Right now Grim Lavamancer seems a bit slower than I'd like him to be, but my only other options for one drops are Goblin Cohort and Rakdos Cackler. If I want to keep the deck aggressive, so I think having something to play on turn 1 is pretty important.
Hellrider might not be good; I don't have enough data to determine whether or not it's optimal yet.
Devastating Summons has been very good in my limited testing. I don't want it to ever get countered, but most counterspells in the format are easy enough to play around. I just don't want to play this and then get hit by a Remand. It obviously works wonders with Goblin Bushwhacker, but even if it has to wait a whole turn to attack, it's still pretty solid. I'd go up to 2, but I really don't want to draw this card against blue decks. That said, a getting to play this and Bushwhacker on turn 3 after a Mogg War Marshall on turn 2 is pretty devastating.
Everything else seems fine. I don't think I would mind another removal spell (Pillar of Flame seems good, as does Burst Lightning). Any other thoughts?
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4 Grim Lavamancer
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Goblin Wardriver
4 Goblin Chieftain
2 Hellrider
4 Simian Spirit Guide
4 Goblin Grenade
1 Devastating Summons
1 Dragon Fodder
1 Mutavault
4 Scalding Tarn
4 Arid Mesa
11 Mountain
2 Shattering Spree
1 Devastating Summons
2 Smash to Smithereens
2 Relic of Progenitus
4 Molten Rain
4 Magus of the Moon
Right now Grim Lavamancer seems a bit slower than I'd like him to be, but my only other options for one drops are Goblin Cohort and Rakdos Cackler. If I want to keep the deck aggressive, so I think having something to play on turn 1 is pretty important.
Hellrider might not be good; I don't have enough data to determine whether or not it's optimal yet.
Devastating Summons has been very good in my limited testing. I don't want it to ever get countered, but most counterspells in the format are easy enough to play around. I just don't want to play this and then get hit by a Remand. It obviously works wonders with Goblin Bushwhacker, but even if it has to wait a whole turn to attack, it's still pretty solid. I'd go up to 2, but I really don't want to draw this card against blue decks. That said, a getting to play this and Bushwhacker on turn 3 after a Mogg War Marshall on turn 2 is pretty devastating.
Everything else seems fine. I don't think I would mind another removal spell (Pillar of Flame seems good, as does Burst Lightning). Any other thoughts?
You can find me on MTGO. My username is gereffi.