before replacing them with a possible 4CMC creature. Along with Heritage Druid we can turn Dwynen's Elite into Chameleon Colossus or Wren's Run Packmaster on turn 2. Being Sorcery means it's Dispel proof and 3CMC dodges Spell Snare. T2 Colossus can create a huge tempo swing against Jund or Grixis since they have no effective way of dealing with it until turn 3 unless they go for the double Bolt. Later in the game we can recycle a dork for a Mirror Entity/Shaman of the Pack/Ezuri depending on our board state.
Lead version doesn't rely on silver bullets meaning we could increase the number of CMC4+ creatures. That in turn makes CoCo worse but one option would be to replace CoCo with Sylvan Messengers. We lose the instant speed of CoCo while in turn gain more resilience.
Here are some other cards that came to mind. Mostly focused on CMC4 stuff to take advantage of CMC2 creatures we run. I don't think saccing is our three drops is what we want to be doing. Though I'll add some CMC5 options as well:
CMC4 (requires CMC2+ sac): Chameleon Colossus - Against Grixis and Jund. Blanks most common removal in Modern such as Abrupt Decay, Terminate, Dismember, Lightning Bolt. Can block Tasigur, Gurmag Angler, Siege Rhino and other nonblack 3 power creatures. Ability to sink mana into it later on. Sylan Messenger - Card advantage. Uncounterable via Caverns of Souls. Wren's Run Packmaster - Strong 5/5 body and mana sink. Downside is that we're down two creatures if we Evolution into it. Dwynen, Gilt-Leaf Daen - Lord with reach. Out of Decay and Bolt range. Doesn't die to Pyroclasm like other lords. Master Biomancer - Dodges Bolt, boosts any other creatures entering while he's on the field. Good fit in UB version especially when paired with Coiling Oracle. Joraga Warcaller is another nice pairing with him. Wilt-Leaf Liege - Solid body with a lord effect. Not Legendary like Dwynen. Yeva, Nature's Herald - Allows for some surprise plays EoT or in response to their actions.
CMC5 (requires CMC3+ sac): Sages of the Anima - Another UB candidate. Replaces our draw with Duskwatch Recruiters ability. 3/4 body is alright.
Loving the Eldritch Evolution talk. I believe this card has a very strong chance of developing a new Elf archetype, replacing Lead, Chord, or even Collected depending on build preference.
Seems like it could be a murderous Silver bullet dispenser: I dream of going turn 2 sac mana dork get Kataki, War's Wage against Affinity.
And remember people, it tutors for X+2 or less, where X is the CMC sacrificed, tokens get 2 or less, mana dorks get 3 or less, and so on.
You are right, it fetches X+2, for some reason I keep thinking it goes for X+3...
Just as said above, this could lead into a new Elves style, just as CoCo did in the past. This card also increases the speed at which we tutor certain key silver bullets (I can think of Kataki and Spellskite right off the top of my head) on turn 2 when it's critical against those decks (Affinity and Infect, respectively). Getting them later than earlier in those matches certainly makes your chances at winning slimmer.
There's a new puzzle here to be solved. And even if it turns out to nothing, it's a good mental exercise to try to figure out something new.
Well, I hate to be a downer of excitement, but I just don't see what the big deal is. In Legacy Elves, Natural Order lets you cheat on mana to an obscene degree, bringing forth a literally game-ending threat to kill out of almost nowhere (meaning a remarkably low base). Exactly what element of this does Eldritch Evolution do? If I sacrifice a mana dork, both Archdruid and Ezuri really want my mana dorks back on the table. If I have enough mana to win with Ezuri, how was Lead the Stampede going to be slow?
Eldritch Evolution doesn't get game-ending threats, it gets silver bullet annoyance creatures. Chord already does that at instant speed, and I don't even like that card. I prefer the elegantly blunt instrument Lead the Stampede gives me. In Modern, the format of removal, drawing 3-5 cards with a 3 mana sorcery is a good deal.
Besides, Remand would like a word with me.
Maybe this card will have a home somewhere, and I'm all for diversity, but I will definitely not be one of the first to sleeve it up. If you guys are able to go out and actually win with it, fine I'll give it a whirl, but I don't think it looks great on paper.
It gives us a new way around cryptic command. Imagine you attack for lethal with your Elves. He taps them with cryptic. With chord/lead/coco that's pretty much it for the turn.
This isn't entirely true. The advantage of Chord of Evolution is that it is instant speed. You enter combat and they Cryptic choosing tap/draw or tap/bounce, you get to then convoke your Chord in response which is taking half the value away from Cryptic Command. The other advantage is that if you are playing against a Cryptic Command deck, you get to use your Chord of Calling on their turn.
The match ups you posted pretty closely reflect my experience. Your GR TRON stats, although just 4 games, are really good imo. I have a hard time with that match up and I always feel like my wins are due to the deck losing to itself more than me. Bad mulligans, spending too much time looking for pieces, only having karn when my field is full and my hand is empty.
For scapeshift, did you see more wins game 1 before the sideboard with anger leading towards those losses? I run stain the mind against them and ad nauseum to stop the combo and buy me 1-2 turns while they rebuild/dig for outs. Curious what the hurdle was here because I feel just as fast as them if not faster pre sideboard.
Abzan coco is hard for me to beat because they feel pretty fast and can gain life beyond of my early damage. I've considered minister of pain in the side to deal with them. Chord in response to the bolster trigger to clean up their board and get rid of finks. Still working on this one.
Stats are much appreciated, ty!
Modern legal pseudo-Natural Order. Could be good here.
@headminerve: I only played against 1 Zoo deck (should have divided the two decks), the others were Suicide. The match against Zoo i was on the draw and were just a bit slow. I was thinking about Banisher Priest, removal i can chord/coco for, but havent tried it yet.
@Driemer84 at this moment im running a GB Elves deck with Lead The Stampede Shaman of the pack. Sideboard with abrupt decay and golgari charm. Dont have enough matches to see the diffrence yet. Reason i wanted white was to try the toolbox (only creatures) with chord and CoCo.
@Worldsaverinc Yes, i will try it with a Path to Exile package and other white non-creature sideboard cards. Maybe swap out Chord og Calling for Lead the stampede?
@MrBurp Thanks i will try!
@mapccu:
GR Tron: Wins was all on the play and was faster, and was able to chord for the right cards Phyrexian Revoker when they casted Ugin or Karn O-Stone, burrenton for the pyroclasm/angers. I think i was lucky that they never drew the secound boardwipe before i had chord for 3. Stats: One of the wins my opponent never found proclasm,(2-0). The other win my opponent was slow and i CoCo into Burrenton(lucky) and Chorded twice for Phyrexian Revoker and RecSage beating his Ugin and O-stone(2-1). Losses i was crushed by pyroclasm, ugin and O-stone (1-2) and (0-2) both on the draw.
Scapeshift: I usally won all game 1, even on the draw. And i havent lost to a Scapeshift deck yet (Bring to light or other types of scapeshift. Chord for Aegis of the gods and swing for lethal on the next turn. The problem was the Primevil Titan decks that killed all my creatures and won the next turns (more grindy than all in). Stats: In all my losses i was hit with a anger then after my rebuild Primetime killed me.
Abzan Company: Crushed me hard on turn 3/4. I will try Minister of Pain in my GB deck. Very few people play Abzan Company online since its really annoying going through the triggers on MTGO and you can lose on time.
Note: I won 71% of my matches when i was on the play.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
I came here to post the same speculation. I think Eldritch Evolution is absolutely going to see modern play, but I'm not convinced this is the right shell for it. I will definitely experiment with it, though.
I'm interested to hear your findings on the Lead build, but I was hoping you'd stick with Chord in the BG version to get an equal comparison. Switching from chord to lead and from W to B changes too many variables to see which color provides better results. I think that Chording for a finisher (shaman, Ezuri, Archduid) and the ability to hit a Shaman or two off a Collected Company is what is going to give you the edge against aggressive match ups. I've found that Lead is powerful, but a little slow when you need to race.
Obviously play what you want to! I don't mean to take away from your testing, I just wanted to give some feed back.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
I wouldn't be surprised if this winds up being very good.
Edit: also noteworthy, sac a Elf Warrior token to get any two drop. Perhaps Teeg? This even gets under Teeg's restriction.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
Thanks again! I will try with chord instead! EDIT: Maybe i wait until Eldritch Evolution is out
This card may grant a real comeback to the Glimpse of Nature-like Beck, though what would all of this combined mean for Elves still eludes me. Beck//Call and Eldritch Evolution even synergise, unlike Glimpse of Nature and Natural Order (though admitedly, if you are casting Natural Order you are almost always going to win anyways).
EDIT. Probably was thinking something along the line of:
4 Elvish Archdruid
4 Elvish Visionary
4 Elvish Mystic
4 Llanowar Elves
4 Heritage Druid
4 Nettle Sentinel
4 Dwynen's Elite
1 Spellskite
4 Eldritch Evolution
3 Beck // Call
4 Verdant Catacombs
2 Breeding Pool
3 Horizon Canopy
1 Pendelhaven
1 Nykthos, Shrine to Nyx
3 Cavern of Souls
4 Forest
Practically a direct port from my Legacy Elves deck, but obviously incorporating the Modern elements.
What am I cutting from my modern elves list for this? Chords? If I'm putting a bunch of 5-drops into my deck to maximize the value I get from Evolution, then that makes my CoCos worse. As a chord replacement it leaves us down an elf (and if the thing we tutor for eats a bolt then we just got 2-for-1'd). It's not a suitable Lead replacement unless you're using it to find Messenger, which seems narrow and probably bad.
That said, I will have to brew with it to see how it plays out in the real world. I'm excited about Evolution, but I see it more in an Abzan value or creature combo shell, than Elves.
Lack of targets with haste mean that sorcery speed really hurts us.
T1: Forest, Llanowar Elf
T2: Forest, Nettle Sentinel, Heritage Druid, Elvish Archdruid
T3: Dwynen's Elite, Eldritch Evolution (sac the token) for Mirror Entity for 3 9/9 attacking-capable elves.
In modern, even if one if blocked, 18 damage is usually game.
I am sure more clever people can figure a better play than me.
I think I'm in love.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
Elves decks didn't play Pod when it was out. I highly doubt we're going to a. Dilute the Company plan and b. remove consistency from the deck by shaving 4 ofs to include 4+ cmc bullets. This is NOT the Natural Order you're looking for - it will most likely sit amongst the old pod decks, and even then probably only Abzan, as Kiki Chord has Eternal Witness for the heavy recursion of Chord.
Also, the downside is now Remand might see heavier play. Having this be countered is backbreaking for us.
I don't think we necessarily even want/need 4+ CMC bullets. Our 3 CMC options are already great from a dork, and we have 2 CMC silver bullets options from a token (Tajuru Preserver, Scavenging Ooze, Melira).
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth
Pros:
1. Cheaper, especially if sacrificing a token.
2. Can get key silver bullets faster.
3. Doesn't require large amounts of creatures to be tapped, so Mirror Entity can do better work.
Cons:
1. Sorcery.
2. Must sacrifice a creature, so counters are more painful.
3. Exiles itself on resolution.
Maybe I'm wrong (and it wouldn't be the first time), but I'm feeling really into this card.
(Also of note, it went from $9.99 presale at SCG to $11.99 in a few hours.)
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
And if grabbing your bullets a turn faster is what you want, are you willing to give up chord game 1 for this card when you haven't sided your bullets in?
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Lead version doesn't rely on silver bullets meaning we could increase the number of CMC4+ creatures. That in turn makes CoCo worse but one option would be to replace CoCo with Sylvan Messengers. We lose the instant speed of CoCo while in turn gain more resilience.
Here are some other cards that came to mind. Mostly focused on CMC4 stuff to take advantage of CMC2 creatures we run. I don't think saccing is our three drops is what we want to be doing. Though I'll add some CMC5 options as well:
CMC4 (requires CMC2+ sac):
Chameleon Colossus - Against Grixis and Jund. Blanks most common removal in Modern such as Abrupt Decay, Terminate, Dismember, Lightning Bolt. Can block Tasigur, Gurmag Angler, Siege Rhino and other nonblack 3 power creatures. Ability to sink mana into it later on.
Sylan Messenger - Card advantage. Uncounterable via Caverns of Souls.
Wren's Run Packmaster - Strong 5/5 body and mana sink. Downside is that we're down two creatures if we Evolution into it.
Dwynen, Gilt-Leaf Daen - Lord with reach. Out of Decay and Bolt range. Doesn't die to Pyroclasm like other lords.
Master Biomancer - Dodges Bolt, boosts any other creatures entering while he's on the field. Good fit in UB version especially when paired with Coiling Oracle. Joraga Warcaller is another nice pairing with him.
Wilt-Leaf Liege - Solid body with a lord effect. Not Legendary like Dwynen.
Yeva, Nature's Herald - Allows for some surprise plays EoT or in response to their actions.
CMC5 (requires CMC3+ sac):
Sages of the Anima - Another UB candidate. Replaces our draw with Duskwatch Recruiters ability. 3/4 body is alright.
I'll be posting a sample decklist later on.
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW
Seems like it could be a murderous Silver bullet dispenser: I dream of going turn 2 sac mana dork get Kataki, War's Wage against Affinity.
And remember people, it tutors for X+2 or less, where X is the CMC sacrificed, tokens get 2 or less, mana dorks get 3 or less, and so on.
Just as said above, this could lead into a new Elves style, just as CoCo did in the past. This card also increases the speed at which we tutor certain key silver bullets (I can think of Kataki and Spellskite right off the top of my head) on turn 2 when it's critical against those decks (Affinity and Infect, respectively). Getting them later than earlier in those matches certainly makes your chances at winning slimmer.
There's a new puzzle here to be solved. And even if it turns out to nothing, it's a good mental exercise to try to figure out something new.
Eldritch Evolution doesn't get game-ending threats, it gets silver bullet annoyance creatures. Chord already does that at instant speed, and I don't even like that card. I prefer the elegantly blunt instrument Lead the Stampede gives me. In Modern, the format of removal, drawing 3-5 cards with a 3 mana sorcery is a good deal.
Besides, Remand would like a word with me.
Maybe this card will have a home somewhere, and I'm all for diversity, but I will definitely not be one of the first to sleeve it up. If you guys are able to go out and actually win with it, fine I'll give it a whirl, but I don't think it looks great on paper.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
Legacy:
Manaless Dredge http://tappedout.net/mtg-decks/phantasmagorian-manaless-dredge/
Goblins http://tappedout.net/mtg-decks/dont-know-how-to-count-no-more-legacy-goblins/
ad nauseam tendrils http://tappedout.net/mtg-decks/10-04-15-ant-budget/
Modern:
elves http://tappedout.net/mtg-decks/elf-pump-30000-dmg-possible/
burn. http://tappedout.net/mtg-decks/the-deck-that-made-history/
infect http://tappedout.net/mtg-decks/infect-win-2-turns/
This isn't entirely true. The advantage of Chord of Evolution is that it is instant speed. You enter combat and they Cryptic choosing tap/draw or tap/bounce, you get to then convoke your Chord in response which is taking half the value away from Cryptic Command. The other advantage is that if you are playing against a Cryptic Command deck, you get to use your Chord of Calling on their turn.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG