hey people, hate to be a buzzkill, but the last few pages have been Legacy on the Modern ban thread. could we get back on topic? let's try an experiment type thing. assuming one and only one card is unbanned and one and only one is banned, what do you think they will be. i don't think anything will be banned, but that is irrelevant. one hasto be banned and one unbanned
ban- Deceiver Exarch
unban- stoneforge mystic (ggt honorable mention, but there is no reason to take it off)
what are your picks?
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20% control sounds reasonable, I want GGT unbanned as a show of wizards competence more than anything else (it's impact is negligible, just a buff to one underplayed deck), I think the best way to get the desired increase in control would be to unban SotM (increase Tezz control) and I feel that Batterskull ban -> SFM Unban sounds like a good idea as well.
I dont see that happening. Modern is not ready of counter balance or miracles. You underestimate the number of players that have never played with top and would draw out events. Or the extremely good control player that could guarantee a win game one and play so game 2 never ends. Which falls back on time issues.
The whole notion of time as a consideration is pathetic. If players can't efficiently complete their games, then so be it. Take your draw and go home, just like they do in every other competitive format.
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Currently playing:
Standard: I, for one, welcome our new rhinoceros overlords
Modern: Pod's dead, Bob's back.
Legacy: Lands, Deathblade, Death and Taxes, Elves, MUD
Retired Legacy: Merfolk, Goblins, Jund, Delver, Reanimator
The whole notion of time as a consideration is pathetic. If players can't efficiently complete their games, then so be it. Take your draw and go home, just like they do in every other competitive format.
I don't think you understand the notion of time efficiency at all.
This is the problem; I can complete all my actions in a sufficient amount of time, so can my opponent. I can complete all my phases in a sufficient amount of time, so can my opponent. I can complete all my decision tree problems in a sufficient amount of time, and so can my opponent. Why did I take 80% of the match time, and my opponent only 20%?
That's the problem, who is stalling? No one. Who was unjustly punished? Most likely the entire tournament, and not me.
The whole notion of time, is probably the most regimental, and respected reasons for a banning. It is definitely not pathetic as you claim.
When was the last time you see control have a FAIR share of the meta and not dominate? What's the current representation of control in Standard, Modern, Legacy and Vintage?
http://www.mtggoldfish.com/metagame/modern
Is UWR Control, Scapeshift and RG Tron not control? Yes RG Tron is control, it controls the board and graveyard while building on it's win condition. Scapeshift is also control. Just because UWR is closer to traditional control does not mean it's the only control deck. RG Tron has more answers mainboard to creatures, artifacts, enchantments and graveyard. UWR does not even have an answer to resolved enchantments and artifacts mainboard and does not have an answer to GY mainboard.
http://www.mtggoldfish.com/metagame/legacy
Wow look, Legacy even have a very small share of the meta for control. UWR Miracles??? It's the only control deck viable right now.
Tezzerator is a Vintage deck, quit trying to port it to Modern when it's not even viable in Legacy. Traditional Prison is long dead. Traditional Draw-Go, will not be viable as long as there are viable uncounterable and hard to remove threats like Thrun and Emrakul in the format. Did I miss any other control deck that you wish to make viable in Modern? Don't tell me Gifts is not viable because it is. It's just hard to pilot correctly. Even pros don't play hard to pilot decks when there are easier to pilot decks that would accomplish the same thing.
20% control sounds reasonable, I want GGT unbanned as a show of wizards competence more than anything else (it's impact is negligible, just a buff to one underplayed deck), I think the best way to get the desired increase in control would be to unban SotM (increase Tezz control) and I feel that Batterskull ban -> SFM Unban sounds like a good idea as well.
Are these cards you want or cards you think? SfM is a for sure NOT coming off the list. Unless batterskull is banned. Even then, I doubt it comes off. Tutor/cheats into play is a huge advantage.
My 1 vote? SoTM. As stated it would develop a esper control archtype. And could also fit into other weenie strategies (b/w token)
When was the last time you see control have a FAIR share of the meta and not dominate? What's the current representation of control in Standard, Modern, Legacy and Vintage?
http://www.mtggoldfish.com/metagame/modern
Is UWR Control, Scapeshift and RG Tron not control? Yes RG Tron is control, it controls the board and graveyard while building on it's win condition. Scapeshift is also control. Just because UWR is closer to traditional control does not mean it's the only control deck. RG Tron has more answers mainboard to creatures, artifacts, enchantments and graveyard. UWR does not even have an answer to resolved enchantments and artifacts mainboard and does not have an answer to GY mainboard.
http://www.mtggoldfish.com/metagame/legacy
Wow look, Legacy even have a very small share of the meta for control. UWR Miracles??? It's the only control deck viable right now.
There's arguments (that I still disagree with) that some tron variants are control. RG really really isn't. It's SOLIDLY ramp. And scapeshift is combo. And a lot of what they count for UWR is actually midrange and gets lumped in. Also, innistrad ravnica meta? Like just last year? It was at a healthy 30% and not oppressive? More like 23% because jund isn't control, despite them counting it as such. But yea you get my point.
I dont see that happening. Modern is not ready of counter balance or miracles. You underestimate the number of players that have never played with top and would draw out events. Or the extremely good control player that could guarantee a win game one and play so game 2 never ends. Which falls back on time issues.
I never seen a problem in legacy with countertop / miracles. I also play pox an don't have time issues.
The fact that RG Tron is not ALL-IN Ramp makes it not a Ramp Deck but a Ramp-Control deck. The fact that Scapeshift is not ALL-IN Combo makes it not a Combo deck but a Control-Combo deck. There's a reason why Tempo-Twin is Tier 1 and ALL-IN Twin is not. Tempo Twin is a Tempo-Combo deck. Pod is Midrange-Combo deck. Affinity is Aggro-Combo deck. If you're only plan is to Combo or to Control the game or to Aggro your opponent with no back-up plan, then you'll be having a very hard time. There's a reason hybrid decks can win through hate.
The fact that RG Tron is not ALL-IN Ramp makes it not a Ramp Deck but a Ramp-Control deck. The fact that Scapeshift is not ALL-IN Combo makes it not a Combo deck but a Control-Combo deck. There's a reason why Tempo-Twin is Tier 1 and ALL-IN Twin is not. Tempo Twin is a Tempo-Combo deck. Pod is Midrange-Combo deck. Affinity is Aggro-Combo deck. If you're only plan is to Combo or to Control the game or to Aggro your opponent with no back-up plan, then you'll be having a very hard time. There's a reason hybrid decks can win through hate.
Oh yea just like how zoo runs removal so it's also a control deck. Having control elements does not a control deck make. Scapeshifts plan isn't to control the game and then combo. It's to hold on as long as it takes to combo out. There's a difference. Not every deck is an actual hybrid.
Please define control the game? Is this something that basically prevent your opponent from winning until time runs out or is this something that prevent your opponent from winning until you stick a threat and ride it to victory?
RG TRON PLAN
Control the game using Relic and Sweeper until you stick a threat and ride it to victory (Karn, Wurmcoil, Emrakul)
Scapeshift PLAN
Control the game using counters, snapcasters, removal until you resolve a game winning card (Scapeshift)
UWR Control
Control the game using counters, snapcasters, removal until you resolve a game winning threat and ride it to victory (Manlands, Planeswalkers, Bolt Snap Bolt)
Okay, I've given you the similarities and why I consider them control. Which of these do you consider a control deck and what is the difference between those you consider control decks and not?
The fact that RG Tron is not ALL-IN Ramp makes it not a Ramp Deck but a Ramp-Control deck. The fact that Scapeshift is not ALL-IN Combo makes it not a Combo deck but a Control-Combo deck. There's a reason why Tempo-Twin is Tier 1 and ALL-IN Twin is not. Tempo Twin is a Tempo-Combo deck. Pod is Midrange-Combo deck. Affinity is Aggro-Combo deck. If you're only plan is to Combo or to Control the game or to Aggro your opponent with no back-up plan, then you'll be having a very hard time. There's a reason hybrid decks can win through hate.
Oh yea just like how zoo runs removal so it's also a control deck. Having control elements does not a control deck make. Scapeshifts plan isn't to control the game and then combo. It's to hold on as long as it takes to combo out. There's a difference. Not every deck is an actual hybrid.
Zoo only removes blockers when it can hinder the aggro plan not to stay alive. It's a lot closer to Tempo decks where you only counter the spells that can stop your tempo. Controlling the game is staying alive or keeping your opponent from winning until you land your win condition. That's the difference. You have a very different mindset if you think that Scapeshift and RG Tron is a lot closer to Zoo than to a control deck.
Please define control the game? Is this something that basically prevent your opponent from winning until time runs out or is this something that prevent your opponent from winning until you stick a threat and ride it to victory?
RG TRON PLAN
Control the game using Relic and Sweeper until you stick a threat and ride it to victory (Karn, Wurmcoil, Emrakul)
Scapeshift PLAN
Control the game using counters, snapcasters, removal until you resolve a game winning card (Scapeshift)
UWR Control
Control the game using counters, snapcasters, removal until you resolve a game winning threat and ride it to victory (Manlands, Planeswalkers, Bolt Snap Bolt)
Okay, I've given you the similarities and why I consider them control. Which of these do you consider a control deck and what is the difference between those you consider control decks and not?
For RG Tron, it's more of a ramp deck. It runs Karn, but mostly because it's good pressure and a powerful card. RG Tron runs some sweepers like Oblivion Ring, or grave hate like Relic. That said, it only came about because it had to shore up bad matchups in the MB, and these cards were reasonable to put in. It truly is a ramp deck, it has really bad matchups against Storm and Twin because it can't really interact.-darksteel88
That pretty much says it all about RG tron. It really isn't trying to interact. This was borrowed from here.
As for scapeshift, like i said I don't really consider it controlling the game, just holding on til it combos. You can feel free to disagree on the finer points of that but you should read that thread I linked. It has a lot of good points on what control is and is not if you haven't already seen it.
Edit: we're getting really off topic, we can continue the conversation in that thread, let's keep to actual ban list discussion.
This gave birth to Midrange and Tempo. Because they can easily switch roles in different match-ups. Pure dedicated slow control with traditionally slow win con and pure dedicated fast aggro with no inevitability are both meta dependent decks.
Not knowing when to control the game or rush into Karn is what separates a good RG Tron player and a scrub trying to get lucky with a turn 3 Karn.
Not knowing when to control the game or rush into Karn is what separates a good RG Tron player and a scrub trying to get lucky with a turn 3 Karn.
Irrelevant. That's a gameplay article, it's determined match by match. Does not decide what kind of deck it is. Yes there is a sliding scale. We're generalizing here to get a USEFUL snap shot of he meta. It's why me categorize the decks. If you are going to continue to post off topic irrelevant points, please do so in the thread I pointed out where while your points will still be bad, they will at least be relevant to the topic at hand.
On topic; would sword of the meek be that terribly stifling to Aggro? I know they are trying to nurture a healthy meta by increasing Aggro with kitty, so would unbanning sword be too counter productive?
Hell no. Why don't you just play Legacy? In fact, I know that you do play it. So stay there. Don't ruin a format that is more loved than Legacy has ever been. There is a Turn 4 rule that prevents most of these cards from being unbanned. There is no way to contain fast combo in Modern. A Force of Will reprint would just make Modern blue-dominated, like Legacy. We like Modern much more than we like Legacy and nothing that you change in Modern seems like it would make you prefer Modern to Legacy, so why don't you just stay there? Also, saying that Top can be unbanned because it is not as time-consuming as Second Sunrise and then advocating a Second Sunrise unban in the same post is highly hypocritical. Where is the downvote button when you need one?
Read this instead of making me read discussions from random people from the internet.
Oh sorry, I thought that the entire reason that one comes onto MTG Salvation is to have discussions with random people on the Internet. Perhaps I was misinformed./sarcasm
This gave birth to Midrange and Tempo. Because they can easily switch roles in different match-ups. Pure dedicated slow control with traditionally slow win con and pure dedicated fast aggro with no inevitability are both meta dependent decks.
Not knowing when to control the game or rush into Karn is what separates a good RG Tron player and a scrub trying to get lucky with a turn 3 Karn.
What I get from this is that RG Tron can sort of be Control sometimes. That applies to almost every deck in the format. If it isn't trying to be Control for the majority of the time, THEN IT CANNOT BE A CONTROL DECK! What about that is so hard for you to understand? Is RG Tron trying to drag the game into the late-game more or less than it is trying to end it with turn 3 Karn or Wurmcoil Engine? From my experience it is the latter rather than the former.
The fact that RG Tron is not ALL-IN Ramp makes it not a Ramp Deck but a Ramp-Control deck. The fact that Scapeshift is not ALL-IN Combo makes it not a Combo deck but a Control-Combo deck. There's a reason why Tempo-Twin is Tier 1 and ALL-IN Twin is not. Tempo Twin is a Tempo-Combo deck. Pod is Midrange-Combo deck. Affinity is Aggro-Combo deck. If you're only plan is to Combo or to Control the game or to Aggro your opponent with no back-up plan, then you'll be having a very hard time. There's a reason hybrid decks can win through hate.
RG Tron is not a control deck. It plays 8 board wipes and then literally no other control cards (Karn doesn't count). Also, Affinity isn't combo in any form of the word.
Please define control the game? Is this something that basically prevent your opponent from winning until time runs out or is this something that prevent your opponent from winning until you stick a threat and ride it to victory?
RG TRON PLAN
Control the game using Relic and Sweeper until you stick a threat and ride it to victory (Karn, Wurmcoil, Emrakul)
Scapeshift PLAN
Control the game using counters, snapcasters, removal until you resolve a game winning card (Scapeshift)
UWR Control
Control the game using counters, snapcasters, removal until you resolve a game winning threat and ride it to victory (Manlands, Planeswalkers, Bolt Snap Bolt)
Okay, I've given you the similarities and why I consider them control. Which of these do you consider a control deck and what is the difference between those you consider control decks and not?
Relic of Progenitus is not a control card. It is a sideboard card that cantrips. It does very little against the majority of decks and is only in there because otherwise RG Tron would automatically lose to decks like Living End. Adding a sideboard card to your maindeck does not make you control the game. The very definition of control is that it extends into the late game. Playing your game-ending threat on turn 3 obviously can't be Control then.
On topic; would sword of the meek be that terribly stifling to Aggro? I know they are trying to nurture a healthy meta by increasing Aggro with kitty, so would unbanning sword be too counter productive?
Yup, it will be. I'm okay with unbanning some control cards but not those that
a.) Oppressive to aggro decks
b.) Will also help combo decks or is a combo piece
Sword of the Meek is a combo piece. If you want decks that control the game then combo win Scapeshift is for you.
On topic; would sword of the meek be that terribly stifling to Aggro? I know they are trying to nurture a healthy meta by increasing Aggro with kitty, so would unbanning sword be too counter productive?
Yup, it will be. I'm okay with unbanning some control cards but not those that
a.) Oppressive to aggro decks
b.) Will also help combo decks or is a combo piece
Sword of the Meek is a combo piece. If you want decks that control the game then combo win Scapeshift is for you.
Fair, I have my own concerns as well about that. I figure it's a slow combo so it'd be fine, but yea probably not the time when Aggro needs help with diversity as is.
On topic; would sword of the meek be that terribly stifling to Aggro? I know they are trying to nurture a healthy meta by increasing Aggro with kitty, so would unbanning sword be too counter productive?
Yup, it will be. I'm okay with unbanning some control cards but not those that
a.) Oppressive to aggro decks
b.) Will also help combo decks or is a combo piece
Sword of the Meek is a combo piece. If you want decks that control the game then combo win Scapeshift is for you.
Sword of the Meek may be a combo piece, but not in the same sense that other combos are. Combo decks generally win the game or generate an enormous advantage in a single turn. Sword of the Meek doesn't do that.
Don't ruin a format that is more loved than Legacy has ever been.
Speak for yourself, but where I am Modern fills a single Sign on sheet, Legacy, 3. More loved is also something I find hard to believe. How many Modern players have sunk 10 years into making their pet deck work perfectly? Does modern have more players? I think it might but thats not the same thing as love for a format. I do not love modern, I enjoy playing it but I do not love it. I love very much the time I have spent building and playing in the legacy format.
ban- Deceiver Exarch
unban- stoneforge mystic (ggt honorable mention, but there is no reason to take it off)
what are your picks?
20% control sounds reasonable, I want GGT unbanned as a show of wizards competence more than anything else (it's impact is negligible, just a buff to one underplayed deck), I think the best way to get the desired increase in control would be to unban SotM (increase Tezz control) and I feel that Batterskull ban -> SFM Unban sounds like a good idea as well.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
I dont see that happening. Modern is not ready of counter balance or miracles. You underestimate the number of players that have never played with top and would draw out events. Or the extremely good control player that could guarantee a win game one and play so game 2 never ends. Which falls back on time issues.
Standard: I, for one, welcome our new rhinoceros overlords
Modern: Pod's dead, Bob's back.
Legacy: Lands, Deathblade, Death and Taxes, Elves, MUD
Retired Legacy: Merfolk, Goblins, Jund, Delver, Reanimator
I don't think you understand the notion of time efficiency at all.
This is the problem; I can complete all my actions in a sufficient amount of time, so can my opponent. I can complete all my phases in a sufficient amount of time, so can my opponent. I can complete all my decision tree problems in a sufficient amount of time, and so can my opponent. Why did I take 80% of the match time, and my opponent only 20%?
That's the problem, who is stalling? No one. Who was unjustly punished? Most likely the entire tournament, and not me.
The whole notion of time, is probably the most regimental, and respected reasons for a banning. It is definitely not pathetic as you claim.
http://www.mtggoldfish.com/metagame/standard
Is Esper Control not viable in Standard just because it only have a small share of the meta?
http://www.mtggoldfish.com/metagame/modern
Is UWR Control, Scapeshift and RG Tron not control? Yes RG Tron is control, it controls the board and graveyard while building on it's win condition. Scapeshift is also control. Just because UWR is closer to traditional control does not mean it's the only control deck. RG Tron has more answers mainboard to creatures, artifacts, enchantments and graveyard. UWR does not even have an answer to resolved enchantments and artifacts mainboard and does not have an answer to GY mainboard.
http://www.mtggoldfish.com/metagame/legacy
Wow look, Legacy even have a very small share of the meta for control. UWR Miracles??? It's the only control deck viable right now.
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
Are these cards you want or cards you think? SfM is a for sure NOT coming off the list. Unless batterskull is banned. Even then, I doubt it comes off. Tutor/cheats into play is a huge advantage.
My 1 vote? SoTM. As stated it would develop a esper control archtype. And could also fit into other weenie strategies (b/w token)
GGT is absolutely safe to come off.
There's arguments (that I still disagree with) that some tron variants are control. RG really really isn't. It's SOLIDLY ramp. And scapeshift is combo. And a lot of what they count for UWR is actually midrange and gets lumped in. Also, innistrad ravnica meta? Like just last year? It was at a healthy 30% and not oppressive? More like 23% because jund isn't control, despite them counting it as such. But yea you get my point.
www.mtgtop8.com/format?f=ST&meta=59
Let's stick to jace19's plan.
Unban: GGT safe and dredgevine is neat woo!!
Ban: deciever exarch only hurts twin and reduces both consistency and redundancy. But hey I'm biased. I don't really think we need a ban.
I never seen a problem in legacy with countertop / miracles. I also play pox an don't have time issues.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
Eventually? Sure. All at once anytime soon? No. Just piece by piece as the format can support it.
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
Oh yea just like how zoo runs removal so it's also a control deck. Having control elements does not a control deck make. Scapeshifts plan isn't to control the game and then combo. It's to hold on as long as it takes to combo out. There's a difference. Not every deck is an actual hybrid.
RG TRON PLAN
Control the game using Relic and Sweeper until you stick a threat and ride it to victory (Karn, Wurmcoil, Emrakul)
Scapeshift PLAN
Control the game using counters, snapcasters, removal until you resolve a game winning card (Scapeshift)
UWR Control
Control the game using counters, snapcasters, removal until you resolve a game winning threat and ride it to victory (Manlands, Planeswalkers, Bolt Snap Bolt)
Okay, I've given you the similarities and why I consider them control. Which of these do you consider a control deck and what is the difference between those you consider control decks and not?
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
Zoo only removes blockers when it can hinder the aggro plan not to stay alive. It's a lot closer to Tempo decks where you only counter the spells that can stop your tempo. Controlling the game is staying alive or keeping your opponent from winning until you land your win condition. That's the difference. You have a very different mindset if you think that Scapeshift and RG Tron is a lot closer to Zoo than to a control deck.
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
For RG Tron, it's more of a ramp deck. It runs Karn, but mostly because it's good pressure and a powerful card. RG Tron runs some sweepers like Oblivion Ring, or grave hate like Relic. That said, it only came about because it had to shore up bad matchups in the MB, and these cards were reasonable to put in. It truly is a ramp deck, it has really bad matchups against Storm and Twin because it can't really interact.-darksteel88
That pretty much says it all about RG tron. It really isn't trying to interact. This was borrowed from here.
http://www.mtgsalvation.com/forums/the-game/modern/553999-what-is-control
As for scapeshift, like i said I don't really consider it controlling the game, just holding on til it combos. You can feel free to disagree on the finer points of that but you should read that thread I linked. It has a lot of good points on what control is and is not if you haven't already seen it.
Edit: we're getting really off topic, we can continue the conversation in that thread, let's keep to actual ban list discussion.
http://www.starcitygames.com/magic/fundamentals/3692_Whos_The_Beatdown.html
http://www.starcitygames.com/magic/fundamentals/23775_Eight_CorePrinciples_Of_Whos_The_Beatdown.html
This gave birth to Midrange and Tempo. Because they can easily switch roles in different match-ups. Pure dedicated slow control with traditionally slow win con and pure dedicated fast aggro with no inevitability are both meta dependent decks.
Not knowing when to control the game or rush into Karn is what separates a good RG Tron player and a scrub trying to get lucky with a turn 3 Karn.
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
Irrelevant. That's a gameplay article, it's determined match by match. Does not decide what kind of deck it is. Yes there is a sliding scale. We're generalizing here to get a USEFUL snap shot of he meta. It's why me categorize the decks. If you are going to continue to post off topic irrelevant points, please do so in the thread I pointed out where while your points will still be bad, they will at least be relevant to the topic at hand.
On topic; would sword of the meek be that terribly stifling to Aggro? I know they are trying to nurture a healthy meta by increasing Aggro with kitty, so would unbanning sword be too counter productive?
Hell no. Why don't you just play Legacy? In fact, I know that you do play it. So stay there. Don't ruin a format that is more loved than Legacy has ever been. There is a Turn 4 rule that prevents most of these cards from being unbanned. There is no way to contain fast combo in Modern. A Force of Will reprint would just make Modern blue-dominated, like Legacy. We like Modern much more than we like Legacy and nothing that you change in Modern seems like it would make you prefer Modern to Legacy, so why don't you just stay there? Also, saying that Top can be unbanned because it is not as time-consuming as Second Sunrise and then advocating a Second Sunrise unban in the same post is highly hypocritical. Where is the downvote button when you need one?
Oh sorry, I thought that the entire reason that one comes onto MTG Salvation is to have discussions with random people on the Internet. Perhaps I was misinformed./sarcasm
What I get from this is that RG Tron can sort of be Control sometimes. That applies to almost every deck in the format. If it isn't trying to be Control for the majority of the time, THEN IT CANNOT BE A CONTROL DECK! What about that is so hard for you to understand? Is RG Tron trying to drag the game into the late-game more or less than it is trying to end it with turn 3 Karn or Wurmcoil Engine? From my experience it is the latter rather than the former.
RG Tron is not a control deck. It plays 8 board wipes and then literally no other control cards (Karn doesn't count). Also, Affinity isn't combo in any form of the word.
Relic of Progenitus is not a control card. It is a sideboard card that cantrips. It does very little against the majority of decks and is only in there because otherwise RG Tron would automatically lose to decks like Living End. Adding a sideboard card to your maindeck does not make you control the game. The very definition of control is that it extends into the late game. Playing your game-ending threat on turn 3 obviously can't be Control then.
Storm Crow is strictly worse than Seacoast Drake.
Yup, it will be. I'm okay with unbanning some control cards but not those that
a.) Oppressive to aggro decks
b.) Will also help combo decks or is a combo piece
Sword of the Meek is a combo piece. If you want decks that control the game then combo win Scapeshift is for you.
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
Fair, I have my own concerns as well about that. I figure it's a slow combo so it'd be fine, but yea probably not the time when Aggro needs help with diversity as is.
Sword of the Meek may be a combo piece, but not in the same sense that other combos are. Combo decks generally win the game or generate an enormous advantage in a single turn. Sword of the Meek doesn't do that.
Storm Crow is strictly worse than Seacoast Drake.
Speak for yourself, but where I am Modern fills a single Sign on sheet, Legacy, 3. More loved is also something I find hard to believe. How many Modern players have sunk 10 years into making their pet deck work perfectly? Does modern have more players? I think it might but thats not the same thing as love for a format. I do not love modern, I enjoy playing it but I do not love it. I love very much the time I have spent building and playing in the legacy format.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.