You probably don't need lightning Bolt either, once you get inf. turns killing via punishing grove will be pretty easy.
I'd recomend Rite of Flame too, it is amazing in this deck, not only can you play a turn 1 ascension, but it accerates your Time Warp with Manamorphose too
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[center]The best combo in Modern is now unbanned, yay!!!
If there were a tournament for this format tomorrow, this is 100% likely to be the 60 that I register.
I really want to be playing a non-zero amount of Cryptic Command, but I don't want the curve to get too high. That said, CC will definitely be working its way into my build over time.
heck, the blue one is fine as well: you can use it to deck em.
I guess, but we already just take infinite turns and casually kill them with Punishing Fire.
consider repeal for defense as well: very heavy tempo play with an active ascension, great tempo without as well
Repeal is definitely a consideration, and it might very well be better than Into the Roil. I'll have to test that out. The deciding factor is probably going to come down to what the average casting cost is of the permanent I'm bouncing. Also, when copying Repeal with Ascension, you must target another permanent with the same mana cost to draw the extra card, as Repeal does not read "X or less". This is what has me leaning towards ITR at the moment, but that could change.
not sure about the time warp without any of the red mana accel's: this deck doesn't want to wait until 5 to get up to killing people.
You cast Time Warp and just win. It gives you two free turns, one of which you can use to Call to Mind or Time Warp again or Noxious Revival (if you play this) and the other one you use to play the other Time Warp you CTMd. It's an infinite loop. They just never get a turn again. Or you've gained so much mana and tempo advantage that they can't recover from the multiple turns you've taken for free with an active Ascenion on the battlefield.
seething song / rite of flame are auto plays imo.
What do those cards do for you at all? They don't do anything. Manamorphose is playable because while Pyro is inactive, it's a "free" cycler that can also pull tricks, like holding up RR and then Mana Leaking their spell after Morphing into UU. Also, it cycles, so you do not lose card advantage, and it helps tick up your Ascension. Once Ascension is active, it draws you two cards and nets you two mana, for free. R1 Draw two cards, add to your mana pool is insane in this deck. Adding a bunch of red without drawing cards is not.
This version can't literally go infinite, but a resolved (and copied) Time Warp will almost always result in the opponent not getting a turn. Even when they do, it usually doesn't matter anyway.
Recollect is close to strictly better than Call to Mind, though, so thanks for reminding me of its existence.
Magma Jet is definitely interesting, but it doesn't seem as good as Punishing Fire, and I don't want to cut a one-mana burn spell (Lightning Bolt) for a two-mana burn spell. This format is pretty fast, and that one mana can make all the difference in the world. I'll definitely add Magma Jet to my mental list of "Pyro Playables" though.
Depending on the mana base I would think Naya Charm is better than Recollect or call to mind because it does the same thing but with more options built in. I would almost think that the ability to possibly bolt a creature, prevent someone from attacking you for a turn in addition to the recollect would make the deck want to push for naya colors just to add this in.
Actually, this isn't true. Since the effects are not together, you get to choose which goes first. So Serum Visions is almost the same as Preordain.
Saying that, Serum Visions is awkwardly better than Preordain, since you have a choice if you draw or scry first. Not that you'd want to do the draw first though.
Sorry dude, but stop cheating your opponents They're not triggered abilities, you don't get to reorder them how you please.
RE: Whoever brought up Tarmogoyf, my sideboard has been packing 4 Goyf, 4 Quirion Dryad, 1 Breeding Pool lately and it's been kicking a lot of ass. Tarmogoyf is absolutely atrocious in the maindeck, however. He just turns all of your opponent's dead spells live, and then keeps them live throughout the match. Having the transformational SB plan is so much better because your opponent never has an adequate amount of live spells and you just get so many free wins off of that.
plus 21 land cards. I'm always looking for an excuse to play Browbeat and this seems really good. The Quirion Dryad plan sounds like awesome Tech. Forget grove of the Burnwillows, Magma Jet is awesome.
Epic World! Because seriously! It's the awesome!
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assuming that I'm right in thinking that when PA copies Grapeshot you then get double the storm copies as well
You don't get double the storm copies. Storm only triggers when you cast it and not when it's copied (otherwise each storm copy would storm!). You do however get one extra damage out of the whole thing.
Oh :/ well that doesnt seem viable then. Thanks for the info!
It actually still seems reasonable since PA decks often look like storm decks. You have tons of draw, good rituals and it's easy to build up the storm count in one turn.
So has anyone played this with noxious revival? It seems much better than call to mind. It's 2-3 mana less, its instant, and does everything call to mind does. It can also grab a pyromancer ascension hit by a duress. We are already splashing green for punishing grove combo, so it's not too much of a stretch.
Lastly, time warp + noxious revival + grove of the burnwillows + punishing fire is a true infinite combo. It does infinite damage without milling yourself. This way you don't auto lose to life gain decks after they hit their infinite life combo.
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Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
Here is my take on RUG ascension. Tarmogoyf really helps the aggro matchup and noxious revival allows me to survive md enchantment hate like quasali pridemage.
Well considering as you already have Lightning Bolt/Burst Lightning as a backup win-con it doesn't really seem all that necessary.
if not running green and running white instead your zoo match-up could be great, Of course you would have to take 2 to the dome ever time you used noxious revival. But sideboard path to exile, and timely reinforcements could be cool.
also sideboard.
spell pierce, volcanic fallout(or something similar), flashfreeze, path to exile, timely reinforcements, ect tons of good stuff for the board.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
I was playing Pyromancer in Legacy for a while but Modern seems much better suited for Pyromancer than that format. I am also a fan of the Quirion Dryad sideboard. I will post my list soon.
Now, I need to work on the sideboard. Mindbreak is for Storm Mirrors, Shattering Spree is for Chalice/MetalCraft/Affinity Decks, Boomerang is for Leyline, Wheel of Sun and Moon etc and Rune Snag... I'm not entirely sure. What should I replace it with?
Might as well switch to Pyromancer's Swath with Grapeshot as your primary win-con since good luck getting a storm count high enough to actually kill someone. Pro Tip: You only get 1 copy of Grapeshot with Pyromancers Ascension so you need multiple Grapeshots or a storm count of their life total minus 2.
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On Mono Black in Commander:
Quote from BlackJack68 »
But whomever your commander is, Cabal Coffers is really in charge.
Yes, I know. Grapeshot is there to wipe the board as well as ping. I have gotten storm counts that high before, though it did involve two active Pyromancers (Protip: Manamorphose into Ponder into Rituals give a lot of cards and mana ;))
The reason I like Banefire is that it simply cannot be countered. Yes, Leyline screws us over, but it screws all Non-Creature Red decks, unless I sideboard in Earthquake or something.
If you want board wipes, Firespout and Volcanic Fallout are strictly better. I don't like Banefire because its terrible unless you have an active Ascension and lots of Mana. I think the Time Warp + Call to Mind killing with Punishing Fire is probably the best build since it gives you the most inevitability and you aren't playing any bad cards.
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On Mono Black in Commander:
Quote from BlackJack68 »
But whomever your commander is, Cabal Coffers is really in charge.
If you want board wipes, Firespout and Volcanic Fallout are strictly better. I don't like Banefire because its terrible unless you have an active Ascension and lots of Mana. I think the Time Warp + Call to Mind killing with Punishing Fire is probably the best build since it gives you the most inevitability and you aren't playing any bad cards.
I agree except punishing fire is kind of a bad card. It really doesn't help any of the aggro match ups, which is where this deck should have the most problems. I ran a burn heavy version in standard with decent success,
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Since it doesn't seem to have been mentioned anywhere, I feel I should note that 2 Manamorphose + 2 Noxious Revival + a charged-up Ascesnsion gives infinite mana. That's another advantage over Call to Mind. Once you have the infinite mana, you can use anything that draws multiple cards to draw your deck and set up whatever kill (X-spell, Quirion Dryad, or just find Time Warp and go infinite with that) or you can start alternating Manamorphose with Cryptic Command to bounce all their permanents. I wouldn't suggest making this the focus of the deck, but you should keep in mind that it's something you can do.
Edit: Now that I think about it, you don't even need the draw spell. If you just want to find a specific card, you can just infinitely recur Preordain or Ponder.
Since it doesn't seem to have been mentioned anywhere, I feel I should note that 2 Manamorphose + 2 Noxious Revival + a charged-up Ascesnsion gives infinite mana. That's another advantage over Call to Mind. Once you have the infinite mana, you can use anything that draws multiple cards to draw your deck and set up whatever kill (X-spell, Quirion Dryad, or just find Time Warp and go infinite with that) or you can start alternating Manamorphose with Cryptic Command to bounce all their permanents. I wouldn't suggest making this the focus of the deck, but you should keep in mind that it's something you can do.
Edit: Now that I think about it, you don't even need the draw spell. If you just want to find a specific card, you can just infinitely recur Preordain or Ponder.
yessir. I might make this deck and give it a try. I always loved playing it in standard.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Thomas Jefferson
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Here is a simple decklist for consideration:
4x Halimar Depths
4x Scalding Tarn
4x Mountain
4x Island
4x Steam Vents
4x Ponder
4x Gitaxian probe
4x Manamorphose
4x Lightning Bolt
4x Punishing Fire
2x Call to Mind
4x Time Warp
4x Mana Leak
▲
▲ ▲
I'd recomend Rite of Flame too, it is amazing in this deck, not only can you play a turn 1 ascension, but it accerates your Time Warp with Manamorphose too
4 Time Warp
3 Call to Mind
4 Preordain
4 Ponder
4 Gitaxian Probe
4 Punishing Fire
4 Manamorphose
4 Mana Leak
3 Into the Roil
4 Steam Vents
7 Snow-Covered Island
1 Snow-Covered Mountain
4 Grove of the Burnwillows
2 Halimar Depths
If there were a tournament for this format tomorrow, this is 100% likely to be the 60 that I register.
I really want to be playing a non-zero amount of Cryptic Command, but I don't want the curve to get too high. That said, CC will definitely be working its way into my build over time.
Other cards I want to try:
Noxious Revival, Sleight of Hand, Remand, Gigadrowse, Scapeshift
Edit: Oh, hey, Modern is a format.
heck, the blue one is fine as well: you can use it to deck em.
consider repeal for defense as well: very heavy tempo play with an active ascension, great tempo without as well
not sure about the time warp without any of the red mana accel's: this deck doesn't want to wait until 5 to get up to killing people.
seething song / rite of flame are auto plays imo.
One Red Sun's Zenith is cute, but not really that good. If I'm adding more burn, it's going to be Lightning Bolts or Burst Lightnings.
I guess, but we already just take infinite turns and casually kill them with Punishing Fire.
Repeal is definitely a consideration, and it might very well be better than Into the Roil. I'll have to test that out. The deciding factor is probably going to come down to what the average casting cost is of the permanent I'm bouncing. Also, when copying Repeal with Ascension, you must target another permanent with the same mana cost to draw the extra card, as Repeal does not read "X or less". This is what has me leaning towards ITR at the moment, but that could change.
You cast Time Warp and just win. It gives you two free turns, one of which you can use to Call to Mind or Time Warp again or Noxious Revival (if you play this) and the other one you use to play the other Time Warp you CTMd. It's an infinite loop. They just never get a turn again. Or you've gained so much mana and tempo advantage that they can't recover from the multiple turns you've taken for free with an active Ascenion on the battlefield.
What do those cards do for you at all? They don't do anything. Manamorphose is playable because while Pyro is inactive, it's a "free" cycler that can also pull tricks, like holding up RR and then Mana Leaking their spell after Morphing into UU. Also, it cycles, so you do not lose card advantage, and it helps tick up your Ascension. Once Ascension is active, it draws you two cards and nets you two mana, for free. R1 Draw two cards, add to your mana pool is insane in this deck. Adding a bunch of red without drawing cards is not.
~
Here's my current list
2 Snow-Covered Mountain
4 Grove of the Burnwillows
4 Steam Vents
4 Scalding Tarn
1 Misty Rainforest
4 Punishing Fire
4 Preordain
4 Ponder
4 Gitaxian Probe
4 Pyromancer Ascension
4 Manamorphose
4 Mana Leak
3 Cryptic Command
3 Time Warp
This version can't literally go infinite, but a resolved (and copied) Time Warp will almost always result in the opponent not getting a turn. Even when they do, it usually doesn't matter anyway.
Edit: Oh, hey, Modern is a format.
4 Pyromancer Ascension
4 Gitaxian Probe
4 Ponder
4 Preordain
4 Manamorphose
4 Rite of Flame
4 Punishing Fire
3 Time Warp
4 Cryptic Command
2 Recollect or Call to Mind
4 Scalding Tarn
4 Steam Vents
4 Grove of the Burnwillows
2 Cascade Bluffs
5 Island
2 Mountain
Ah bro, that was going to be my suggestion.
Serum Visions also comes to mind
Recollect is close to strictly better than Call to Mind, though, so thanks for reminding me of its existence.
Magma Jet is definitely interesting, but it doesn't seem as good as Punishing Fire, and I don't want to cut a one-mana burn spell (Lightning Bolt) for a two-mana burn spell. This format is pretty fast, and that one mana can make all the difference in the world. I'll definitely add Magma Jet to my mental list of "Pyro Playables" though.
Serum Visions is deceptively bad. You don't actually choose what you draw, so it's worse than Ponder, Preordain, and Sleight of Hand.
Edit: Oh, hey, Modern is a format.
Sorry dude, but stop cheating your opponents They're not triggered abilities, you don't get to reorder them how you please.
RE: Whoever brought up Tarmogoyf, my sideboard has been packing 4 Goyf, 4 Quirion Dryad, 1 Breeding Pool lately and it's been kicking a lot of ass. Tarmogoyf is absolutely atrocious in the maindeck, however. He just turns all of your opponent's dead spells live, and then keeps them live throughout the match. Having the transformational SB plan is so much better because your opponent never has an adequate amount of live spells and you just get so many free wins off of that.
Edit: Oh, hey, Modern is a format.
4 Lightning Bolt
4 Preordain
4 Magma Jet
4 Pyroclasm
4 Manamorphose
4 Into the Roil
4 Browbeat
4 Recollect
3 Time Warp
plus 21 land cards. I'm always looking for an excuse to play Browbeat and this seems really good. The Quirion Dryad plan sounds like awesome Tech. Forget grove of the Burnwillows, Magma Jet is awesome.
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You don't get double the storm copies. Storm only triggers when you cast it and not when it's copied (otherwise each storm copy would storm!). You do however get one extra damage out of the whole thing.
It actually still seems reasonable since PA decks often look like storm decks. You have tons of draw, good rituals and it's easy to build up the storm count in one turn.
Lastly, time warp + noxious revival + grove of the burnwillows + punishing fire is a true infinite combo. It does infinite damage without milling yourself. This way you don't auto lose to life gain decks after they hit their infinite life combo.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
4 scalding tarn
2 misty rain forest
1 stomping ground
1 breeding pool
1 steam vents
4 grove of the burnwillows
3 mountain
6 island
4 tarmogoyf
enchantments
4 pyromancer ascension
burn
4 lightning bolt
4 punishing fire
draw
4 ponder
4 preordain
4 manamorphose
4 mana leak
1 cryptic command
other
3 time warp
2 noxious revival
Well considering as you already have Lightning Bolt/Burst Lightning as a backup win-con it doesn't really seem all that necessary.
if not running green and running white instead your zoo match-up could be great, Of course you would have to take 2 to the dome ever time you used noxious revival. But sideboard path to exile, and timely reinforcements could be cool.
also sideboard.
spell pierce, volcanic fallout(or something similar), flashfreeze, path to exile, timely reinforcements, ect tons of good stuff for the board.
Albert Einstein
Thomas Jefferson
Might as well switch to Pyromancer's Swath with Grapeshot as your primary win-con since good luck getting a storm count high enough to actually kill someone. Pro Tip: You only get 1 copy of Grapeshot with Pyromancers Ascension so you need multiple Grapeshots or a storm count of their life total minus 2.
If you want board wipes, Firespout and Volcanic Fallout are strictly better. I don't like Banefire because its terrible unless you have an active Ascension and lots of Mana. I think the Time Warp + Call to Mind killing with Punishing Fire is probably the best build since it gives you the most inevitability and you aren't playing any bad cards.
I agree except punishing fire is kind of a bad card. It really doesn't help any of the aggro match ups, which is where this deck should have the most problems. I ran a burn heavy version in standard with decent success,
Albert Einstein
Thomas Jefferson
Edit: Now that I think about it, you don't even need the draw spell. If you just want to find a specific card, you can just infinitely recur Preordain or Ponder.
yessir. I might make this deck and give it a try. I always loved playing it in standard.
Albert Einstein
Thomas Jefferson