Could someone explain why Spell Snare over Dispel or Spell Pierce? Also, is Remand really better than Mana Leak. I know drawing cards is great, but I hate to have to deal with a card a second time because it was sent back to the hand and not the GY.
How is Brimstone Volley here? My creatures are constantly dying so morbid will often trigger.
Spell Snare is good 'cause is a hard-counter that works against a lot of awesome cards in the format (like Dark Confidant, Atog, Bloodghast, Pyromancer Ascension, Gatekeeper of Malakir, Heartless Summoning, many other counters, Ratchet Bomb, Snapcaster Mage, Go for the Throat, Lightning Helix, Spellskite, Isochron Scepter, Phantasmal Image, Magma Jet, Smallpox etc).
Remand is one of the foundations of tempo decks, where you want to delay your opponent just enough to win the game. A card that does it and replaces itself is a must.
I am new to Modern. The only other Modern deck I have tried was RDW but it was nowhere near as strong as my Legacy RDW so I gave up on it. So far I have only tested this deck against "Super Friends" and game one I crush with my speed and counters; ut game two he sides in Leyline of Sanctity and it is a grind. I am thinkng my deck is skewed towards being good against slower control decks and will have trouble with faster aggro decks.
That's why I don't like Lava Spike in this deck. You need to be able to user your burn to kill creatures, since you rely on your own creatures to win the game. You can replace it with Rift Bolt. It's also the reason I like Repeal here.
I would use 4 Remand and 4 Magma Jet. You probably don't need 4 Serum Visions (or even one) as the cantrips + scry + Snapcaster should be enough. The extra damage from Magma Jet should help you a lot.
Thanks...
Combust seems great
Mindbreak Trap seems great
for Smash to Smithereens... is the 3dmg really of higher value over let's say shattering spree's ability to hit multiple artifacts?
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Montreal, QC
Standard:
Retired.
Modern:
Blitzhelix! RW
EDH (1v1): I am a jerk! RG Tiny Leaders (1v1): BURN! R
I like it better than Spree, especially in Burn, as the damage can seal games. Against affinity, you usually only need to destroy Cranial Plating and it's a game. There are some resilient builds, but most ones are almost "one shot" beasts.
I'm new to the forum but have been playing for quite some time now. I have been testing a version of this deck on MGTO lately. My deck is close to what others have posted but I would like some feed back on it. I basically took a modern burn deck and replaced some of the weaker cards with Snapcaster Mage, Delver of Secrets and cantrips. The cantrips have been nice at digging for more business spells. I decided to forgo any counter magic and go for a more aggressive approach.
A couple notes about the deck: I'm not sure about the mana base. I like having 10 fetches and 10 lands to fetch. I don't know if I really need the second Island or Misty Rainforest but I haven't really had any mana problems with the deck. The fetches also provide cards to remove to Lavamancers. I was thinking of maybe adding some Shivan Reef of Sulfur Falls but I'm not sure.
I see some of you have been using Chandra's Phoenix. How has that been working out for you? It seems fairly easy enough to return in a deck like this but I'm not sure if spending 3 mana for a 2/2 flying haste is worth it or not. I find myself using most of my mana each turn with this deck. I might try it in place of Grim Lavamancer, but he has been working very well for me.
I am still working on the sideboard as of right now. Right now it consists of Combust, Smash to Smithereens, and Trickbind (which should be Mindbreak Trap but I don't have any yet). I'm not sure for the last 3 cards though, possible Leyline of Punishment or maybe more hate against the matchups I already have.
Also what do you guys think of Desperate Ravings or Faithless Looting in a deck like this?
I have a lot of cantripping cards, so I don't know if the ravings is needed... I find I draw a lot as is. Lavamancer is something I would love to fit in...
Any thoughts?
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Montreal, QC
Standard:
Retired.
Modern:
Blitzhelix! RW
EDH (1v1): I am a jerk! RG Tiny Leaders (1v1): BURN! R
Maybe you're right, but I would try it anyway. The goal is to clear the path for a few Delver/Guide strikes and doing that while dealing damage or drawing a card should be enough to win the game.
Serum Visions should be nice too, although Magma Jet's scry already helps a lot.
I really love the Remand + Repeal duo on tempo decks. You stall your opponent and replace the card. Can't get better than this.
16 cards work with Vengeance, but I have a limited knowlage of the card pool for Gravecasting, so it's all very basic. I think that it could do really well. The side would have slots to work around the Ancient Grudges, but Affinity is easily the most popular deck around here, and it deals with Spellskite, which would slow the Vengeance down a lot.
hellspark elemental does not trigger burning vengeance... its not cast.
its unearthed.
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There are only 2 seasons each year... summer and hockey, and summer lasts too long.
So my mana base looks the way it does because I knew I was going to need bloodmoon, and I wanted to be able to have a blue source in the form of an island after it came down. I wasn't sure if it would work but after hours of goldfishing with it and then my experiences yesterday, I had no issue anytime that I did cast it. Fallout is in the side because I expect a run of Boros and B/W tokens. The trap was for storm combo, smash for affinity, and leyline for soul sisters. I figured I had enough hate for splinter twin in the form of main deck counters, burn, and bounce.
Round one I played against B/w tokens and won in three off the back smash to smithereens for ethersworn canonist and volcanic fallout.
Round two I played against boros, and won in three because repealing one cost dudes is awesome when they keep cracking fetches or levelling hero of destiny.
Round three I played against Bant Conscription and won in three because of bloodmoon, kill their mana dorks, play bloodmoon and watch them squirm.
At this point I need one more win and I can draw the next two rounds to get into the top eight.
Round four I lose to Jund in 2. This deck is absolutely horrid against Jund. You don't want to bounce any of the dudes back to their hand ever, finks ruins that. goyf if you bounce they just play it again the same turn because it only cost two freaking mana, and bloodbraid is just backbreaking because even if you counter it they still get the cascade. Bloodbraid into finks is just brutal. Plus they have a ton of spot removal for all of your dudes and since we only run twelve, don't expect to get a bunch of damage in that way. Inquisition also wrecks any attempt at tempo lockdown by taking your repeal, remand, or leak. Just a terrible freaking match. Even in game two when I stuck a bloodmoon on turn 3 it didn't matter because he knew it would be coming and fetched up basics with his fetches before I played it. Turn two goyf and turn three liliana also wrecks us.
So now I'm thinking, crap I lost but, but I still need to win the next round and I can draw into the top eight, if only I don't play jund.
Round 5 I play Jund again. See above paragraph for how it played out. So much dream crushing going on here that I just wanted to weep.
I play on because there is a chance that one twelve pointer can squeek into the top eight due to some weird tie breaks and two dudes that drew earlier in the day. I am at this point the highest ranked 9 point guy because my opponents from round one and two I am their only loss and they have drawn into the top eight, and my opponents from rounds 4 and 5 have safely drawn into the top eight already.
So in round 6 I play against....dredge. I am completely unprepared for this matchup having not expected to see it at all. Game one he goes all out on me. Dredging out 3 vengevines and then on casting a bird and a gravecrawler out of his hand. I cannot stop this because all has to do is cast them, not resolve them. I scoop. Game two I get mana screwed and he basically does the same thing to me.
All in all a fun day, but dream crushing to get so close and then lose out. I start the day 3-0 and then go 0-3. I love the deck, but I can't justify playing without something to make our jund matchup better. Or even playable.
Please tell us the modes you are thinking in main and SB to favor the Jund matchup withoud decrease the other, if this is possible sure.
I really dont like Lava Spike on UR Tempo cause it just do one thing and this deck is good with versatility, so this is the first card to replace in my opinion.
A card that you should consider for SB is Threads of disloyalty, steal Bob and Tarmo seems very nice!! hehe
I swear I first read it as Wingbonger...something tells me that "As Long as Wingbonger is paired with another creature, both creatures have weed." wouldn't be as good. Seems solid for limited.
With this version I would play with man lands, Faerie Conclave and/or Mutavault.
I also don like Brute Force, try Electrolyze or other burn spell/counterspell.
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br
How is Brimstone Volley here? My creatures are constantly dying so morbid will often trigger.
Remand is one of the foundations of tempo decks, where you want to delay your opponent just enough to win the game. A card that does it and replaces itself is a must.
3 Mountain
4 Scalding Tarn
2 Steam Vents
4 Shivan Reef
3 Sulfur Falls
3 Snapcaster Mage
4 Delver of Secrets
4 Goblin Guide
3 Chandra's Phoenix
4 Magma Jet
4 Mana Leak
4 Serum Visions
3 Spell Pierce
4 Lava Spike
2 Brimstone Voley
1 Dispel
2 Dispel
3 Into the Roil
3 Volcanic Fallout
4 Leyline of Punishment
3 Smash to Smithereens
I am new to Modern. The only other Modern deck I have tried was RDW but it was nowhere near as strong as my Legacy RDW so I gave up on it. So far I have only tested this deck against "Super Friends" and game one I crush with my speed and counters; ut game two he sides in Leyline of Sanctity and it is a grind. I am thinkng my deck is skewed towards being good against slower control decks and will have trouble with faster aggro decks.
working really well. working on the sb...
4 Sulfur Falls
4 Scalding Tarn
2 Steam Vents
4 Shivan Reef
4 Mountain
4 Island
Creatures 15
4 Goblin Guide
4 Delver of Secrets
4 Snapcaster Mage
3 Chandra's Pheonix
4 Lightning Bolt
4 Rift Bolt
4 Remand
4 Electrolyze
4 Magma Jet
3 Faithless Looting
3 Spell Snare
3 Volcanic Fallout
9 XXXX
Standard:
Retired.
Modern:
Blitzhelix! RW
EDH (1v1): I am a jerk! RG
Tiny Leaders (1v1): BURN! R
I think it's viable if you use more cards with flashback. Snapcaster is awesome but you shouldn't rely only on it.
I would some of the cards bellow:
Faithless Looting
Desperate Ravings
Forbidden Alchemy
Conflagrate (helps you drop cards into the graveyard)
Devil's Play
Dream Twist (same as Conflagrate)
Geistflame
Think Twice
Thanks...
Combust seems great
Mindbreak Trap seems great
for Smash to Smithereens... is the 3dmg really of higher value over let's say shattering spree's ability to hit multiple artifacts?
Standard:
Retired.
Modern:
Blitzhelix! RW
EDH (1v1): I am a jerk! RG
Tiny Leaders (1v1): BURN! R
I'm new to the forum but have been playing for quite some time now. I have been testing a version of this deck on MGTO lately. My deck is close to what others have posted but I would like some feed back on it. I basically took a modern burn deck and replaced some of the weaker cards with Snapcaster Mage, Delver of Secrets and cantrips. The cantrips have been nice at digging for more business spells. I decided to forgo any counter magic and go for a more aggressive approach.
Here is the deck list:
4 Grim Lavamancer
4 Delver of Secrets
4 Snapcaster Mage
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Magma Jet
4 Serum Visions
4 Sleight of Hand
4 Scalding Tarn
2 Misty Rainforest
4 Steam Vents
4 Mountain
2 Island
A couple notes about the deck: I'm not sure about the mana base. I like having 10 fetches and 10 lands to fetch. I don't know if I really need the second Island or Misty Rainforest but I haven't really had any mana problems with the deck. The fetches also provide cards to remove to Lavamancers. I was thinking of maybe adding some Shivan Reef of Sulfur Falls but I'm not sure.
I see some of you have been using Chandra's Phoenix. How has that been working out for you? It seems fairly easy enough to return in a deck like this but I'm not sure if spending 3 mana for a 2/2 flying haste is worth it or not. I find myself using most of my mana each turn with this deck. I might try it in place of Grim Lavamancer, but he has been working very well for me.
I am still working on the sideboard as of right now. Right now it consists of Combust, Smash to Smithereens, and Trickbind (which should be Mindbreak Trap but I don't have any yet). I'm not sure for the last 3 cards though, possible Leyline of Punishment or maybe more hate against the matchups I already have.
Also what do you guys think of Desperate Ravings or Faithless Looting in a deck like this?
Let me know what you guys think.
-Jigga
4 Scalding Tarn
8 Island
6 Mountain
Creatures
4 Delver of Secrets
4 Invisible Stalker
4 Kiln Fiend
Others
2 Runechanter's Pike
4 Brute Force
4 Lightning Bolt
4 Magma Jet
4 Mutagenic Growth
4 Remand
4 Repeal
4 Distortion Strike
3 Arc Trail
4 Combust
4 Smash to Smithereens
4 Mindbreak Trap
It's too simple and fragile to be Tier 1, obviously, but it's really fun.
I played last night on MTGO, casual games only, and it was really nice. I faced no top decks (!?), just RDW and some rogue builds, winning all games.
Invisible Stalker is kinda "meh", you end up winning through Delver and Kiln all the time (if you don't draw one of them, you're screwed).
Magma Jet has been awesome. I was on the fence about it, but it kill blockers, pump Kiln Fiend and sets up Delver or more pumping. It's stellar.
It would be really nice to use Curiosity for its effect but, unfortunately, it's an enchantment.
Assault Strobe should be awesome once you get Kiln Fiend to 10+/5+ with Brute Force and Mutagenic Growth, but I don't know where I'd fit it.
Distortion Strike is another great card combined with Kiln Fiend.
Here's an statistical breakdown of the list:
Types:
18 Lands
12 Creatures
2 Artifacts
24 Instants
4 Sorceries
Costs:
1 CMC: 24 cards
2 CMC: 18 cards
Well, that's it. If you have any suggestions, feel free to post them.
Why?
back from tweaking, here is my updated list:
4 Sulfur Falls
4 Scalding Tarn
2 Steam Vents
4 Shivan Reef
4 Mountain
4 Island
Creatures 12
4 Goblin Guide
4 Delver of Secrets
4 Snapcaster Mage
4 Lightning Bolt
4 Rift Bolt
4 Remand
3 Electrolyze
4 Magma Jet
3 Vapor Snag
4 Mana Leak
3 Mental Misstep
3 Volcanic Fallout
3 Combust
3 Mindbreak Trap
3 Smash to Smithereens
I am trying to fit in Grim Lavamancer and/or desperate Ravings... no luck so far.
I have a lot of cantripping cards, so I don't know if the ravings is needed... I find I draw a lot as is. Lavamancer is something I would love to fit in...
Any thoughts?
Standard:
Retired.
Modern:
Blitzhelix! RW
EDH (1v1): I am a jerk! RG
Tiny Leaders (1v1): BURN! R
-3 Electrolyze
-4 Mana Leak
+4 Repeal
+2 Grim Lavamancer
+1 Vapor Snag
Also, Mental Misstep is banned in Modern.
Would 4 Repeal and 4 Vapor Snag be too much bounce? Maybe keep one of the bounces and throw in 4 Serum Visions in place of the other.
Also, go with Spell Snare in the side over Mental Misstep.
Serum Visions should be nice too, although Magma Jet's scry already helps a lot.
I really love the Remand + Repeal duo on tempo decks. You stall your opponent and replace the card. Can't get better than this.
hellspark elemental does not trigger burning vengeance... its not cast.
its unearthed.
4x Delver of Secrets
4x Snapcaster Mage
4x Lightning Bolt
4x Magma Jet
4x Lava Spike
3x Rift Bolt
4x Mana Leak
4x Repeal
4x Remand
4x Scalding Tarns
4x Sulfur Falls
1x Shivan Reef
1x Cascade Bluffs
7 Island
3x Volcanic Fallout
3x Mindbreak Trap
3x Leyline of Punishment
3x Bloodmoon
3x Smash To smithereens
So my mana base looks the way it does because I knew I was going to need bloodmoon, and I wanted to be able to have a blue source in the form of an island after it came down. I wasn't sure if it would work but after hours of goldfishing with it and then my experiences yesterday, I had no issue anytime that I did cast it. Fallout is in the side because I expect a run of Boros and B/W tokens. The trap was for storm combo, smash for affinity, and leyline for soul sisters. I figured I had enough hate for splinter twin in the form of main deck counters, burn, and bounce.
Round one I played against B/w tokens and won in three off the back smash to smithereens for ethersworn canonist and volcanic fallout.
Round two I played against boros, and won in three because repealing one cost dudes is awesome when they keep cracking fetches or levelling hero of destiny.
Round three I played against Bant Conscription and won in three because of bloodmoon, kill their mana dorks, play bloodmoon and watch them squirm.
At this point I need one more win and I can draw the next two rounds to get into the top eight.
Round four I lose to Jund in 2. This deck is absolutely horrid against Jund. You don't want to bounce any of the dudes back to their hand ever, finks ruins that. goyf if you bounce they just play it again the same turn because it only cost two freaking mana, and bloodbraid is just backbreaking because even if you counter it they still get the cascade. Bloodbraid into finks is just brutal. Plus they have a ton of spot removal for all of your dudes and since we only run twelve, don't expect to get a bunch of damage in that way. Inquisition also wrecks any attempt at tempo lockdown by taking your repeal, remand, or leak. Just a terrible freaking match. Even in game two when I stuck a bloodmoon on turn 3 it didn't matter because he knew it would be coming and fetched up basics with his fetches before I played it. Turn two goyf and turn three liliana also wrecks us.
So now I'm thinking, crap I lost but, but I still need to win the next round and I can draw into the top eight, if only I don't play jund.
Round 5 I play Jund again. See above paragraph for how it played out. So much dream crushing going on here that I just wanted to weep.
I play on because there is a chance that one twelve pointer can squeek into the top eight due to some weird tie breaks and two dudes that drew earlier in the day. I am at this point the highest ranked 9 point guy because my opponents from round one and two I am their only loss and they have drawn into the top eight, and my opponents from rounds 4 and 5 have safely drawn into the top eight already.
So in round 6 I play against....dredge. I am completely unprepared for this matchup having not expected to see it at all. Game one he goes all out on me. Dredging out 3 vengevines and then on casting a bird and a gravecrawler out of his hand. I cannot stop this because all has to do is cast them, not resolve them. I scoop. Game two I get mana screwed and he basically does the same thing to me.
All in all a fun day, but dream crushing to get so close and then lose out. I start the day 3-0 and then go 0-3. I love the deck, but I can't justify playing without something to make our jund matchup better. Or even playable.
I really dont like Lava Spike on UR Tempo cause it just do one thing and this deck is good with versatility, so this is the first card to replace in my opinion.
A card that you should consider for SB is Threads of disloyalty, steal Bob and Tarmo seems very nice!! hehe
And my list would be something like this:
3 Island
2 Mountain
4 Scalding Tarn
4 Sulfur Falls
3 Arid Mesa
4 Steam Vents
1 Mutavault
1 Faerie Conclave
Creatures
4 Goblin Guide
4 Delver of Secrets
4 Snapcaster Mage
2 Cryptic Command
4 Vapor Snag
4 Remand
4 Mana Leak
4 Lightning Bolt
4 Rift Bolt
4 Magma Jet
3 Blood Moon
3 Threads of Disloyalty
3 Smash to Smithereens
3 Dissipate
3 Volcanic Fallout
A little edit on the deck after some tests, -2 Repeal +2 Cryptic Command. Next test will be Vendilion Clique and Venser, Shaper Savant
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br
4 Goblin Guide
4 Delver of Secrets
2 Snapcaster Mage
2 Vendillion Clique
Instants and Sorceries:
4 Lightning Bolt
4 Lava Spike
4 Magma Jet
4 Remand
4 Spell Snare
3 Mana Leak
3 Cryptic Command
4 Scalding Tarn
4 Steam Vents
4 Misty Rainforest
2 Cascading Bluffs
2 Sulfur Falls
6 Island
RIP Mike McArtor. The Mothership won't be the same.
Legacy
GG Aggro Elves GG
Hello mate, how is your deck playing? You have a lot of counterspells in your list so your deck is more like a mid range counter control.
Tell about your matchups and some games you played.
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br