Counterspells do a pretty good job. I also run discard and vendilion clique. If your still afraid of the match up you can run ravenous trap, tormod's crypt, relic of progenitus,ect.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Yeah without sideboard you will have several problems because this is a deck that leans heavily on those last 15 cards. I was trying to cut a few more counterspells to add a few other things since I believe that the meta is bad for counterspells. Also this was based off of daily results mostly and tuned to be combo and zoo. From what you said it did that pretty well which I'm happy about. 12post will just be a hard matchup and I really don't see another way out, but in most matches you have more to sideboard in for them than they do you. The thoughtseizes are in concession to 12post because they can get titans or other things that IoK just can't. I would sideboard those out against aggro or burn.
Right, I could tell from the way you built it that you were shooting for non-auto loss to 12-post game 1 and at least 50/50 on other matchups. No sideboard definitely hurts greatly, but it's also not hugely difficult to figure out what cards you'd want in or out. If I have lots of time, which I don't, I'll start with a shell and then run the gauntlet and make my best 60 vs. the field and the you just run numbers to see what cards are in the most for your "real" 60 and 75.
As far as 12-post - yeah, of course you want to destroy the eye, but if they are remotely intelligent they will play the eye and immediately tutor or tutor in response to you destroying it...unless they flip it in with primeval titan...but that's also something a smart 12-post player won't do if they have a remote clue you have a ghost quarter. Even if you do, just getting 2 cloudposts off the titan seals the deal and having ancient stirrings is bad enough.
In the matchup overall, I basically do fine until they get eldrazi mana. And of the eldrazi, I really only care about Emrakul and Kozilek (when you're trying to run someone out of cards, drawing 4 pretty much turns the game upside down).
The worst part of it all is that later in games I really wish I had some man-lands...but we just can't afford CITP junk in turns 1-4 so it's really unfortunately. Give me a creeping tar pit or a colonade or even a faerie conclave and I take a few extra games from combo and zoo.
In the matchup overall, I basically do fine until they get eldrazi mana. And of the eldrazi, I really only care about Emrakul and Kozilek (when you're trying to run someone out of cards, drawing 4 pretty much turns the game upside down).
This is honestly the worst problem. Mindbreak trap helps with emrakul, and delay deals with kozilek. Sideboard also Helps this matchup lol.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
This is honestly the worst problem. Mindbreak trap helps with emrakul, and delay deals with kozilek. Sideboard also Helps this matchup lol.
Yeah, pretty much that's what you have to do for emrakul. Alternatively, you'll have to play some cards I really don't like (sad sac, for example), or thoughtseize and extirpate with the shuffle trigger on the stack.
For Kozilek, I really don't care about him hitting the field, I can just path the sucker...it's the 4 cards they get to draw. Of course, most of the modern daily decks don't play this guy at all most either only play emrakul or emrakul and ulamog (sure, vindicate one of my lands...then you just path / mindbreak trap the sucker and it doesn't matter). You'll also notice about zero of these G-post lists are running summoning trap in the 75.
Hi my name is ghost quarter, im a really good card that people currently only play 2 of, but as soon as some genius begins to playmore, I get to laugh at your dimir aqueduct manabase.
All sillyness aside why in the jesus would I play a land that comes into play tapped if I don't have to? Especially when it is that weak to land destruction? The new zoo lists would legitimately laugh at that.
I actually play 2 storage lands and they consistently underperform. I only keep them in because, I always get stuck on five land and I play! Always play 26-27 lands.
Yes, I understand that Ghost Quarter is good and currently not being played as much as they should be. When they start being used more, I'll obviously modify to suit the metagame, but right now I'm going to do everything I can to take advantage of other players' poor deck building decisions. This is a very meta deck, and I'm playing to the meta.
I'm also very sorry for you that you get stuck at five lands when you're running 27. I've never, ever had this problem. I would get stuck at five lands when I tried running 24 (yes, that was a dumb idea, I know.) But with 25 I usually make it up to about 6-8, which, with 4 storage lands and 4 Rewinds, has been plenty for me.
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"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
Hi, guys. I want to try a more tempo-control oriented build designed to lay down early beats in the form of Tidehollow Sculler and Vendilion Clique. They function as both hand disruption and a clock. They can get rid of problematic spells in advance, saving valuable countermagic, seeing as my list is permission light. Tidehollow Sculler will ideally always take a creature removal spell if you see one, as they can get their exiled card back if they throw removal at it. Which isn't neccessarily a bad thing, as you spent 2 mana to Peek at their hand and waste removal that will probably be thrown at your finishers later on. The biggest flaw I can see with this is it's weakness to PunishingGrove, as Sculler cant steal Grove of the Burnwillows and it's not realistic to always hit a Punishing Fire, even with Clique backup.
The problem I see with the traditional creature light versions is that the finishers of choice e.g. Grave Titan and Wurmcoil Engine are very vulnerable to Path. Nothing sucks more than to drop a finisher only to have it eat a 1 mana instant that turns it into a land -.- Grave Titan at least leaves a few zombies behind, but let's face it, a couple of 2/2 bears arent going to cause most opponents to sweat. Therefore, a few more beaters seem in place to pressure both their hand and their life total.
I have a feeling that this build should have fair game against 12post variants, BUG Pod and Combo in general, but will roll over and die to Zoo.
Also, this brew is extremely colour intensive, with ideally a U/W or T1(Preordain or Path), 1U or BW on T2(Snag/Sculler), and UWB or 1UU on T3(Charm/Clique). I am extremely undecided on the manabase for this deck. What combination of Shocks/Fetches/Checks/Filters/basics should I run? Preferably with a couple of Ghost Quarters to disrupt 12post and without CipT lands if neccessary. This deck relies alot on early tempo and disruption, and CipT lands pretty much ruin that. I also believe that it has very good lategame presence in the form of the Teachings engine and the finishers.
Feel free to take apart and criticise. Don't hold back, this is why we want this deck to progress as an archetype
Yes, I understand that Ghost Quarter is good and currently not being played as much as they should be. When they start being used more, I'll obviously modify to suit the metagame, but right now I'm going to do everything I can to take advantage of other players' poor deck building decisions. This is a very meta deck, and I'm playing to the meta.
I'm also very sorry for you that you get stuck at five lands when you're running 27. I've never, ever had this problem. I would get stuck at five lands when I tried running 24 (yes, that was a dumb idea, I know.) But with 25 I usually make it up to about 6-8, which, with 4 storage lands and 4 Rewinds, has been plenty for me.
Fair enough points. Although 4 rewinds seems like a lot. The card scares me because combo decks love dispel and I feel like that is just a pure blowout moment if there ever was one.
Did you guys see chapin's deceiver teachings? Interesting idea in my opinion. It could be grixis with the deceiver package to finish the game fast after we gain control with black for teachings and thoughtseize and things like that. Thoughts?
Fair enough points. Although 4 rewinds seems like a lot. The card scares me because combo decks love dispel and I feel like that is just a pure blowout moment if there ever was one.
Did you guys see chapin's deceiver teachings? Interesting idea in my opinion. It could be grixis with the deceiver package to finish the game fast after we gain control with black for teachings and thoughtseize and things like that. Thoughts?
It run teachings sideboard.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
I have been fooling around with a list that plays a lot of 1 drops. My current list plays
4 Preordain
4 Path to exile
4 Lightning bolt
4 Thoughtseize
Maybe in the sideboard we could replace the bolts with more discard type effects like rise and fall?
I also think that we should let up on the counter magic because mana leak and rune snag aren't that great right now. The one weakness most of these decks that are meta have is that hand disruption and stuff like blightning can easily screw a hand up. The only deck this philosophy doesn't really fly with is pyromancer shenanigans. But decks like that lose to mindbreak trap so I say we use that as a plan.
I have been fooling around with a list that plays a lot of 1 drops. My current list plays
4 Preordain
4 Path to exile
4 Lightning bolt
4 Thoughtseize
Maybe in the sideboard we could replace the bolts with more discard type effects like rise and fall?
I also think that we should let up on the counter magic because mana leak and rune snag aren't that great right now. The one weakness most of these decks that are meta have is that hand disruption and stuff like blightning can easily screw a hand up. The only deck this philosophy doesn't really fly with is pyromancer shenanigans. But decks like that lose to mindbreak trap so I say we use that as a plan.
Unfortunately without a ton of counterspells UR combo is impossible to beat. Also pyromancer's ascension doesn't lose to mindbreak trap.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Unfortunately without a ton of counterspells UR combo is impossible to beat. Also pyromancer's ascension doesn't lose to mindbreak trap.
Please explain how it doesn't lose to mindbreak trap...
Twin decks get wrecked by discard. If you noticed a lot of these decks don't mulligan well perhaps thoughtseize next to extirpate/ surgical extraction can completely kill them. I know it slows twin down significantly.
Okay guys torpor orb or spellskite? Both are very good for this meta, but I feel that in the end you only want 1 or the other.
They cast grapeshot to kill you. You Mindbreak trap, they remand grapeshot and try again. Or they can just get infinite mana, fire off grapeshot get it mindbreaked then banefire you.
If your plan twin is to play a combo deck that needs thoughtseize and extirpate, I would put my money on the guy with 4 preordain, 4 ponder, 4 probe//slight of hand//serum visions and not the dork playing 6 discard spells and 2 extirpates that he cannot cast till turn 4.
Thought Scour is terrible in BV. How many flashback spells are being run? Say roughly 15. This gives you a roughly 38% chance of milling one flashback spell. And even if you do, you paid one mana to cantrip and dump an overcosted spell. Alchemy, Geistflame, Devil's play, etc. all cost much more to flash back than your average card, so you're not getting full value out of it.
You'd much rather play Ponder. At least that generates a tangible advantage.
They cast grapeshot to kill you. You Mindbreak trap, they remand grapeshot and try again. Or they can just get infinite mana, fire off grapeshot get it mindbreaked then banefire you.
If your plan twin is to play a combo deck that needs thoughtseize and extirpate, I would put my money on the guy with 4 preordain, 4 ponder, 4 probe//slight of hand//serum visions and not the dork playing 6 discard spells and 2 extirpates that he cannot cast till turn 4.
I'm sorry what exactly is your plan against their deck?
Progress comes from making suggestions not just insulting the people actually coming up with ideas.
So what are the current plans against ascension?
Not let ascension resolve (This means playing stuff like spell pierce)
Destroy it immediately (Krosan Grip/Disenchant/ Celestial Purge)
Kill them first (Not possible)
Surgical Extraction/ Extirpate Them multiple times.
What are all your plans against
Twin/Ascension/12post?
Stop taking things so personally. I would also bet on the guy playing Ponder and Preordain over the guy with discard spells. Floating combo pieces on top of your library>>>>>Duress effects.
Please explain how it doesn't lose to mindbreak trap...
When you let your opponent draw his deck, the game is already over. Mindbreak Trap only helps you win counter wars or hit a clutch spell at a good timing. It's not infallible.
Stop taking things so personally. I would also bet on the guy playing Ponder and Preordain over the guy with discard spells. Floating combo pieces on top of your library>>>>>Duress effects.
When you let your opponent draw his deck, the game is already over. Mindbreak Trap only helps you win counter wars or hit a clutch spell at a good timing. It's not infallible.
this. If only we had mental misstep we could definitely slow them up enough to make discard effective.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Just bounce or destroy the Ascention... After sb there is even more hate.
This, pyro is usually a bye, even with all the dead cards like path. the scariest thing is if they run swath swat+ pyro, you can bounce either.
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P.S im sorry that this "wall" of text is very scary and menacing but i believe you can do it the lack of gramer and punctuation is because i have a blood fued with it due to the fact when i was four and the teacher said i would die poor and lonely and the kids would dance on my grave when i died because i could not correctly punctuate with commas
the storm matches are a lot harder. Both pyro and Kiki-twin are easy matchups.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
what change would you make for the meta there was in Philadelphia? and what card in the list shuld be like it is?
Honestly I can't see this deck excelling in the meta unfortunately. My list on the experimental list on the Op would be a good place to start.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
I'm running a beastly little package that beats the counter-cat thing with 2 EE main to take out their mana dorks and nacatls, if they can't land a early knight then they are messed up really bad which is why you kill the dorks. Also I've found that it's easier to let their green sun zeniths for two resolve in the later game (if you have spot removal IN HAND) because they almost always go for Gaddock teeg which actually kills all of their own zeniths and their Elspeth which will absolutely kill you if you don't counter it. We need a good answer to planeswalkers, any ideas?
EE also takes care of multiple knights/goyfs midgame to give you some CA while avoiding bant charm which wrecks CtM.
considering ways to kill combo and 12 post in sideboard. Suggestions?
EDIT: 1 CtM may be good as a teachings target though.
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Thanks to SushiOtter at Hakai Studios for the great banner.
people who has tested this deck... do you think this deck is prepared for the metagame?
Shop for a new deck until September 20th. I tested the hell out of Teachings and a ton of other control options for several weeks, and then I came to the conclusion that this format is warped.
Shop for a new deck until September 20th. I tested the hell out of Teachings and a ton of other control options for several weeks, and then I came to the conclusion that this format is warped.
This is absolutely correct. You can't really play a fair deck and succeed in this meta. People always complain about control but control over the last several years is as fair as it gets.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Thomas Jefferson
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Counterspells do a pretty good job. I also run discard and vendilion clique. If your still afraid of the match up you can run ravenous trap, tormod's crypt, relic of progenitus,ect.
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Right, I could tell from the way you built it that you were shooting for non-auto loss to 12-post game 1 and at least 50/50 on other matchups. No sideboard definitely hurts greatly, but it's also not hugely difficult to figure out what cards you'd want in or out. If I have lots of time, which I don't, I'll start with a shell and then run the gauntlet and make my best 60 vs. the field and the you just run numbers to see what cards are in the most for your "real" 60 and 75.
As far as 12-post - yeah, of course you want to destroy the eye, but if they are remotely intelligent they will play the eye and immediately tutor or tutor in response to you destroying it...unless they flip it in with primeval titan...but that's also something a smart 12-post player won't do if they have a remote clue you have a ghost quarter. Even if you do, just getting 2 cloudposts off the titan seals the deal and having ancient stirrings is bad enough.
In the matchup overall, I basically do fine until they get eldrazi mana. And of the eldrazi, I really only care about Emrakul and Kozilek (when you're trying to run someone out of cards, drawing 4 pretty much turns the game upside down).
The worst part of it all is that later in games I really wish I had some man-lands...but we just can't afford CITP junk in turns 1-4 so it's really unfortunately. Give me a creeping tar pit or a colonade or even a faerie conclave and I take a few extra games from combo and zoo.
Trade/Sell me your Demonic Attorney!
This is honestly the worst problem. Mindbreak trap helps with emrakul, and delay deals with kozilek. Sideboard also Helps this matchup lol.
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Yeah, pretty much that's what you have to do for emrakul. Alternatively, you'll have to play some cards I really don't like (sad sac, for example), or thoughtseize and extirpate with the shuffle trigger on the stack.
For Kozilek, I really don't care about him hitting the field, I can just path the sucker...it's the 4 cards they get to draw. Of course, most of the modern daily decks don't play this guy at all most either only play emrakul or emrakul and ulamog (sure, vindicate one of my lands...then you just path / mindbreak trap the sucker and it doesn't matter). You'll also notice about zero of these G-post lists are running summoning trap in the 75.
Trade/Sell me your Demonic Attorney!
Yes, I understand that Ghost Quarter is good and currently not being played as much as they should be. When they start being used more, I'll obviously modify to suit the metagame, but right now I'm going to do everything I can to take advantage of other players' poor deck building decisions. This is a very meta deck, and I'm playing to the meta.
I'm also very sorry for you that you get stuck at five lands when you're running 27. I've never, ever had this problem. I would get stuck at five lands when I tried running 24 (yes, that was a dumb idea, I know.) But with 25 I usually make it up to about 6-8, which, with 4 storage lands and 4 Rewinds, has been plenty for me.
"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
3x Vendilion Clique
1x Teferi, Mage of Zhalfir
1x Grave Titan
1x Wurmcoil Engine
4x Tidehollow Sculler
2x Mystical Teachings
4x Esper Charm
2x Cryptic Command
4x Rune Snag
3x Path to Exile
4x Preordain
1x Surgical Extraction
Hi, guys. I want to try a more tempo-control oriented build designed to lay down early beats in the form of Tidehollow Sculler and Vendilion Clique. They function as both hand disruption and a clock. They can get rid of problematic spells in advance, saving valuable countermagic, seeing as my list is permission light. Tidehollow Sculler will ideally always take a creature removal spell if you see one, as they can get their exiled card back if they throw removal at it. Which isn't neccessarily a bad thing, as you spent 2 mana to Peek at their hand and waste removal that will probably be thrown at your finishers later on. The biggest flaw I can see with this is it's weakness to PunishingGrove, as Sculler cant steal Grove of the Burnwillows and it's not realistic to always hit a Punishing Fire, even with Clique backup.
The problem I see with the traditional creature light versions is that the finishers of choice e.g. Grave Titan and Wurmcoil Engine are very vulnerable to Path. Nothing sucks more than to drop a finisher only to have it eat a 1 mana instant that turns it into a land -.- Grave Titan at least leaves a few zombies behind, but let's face it, a couple of 2/2 bears arent going to cause most opponents to sweat. Therefore, a few more beaters seem in place to pressure both their hand and their life total.
I have a feeling that this build should have fair game against 12post variants, BUG Pod and Combo in general, but will roll over and die to Zoo.
Also, this brew is extremely colour intensive, with ideally a U/W or T1(Preordain or Path), 1U or BW on T2(Snag/Sculler), and UWB or 1UU on T3(Charm/Clique). I am extremely undecided on the manabase for this deck. What combination of Shocks/Fetches/Checks/Filters/basics should I run? Preferably with a couple of Ghost Quarters to disrupt 12post and without CipT lands if neccessary. This deck relies alot on early tempo and disruption, and CipT lands pretty much ruin that. I also believe that it has very good lategame presence in the form of the Teachings engine and the finishers.
Feel free to take apart and criticise. Don't hold back, this is why we want this deck to progress as an archetype
Fair enough points. Although 4 rewinds seems like a lot. The card scares me because combo decks love dispel and I feel like that is just a pure blowout moment if there ever was one.
Did you guys see chapin's deceiver teachings? Interesting idea in my opinion. It could be grixis with the deceiver package to finish the game fast after we gain control with black for teachings and thoughtseize and things like that. Thoughts?
It run teachings sideboard.
Albert Einstein
Thomas Jefferson
4 Preordain
4 Path to exile
4 Lightning bolt
4 Thoughtseize
Maybe in the sideboard we could replace the bolts with more discard type effects like rise and fall?
I also think that we should let up on the counter magic because mana leak and rune snag aren't that great right now. The one weakness most of these decks that are meta have is that hand disruption and stuff like blightning can easily screw a hand up. The only deck this philosophy doesn't really fly with is pyromancer shenanigans. But decks like that lose to mindbreak trap so I say we use that as a plan.
Unfortunately without a ton of counterspells UR combo is impossible to beat. Also pyromancer's ascension doesn't lose to mindbreak trap.
Albert Einstein
Thomas Jefferson
Please explain how it doesn't lose to mindbreak trap...
Twin decks get wrecked by discard. If you noticed a lot of these decks don't mulligan well perhaps thoughtseize next to extirpate/ surgical extraction can completely kill them. I know it slows twin down significantly.
Okay guys torpor orb or spellskite? Both are very good for this meta, but I feel that in the end you only want 1 or the other.
If your plan twin is to play a combo deck that needs thoughtseize and extirpate, I would put my money on the guy with 4 preordain, 4 ponder, 4 probe//slight of hand//serum visions and not the dork playing 6 discard spells and 2 extirpates that he cannot cast till turn 4.
I'm sorry what exactly is your plan against their deck?
Progress comes from making suggestions not just insulting the people actually coming up with ideas.
So what are the current plans against ascension?
Not let ascension resolve (This means playing stuff like spell pierce)
Destroy it immediately (Krosan Grip/Disenchant/ Celestial Purge)
Kill them first (Not possible)
Surgical Extraction/ Extirpate Them multiple times.
What are all your plans against
Twin/Ascension/12post?
When you let your opponent draw his deck, the game is already over. Mindbreak Trap only helps you win counter wars or hit a clutch spell at a good timing. It's not infallible.
this. If only we had mental misstep we could definitely slow them up enough to make discard effective.
Albert Einstein
Thomas Jefferson
I run
Just bounce or destroy the Ascention... After sb there is even more hate.
This, pyro is usually a bye, even with all the dead cards like path. the scariest thing is if they run swath swat+ pyro, you can bounce either.
Albert Einstein
Thomas Jefferson
I like the list, Needs to change a few cards, but the shell is right on point i think.
mayb no Crovax, no Spell snare and better mana base?
As long as it has 4 esper charm 4 cryptic, teachings and Teferi you are on the right track!
Honestly I can't see this deck excelling in the meta unfortunately. My list on the experimental list on the Op would be a good place to start.
Albert Einstein
Thomas Jefferson
1 Teferi, Mage of Zhalfir
1 Baneslayer
1 Venser, Shaper Savant
4 Esper Charm
4 Mana Leak
3 Path to Exile
4 Telling Time
2 Mystical Teachings
4 Remand
1 Consume the Meek
3 Cryptic Command
1 Dismember
1 Doom Blade
1 Surgical Extraction
1 Echoing Truth
1 Repeal
4 misty rainforest
1 Colonian Collonade
2 Creeping Tar Pit
1 marsh flats
2 drowned catacomb
1 mystic gate
2 watery grave
2 hallowed fountain
2 glacial fortress
1 sunken ruin
5 islands
2 swamp
1 plains
3 Meddling Mage
4 Spreading seas
2 Damnation
2 Doomblade
1 Mindbreak Trap
2 Spell Pierce
EE also takes care of multiple knights/goyfs midgame to give you some CA while avoiding bant charm which wrecks CtM.
considering ways to kill combo and 12 post in sideboard. Suggestions?
EDIT: 1 CtM may be good as a teachings target though.
Shop for a new deck until September 20th. I tested the hell out of Teachings and a ton of other control options for several weeks, and then I came to the conclusion that this format is warped.
This is absolutely correct. You can't really play a fair deck and succeed in this meta. People always complain about control but control over the last several years is as fair as it gets.
Albert Einstein
Thomas Jefferson