I could see Snapcaster Mage being a strong card main-deck. Not only using the fogs, but taking extra turns in the late game.
I'd agree with Safe Passage. With Scapeshift on the meta, dealing with the basic fogs would be a dangerous thing. And this Venser combo looks really good too!
-4 Holy Day
-1 Pollen Lullaby
-3 Sunspring Expedition
-1 Time Warp
Dawn Charm?
You can also use isochron scepter.
I do run a pure turbofog (well,more like permafog with the isochrons) so I don't run creature destruction. I do run cryptic commands and negates in case of any crap I can't take care of such as planeswalkers.
Dawn Charm?
You can also use isochron scepter.
I do run a pure turbofog (well,more like permafog with the isochrons) so I don't run creature destruction. I do run cryptic commands and negates in case of any crap I can't take care of such as planeswalkers.
Dawn Charm could protect my hand against blightning and other disruptions.
Updating, without the snapcasters, scepters (can't afford) and preserving the core:
But first, i'd like getting thoughts and criticism about this version, please!
Thanks!
4x Kabira Crossroads
8x Island
7x Plains
1x Reliquary Tower
3x Sunspring Expedition
3x Day of Judgement
4x Negate
4x Pollen Lullaby
4x Holy Day
4x Time Warp
4x Jace Beleren
3x Archive Trap
3x Font of Mythos
4x Howling Mine
1x Archive Trap
3x Wall of Denial - aggro, tribes, RDW etc
4x Celestial Purge - Jund, RDW, Vamps, Ajani Ven, Underworld Dreams, Liliana, etc.
3x Nevermore - Eldrazi dudes
4x flashfreeze
I've been thinking in a best option to deal with Emrakul and Ulamog, maybe oblivion ring
I'd agree with Safe Passage. With Scapeshift on the meta, dealing with the basic fogs would be a dangerous thing. And this Venser combo looks really good too!
-4 Holy Day
-1 Pollen Lullaby
-3 Sunspring Expedition
-1 Time Warp
+3 Snapcaster Mage
+3 Safe Passage
+2 Venser, the Sojourner
+2 Stonehorn Dignitary
You can also use isochron scepter.
I do run a pure turbofog (well,more like permafog with the isochrons) so I don't run creature destruction. I do run cryptic commands and negates in case of any crap I can't take care of such as planeswalkers.
Dawn Charm could protect my hand against blightning and other disruptions.
Updating, without the snapcasters, scepters (can't afford) and preserving the core:
4x Kabira Crossroads
8x Island
7x Plains
1x Reliquary Tower
3x Day of Judgement
4x Negate
4x Dawn Charm
4x Safe Passage
3x Time Warp
3x Archive Trap
4x Howling Mine
4x Jace Beleren
2x Venser, the Sojourner