The first deck that Ive ever seriously worked on. It works against most of the casual people Ive been playing against however Im interested to see how well it will work at Friday Night Magic locations, and events in general. You guys let me know what you think!
Goblin Guide is a great opener when it comes up and always a good drop at any point.
Goblin Chieftan is an unbelievably nice drop in conjunction with the other goblins and gives an incredible edge to Krenko. Imagine dropping Chieftan on turn three, having goblin guide coming out on turn one or two and dropping krenko on turn 4. Krenko would immediately tap and produce 3 2/2 goblin tokens with haste onto the board. Not to mention if you get to drop more than one then the +1/+1 counters stack.
2x Ring of Valkas gives 6 slots of assignable haste to Krenko (4 from Chieftan, and 2 from Ring of Valkas). If Krenko cant drop till turn 5 and I dont have Chieftan out on the board yet then as long as Ive laid Ring of Valkas in turns 2 through 4 then I can use 4 mana to drop krenko and 1 mana to assign Ring of Valkas allowing him to tap and start producing goblin babies. The +1/+1 upkeep helps assure nothing will knock it off the board if it becomes a true creature on creature battle to the death.
The phoenix's are line backers made to drop/attack/waste players resources if no spells have come out. They can be retrieved for burning the player with one of the many burn spells when necessary.
The Koth cards are kind of a two folded card. When Koth drops and Krenko drops behind him, Koth is the line backer for Krenko to produce a goblin army. When Krenko drops first he is the line backer for Koth to stall until Koth gets out his emblem at which point its tap mana until you win. Koth also has a desperation move as soon as turn 5 of -2 loyalty counters to to make my mana pool go from as much as 5 mana to as much of 10 mana allowing me to lay my entire hand in whatever succession works the best for me.
Guttersnipe is a wicked combo goblin allowing my spells to do direct damage to the player which brings us to the spells.
SPELLS
Lightning Bolt /Searing Blaze = no need for explanation. Combo with guttersnipe for extra damage and use to return Chandra's Phoenix.
4 Reverberate - seriously this card is underrated. Ive reverberated my opponents mana draw cards, countered counterspells so my characters can stay on the board, copied murder spells and sent their own creatures to the grave, and of course copied my own spells for double damage. Ive never been sad to see it in my hand.
For instance, they play a planeswalker with 4 and +1 it to 5. I have 3 mana open, a lightning bolt and a reverberate and a guttersnipe on the board. Tap 1, lighting bolt the planeswalker, tap 2 reverberate the lightning bolt and destroy the planeswalker. All the while guttersnipe does 2 for the lightning bolt to the opponent and then 2 more for the reverberate.
Traitorous blood is so much fun when it pops which if they've survived till later on in the match you gain control of their best blocker and send it in to the field against them for the finish off with your own characters. Reverberate means it will never have to go alone.
Mizzium Mortars Ive used though Im not 100% sold on it. I have it because of its overload cost. If it gets late on in the match I could overload it and then reverberate the overload paying 8 mana for 8 damage against all of their creatures and none of my own, usually enough to finish off even the stoutest of resistance. It will be one of the two slots that would be first given up for something from a side board which Im focusing on.
I havent done much with lands yet though I see a lot of people using arid and teetering to thin out their deck of land which seems to be incredibly smart. Your thoughts and explanation on that would be most appreciated.
General thoughts, awesome combos ive missed, and replacement card suggestions that keeps my current deck's synergy or helps improve it would be most appreciated! Let me know what you think!
3 Goblin Guide
4 Goblin Chieftain
3 Guttersnipe
3 Krenko, Mob Boss
4 Chandra's Phoenix
3 Koth of the Hammer
3 Searing Blaze
4 Reverberate
2 Mizzium Mortars
1 Traitorous Blood
2 Ring of Valkas
My thoughts:
CREATURES/ARTIFACTS/PLANESWALKERS:
Goblin Guide is a great opener when it comes up and always a good drop at any point.
Goblin Chieftan is an unbelievably nice drop in conjunction with the other goblins and gives an incredible edge to Krenko. Imagine dropping Chieftan on turn three, having goblin guide coming out on turn one or two and dropping krenko on turn 4. Krenko would immediately tap and produce 3 2/2 goblin tokens with haste onto the board. Not to mention if you get to drop more than one then the +1/+1 counters stack.
2x Ring of Valkas gives 6 slots of assignable haste to Krenko (4 from Chieftan, and 2 from Ring of Valkas). If Krenko cant drop till turn 5 and I dont have Chieftan out on the board yet then as long as Ive laid Ring of Valkas in turns 2 through 4 then I can use 4 mana to drop krenko and 1 mana to assign Ring of Valkas allowing him to tap and start producing goblin babies. The +1/+1 upkeep helps assure nothing will knock it off the board if it becomes a true creature on creature battle to the death.
The phoenix's are line backers made to drop/attack/waste players resources if no spells have come out. They can be retrieved for burning the player with one of the many burn spells when necessary.
The Koth cards are kind of a two folded card. When Koth drops and Krenko drops behind him, Koth is the line backer for Krenko to produce a goblin army. When Krenko drops first he is the line backer for Koth to stall until Koth gets out his emblem at which point its tap mana until you win. Koth also has a desperation move as soon as turn 5 of -2 loyalty counters to to make my mana pool go from as much as 5 mana to as much of 10 mana allowing me to lay my entire hand in whatever succession works the best for me.
Guttersnipe is a wicked combo goblin allowing my spells to do direct damage to the player which brings us to the spells.
SPELLS
Lightning Bolt /Searing Blaze = no need for explanation. Combo with guttersnipe for extra damage and use to return Chandra's Phoenix.
4 Reverberate - seriously this card is underrated. Ive reverberated my opponents mana draw cards, countered counterspells so my characters can stay on the board, copied murder spells and sent their own creatures to the grave, and of course copied my own spells for double damage. Ive never been sad to see it in my hand.
For instance, they play a planeswalker with 4 and +1 it to 5. I have 3 mana open, a lightning bolt and a reverberate and a guttersnipe on the board. Tap 1, lighting bolt the planeswalker, tap 2 reverberate the lightning bolt and destroy the planeswalker. All the while guttersnipe does 2 for the lightning bolt to the opponent and then 2 more for the reverberate.
Traitorous blood is so much fun when it pops which if they've survived till later on in the match you gain control of their best blocker and send it in to the field against them for the finish off with your own characters. Reverberate means it will never have to go alone.
Mizzium Mortars Ive used though Im not 100% sold on it. I have it because of its overload cost. If it gets late on in the match I could overload it and then reverberate the overload paying 8 mana for 8 damage against all of their creatures and none of my own, usually enough to finish off even the stoutest of resistance. It will be one of the two slots that would be first given up for something from a side board which Im focusing on.
I havent done much with lands yet though I see a lot of people using arid and teetering to thin out their deck of land which seems to be incredibly smart. Your thoughts and explanation on that would be most appreciated.
General thoughts, awesome combos ive missed, and replacement card suggestions that keeps my current deck's synergy or helps improve it would be most appreciated! Let me know what you think!
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC