First off, I love you guys! I loved this deck back in extended, but I always got blew out by caw blade. Here is a small version I brewed up looking at everyone else's lists.
No fetches I know. It still needs work. but I focused on the Semblance Anvil engine. With semblance anvil and all of the cantrips being able to be paid for free. your deck looks a little more like this when semblance is online.
This is also in mind that temple bell still nets them a card and will still cost 1 mana. Howling mines will still be free, but, won't net us a card right away. The speed is outrageous, I haven't tested it yet but hopefully it provokes some thought!
If we look at only the cards we won't be able to cast for free it looks even cooler!
Thats only 20 non land cards! even then other anvils (useless unless killed so I' currently considering only 3) only cost 1 and same for temple bell. Elixir might be nice so we don't deck ourselves.
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Now Playing:
===============Casual============= WGMy Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
For those looking to abuse Open the Vaults more, Peace of Mind is a card I have have alot of success with out of the board against burn heavy decks. It slows them down while speeding you up. I played it in Enduring Ideal to great effect and the open the vaults combo was pretty sweet.
Thought Scour is terrible in BV. How many flashback spells are being run? Say roughly 15. This gives you a roughly 38% chance of milling one flashback spell. And even if you do, you paid one mana to cantrip and dump an overcosted spell. Alchemy, Geistflame, Devil's play, etc. all cost much more to flash back than your average card, so you're not getting full value out of it.
You'd much rather play Ponder. At least that generates a tangible advantage.
Its not strictly better than Open the Vaults, but Second Sunrise might have a place in some lists since its half the mana cost. It does only work on things put into the graveyard on the turn you go off though.
I apologize if I'm just not seeing it, but how does Mycosynth Wellspring go rampant growth? Rampant Growth was good because the land came into play..the Wellspring only puts the card in your hand...costing you a land drop... just something I felt I should put out there... and what about Kaleidostone for card draw shenanigans? And if we go the route of Open the Vaults, when this comes back we'll get to draw again... Also, could we get a sample turbo-fog-sieve list as a reference? I feel running 8 signets might be a bit much for this deck... Any idea about replacements that can also cantrip?
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I'm prolly the only one wondering this, but what the heck is Prismatic Talisman? There's no such card that comes up when I click on it, so please, can we have a real name?
I feel that Etherium Sculptor is kinda useless fodder for this deck, should'nt we be trying to use Tidehollow Sculler as a makeshift Thoughtseize?
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How do you play Borderposts for free? They cost 1(color)(color), and sculptor doesn't affect their pay 1 ability... I don't think you've been using it correctly..
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How do you play Borderposts for free? They cost 1(color)(color), and sculptor doesn't affect their pay 1 ability... I don't think you've been using it correctly..
It will reduce the Borderpost's alternate cost by 1, but you will still have to return a basic land back to the hand. I'm gonna brew up a list sometime this week and probably get some play testing in, probably playing an Second Sunrise/Open the Vaults split and try out an Anvil combo (Trip 15) deck and see how that does.
How do you play Borderposts for free? They cost 1(color)(color), and sculptor doesn't affect their pay 1 ability... I don't think you've been using it correctly..
Why? Alternate cost or not it is still an artifact spell with 1 in it's cost, therefore it is affected by the sculptor's ability.
I think if you run Borderposts, Amulet of Vigor is a worthy throw-in...
While it's good in that interaction, it doesn't help by itself and does nothing else for the board.
On another note, we've had only one showing of a Time Sieve deck in Philli. Considering it was the only Time Sieve deck that made an appearance and from the looks of it, it was quite diluted..
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
While it's good in that interaction, it doesn't help by itself and does nothing else for the board.
On another note, we've had only one showing of a Time Sieve deck in Philli. Considering it was the only Time Sieve deck that made an appearance and from the looks of it, it was quite diluted..
Mind Stone, Bauble and Spellbomb seem like odd inclusions that I see no important use for as 1-ofs.
Why borderposts at all? Why aren't we considering Signets, which, don't enter the battlefield tapped...? Also, that deck has a disturbing lack of defense against any type of aggro strategy, Cryptic Command seems like it'd be an auto 4 of in this type of deck, considering it's a fog, a counterspell, a bounce spell, and card draw whenever you need two of those 4 effects... and it's blue...
I think the Turbofog Varient has an automatic defense against the top aggro decks in the format. Lotus Bloom in this deck seems kinda slow, we already have an abundance of mana, why do we need more?
Am I the only one that thinks that?
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Why borderposts at all? Why aren't we considering Signets, which, don't enter the battlefield tapped...? Also, that deck has a disturbing lack of defense against any type of aggro strategy, Cryptic Command seems like it'd be an auto 4 of in this type of deck, considering it's a fog, a counterspell, a bounce spell, and card draw whenever you need two of those 4 effects... and it's blue...
I think the Turbofog Varient has an automatic defense against the top aggro decks in the format. Lotus Bloom in this deck seems kinda slow, we already have an abundance of mana, why do we need more?
Am I the only one that thinks that?
No Signets is likely because people always pay the alternate cost for the borderposts on turn 1. I have no problem with that guy only running 4 of them though, as Borderposts were only used in Standard and it's pretty clear Modern gives better options.
Tetsuya's deck appears to be designed around a turn...4 win, using Lotus Bloom to cast either Second Sunrise or Open the Vaults and immediately take infinite turns, eventually killing his opponent with Tezzeret (game 1). To me the list is a little wonky because of his sideboard. Instead of going for hate or Disciple as an alternate win condition, he made his board transformational. After Game 1, he turns into an almost-affinity deck with Atog that is more beatdown than combo (assuming Moriok Rigger is swinging with Atog for the win).
I think he was worried about Surgical Extraction/Extirpate a little more than he should have been going into that PT, but otherwise the list seems pretty solid. Personally the only thing I'd change is cutting the 4th Open the Vaults for a maindeck Phyrexian Metamorph to at least attempt to shore up the aggro match-up.
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My Decks: Modern - BG Death Cloud Rock GB UG Aggro Control GU WBRG Dark Zoo GRBW (testing)
Alright, I did some testing with my brew of this deck, this deck just blows aggro out of the water, it just shuts them down to where nothing they do works! I'll admit, I run about 8 Fogs in the variety of 3Angelsong 3Dawn Charm 2Batwing Brume, along with 4 Cryptic Commands mainboard... This deck runs beautifully smooth, although if you don't run any graveyard recursion, you could deck yourself if you don't play it right.
I don't have the deck on me to post a decklist, however I'll post my second draft of the list tomorrow based on my performance at a tournament. Overall I didn't have a problem with Elves, I just kept fogging until I drew a Time-Sieve, then it was game over for them, Second round that night I played a homebrew mono-green beats deck, I lost that match thanks to a play mistake on my part, if I had gone with the correct move, I would've won. (the play mistake made me deck myself... If I had killed the seeker by -Xing him to die and failing to find, I could've casted the Agent of Bolas, +1, fail to find, take my extra turn, -4 and win... however, it didn't even come to me at the time)
Third game I fought against Mono-White Weenie which then Morphed into Mono-White control...which I had problems against... I guess the lesson to learn against MWC is sideboard into board sweepers... once Grand Abolisher hits the field, we're screwed if we can't combo off...
Also, Amulet of Vigor is DEFINATELY an all star here, sure, it's only purpose it the Borderposts, but, I'm finding comboing off to be a lot faster with it out, Not to mention if we have etherium sculptor out it's basically like dropping a land each turn. and late game if we draw one it's sac bait for Time Sieve and it makes a 5/5 beater for Tezzeret's final ability... I only run it as a 2 of, but when I get it, it's good.
Anywhos, I'll post a list tomorrow once I make some final changes to it.
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On the Sideboard: I feel that when the deck stalls out, I end up needing another Artifact Sac Engine, so I've made the Sideboard into a Transformative one, We'll transform from a turbofog list to one that simply kills creatures, or one that proliferate's your opponent to death. Find any creature with 1 toughness, hit it with Virulent wound, get a poison counter on your opponent, then, bring out the proliferation engines, and watch the mayhem along with the extra turns you're going to be taking...
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This was the first deck I started playing magic with at fnm's and stuff, befor that I just collected, so I gravitated towards this thread to see if there was some viability in this fairly new format. Here's the deck I'm probably gonna start out testing with.
Couple things, has anyone tried out Rings of Brighthearth. Looks cool, but might be unnecessary, could be good with Tezz 2.0 though if you run him. I know cryptic command is awesome and olivier ruel ran them in his list during standard, but it looks so mana intensive. I was still learning the basics though when I piloted it, which it was kind of a difficult deck for a new player to jump into. I'm going to try out remand in the SB for my counter, since it's awesome for combos and draws me a card.
Combo can't go off until you hit time warp/open the vaults mana, so going for a little more speed throough chalice ramp and etherium sculpter. I also liked that chalice can be pitched for 0 in a pinch.
SB is kinda awkward until I can accustomed with the decks in this format.
This was the first deck I started playing magic with at fnm's and stuff, befor that I just collected, so I gravitated towards this thread to see if there was some viability in this fairly new format. Here's the deck I'm probably gonna start out testing with.
Couple things, has anyone tried out Rings of Brighthearth. Looks cool, but might be unnecessary, could be good with Tezz 2.0 though if you run him. I know cryptic command is awesome and olivier ruel ran them in his list during standard, but it looks so mana intensive. I was still learning the basics though when I piloted it, which it was kind of a difficult deck for a new player to jump into. I'm going to try out remand in the SB for my counter, since it's awesome for combos and draws me a card.
Combo can't go off until you hit time warp/open the vaults mana, so going for a little more speed throough chalice ramp and etherium sculpter. I also liked that chalice can be pitched for 0 in a pinch.
SB is kinda awkward until I can accustomed with the decks in this format.
well, chalice really isn't needed, since we're spending the first few turns dropping our mana base anyways, we really don't need something like chalice, also, pitching it down for 0 and having it just sit there is BAD, we need artifacts that do things for us other than produce mana or sit there. I run Amulet of Vigor so my borderposts come down untapped, and one I've got sculptor out, it's basically like laying down free land, with the exception of having to return a basic to your hand, ultimately though, it's faster.
Cryptic Command is actually, very very awesome in this build, it can act as a fog, a counter, card draw, or bounce a pesky permanent... and since our mana-base is ultimately more blue than anything, producing 1UUU isn't that hard, besides, if our opponents are dropping threats, we need something to deal with them, and cryptic is the best option.
As for wincons, I feel that Glassdust Hulk is too shaky to rely on MB, that's why I run one sideboard, and my main win-cons are Tezzeret the Seeker, and Tezzeret, Agent of Bolas, if one of my wincons dies, I can just cast another one, also, it's a lot harder to deal with a planeswalker than it is to deal with a creature... Path To Exile anyone?
Also, 4 Howling Mines is a bit much, remember, this card ALSO helps our opponent... running 3 is a good number, I usually run 4 Ichor Wellspring and 4 Prophetic Prism, also, running more prisms is a good thing, because if you can't hit that UUU for cryptic, it acts as a mana filter.
Overall, it's not a bad build you got, just needs some tweaking...
and @BonSequitur, we don't want to put our borderposts into the graveyard until the very end when we combo off, so the Locket really isn't that good in this situation.
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Got destroyed game 1. Turn 1 Hedron Crab. Turn 2 Fetch, crack it, mills 4 Vengevine then play Renegade Doppleganger. Turn 3 plays 2 creatures and kills me. Game 2, he mills nothing but lands and I go off on turn 6. Game 3, turn 4 win for him doing the same as game 1. Result: Loss (1-2)
Match 2: Dragons
Played against a new player in his first tournament. Won both games with him only being able to play a couple bolts and shocks. Result: Win (2-0)
Match 3: UWG Allies
Won both games pretty early. Opponent was playing Halimar excavators, which excelled me. Both games, Open the Vaults, take another turn and then -5 Tezzeret. Result: Win (2-0)
Match 4: Esper Teachings
Had a hard time with this one. I took game 1 quickly, opponent was land flooded. Game 2, opponent boarded hand diruption and Surgical Extractions. By turn 3, all my Open the Vaults, Second Sunrise and Tezzerets were exiled. Game 3, luckily he didn't draw enough hand disruption and I was able to go off and pull through all his counters. Result: Win (2-1)
So I ended up 3-1 and finished 4 place. I'm quite happy with these resuklts despite not having the most optimized deck.
Got destroyed game 1. Turn 1 Hedron Crab. Turn 2 Fetch, crack it, mills 4 Vengevine then play Renegade Doppleganger. Turn 3 plays 2 creatures and kills me. Game 2, he mills nothing but lands and I go off on turn 6. Game 3, turn 4 win for him doing the same as game 1. Result: Loss (1-2)
Match 2: Dragons
Played against a new player in his first tournament. Won both games with him only being able to play a couple bolts and shocks. Result: Win (2-0)
Match 3: UWG Allies
Won both games pretty early. Opponent was playing Halimar excavators, which excelled me. Both games, Open the Vaults, take another turn and then -5 Tezzeret. Result: Win (2-0)
Match 4: Esper Teachings
Had a hard time with this one. I took game 1 quickly, opponent was land flooded. Game 2, opponent boarded hand diruption and Surgical Extractions. By turn 3, all my Open the Vaults, Second Sunrise and Tezzerets were exiled. Game 3, luckily he didn't draw enough hand disruption and I was able to go off and pull through all his counters. Result: Win (2-1)
So I ended up 3-1 and finished 4 place. I'm quite happy with these resuklts despite not having the most optimized deck.
tournament reports against "dragon" decks are probably a waste of the time it took to type them out.
The only tiered deck you played against was teachings and it probably wasn't optimal if you beat it. The weakness of this deck has always been control.
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No thoughts about the Time Sieve + Thopter Assembly combo?
i agree with Thopter assembly i mean it gives you 5 targets every turn and a potential kill afterward.
seems to be good, i know that you will have some problem to cover him because it's 5 mana, but with all the acceleration it's not impossible.
Having some hard counter like stoic rebutal might just be good having 7 mana which is not impossible in a control deck
Maybe a Time Sieve Ramp deck, so we can play the combo as early as possible.
Sac the 5 Thopters from the Assembly, play the Thopter Assembly again, begin the extra turn, return the Assembly to our hand, sac the 5 little Thopters, infinite turns...
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4x semblance anvil
4x Howling Mine
4x Prophetic Prism
4x Ichor Wellspring
2x kaleidostone
4x Temple bell
4x elsewhere flask
4x Time Warp
1x Thopter Assembly
1x Tezzeret The Seeker
2x Open The Vaults
2x Mox opal
2 Talisman of Dominance
4 Glimmerpost
5 Island
2 Plains
1 Swamp
No fetches I know. It still needs work. but I focused on the Semblance Anvil engine. With semblance anvil and all of the cantrips being able to be paid for free. your deck looks a little more like this when semblance is online.
4x semblance anvil
4x Howling Mine
4x Time Warp
1x Thopter Assembly
1x Tezzeret The Seeker
2x Open The Vaults
2x Mox opal
2 Talisman of Dominance
4 Glimmerpost
5 Island
2 Plains
1 Swamp
This is also in mind that temple bell still nets them a card and will still cost 1 mana. Howling mines will still be free, but, won't net us a card right away. The speed is outrageous, I haven't tested it yet but hopefully it provokes some thought!
If we look at only the cards we won't be able to cast for free it looks even cooler!
4x semblance anvil
4x Temple bell
4x Time Warp
1x Thopter Assembly
1x Tezzeret The Seeker
2x Open The Vaults
4 Cloudpost
4 Glimmerpost
5 Island
2 Plains
1 Swamp
Thats only 20 non land cards! even then other anvils (useless unless killed so I' currently considering only 3) only cost 1 and same for temple bell. Elixir might be nice so we don't deck ourselves.
WG My Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
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1 Marsh Flats
5 Island
5 Plains
3 Swamp
3 Mystic Gate
Mana Producing Artifacts
2 Prismatic Talisman
4 Mistvein Borderpost
4 Fieldmist Borderpost
4 Prophetic Prism
4 Ichor Wellspring
4 Howling Mine
1 Font of Mythos
Combo
3 Time Sieve
4 Open the Vaults
3 Time Warp
2 Tezzeret the Seeker
Protection
3 Silence
3 Pollen Lullaby
2 Ethersworn Canonist
Other
2 Etherium Sculptor
I'm prolly the only one wondering this, but what the heck is Prismatic Talisman? There's no such card that comes up when I click on it, so please, can we have a real name?
I feel that Etherium Sculptor is kinda useless fodder for this deck, should'nt we be trying to use Tidehollow Sculler as a makeshift Thoughtseize?
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I don't know I kind of like sculptor. Can play cantrips for 1, howling mines for 1, and borderposts for free.
Never tried sculler here before though. It's worth a shot.
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It will reduce the Borderpost's alternate cost by 1, but you will still have to return a basic land back to the hand. I'm gonna brew up a list sometime this week and probably get some play testing in, probably playing an Second Sunrise/Open the Vaults split and try out an Anvil combo (Trip 15) deck and see how that does.
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Simple math kids:
Redhead + Tsundere = Win
Shimapan + Thigh Highs = Win
Why? Alternate cost or not it is still an artifact spell with 1 in it's cost, therefore it is affected by the sculptor's ability.
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While it's good in that interaction, it doesn't help by itself and does nothing else for the board.
On another note, we've had only one showing of a Time Sieve deck in Philli. Considering it was the only Time Sieve deck that made an appearance and from the looks of it, it was quite diluted..
Here's the list:
4 Darksteel Citadel
4 Ghost Quarter
5 Island
2 Plains
2 Swamp
Artifacts 25
4 Chromatic Star
1 Conjurer's Bauble
3 Elsewhere Flask
4 Ichor Wellspring
4 Lotus Bloom
2 Mind Stone
4 Mistvein Borderpost
2 Mox Opal
1 Pyrite Spellbomb
2 Tezzeret the Seeker
4 Open the Vaults
4 Reshape
4 Second Sunrise
4 Time Sieve
1 Arcbound Ravager
4 Atog
4 Meddling Mage
3 Moriok Rigger
1 Mountain
1 Nihil Spellbomb
1 Phyrexian Metamorph
Summarized thoughts:
WUBRG
Why borderposts at all? Why aren't we considering Signets, which, don't enter the battlefield tapped...? Also, that deck has a disturbing lack of defense against any type of aggro strategy, Cryptic Command seems like it'd be an auto 4 of in this type of deck, considering it's a fog, a counterspell, a bounce spell, and card draw whenever you need two of those 4 effects... and it's blue...
I think the Turbofog Varient has an automatic defense against the top aggro decks in the format. Lotus Bloom in this deck seems kinda slow, we already have an abundance of mana, why do we need more?
Am I the only one that thinks that?
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No Signets is likely because people always pay the alternate cost for the borderposts on turn 1. I have no problem with that guy only running 4 of them though, as Borderposts were only used in Standard and it's pretty clear Modern gives better options.
Tetsuya's deck appears to be designed around a turn...4 win, using Lotus Bloom to cast either Second Sunrise or Open the Vaults and immediately take infinite turns, eventually killing his opponent with Tezzeret (game 1). To me the list is a little wonky because of his sideboard. Instead of going for hate or Disciple as an alternate win condition, he made his board transformational. After Game 1, he turns into an almost-affinity deck with Atog that is more beatdown than combo (assuming Moriok Rigger is swinging with Atog for the win).
I think he was worried about Surgical Extraction/Extirpate a little more than he should have been going into that PT, but otherwise the list seems pretty solid. Personally the only thing I'd change is cutting the 4th Open the Vaults for a maindeck Phyrexian Metamorph to at least attempt to shore up the aggro match-up.
Modern -
BG Death Cloud Rock GB
UG Aggro Control GU
WBRG Dark Zoo GRBW (testing)
Alright, I did some testing with my brew of this deck, this deck just blows aggro out of the water, it just shuts them down to where nothing they do works! I'll admit, I run about 8 Fogs in the variety of 3Angelsong 3Dawn Charm 2Batwing Brume, along with 4 Cryptic Commands mainboard... This deck runs beautifully smooth, although if you don't run any graveyard recursion, you could deck yourself if you don't play it right.
I don't have the deck on me to post a decklist, however I'll post my second draft of the list tomorrow based on my performance at a tournament. Overall I didn't have a problem with Elves, I just kept fogging until I drew a Time-Sieve, then it was game over for them, Second round that night I played a homebrew mono-green beats deck, I lost that match thanks to a play mistake on my part, if I had gone with the correct move, I would've won. (the play mistake made me deck myself... If I had killed the seeker by -Xing him to die and failing to find, I could've casted the Agent of Bolas, +1, fail to find, take my extra turn, -4 and win... however, it didn't even come to me at the time)
Third game I fought against Mono-White Weenie which then Morphed into Mono-White control...which I had problems against... I guess the lesson to learn against MWC is sideboard into board sweepers... once Grand Abolisher hits the field, we're screwed if we can't combo off...
Also, Amulet of Vigor is DEFINATELY an all star here, sure, it's only purpose it the Borderposts, but, I'm finding comboing off to be a lot faster with it out, Not to mention if we have etherium sculptor out it's basically like dropping a land each turn. and late game if we draw one it's sac bait for Time Sieve and it makes a 5/5 beater for Tezzeret's final ability... I only run it as a 2 of, but when I get it, it's good.
Anywhos, I'll post a list tomorrow once I make some final changes to it.
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1 Reliquary Tower
5 Island
2 Plains
2 Swamp
Artifacts 28
4 Ichor Wellspring
3 Howling Mine
4 Prophetic Prism
3 Time Sieve
2 Amulet of Vigor
4 Mistvein Borderpost
4 Fieldmist Borderpost
2 Etherium Sculptor
2 Elixir of Immortality
2 Tezzeret the Seeker
4 Open the Vaults
2 Tezzeret, Agent of Bolas
4 Cryptic Command
3 Angelsong
3 Dawn Charm
2 Batwing Brume
2 Time Warp
1 Virulent Wound
1 Disciple of the Vault
2 Throne of Geth
1 Glassdust Hulk
1 Azorius Guildmage
3 Nihil Spellbomb
2 Black Sun's Zenith
2 Phyrexian Rebirth
2 Life's Finale
Anyone Care to give any thoughts on my list here?
On the Sideboard: I feel that when the deck stalls out, I end up needing another Artifact Sac Engine, so I've made the Sideboard into a Transformative one, We'll transform from a turbofog list to one that simply kills creatures, or one that proliferate's your opponent to death. Find any creature with 1 toughness, hit it with Virulent wound, get a poison counter on your opponent, then, bring out the proliferation engines, and watch the mayhem along with the extra turns you're going to be taking...
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2 Tezzeret the Seeker
Creatures 4
2 Etherium Sculptor
2 Glassdust Hulk
Other Spells 12
4 Open the Vaults
4 Time Warp
4 Dawn Charm
Artifacts 18
3 Time Sieve
4 Ichor Wellspring
3 Prophetic Prism
4 Howling Mine
4 Everflowing Chalice
4 Fieldmist Borderpost
4 Mistvein Borderpost
3 Marsh Flats
6 Plains
5 Island
2 Swamp
2 Wrath of God
4 Remand
2 Path to Exile
1 Disciple of the Vault
2 Ethereal Haze
3 Dispeller's Capsule
1 Elixir of Immortality
Couple things, has anyone tried out Rings of Brighthearth. Looks cool, but might be unnecessary, could be good with Tezz 2.0 though if you run him. I know cryptic command is awesome and olivier ruel ran them in his list during standard, but it looks so mana intensive. I was still learning the basics though when I piloted it, which it was kind of a difficult deck for a new player to jump into. I'm going to try out remand in the SB for my counter, since it's awesome for combos and draws me a card.
Combo can't go off until you hit time warp/open the vaults mana, so going for a little more speed throough chalice ramp and etherium sculpter. I also liked that chalice can be pitched for 0 in a pinch.
SB is kinda awkward until I can accustomed with the decks in this format.
well, chalice really isn't needed, since we're spending the first few turns dropping our mana base anyways, we really don't need something like chalice, also, pitching it down for 0 and having it just sit there is BAD, we need artifacts that do things for us other than produce mana or sit there. I run Amulet of Vigor so my borderposts come down untapped, and one I've got sculptor out, it's basically like laying down free land, with the exception of having to return a basic to your hand, ultimately though, it's faster.
Cryptic Command is actually, very very awesome in this build, it can act as a fog, a counter, card draw, or bounce a pesky permanent... and since our mana-base is ultimately more blue than anything, producing 1UUU isn't that hard, besides, if our opponents are dropping threats, we need something to deal with them, and cryptic is the best option.
As for wincons, I feel that Glassdust Hulk is too shaky to rely on MB, that's why I run one sideboard, and my main win-cons are Tezzeret the Seeker, and Tezzeret, Agent of Bolas, if one of my wincons dies, I can just cast another one, also, it's a lot harder to deal with a planeswalker than it is to deal with a creature... Path To Exile anyone?
Also, 4 Howling Mines is a bit much, remember, this card ALSO helps our opponent... running 3 is a good number, I usually run 4 Ichor Wellspring and 4 Prophetic Prism, also, running more prisms is a good thing, because if you can't hit that UUU for cryptic, it acts as a mana filter.
Overall, it's not a bad build you got, just needs some tweaking...
and @BonSequitur, we don't want to put our borderposts into the graveyard until the very end when we combo off, so the Locket really isn't that good in this situation.
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3 Fieldmist Borderpost
4 Time Sieve
4 Ichor Wellspring
4 Chromatic Star
3 Prophetic Prism
2 Glassdust Hulk
3 Solemn Simulacrum
1 Lotus Bloom
1 Elixir of Immortality
3 Open the Vaults
3 Second Sunrise
4 Thoughtcast
2 Tezzeret the Seeker
2 Swamp
5 Plains
5 Island
4 Darksteel Citadel
2 Tormod's Crypt
1 Open the Vaults
2 Glassdust Hulk
1 Disciple of the Vault
2 Pithing Needle
2 Silence
1 Kozilek, Butcher of Truth
2 Meddling Mage
Match 1: Dredgevine
Got destroyed game 1. Turn 1 Hedron Crab. Turn 2 Fetch, crack it, mills 4 Vengevine then play Renegade Doppleganger. Turn 3 plays 2 creatures and kills me. Game 2, he mills nothing but lands and I go off on turn 6. Game 3, turn 4 win for him doing the same as game 1. Result: Loss (1-2)
Match 2: Dragons
Played against a new player in his first tournament. Won both games with him only being able to play a couple bolts and shocks. Result: Win (2-0)
Match 3: UWG Allies
Won both games pretty early. Opponent was playing Halimar excavators, which excelled me. Both games, Open the Vaults, take another turn and then -5 Tezzeret. Result: Win (2-0)
Match 4: Esper Teachings
Had a hard time with this one. I took game 1 quickly, opponent was land flooded. Game 2, opponent boarded hand diruption and Surgical Extractions. By turn 3, all my Open the Vaults, Second Sunrise and Tezzerets were exiled. Game 3, luckily he didn't draw enough hand disruption and I was able to go off and pull through all his counters. Result: Win (2-1)
So I ended up 3-1 and finished 4 place. I'm quite happy with these resuklts despite not having the most optimized deck.
So I tap these lands to make floaters..... LOL
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tournament reports against "dragon" decks are probably a waste of the time it took to type them out.
The only tiered deck you played against was teachings and it probably wasn't optimal if you beat it. The weakness of this deck has always been control.
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One Ring to bring them all and in the darkness bind them
i agree with Thopter assembly i mean it gives you 5 targets every turn and a potential kill afterward.
seems to be good, i know that you will have some problem to cover him because it's 5 mana, but with all the acceleration it's not impossible.
Having some hard counter like stoic rebutal might just be good having 7 mana which is not impossible in a control deck
Maybe a Time Sieve Ramp deck, so we can play the combo as early as possible.
Sac the 5 Thopters from the Assembly, play the Thopter Assembly again, begin the extra turn, return the Assembly to our hand, sac the 5 little Thopters, infinite turns...
One Ring to bring them all and in the darkness bind them