There's a local Tournment Coming up soon and We have a few that love control in modern (They can't play if it's not control)
I've checked out a few pages here and no Mill decks.
I 've thought about playing this:
Well, what's your budget? Because mill tends to just get better the more money you put into it. You'll want to use a whole bunch of fetches to get the most out of Hedron Crab and Snapcaster Mage is a killer.
You also need spot removal and/or sweeps against creatures strategies. To help survive until you can sweep you might want to run some chump blockers either MD or SB. Perhaps Drowner Initiate or Jace's Phantasm.
Ghost Quarter works wonderfully with Archive Trap, as you'll trick your opponent at least once to set it off. Afterwards, so long as you have as least 1 card in hand, you can bluff them into not replacing their land. It's not ideal, but it's a plus.
Maindeck GY hate is absolutely necessary. In my experience, 4 Extirpate MD minimum is great. If you drop an eldrazi in the yard, you can Extirpate it before it's shuffled into the library, but it won't stop the rest of their yard. Leyline of the Void should stay in your SB.
To make room for some of these cards, I recommend you remove Noxious Revival, Memory Sluice (it's not that great), Twincast (move them to SB if you want), and maybe either Tome Scour or Mind Sculpt since they are the weakest mill cards.
I was under the impression you couldnt use alternate costs with Flashback? I know for sure you cant Snapcaster a Force of Will and pay the life and card exile requirement, so doesent that prohibit Archive Trap's trap cost as well?
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"It's like some kind of Voltron... made of elephants??"
Thanks for the replies.
a buddy of mine told me to try Snapcaster it works better with Memery slice.
The fetch lands was what I was thinking two' but can not seems to find them.
I did some testing with the draw cards you spoke of and it seemed to slow the deck down, I ended up drawing more cards with not much mana to cast them for the turn.
I've checked out a few pages here and no Mill decks.
I 've thought about playing this:
4 Jace's Erasure
4 Thought Scour
4 Memory Slice
4 Tome Scour
4 Mind Sculpt
4 Glimpse the Unthinkable
4 Mind Funeral
3 Archive Trap
1 Increasing confusion
2 Twincast
1 Noxious Revival
4 Drowned Catacomb
3 Sunken Ruins
9 Island
2 Swamp
Side
2 Sanity Grinding
4 Leyline of the Void
3 Ratchet Bomb
3 Black Sun's Zenith
2 Extirpate
1 Suffer The Past
I'd Like to Hear some ideas or Thoughts
about some cards I may have overlooked,
Not really into having many Creatures in the deck.
You also need spot removal and/or sweeps against creatures strategies. To help survive until you can sweep you might want to run some chump blockers either MD or SB. Perhaps Drowner Initiate or Jace's Phantasm.
Card draw is very helpful to avoid topdecking, which you won't handle well. Consider Visions of the Beyond, Compulsive Research, or Think Twice. I feel some combination numbering 4-6 works well.
Ghost Quarter works wonderfully with Archive Trap, as you'll trick your opponent at least once to set it off. Afterwards, so long as you have as least 1 card in hand, you can bluff them into not replacing their land. It's not ideal, but it's a plus.
Maindeck GY hate is absolutely necessary. In my experience, 4 Extirpate MD minimum is great. If you drop an eldrazi in the yard, you can Extirpate it before it's shuffled into the library, but it won't stop the rest of their yard. Leyline of the Void should stay in your SB.
To make room for some of these cards, I recommend you remove Noxious Revival, Memory Sluice (it's not that great), Twincast (move them to SB if you want), and maybe either Tome Scour or Mind Sculpt since they are the weakest mill cards.
I really hope I helped.
Credit goes to Brofoux for the Sig pic.
Current Modern Deck
Black Licorice
http://forums.mtgsalvation.com/showthread.php?p=11006564#post11006564
a buddy of mine told me to try Snapcaster it works better with Memery slice.
The fetch lands was what I was thinking two' but can not seems to find them.
I did some testing with the draw cards you spoke of and it seemed to slow the deck down, I ended up drawing more cards with not much mana to cast them for the turn.
I'm testing the Surgical Extraction and Expirate (3 each) with Black sun's zenith in the main right now.
This seems to be helping
I will try the Snapcasters.
Thanks again.