Before you make fun of the mana base, it works, just trust me on that. I adapted this deck from one I used to play during SOA/ZEN standard. I piloted this with very consistent success against Jund, Bant Conscription, Pyromancer's Ascension, Boss Naya, RDW (back when this was a good deck), Superfriends, and so on. I've only tested this against Esper Gifts so far, but it's performed very solidly.
I used to run Sphinx of Jwar Isle as my finisher, this deck really needs a good evasive and hard to kill creature as its heavy, Frost Titan seemed a good upgrade but if there are any other suggestions I'd like to hear them. This deck may look goofy but it packs a pretty serious punch.
you need to figure out your direction. Your mixing 5cB with spread em'. 5cb was a jund like deck that run tons of cascaders that would also hit something specific like removal or discard.(depending on the meta) Spread em' was designed to attack junds mana base with cards like Spreading Seas and friends.
Your build is sort of all over the place stuck between control and a really bad aggro deck.
This is something that I have sort of been interested in since punishing fire was banned so I might give it a go and post a list here.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
I think this is one of those lists you just have to try in order to get sense for it. There's lot's of CA from your cascades, the combination of spreading seas + Ajani Vengeant + Frost Titan can really screw with your opponent's mana base, which is the most powerful thing this deck does. Unlike other lists that attack mana bases, this one doesn't trade card for card, all the angles you hit their mana with net you some advantage. Even against Esper Gifts, spreading seas + ajani really ruins their day.
Also, this deck works at such weird angels that your opponent tends to have a hard time responding.
Even though it's a clunky sorcery speed deck, it takes a lot of skill to pilot. Try it out, it's quirky and fun.
@sisorus
I'll be playtesting next Thursday against a variety of decks, including Zoo. I'll post a report.
Development is mostly for the card draw. Or the 3/1 tokens if your opponent doesn't want you drawing cards.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Slipknot's got the right of it, I would only ever cast the development side if I was in a real bind, I set up nearly the entire sideboard such that it could be cascaded into.
Ardent Plea is the superior choice because you are usually only swinging with one creature at a time, so the exalted really helps. Imagine T3 Ardent Plea --> T4 Bloodbraid into another Ardent Plea swing with a 5/4 haste guy. Plus is pairs up well with Elspeth, you can do some serious damage and leave your other creatures back to block for you PW's.
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4 Coiling Oracle
3 Rhox War Monk
4 Blodbraid Elf
2 Frost Titan
Enchantments
4 Spreading Seas
4 Ardent Plea
2 Oblivion Ring
Spells
2 Research // Development
2 Wrath of God
Planeswalkers
3 Ajani Vengeant
3 Elspeht, Knight-Errant
3 Arid Mesa
3 Celestial Colonnade
1 Forest
1 Hallowed Fountain
3 Island
4 Jungle Shrine
4 Misty Rainforest
1 Mountain
3 Plains
2 Scalding Tarn
1 Seaside Citadel
1 Stomping Ground
1 Relic of Progenitus
1 Gaddock Teeg
2 Meddling Mage
2 Qasali Pridemage
2 Runed Halo
2 Wheel of Sun and Moon
1 Oblivion Ring
2 Timely Reinforcements
1 Trygon Predator
1 Wrath of God
Before you make fun of the mana base, it works, just trust me on that. I adapted this deck from one I used to play during SOA/ZEN standard. I piloted this with very consistent success against Jund, Bant Conscription, Pyromancer's Ascension, Boss Naya, RDW (back when this was a good deck), Superfriends, and so on. I've only tested this against Esper Gifts so far, but it's performed very solidly.
I used to run Sphinx of Jwar Isle as my finisher, this deck really needs a good evasive and hard to kill creature as its heavy, Frost Titan seemed a good upgrade but if there are any other suggestions I'd like to hear them. This deck may look goofy but it packs a pretty serious punch.
Your build is sort of all over the place stuck between control and a really bad aggro deck.
This is something that I have sort of been interested in since punishing fire was banned so I might give it a go and post a list here.
Albert Einstein
Thomas Jefferson
I think this is one of those lists you just have to try in order to get sense for it. There's lot's of CA from your cascades, the combination of spreading seas + Ajani Vengeant + Frost Titan can really screw with your opponent's mana base, which is the most powerful thing this deck does. Unlike other lists that attack mana bases, this one doesn't trade card for card, all the angles you hit their mana with net you some advantage. Even against Esper Gifts, spreading seas + ajani really ruins their day.
Also, this deck works at such weird angels that your opponent tends to have a hard time responding.
Even though it's a clunky sorcery speed deck, it takes a lot of skill to pilot. Try it out, it's quirky and fun.
@sisorus
I'll be playtesting next Thursday against a variety of decks, including Zoo. I'll post a report.
Development is mostly for the card draw. Or the 3/1 tokens if your opponent doesn't want you drawing cards.
Albert Einstein
Thomas Jefferson
Ardent Plea is the superior choice because you are usually only swinging with one creature at a time, so the exalted really helps. Imagine T3 Ardent Plea --> T4 Bloodbraid into another Ardent Plea swing with a 5/4 haste guy. Plus is pairs up well with Elspeth, you can do some serious damage and leave your other creatures back to block for you PW's.