Introduction
Idea is to create creatures nearly impossible to kill and beat the opponent slow and steady (generally 5-8 turns).
I chose most creatures with hexproof to avoid card disadvantage caused by instant speed removals in aura based decks. The only creature in the deck without hexproof is Kor Spiritdancer, which is still a decent aura target since the cards drawn by her will neutralize the damage, and it can put the opponent in a few turns clock if not dealt with immediately.
Hexproof Creatures plus Totem Armor is to make them semi-immortal. Ethereal Armor will make them big and Rancor will give them avoidance.
Daybreak Coronet and Spirit Link is good against aggro. Also their abilities will stack since Spirit Link doesn't actually give the creature lifelink.
I played this deck casually for a large part of last year. It stomps a lot of decks but unfortunately loses to a lot of decks as well. Some of the decks it loses to is Jund and a lot of combo decks like twin and storm and yes eggs, if they get the right draws. But it does shine against variants of zoo, tokens, and Death and Taxes.
That's a budget version. I believe my list should be a little more consistent because I have inherent evasion in the creatures and my list of auras is more consistent. Spirit Mantle is very strong and Rancor is now modern legal. Prison Term is also plain out better than Bonds of Faith.
Rancor has been reprinted and needs to be in this deck. I can see it replacing hyena umbra for sure. I alsofeel that bop should come out for utopia sprawl, which pumps your guys.
ok, then run the much better lignify. it shuts off activated abilities, and makes the one creature that you were worried about (aura gnarlid here) completely unblockable.
The problem with aura based decks is that you open yourself up to 2-for-1 exchanges. Who cares if you have a 30/30 unblockable aura gnarlid if one Path to Exile to renders all that for naught, especially since all your evasion isn't instant speed. Uril, the Miststalker is your best option for this. All it takes is one rancor to make him an unstoppable killing machine.
The way I did it was running mana acceleration auras. Think of it this way: any aura at all will make Uril a killing machine, especially those that give him some kind of evasion (Rancor all but guarantees a win and umbras protect you from Wrath of God). Aura Gnarlid doesn't specify auras that enchant creatures and auras attached to land are actually harder to remove anyway. Plus, with a spiritdancer out these cards (Utopia Sprawl, fertile ground, etc.) cycle through your deck very quickly.
If you don't want to splash red, Evershrike is also amazing. However, Rancor and Aspect of Mongoose are practically required. 1(W/B)(W/B) for a 6/4 with flying and trample, at instant speed, with recursion? You better have path to exile, buddy.
The problem with aura based decks is that you open yourself up to 2-for-1 exchanges. Who cares if you have a 30/30 unblockable aura gnarlid if one Path to Exile to renders all that for naught, especially since all your evasion isn't instant speed. Uril, the Miststalker is your best option for this. All it takes is one rancor to make him an unstoppable killing machine.
The way I did it was running mana acceleration auras. Think of it this way: any aura at all will make Uril a killing machine, especially those that give him some kind of evasion (Rancor all but guarantees a win and umbras protect you from Wrath of God). Aura Gnarlid doesn't specify auras that enchant creatures and auras attached to land are actually harder to remove anyway. Plus, with a spiritdancer out these cards (Utopia Sprawl, fertile ground, etc.) cycle through your deck very quickly.
If you don't want to splash red, Evershrike is also amazing. However, Rancor and Aspect of Mongoose are practically required. 1(W/B)(W/B) for a 6/4 with flying and trample, at instant speed, with recursion? You better have path to exile, buddy.
He's a 5 drop and needs more cards for him to get into action. Plus he needs 3 colors. Way too slow for my liking. The way to run this deck is go for hexproof small like Ledgewalker and put umbras, daybreaks, and spirit mantles on him. gg. You don't need Aspect when you have Hexproof already.
Uril is nice but I would like to keep the list GW.
I use Aura Gnarlid as a meaty creature with evasion, without enchanting it with auras. The mana acceleration creatures and Kor Spiritdancer are the primary aura targets so I don't want to replace them with Utopia Sprawl and alikes.
I always wanted to add Evershrike to the list, but I believe its true potential shows in a deck which can mill or discard it in early turns.
I couldn't decide if I should keep Silhana Ledgewalker in the sb or replace it with Noble Hierarch. I like doing T1: Land, Hierarch/Birds, T2: Spiritdancer, Umbra, yet it could be better if I drop Hierarch and stick with birds, and use Silhana for hexproof.
I changed the playstyle by using 1cc drops with hexproof and keeping most of the auras 1cc. The new Ethereal Armor is also added.
The deck proved itself good against storm, elf, token, mono red, mono blue and some (not all) delver decks on the tourney room in mtgo. Haven't played it against a tron player yet.
If the sigil is to be added, there will be two possible scenarios: either i will hold all my auras in hand to use them after i play sigil, eliminating the agressive idea of the deck, which is to play them on early turn right after a 1cc drop,
Or I can play my auras early, sticking the old plan, which will deplate my sources for sigil quickly and leave only a small amount to use for creating angels.
I have used all the cards you mentioned long time ago, while the arbor elf, sprawl are usable (elf is a backup aura target, sprawl is good with spiritdancer), I rarely found a situation to use sigil, and it didn't impress me. I think sigil is only good for a slower control deck maybe with other enchantresses, o. Rings and similar stuff.
@Helm: I've found a list that uses sigil as I tried to say: Example.
With protective enchantments and all, it's an effective card in this kind of strategy, just not suited for my deck, which is more aggresive and plan to finish the game earlier.
I know I said slow and steady. I'm originally an aggro player, so the definition of slow is the game that ends in turn 5-7 for me. I'll change that statement to avoid further misleads
@Rising Star: I did try 2, 3 and 4cc creatures too. 3cc (sometimes even 2) mostly ends getting countered by delver decks, which is a pretty common archetype.
We can add thrun to fight against counters, but when we get to turn 4, the game is likely to end with if you're playing against storm, birthing pod or something like that. I do have a sideboard against such decks, but since they're so common, I want my main board to play against them in 1st round.
That looks solid, and looks a lot like my very first enchantress deck actually I just don't like Abundant Growth. If you don't own fetch lands and such, I would recommend Brushland instead.
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Idea is to create creatures nearly impossible to kill and beat the opponent slow and steady (generally 5-8 turns).
I chose most creatures with hexproof to avoid card disadvantage caused by instant speed removals in aura based decks. The only creature in the deck without hexproof is Kor Spiritdancer, which is still a decent aura target since the cards drawn by her will neutralize the damage, and it can put the opponent in a few turns clock if not dealt with immediately.
Hexproof Creatures plus Totem Armor is to make them semi-immortal. Ethereal Armor will make them big and Rancor will give them avoidance.
Daybreak Coronet and Spirit Link is good against aggro. Also their abilities will stack since Spirit Link doesn't actually give the creature lifelink.
Deck List
4x Arid Mesa
5x Forest
4x Misty Rainforest
5x Plains
2x Temple Garden
Creature (12)
4x Gladecover Scout
4x Kor Spiritdancer
4x Slippery Bogle
4x Daybreak Coronet
4x Ethereal Armor
4x Hyena Umbra
4x Keen Sense
4x Rancor
4x Spider Umbra
4x Spirit Link
3x Seal of Primordium
4x Suppression Field
4x Leyline of Sanctity
4x Rest in Peace
http://forums.mtgsalvation.com/showpost.php?p=8648987&postcount=2
That's a budget version. I believe my list should be a little more consistent because I have inherent evasion in the creatures and my list of auras is more consistent. Spirit Mantle is very strong and Rancor is now modern legal. Prison Term is also plain out better than Bonds of Faith.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
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1 cc umbras worked so well for me I don't want to change them But I removed Boar Umbra.
Journey of nowhere doesn't proc kor spiritdancer and doesn't boost aura gnarlid
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Credit to DolZero for this awesome sig!
Added 4 Path to Exiles instead of Bonds of Faith. Even though it's not an aura, it's still the best removal option available.
Uril, the Miststalker is your best option for this. All it takes is one rancor to make him an unstoppable killing machine.
The way I did it was running mana acceleration auras. Think of it this way: any aura at all will make Uril a killing machine, especially those that give him some kind of evasion (Rancor all but guarantees a win and umbras protect you from Wrath of God). Aura Gnarlid doesn't specify auras that enchant creatures and auras attached to land are actually harder to remove anyway. Plus, with a spiritdancer out these cards (Utopia Sprawl, fertile ground, etc.) cycle through your deck very quickly.
If you don't want to splash red, Evershrike is also amazing. However, Rancor and Aspect of Mongoose are practically required. 1(W/B)(W/B) for a 6/4 with flying and trample, at instant speed, with recursion? You better have path to exile, buddy.
He's a 5 drop and needs more cards for him to get into action. Plus he needs 3 colors. Way too slow for my liking. The way to run this deck is go for hexproof small like Ledgewalker and put umbras, daybreaks, and spirit mantles on him. gg. You don't need Aspect when you have Hexproof already.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
I use Aura Gnarlid as a meaty creature with evasion, without enchanting it with auras. The mana acceleration creatures and Kor Spiritdancer are the primary aura targets so I don't want to replace them with Utopia Sprawl and alikes.
I always wanted to add Evershrike to the list, but I believe its true potential shows in a deck which can mill or discard it in early turns.
I couldn't decide if I should keep Silhana Ledgewalker in the sb or replace it with Noble Hierarch. I like doing T1: Land, Hierarch/Birds, T2: Spiritdancer, Umbra, yet it could be better if I drop Hierarch and stick with birds, and use Silhana for hexproof.
The deck proved itself good against storm, elf, token, mono red, mono blue and some (not all) delver decks on the tourney room in mtgo. Haven't played it against a tron player yet.
Or I can play my auras early, sticking the old plan, which will deplate my sources for sigil quickly and leave only a small amount to use for creating angels.
I have used all the cards you mentioned long time ago, while the arbor elf, sprawl are usable (elf is a backup aura target, sprawl is good with spiritdancer), I rarely found a situation to use sigil, and it didn't impress me. I think sigil is only good for a slower control deck maybe with other enchantresses, o. Rings and similar stuff.
With protective enchantments and all, it's an effective card in this kind of strategy, just not suited for my deck, which is more aggresive and plan to finish the game earlier.
I know I said slow and steady. I'm originally an aggro player, so the definition of slow is the game that ends in turn 5-7 for me. I'll change that statement to avoid further misleads
@Rising Star: I did try 2, 3 and 4cc creatures too. 3cc (sometimes even 2) mostly ends getting countered by delver decks, which is a pretty common archetype.
We can add thrun to fight against counters, but when we get to turn 4, the game is likely to end with if you're playing against storm, birthing pod or something like that. I do have a sideboard against such decks, but since they're so common, I want my main board to play against them in 1st round.