Trying to brew up stuff for Modern, got a GP in February and I'd like to take a good Rogue list. Here's an adaptation from a rogue standard list. I haven't tested it yet, but I'd like some suggestions:
It's tough coming up with a balance of fatties and ramp. You actually seem a little threat-light--I'd imagine Teachings can tear your deck to shreds. (I tested a similar deck, Heartless MUD Stompy, against it, and Teachings won most of the games by removing the fatties, bouncing the Lightning Greaves, and beating the other team up with Tiago and V. Clique.)
I love master transmuter but to make her run well you need thousand year elixir and spell smite for additional protection. You also need some form of disruption like thought seize and sculler.
4 Vedalken Certarch
3 Etherium Sculptor
4 Grand Architect
4 Treasure Mage
4 Master Transmuter
2 Phyrexian Metamorph
1 Triskelion
2 Wurmcoil Engine
1 Inkwell Leviathan
1 Blightsteel Colossus
4 Everflowing Chalice
2 Ratchet Bomb
3 Tumble Magnet
Lands
2 Academy Ruins
4 Inkmoth Nexux
15 Island
2 Mystifying Maze
2 Relic of Progenitus
1 Aether Spellbomb
3 Mana Leak
3 Spellskite
2 Trinket Mage
2 Oblivion Stone
1 Mindslaver
1 Platinum Emperion
It should be pretty obvious what this deck is trying to do, so thoughts and criticisms please.
Maybe ditch a Metamorph and a Vedalken Certarch for Lodestone Golem/Steel Hellkite/Myr Battlesphere/Sundering Titan?
Duplicant and Spine of Ish Sah are tutorable removal.