Your gonna want to have 0 cc things (ornithopter, mox opal, etc...) and repeal to be able to go off on turn 3 or 2 if you can get that 3rd mana that early.
EDIT: When you mean beat face...... beat face with what? All you have is the Canonist, thats an extremely slow clock. Manlands in the form of Celestial Colonnade and the like might help....
Yes, Colonnade was going to be my win con. The mana base is fairly easy to construct, I wanted help with everything else lol. Also help with sideboard please! An probe and revival is a good tactic! Do I want like memnites too?
EDIT: Added mana base that I thought would fit the deck well
you need to run it in an affinity shell a la erayo affinity of back in the day.
memnite
ornithopter
springleaf drum
mox opal
other artifacts ect.
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I agree with the affinity idea, with affinity you have enough cheap stuff to hold off if you want to and play 4 things turn 3, or choose to just play an affinity game on hands when you don't open with the lock. Also with mox opals it will be easy to put out 4 spells turn 3 and have the mana for canonist to be one of them, or can even possibly mana excel on turn 1 and play the legendary and have the lock in effect by turn 2
Doesn't your deck idea inherently beat itself? With Canonist out you are never going to get value from Erayo because you yourself cannot flip it. Also, against most of the decks in the format, you want to have Canonist out to begin with... you should go for an Affinity archetype that can utilize Erayo to lock opponents not running artifacts out of the game.
EDIT: sorry if I seem a little redundant, I just noticed that nobody made a point of Erayo being difficult to flip with the decklist you put up and the method you plan to use.
Basic idea of the deck is to play Erayo as the the third spell of any given turn and let it flip itself (either by playing something or letting them do something - ironically if they do something, the spell probably gets countered). This deck still loses to other Affinity lists all day long. I'd probably drop the Tempered Steel for cheap removal via Dismember or more free draws via Gitaxian Probe. Mutagenic Growth could also be an idea.
Auto-loses to any deck with artifacts and removal in it... play crap artifact and shoot canonist... not that impossible.
I wouldn't say it'd auto-lose; they still spent 2 cards to deal with Erayo; and at that point they'd STILL need to outrace you; you're still an affinity deck.
Wouldn't Rule of Law also work in Ethersworn Canonist's slot? Since you're running an affinity shell, it shouldn't be too hard to produce the extra mana required turn 3. Perhaps it would be good to SB in vs affinity or something that can get past Canonist/Erayo lock.
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Wouldn't Rule of Law also work in Ethersworn Canonist's slot? Since you're running an affinity shell, it shouldn't be too hard to produce the extra mana required turn 3. Perhaps it would be good to SB in vs affinity or something that can get past Canonist/Erayo lock.
Yes but that is each player so you can really only play 1 spell a turn. With Canonist if you are playing affinity then you can play as many spells as you want. It does work though.
Basic idea of the deck is to play Erayo as the the third spell of any given turn and let it flip itself (either by playing something or letting them do something - ironically if they do something, the spell probably gets countered). This deck still loses to other Affinity lists all day long. I'd probably drop the Tempered Steel for cheap removal via Dismember or more free draws via Gitaxian Probe. Mutagenic Growth could also be an idea
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(spoiler tags added to save space)
Versus Gobo Storm (see Neeman PT list), a list like* this wins 90% game 1, and is about 50% post board. Overall its about 70% versus Gobo Storm (if you do the math)
The math: .9*.5 + .9*.5*.5 + .1*.5*.5
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The only way it loses game 1 is basically if they get off Empty the Warrens turn one or two for about 10 goblin tokens.
I'm currently trying to tune an Erayo affinity list. Any suggestions for how to beat Fling Affinity?
*
I only wanted to run 3 Mox Opal, and decided to replace it with some bounce
Wouldn't Rule of Law also work in Ethersworn Canonist's slot? Since you're running an affinity shell, it shouldn't be too hard to produce the extra mana required turn 3. Perhaps it would be good to SB in vs affinity or something that can get past Canonist/Erayo lock.
This might be worth pursuing, simply because even if you don't have Erayo, you can dump your hand, play Rule of Law and have your opponent fidget.
This might be worth pursuing, simply because even if you don't have Erayo, you can dump your hand, play Rule of Law and have your opponent fidget.
But Fling Affinity has more muscle than Erayo Affinity (even with Rule of Law in place of Canonist) dropping one spell per turn. It's basically setting yourself up for a slow loss.
At the moment, I'm thinking the best way to play against Fling Affinity might be to transform into Fling Affinity post board.
But Fling Affinity has more muscle than Erayo Affinity (even with Rule of Law in place of Canonist) dropping one spell per turn. It's basically setting yourself up for a slow loss.
At the moment, I'm thinking the best way to play against Fling Affinity might be to transform into Fling Affinity post board.
Yeah, you could play a transformational SB and simply toss in 4 Galvanic Blast and 2-3 Shrapnel Blast or Flings. I still think the best SB option for any Affinity deck is always having at least 4 Blood Moon and 1-2 Magus of the Moon though. They shut down other decks so quickly that it's ridiculous.
Rule of Law only allows you to cast a spell a turn though, unlike if you were playing Canonist in affinity. As for the curve aspect I think we want to be running like 16 land at most, which makes Canonist better again (unless you take your idea of playing Spirit Guides). And the Elvish/Simian Spirit Guides seem pretty decent if you can find room for them since they letyou go off a turn quicker.
Rule of Law only allows you to cast a spell a turn though, unlike if you were playing Canonist in affinity. As for the curve aspect I think we want to be running like 16 land at most, which makes Canonist better again (unless you take your idea of playing Spirit Guides). And the Elvish/Simian Spirit Guides seem pretty decent if you can find room for them since they letyou go off a turn quicker.
Elvish is not modern legal
But the real reason for my quote here is that Rule of Law pretty much lock the game with an active Erayo. It could be a 1 or 2 of with tutors to fetch it. Drift of Phantasms maybe?.
My EDH/Commander deck is based with Erayo + Arcane Laboratory.... it's basically a scoop everytime (unless my opponent wants to ''see'' how he dies -_-).
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But the real reason for my quote here is that Rule of Law pretty much lock the game with an active Erayo. It could be a 1 or 2 of with tutors to fetch it. Drift of Phantasms maybe?.
My EDH/Commander deck is based with Erayo + Arcane Laboratory.... it's basically a scoop everytime (unless my opponent wants to ''see'' how he dies -_-).
But I think that is too slow given the current state of modern. I wouldn't want to be waiting until I have 6 mana available to flip Erayo, even playing Erayo turn 2. Tutoring on turn 3. And casting rule of law turn four (and trying to flip Erayo here or on 3) seems too slow.
Can Tezzeret, Agent of Bolas play a role? He becomes your win-con by itself. If the game plan is to lock out the opponent and then go for the win, the game is going to be a bit slower than TempSteel or FlingTog variants, correct? Therefore, wouldn't Tezz be a great solution?
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Here is a starter I came up with:
4x Ethersworn Cannonist
4x Memnite
4x Ornithopter
4x Signal Pest
3x Ponder
2x Preordain
3x Dispatch
2x Gitaxian Probe
4x Springleaf Drum
4x Cranial Plating
1x Tempered Steel
4x Thoughtcast
4x Glimmervoid
3x Plains
3x Island
2x Seachrome Coast
I need help refining it please
Also, does everyone think this could be viable at all or is it a turn too slow?.. Maybe Ensnaring Bridge would be useful? I dont know, help?
[spoiler=Pro Tour Philly List, 9th
Place]
4 Ethersworn Canonist
4 Memnite
4 Ornithopter
4 Signal Pest
4 Vault Skirge
4 Cranial Plating
3 Dispatch
1 Gitaxian Probe
4 Mox Opal
4 Springleaf Drum
1 Tempered Steel
4 Thoughtcast
4 Glimmervoid
4 Inkmoth Nexus
1 Island
2 Seachrome Coast
4 Blood Moon
1 Dispatch
3 Etched Champion
4 Path to Exile
3 Spellskite
EDIT: When you mean beat face...... beat face with what? All you have is the Canonist, thats an extremely slow clock. Manlands in the form of Celestial Colonnade and the like might help....
H/W List http://forums.mtgsalvation.com/showthread.php?t=112656
Noxious Revival could work.
Turn 2 Erayo followed by Gitaxian, Noxious, Gitaxian does the trick.
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EDIT: Added mana base that I thought would fit the deck well
Edit: Also Vexing Shusher.
memnite
ornithopter
springleaf drum
mox opal
other artifacts ect.
Albert Einstein
Thomas Jefferson
Something like this might work:
4 Ornithopter
4 Memnite
4 Frogmite
4 Erayo, Soratami Ascendant
3 Ethersworn Cannonist
4 Mox Opal
4 Springleaf Drum
3 Cranial Plating
Sorceries (12):
4 Ponder
4 Preordain
4 Gitaxian Probe
4 Noxious Revival
Lands (14):
4 Seachrome Coast
4 Hallowed Fountain
4 Darksteel Citadel
2 Islands
Draft My Cube!
EDIT: sorry if I seem a little redundant, I just noticed that nobody made a point of Erayo being difficult to flip with the decklist you put up and the method you plan to use.
4 Ethersworn Canonist
4 Memnite
4 Ornithopter
4 Signal Pest
4 Vault Skirge
4 Cranial Plating
3 Dispatch
1 Gitaxian Probe
4 Mox Opal
4 Springleaf Drum
1 Tempered Steel
4 Thoughtcast
4 Glimmervoid
4 Inkmoth Nexus
1 Island
2 Seachrome Coast
4 Blood Moon
1 Dispatch
3 Etched Champion
4 Path to Exile
3 Spellskite
Basic idea of the deck is to play Erayo as the the third spell of any given turn and let it flip itself (either by playing something or letting them do something - ironically if they do something, the spell probably gets countered). This deck still loses to other Affinity lists all day long. I'd probably drop the Tempered Steel for cheap removal via Dismember or more free draws via Gitaxian Probe. Mutagenic Growth could also be an idea.
I wouldn't say it'd auto-lose; they still spent 2 cards to deal with Erayo; and at that point they'd STILL need to outrace you; you're still an affinity deck.
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Standard:
GGGRDungrove Wolf RunGGGR
Modern:
URExarchMite KikiTwinUR
EDH:
GGGOmnathGGG
WWWDarienWWW
GGGEzuriGGG
Yes but that is each player so you can really only play 1 spell a turn. With Canonist if you are playing affinity then you can play as many spells as you want. It does work though.
Versus Gobo Storm (see Neeman PT list), a list like* this wins 90% game 1, and is about 50% post board. Overall its about 70% versus Gobo Storm (if you do the math)
I'm currently trying to tune an Erayo affinity list. Any suggestions for how to beat Fling Affinity?
*
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
This might be worth pursuing, simply because even if you don't have Erayo, you can dump your hand, play Rule of Law and have your opponent fidget.
But Fling Affinity has more muscle than Erayo Affinity (even with Rule of Law in place of Canonist) dropping one spell per turn. It's basically setting yourself up for a slow loss.
At the moment, I'm thinking the best way to play against Fling Affinity might be to transform into Fling Affinity post board.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
What did you have in mind for a sideboard?
1 Echoing Truth
2 Blood Moon
1 Relic of Progenitus
3 Atog
4 Arcbound Ravager
2 Fling
2 Shrapnel Blast
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Anyone considered Simian Spirit Guide?
May let you go off a bit faster
Insert witty phrase here
Rule of Law only allows you to cast a spell a turn though, unlike if you were playing Canonist in affinity. As for the curve aspect I think we want to be running like 16 land at most, which makes Canonist better again (unless you take your idea of playing Spirit Guides). And the Elvish/Simian Spirit Guides seem pretty decent if you can find room for them since they letyou go off a turn quicker.
Elvish is not modern legal
But the real reason for my quote here is that Rule of Law pretty much lock the game with an active Erayo. It could be a 1 or 2 of with tutors to fetch it. Drift of Phantasms maybe?.
My EDH/Commander deck is based with Erayo + Arcane Laboratory.... it's basically a scoop everytime (unless my opponent wants to ''see'' how he dies -_-).
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
But I think that is too slow given the current state of modern. I wouldn't want to be waiting until I have 6 mana available to flip Erayo, even playing Erayo turn 2. Tutoring on turn 3. And casting rule of law turn four (and trying to flip Erayo here or on 3) seems too slow.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR