This originally started as a deck for Standard, using Zombie Infestation in conjunction with Bloodghast, Reassembling Skeleton, and Vengeful Pharaoh. Using recursive creatures to keep my field safe, while also drawing cards from spent creatures using Culling Dais. This engine allowed for a near-manaless control condition, leaving me mana to destroy lands and extra threats.
But, the deck lacked a strong card to make use of Infestation. It was then that I realized, "man, if only T2 had Squee." Well, Modern has Squee so I guess it's worth a shot.
The engine allows you to allocate resources to controlling the game while also giving you extra control via Zombie tokens and recursive removal and blocks, and even giving you an unblockable win condition in Nether Traitor.
The sideboard is obviously highly dependent on the overall metagame, as well as quite a few of the slots used in the MD. Cards like Smallpox easily become advantageous in matchups against aggro decks that rely heavily on not missing a land drop, Shriekmaw serves as extra removal and anti-Emrakul tech. If the deck needs to be more aggressive, Bloodghast and Demigod of Revenge quickly can shift the core build into a more aggro-oriented list.
I'm currently not running Shocklands due to the (somewhat weak, I'll admit) lack of control against stronger hands that Zoo might have. That life from fetching a shock could easily lose a close game.
Thoughts?
But, the deck lacked a strong card to make use of Infestation. It was then that I realized, "man, if only T2 had Squee." Well, Modern has Squee so I guess it's worth a shot.
4 Graven Cairns
4 Lavaclaw Reaches
4 Swamp
3 Mountain
3 Tectonic Edge
3 Nether Traitor
4 Vengeful Pharaoh
4 Squee, Goblin Nabob
4 Reassembling Skeleton
4 Culling Dais
4 Blightning
3 Bituminous Blast
4 Lightning Bolt
4 Ratchet Bomb
4 Anathemancer
3 Damnation
4 Goblin Ruinblaster
4 Shriekmaw
The engine allows you to allocate resources to controlling the game while also giving you extra control via Zombie tokens and recursive removal and blocks, and even giving you an unblockable win condition in Nether Traitor.
The sideboard is obviously highly dependent on the overall metagame, as well as quite a few of the slots used in the MD. Cards like Smallpox easily become advantageous in matchups against aggro decks that rely heavily on not missing a land drop, Shriekmaw serves as extra removal and anti-Emrakul tech. If the deck needs to be more aggressive, Bloodghast and Demigod of Revenge quickly can shift the core build into a more aggro-oriented list.
I'm currently not running Shocklands due to the (somewhat weak, I'll admit) lack of control against stronger hands that Zoo might have. That life from fetching a shock could easily lose a close game.
Thoughts?
I am petitioning to get players to stop complaining about mythic rarity. Sig this to join the cause.
Lemme think...
Vengeful Pharoah is flat unplayable in the T2 lists, and it doesn't look better here.
Really though- I think this is like a mildly worse version of the newer Dredge-a-vine lists, no?
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