Does Burning Wish can Fit in this deck? ( So you can wish for a WW) and i dont know what else you cna wish for to help te combo...maybe something that put tokens or some Sorc removal.
@Fishumi, Burning Wish is not Modern-legal. The only Modern-legal Wish is Glittering Wish, and it doesn't really fit in this deck, as it's not a permanent card. We're basically stuck playing a combination of Creature Control and Creature Ramp until we can Warp World. (Then again, Turn 3 Siege-Gang Commander makes weenie aggro cry.)
@Psisous, Realm Razer might be okay to buy time, but pre-Warp World, it sort of sucks, as it exiles our lands, too. Yes, the Realm Razer-Oblivion Ring combo works, though. Here's how it works:
Does Burning Wish can Fit in this deck? ( So you can wish for a WW) and i dont know what else you cna wish for to help te combo...maybe something that put tokens or some Sorc removal.
Im goign to try this deck it look fun.
Burning Wish isn't modern legal.
Also, I was thinking, what was the original reason for running black in the original versions? Just Obby?
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Currently Playing:
Standard RWBGFritesGBWR GBBG ZombiesBG
Extended:
lolno
Yea Acidic Slime pretty much has a target all the time, and he is good pre-warp too.
I've also put some more thought into the Melira combo and Personal Sanctuary can also work so they can't kill us with redcap. Just another card to consider along side Grand Abolisher.
Leyline of Sanctity works, too. Besides stopping Melira Combo from insta-killing us (it doesn't stop them from sweeping our board, though), it also manages to screw over Ooze Combo, handicap RDW, and keep Dragonstorm from killing us for a turn.
Shortly after Zendikar came out, I had a kitchen table deck that used Warp World and Valakut, the Molten Pinnacle. So, that's another way to look at the deck, is to try and combo into Valakut and Prismatic Omen.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
just like Leyline of Sanctity, would a couple Leyline of the Voids in the SB help against the Melira combo matchup (disclaimer: I am NOT quaking in my swiftboots re the melira combo matchup, just using it as an example), LotV might also help vs Living End/Ooze decks (also vs Wurmcoil Engine/Emrakul in 12-post decks, if I'm not mistaken)
Good suggestion there En Sabah Nur, yes they would help if you were running black in your list and not white.
How are you guys coming along with the deck? have you guys done any new testing?
Uhm then my friend was crazy...i told him about this deck, but seeing people have problem on finding WW i told him something to find it, then he said " Red wish" i asked him if it was modern.legal and he said " -facepalm- of course it is" so i come here asking for that...
Anyways, what about Diabolic Tutor i think is not good enough but is the only way i can think for search your library to find a WW...but maybe 4 cmcm and (B)(B) doesnt fit it at all.
I don't think we need a tutor for Warp World, the deck should be able to play, function, and even win even without warp world. Warp World is there as a fail safe, to steal games should we ever need to, or close out a game real fast.
For example, my Naya list has won games by swarming my opponent with creature tokens(Siege-Gang Commander,emeria angel) early on and finish with a Flame-Kin Zealot or chancellor of the forge.
Cool list Hix, nice to see someone else brewing warp world.
My first thought was that you had too many shock lands. I would keep them to a minimum or not play shock lands at all since you would warp world into them and take quite a bit of damage, especially if you end up looping warp world a few times.
my second thought is to replace Wurmcoil Engine with a titan so you get some ETB ability. This is up to you, I do see the merit of having wurmcoil, his lifelink helps keep you alive long enough to dig for a warp world if you don't have one in your hand.
I would up Trace of Abundance to 4. This card has helped me a lot when getting to 8 mana to warp world. I also like the addition of Spreading Seas.
I see you have the Splinter Twin combo in your sideboard, how is that working out for you?
I like the 11 shocks/7 fetches. I NEVER have color issues.
As far as the twin combo: it is so epic. People settle in for a long game after sideboarding so when you go t3 exarch, t4 twin, theyre completely off guard. THEN if you lost g1 and won g2 because of twin, you can side it out to blank their splinter twin hate cards.
Wood Elves >>>>> Solemn. Elves can grab shock lands.
From testing against Punishing Zoo, this deck crushes it post-sideboarding. Blood Moon wrecks their mana base a ton, and Kitchen Finks and Obstinate Baloth buy so much time, especially when recurred with Eternal Witness. Cascading into Blood Moon with Bloodbraid Elf is just a bonus. Even when Qasali Pridemage blew up Blood Moon and they (well, me; I'm testing decks against myself) sided in Oblivion Rings, I always got enough time to cast a finisher or Warp World. (They never seemed to find Gaddock Teeg in time, though; perhaps I need to test against a version with more Teegs, but our late-game finishers are bigger than theirs, anyway.)
Part of me is thinking that RG Warp World is viable just because of Blood Moon.
Playtested against a dragonstorm deck and I won most of the games (4 wins out of 6 games). I actually never played warp world, I won all my games just from beating him down, by the time I had 8 mana to play warp world I was already in a position to win and didn't need to. I think this is a good thing for the deck, it means that even if I don't draw a Warp world, I should still be able to put up a fight.
Also played a few games against my friend's Jund deck(the same one from before), and I did much better. Taking out the Sigil Captains really helped my deck. we have to play more creatures that are good pre-WW, and not just good post-WW like someone said a few post back.
From testing against Punishing Zoo, this deck crushes it post-sideboarding. Blood Moon wrecks their mana base a ton, and Kitchen Finks and Obstinate Baloth buy so much time, especially when recurred with Eternal Witness. Cascading into Blood Moon with Bloodbraid Elf is just a bonus. Even when Qasali Pridemage blew up Blood Moon and they (well, me; I'm testing decks against myself) sided in Oblivion Rings, I always got enough time to cast a finisher or Warp World. (They never seemed to find Gaddock Teeg in time, though; perhaps I need to test against a version with more Teegs, but our late-game finishers are bigger than theirs, anyway.)
Part of me is thinking that RG Warp World is viable just because of Blood Moon.
yea, I think the card pool for modern is big enough that a RG Warp world could work. I definitely need to pick up some Kitchen Finks and Obstinate Baloth, or maybe even grazing gladehart. I haven't had a chance to play against zoo (since no one at my store runs zoo), but it sounds like we have a pretty good sb plan for them. I will try to get more playtesting done when I can.
Maybe I'm a bit crazy, but I always liked the idea of chucking Beastmaster Ascension into a Warp World deck. Seems like a not unreasonable back-up plan to Warping, and with all the tokens, there's a fair shot you can win with the Ascension before getting to Warp.
I'm not sure it's the best idea, but I think it's worth taking a look at, if a few slots can be found.
Playing around with this on MTGO and really enjoying it, always loved playing this deck when it was standard legal.
My hardest point right now is finding a balance between cheap permanents that can mana ramp me up to WW and cheap permanents that can keep me alive early game. Right now I'm trying a build that is using 4X Wall of Omens and 4X Overgrown Battlement and I'm getting decent results. I've played a couple games where a very early Bogardan Hellkite is a blowout that sweeps the board. But I need to find some good cheaper creature removal on a permanent to deal with flying attackers.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." - Calvin & Hobbes
The 2 from Seal of Fire just doesn't cut it anymore, too many creatures just shrug it off. But the seals in general are a great idea...hmm.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." - Calvin & Hobbes
The 2 from Seal of Fire just doesn't cut it anymore, too many creatures just shrug it off. But the seals in general are a great idea...hmm.
The Seals sound like an Interesting idea, If you ever come back to read this thread (it kinda died while I went on my trip) let me know how they're working out for you.
With PT Philly in full swing Modern seems like a very fast format. This makes me to think that the token version of WW is the way to go over the Bogardan Hellkite version as the tokens let us stall it out until we can go off.
Im goign to try this deck it look fun.
@Psisous, Realm Razer might be okay to buy time, but pre-Warp World, it sort of sucks, as it exiles our lands, too. Yes, the Realm Razer-Oblivion Ring combo works, though. Here's how it works:
Burning Wish isn't modern legal.
Also, I was thinking, what was the original reason for running black in the original versions? Just Obby?
Thank Heroes of the Plane for an awesome banner!
Currently Playing:
Standard
RWBGFritesGBWR
GBBG ZombiesBG
Extended:
lolno
Gleemax shall take over the world. Go Gleemax.:D
And Broodmate Dragon, which is does a good job pressuring our opponent until we warp world.
Yea Acidic Slime pretty much has a target all the time, and he is good pre-warp too.
I've also put some more thought into the Melira combo and Personal Sanctuary can also work so they can't kill us with redcap. Just another card to consider along side Grand Abolisher.
How are you guys coming along with the deck? have you guys done any new testing?
Anyways, what about Diabolic Tutor i think is not good enough but is the only way i can think for search your library to find a WW...but maybe 4 cmcm and (B)(B) doesnt fit it at all.
For example, my Naya list has won games by swarming my opponent with creature tokens(Siege-Gang Commander,emeria angel) early on and finish with a Flame-Kin Zealot or chancellor of the forge.
4 Stomping Ground
4 Misty Rainforest
4 Breeding Pool
3 Scalding Tarn
3 Steam Vents
2 Forest
1 Flooded Grove
1 Mountain
1 Fire-Lit Thicket
1 Island
Creatures
4 Lotus Cobra
4 Wood Elves
3 Sea Gate Oracle
3 Coiling Oracle
2 Eternal Witness
2 Siege-Gang Commander
2 Acidic Slime
2 Ob Nixilis, the Fallen
2 Grim Lavamancer
1 Avenger of Zendikar
1 Wurmcoil Engine
4 Warp World
4 Spreading Seas
3 Trace of Abundance
2 Sowing Salt
2 Obstinate Baloth
2 Caldera Hellion
2 Vendilion Clique
4 Deceiver Exarch
3 Splinter Twin
My first thought was that you had too many shock lands. I would keep them to a minimum or not play shock lands at all since you would warp world into them and take quite a bit of damage, especially if you end up looping warp world a few times.
my second thought is to replace Wurmcoil Engine with a titan so you get some ETB ability. This is up to you, I do see the merit of having wurmcoil, his lifelink helps keep you alive long enough to dig for a warp world if you don't have one in your hand.
I would up Trace of Abundance to 4. This card has helped me a lot when getting to 8 mana to warp world. I also like the addition of Spreading Seas.
I see you have the Splinter Twin combo in your sideboard, how is that working out for you?
As far as the twin combo: it is so epic. People settle in for a long game after sideboarding so when you go t3 exarch, t4 twin, theyre completely off guard. THEN if you lost g1 and won g2 because of twin, you can side it out to blank their splinter twin hate cards.
Wood Elves >>>>> Solemn. Elves can grab shock lands.
2 Tectonic Edge
1 Boseiju, Who Shelters All
1 Khalni Garden
3 Stomping Ground
2 Verdant Catacombs
2 Arid Mesa
4 Fire-Lit Thicket
4 Forest
3 Mountain
Creatures
4 Birds of Paradise
4 Eternal Witness
4 Lotus Cobra
4 Wood Elves
3 Bloodbraid Elf
1 Wort, the Raidmother
4 Nest Invader
1 Rampaging Baloths
2 Primeval Titan
1 Solemn Simulacrum
1 Kiki-Jiki, Mirror Breaker
1 Ob Nixilis, the Fallen
3 Bogardan Hellkite
1 Siege-Gang Commander
4 Warp World
3 Blood Moon
3 Kitchen Finks
1 Obstinate Baloth
3 Pithing Needle
2 Relic of Progenitus
1 Tormod's Crypt
1 Vexing Shusher
1 Ingot Chewer
From testing against Punishing Zoo, this deck crushes it post-sideboarding. Blood Moon wrecks their mana base a ton, and Kitchen Finks and Obstinate Baloth buy so much time, especially when recurred with Eternal Witness. Cascading into Blood Moon with Bloodbraid Elf is just a bonus. Even when Qasali Pridemage blew up Blood Moon and they (well, me; I'm testing decks against myself) sided in Oblivion Rings, I always got enough time to cast a finisher or Warp World. (They never seemed to find Gaddock Teeg in time, though; perhaps I need to test against a version with more Teegs, but our late-game finishers are bigger than theirs, anyway.)
Part of me is thinking that RG Warp World is viable just because of Blood Moon.
3 Emeria Angel
3 Nucklavee
3 Flame-Kin Zealot
3 Elvish Pioneer
3 Siege-Gang Commander
2 Solemn Simulacrum
3 Elvish Visionary
4 Wood Elves
3 Nest Invader
4 Warp World
7 Forest
5 Mountain
4 Plains
3 Rootbound Crag
3 Sunpetal Grove
Playtested against a dragonstorm deck and I won most of the games (4 wins out of 6 games). I actually never played warp world, I won all my games just from beating him down, by the time I had 8 mana to play warp world I was already in a position to win and didn't need to. I think this is a good thing for the deck, it means that even if I don't draw a Warp world, I should still be able to put up a fight.
Also played a few games against my friend's Jund deck(the same one from before), and I did much better. Taking out the Sigil Captains really helped my deck. we have to play more creatures that are good pre-WW, and not just good post-WW like someone said a few post back.
yea, I think the card pool for modern is big enough that a RG Warp world could work. I definitely need to pick up some Kitchen Finks and Obstinate Baloth, or maybe even grazing gladehart. I haven't had a chance to play against zoo (since no one at my store runs zoo), but it sounds like we have a pretty good sb plan for them. I will try to get more playtesting done when I can.
I'm not sure it's the best idea, but I think it's worth taking a look at, if a few slots can be found.
My hardest point right now is finding a balance between cheap permanents that can mana ramp me up to WW and cheap permanents that can keep me alive early game. Right now I'm trying a build that is using 4X Wall of Omens and 4X Overgrown Battlement and I'm getting decent results. I've played a couple games where a very early Bogardan Hellkite is a blowout that sweeps the board. But I need to find some good cheaper creature removal on a permanent to deal with flying attackers.
(Modern)
WDeath and TaxesW
GBDeath CloudGB
RGShamansesRG
(Legacy)
UWArtifactsUW
Duplicants sound much better than Grim Lavamancer, I would definitely give those a try.
The Seals sound like an Interesting idea, If you ever come back to read this thread (it kinda died while I went on my trip) let me know how they're working out for you.
With PT Philly in full swing Modern seems like a very fast format. This makes me to think that the token version of WW is the way to go over the Bogardan Hellkite version as the tokens let us stall it out until we can go off.