Here's my working list. Here's some notes:
-Utopia Spawls and Golgari signets for acceleration
-Creatureless strategy
-Ensnaring Bridge soft lock
-Heavy removal: Abrupt Decay, Pulse, Damnation, Vraska, and of course Cloud
This list rolls a lot of the current meta on MTGO. The trade off is that I am highly vulnerable to Red Burn. I might retool my sideboard for that specific match. Currently I have a lot of Tron hate in there.
Thoughts on this creature free strategy?
Not only Red burn could be a serious problem for your deck... I fear almost any control deck is going to give you serious headaches. You have no way to deal with manlands maindeck, so a single Celestial Colonnade or Creeping Tar Pit is a real threat for you game 1. Evil presence and Contaminated Ground don't seem to be a good answer to me game 2, although maybe Ensaring Bridge is enough to deal with manlands and other big guys...
Anyways, I don't see any reason for not playing Kitchen Finks in Death Cloud... It will solve your weakness against Red, at least partially.
Not only Red burn could be a serious problem for your deck... I fear almost any control deck is going to give you serious headaches. You have no way to deal with manlands maindeck, so a single Celestial Colonnade or Creeping Tar Pit is a real threat for you game 1. Evil presence and Contaminated Ground don't seem to be a good answer to me game 2, although maybe Ensaring Bridge is enough to deal with manlands and other big guys...
Anyways, I don't see any reason for not playing Kitchen Finks in Death Cloud... It will solve your weakness against Red, at least partially.
Ensnaring Bridge locks out man lands and all other creature threats. Finks is useful I suppose. I coudl replace them with maelstrom Pulse but I dunno.
EDIT: Would be [CARD]
Gaddock Teeg
[/CARD] an option vs pod?
Gaddock disables our Damnations, Garruks, Clouds, Chalices (if you play these)... I suppose you have though about it... Not having Garruk and Death Cloud in your deck you will need an alternative win condition in the sideboard with CMC under 3 (or creatures?)... I think you would need to adapt your entire sideboard to this match, and it doesn't seem to be a good idea.
The issue being that you don't use ramp in the from of lands. With land ramp Death Cloud usually wont leave you with no lands in play. I would advocate trying a STE or Farseek build. With more lands left you generally won't have Garruk dying to bolt. I never get my Garruk Bolted. You are aware that they can't just bolt him when he comes into play? I always +1 him as soon as he resolves.
I think you summed up the issue. Casting Death Cloud in my build was often more back breaking to me than them. I also +1 Garruk when it hits play 80% of the time but eventually you have to establish some board presence and this is where you leave him vulnerable.
I might switch Shaman and Cobra for something like Sakura-Tribe Elder or Search for Tomorrow.
I ran this at a 31 person GPT last weekend. I went 4-0 in the swiss (including a bye) and then drew in to Top 8. I don’t have a broken down match by match tournament report, but I played Naya (2-0), R/G Tron (2-1) and Dredgevine (2-1) in the swiss and Dredgevine (2-1) and Jund (0-2) in Top 8. I know some of the card choices look strange. Part of it is I couldn’t get Lilly’s or Abrupt Decay for the tourney, which are obvious exclusions. Glissa was amazing for me all day. Having her in play just makes your opponent’s attacks terrible, so they don’t attack which gives you time to grind them out. ). Unfortunately, I never lived the dream of recurring EE with Glissa… Profane Command provided great value in every matchup. Shrinking Bob or Deathrite and getting your Goyf back just humbles players, also sometime you just need to burn them out. Warhammer is just a personal favorite that no one see coming and it always wins me the game (I know there are better equipment).
The SB I took was full of hate for Affinity, Twin, Pod and Eggs so I was basically useless. Damnation did come in most matches though.
I’m going to make the following changes and give it another go this weekend.
-2 Thoughtsieze, -1 Dismember, +1 Engineered Explosives, +1 Inquisition of Kozilek, +1 Profane Command
-1 Forest, -1 Swamp, +1 Oran-Rief, the Vastwood, +1Marsh Flats
I ran this at a 31 person GPT last weekend. I went 4-0 in the swiss (including a bye) and then drew in to Top 8. I don’t have a broken down match by match tournament report, but I played Naya (2-0), R/G Tron (2-1) and Dredgevine (2-1) in the swiss and Dredgevine (2-1) and Jund (0-2) in Top 8. I know some of the card choices look strange. Part of it is I couldn’t get Lilly’s or Abrupt Decay for the tourney, which are obvious exclusions. Glissa was amazing for me all day. Having her in play just makes your opponent’s attacks terrible, so they don’t attack which gives you time to grind them out. ). Unfortunately, I never lived the dream of recurring EE with Glissa… Profane Command provided great value in every matchup. Shrinking Bob or Deathrite and getting your Goyf back just humbles players, also sometime you just need to burn them out. Warhammer is just a personal favorite that no one see coming and it always wins me the game (I know there are better equipment).
The SB I took was full of hate for Affinity, Twin, Pod and Eggs so I was basically useless. Damnation did come in most matches though.
I’m going to make the following changes and give it another go this weekend.
-2 Thoughtsieze, -1 Dismember, +1 Engineered Explosives, +1 Inquisition of Kozilek, +1 Profane Command
-1 Forest, -1 Swamp, +1 Oran-Rief, the Vastwood, +1Marsh Flats
I have played a list like this before. I always loved PC. Perhaps run a Batterskull?
Private Mod Note
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Starting from the top of pg 64 and working down:
I don't get why Vraska is suddendly seeing play in all these decks- it's a horribly underpowered card for a format like Modern. It's basically a Maelstorm Pulse for 2 extra colourless mana that can't kill multiples. 2 extra colourless mana is rather a lot for no real upside. The main problem with Vraska is that its +1 does actually nothing so the opponent can just ignore it and kill you. The card is awful, don't play it. It hardly sees any Standard play, and there isn't anything in Modern that makes it good. Play good cards, you'll win more.
Timely Reinforcements seems kinda loose, the fact that you can never put any pressure on control or combo decks makes it pretty bad. Finks is just more reliable. Also post cloud Timely is horrible. Maybe as SB but I wouldn't main it. The card just doesn't seem strong enough to make up for the times it will be useless.
Lotus Cobra seems kind of weak with Death Cloud and Damnation, they don't synergise at all and when you all run 4 path I doubt how effective your Clouds will be at actually winning. Ditto on Deathrite. It's a good card but if you want a deck full of good individual cards without much synergy Jund does it much, much better.
@Kawalimit- awesome, glad you enjoyed smashing some face with Chalice. Card is brutal Btw, Chalice and mana ramp aren't mutually exclusive, I just don't like having ramp with Chalice because Chalice wants to extend the game as long as possible so they keep drawing more and more dead cards. Since the deck doesn't do much t1 and t2 casting ramp on t2 leaves you further behind IMO because the 3 drops are pretty much the same as the 4 drops in terms of keeping you alive and stalling for time. Explore is alright but I cut it a while back.
" I cannot see how aggro could win against this list in a consistent way (maybe the only card to be worried about is Blood Moon)." Damn straight. Aggro struggles really really hard. Blood Moon is bad news but I'm of the opinion that it sees so little play atm it is worth having slightly more consistent mana in all the other matchups. The decks which bring in Blood Moon (Affinity, Aggro, Splinter Twin) are all fantastic matchups anyway.
Stirring Wildwood is just better than Treetop Village when the deck is so passive. Free colour fixing is good. Also, the 2nd plains is absolutely unneccessary. I'm wondering why you tinkered with the mana base, tbh it just looks worse for no actual gain (apart from the personal preference of quarter vs edge). Unless your meta has a LOT of Blood Moon in it. 4 Tombs just mean you take 2 for no reason whatsoever.
@BadTouch: If your meta is light on true control and combo (UWR IS NOT CONTROL- unless they run teachings Wafo Tapo style) then you can skip the Sculler. You will struggle against those decks without it, but it doesn't do much against anyone else.
Pithing Needle is more flexible than Stony Silence, it is also less powerful. Against decks like Splinter Twin you have to cut a card to make room for it (obv) and it might be a little stronger but nothing overwheleming. Stony Silence comes in in less matchups, but when it lands multiple decks basically just scoop to it (Eggs, Affinity, kinda Tron except the matchup is so bad they can still win) where Pithing Needle would be merely good. Since Stony is also good against Pod and other assorted silliness like Shackles (where Pithing Needle is equally as good, except it is an artifact which is slightly weaker than an enchantment when Chalice is main- being a mana cheaper is probs just better though). Basically, its the old high impact vs slight improvemment over multiple matchups, and in the case of Stony I don't think it's much of an arguement- Stony is just strong atm. Every white deck in modern runs them for a reason.
If you want a card for grindy matchups for the SB, Plow Under is okay. I really don't think you do though, this deck outgrinds pretty much the entire format.
Smallpox is horrible with no accel. It isn't good WITH accel. It's a different deck, and not a very good one (in Modern. Legacy is another story, though the meta ain't none to friendly to Pox atm).
For the love of this deck, don't register completely unneccessary win cons like Grave-Shell. The card just does nothing. If you really, really must have such cards, play Tarmogoyf, cut Chalice and move in a more Jundy direction. Seriously, Grave-Shell is not a good card. 5 mana for a 4/4... come on. This is modern, you don't have time to mess around doing ****-all.
I'm sure I went over how you can cut Damnation and Lil if you want, but don't ask me for advice on why you lose to Pod and UWR. Arrogant I may be, but those cards were in the list for a reason. My response will be "look at original decklist and stopping changing stuff for no good reason". I'm open to stuff being moved around if there is some solid thought as to why. I still can't understand how you think Lil isn't good, it's insane against the entire format AND it has a lot of synergy with the deck. RUN 4 COPIES. Unless of course my memory is at fault and you are indeed running 4... even if so, there is a difference between running 4 Damnation main and some in the board. You don't want to have to win both G2 and G3 if possible since the matchup is pretty close. Geth's Verdict is quite good againt UWR, since it hits Geist and Colonnade at instant speed. It sucks vs Pod though.
I have changed by boarding against UWR a little bit, for the midrange versions that don't run Steppe Lynx or Delver I'm currently boarding -4 Decay +3 Thoughtseize +1 Leyline of Sanctity. Shackles isn't seeing play but Sphinx's is, and that card is absolutely brutal against us.
To summarize, play actually good magic cards that see play in decks that aren't called Death Cloud, because good cards are better than bad cards. None of this Vraska, Grave-Shell crap.
It's only magical pieces of cardboard, I'm sure I could try being less abrasive someday.
Stirring Wildwood is just better than Treetop Village when the deck is so passive. Free colour fixing is good. Also, the 2nd plains is absolutely unneccessary. I'm wondering why you tinkered with the mana base, tbh it just looks worse for no actual gain (apart from the personal preference of quarter vs edge). Unless your meta has a LOT of Blood Moon in it. 4 Tombs just mean you take 2 for no reason whatsoever.
Chess, the only reason to run 4 Tombs is that I don't have any Woodland Cemetery nor any Twilight Mire :p. And it´s the same for Treetop Village instead of Stirring Wildwoods.
About Ghost Quarter, I prefer this over Edge because I'm very scared of early manlands (I remember a pair of matches losing because of that f***** Creeping Tar Pits) and, in addition, I could have more chances to win against Tron. Anyways, at the end, I think both cards are easily interchangeable.
Also, I would include the fourth Lili if I could afford it
But the manlands usually won't be swinging at you until they have 4 lands anyway, (activation cost 3) and then Tectonic Edge is just better.
Yes, you're right.There aren't many situations a Creeping Tar Pit is attacking without its controller having 4 lands... :-/. It was not a good example, as both Tec Edge and Quarter can deal with it the same way. There are other manlands that do not need so many lands to run, as the Affinity's Nexus, but we have a nice pairing against Affinity anyways... There are also other problematic lands such as Cavern of souls or Mutavault... although it seems that nobody is playing them in Modern :-/.
Maybe it's time to think in Tec Edges MD instead of GQ and pray for not facing Tron
In my opinion, not being an auto-win effect for such an amount of mana makes it fun but not suitable for any "competitive" Death Cloud build... I expect not to be wrong, because I don`t want to spend a fortune on buying them in case the card actually works (being a mythic)...
In my opinion, not being an auto-win effect for such an amount of mana makes it fun but not suitable for any "competitive" Death Cloud build... I expect not to be wrong, because I don`t want to spend a fortune on buying them in case the card actually works (being a mythic)...
My thoughts are that the cost isn't to bad for a one or two of in a build that uses mana acceleration. It doesn't win the game but it does give you extra card every turn with no real down side. Post Cloud it could be huge.
My thoughts are that the cost isn't to bad for a one or two of in a build that uses mana acceleration. It doesn't win the game but it does give you extra card every turn with no real down side. Post Cloud it could be huge.
Yes, it could be funny post cloud but the problem here is that there are many other things to do with 6 mana in Modern (I will always prefer a Sun Titan, for example). Playing a card costing 6 that needs an additional turn to start doing "something" (and even, this "something" doesn´t seem to be powerful enough :() is far from optimal, in my opinion. This card could be playable in Standard, but in Modern... I don`t think so.
It's terrible. Paying 6 mana to do nothing is a bad strategy. Same reason Vraska is unplayable garbage. These cards are expensive and don't affect the board at all (okay Vraska is just an expensive underpowered maelstrom pulse).
It would be undeniably fun in casual cloud, but not even slightly competitive.
It's terrible. Paying 6 mana to do nothing is a bad strategy. Same reason Vraska is unplayable garbage. These cards are expensive and don't affect the board at all (okay Vraska is just an expensive underpowered maelstrom pulse).
It would be undeniably fun in casual cloud, but not even slightly competitive.
This is spot on.
Same reason why Kokusho, the Evening Star isn't in any of my builds that I post on here. It is however in a couple of my kitchen table versions. In fact my most consistent Death Cloud build in playing this deck for over 8 years now is a Mono Black version that uses artifacts to ramp and then Kokusho to finish games out. However most people prefer the G/B versatility when going into such an unknown meta as Modern is constantly fluxing.
Bottom line for me is how am I going to get to 6 mana and have this win me the game? Sun Titan does the same thing. It's also a 6/6 that impacts the board right away.
Private Mod Note
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
The biggest selling point of this over Sun Titan is that it's an enchantment, and so dodges removal. I think it's pretty much a non-starter though because of the high land count. I don't want to be getting back a bunch of lands. The only thing I can think of for this card is some kind of deck with it, Sun Titan, Paradox Haze, but that's obviously probably not that good.
Hello! Im thinking about starting to play modern seriously . Right now im playing glissa/melira undying pod, and want to know if this archetype is compatible with a pod, im a more disruptive fashion.
Not only Red burn could be a serious problem for your deck... I fear almost any control deck is going to give you serious headaches. You have no way to deal with manlands maindeck, so a single Celestial Colonnade or Creeping Tar Pit is a real threat for you game 1. Evil presence and Contaminated Ground don't seem to be a good answer to me game 2, although maybe Ensaring Bridge is enough to deal with manlands and other big guys...
Anyways, I don't see any reason for not playing Kitchen Finks in Death Cloud... It will solve your weakness against Red, at least partially.
Ensnaring Bridge locks out man lands and all other creature threats. Finks is useful I suppose. I coudl replace them with maelstrom Pulse but I dunno.
Gaddock disables our Damnations, Garruks, Clouds, Chalices (if you play these)... I suppose you have though about it... Not having Garruk and Death Cloud in your deck you will need an alternative win condition in the sideboard with CMC under 3 (or creatures?)... I think you would need to adapt your entire sideboard to this match, and it doesn't seem to be a good idea.
Have you thought of Krosan Grip?
I think you summed up the issue. Casting Death Cloud in my build was often more back breaking to me than them. I also +1 Garruk when it hits play 80% of the time but eventually you have to establish some board presence and this is where you leave him vulnerable.
I might switch Shaman and Cobra for something like Sakura-Tribe Elder or Search for Tomorrow.
4 Deathrite Shaman
4 Dark Confidant
4 Tarmogoyf
3 Glissa, the Traitor
4 Kitchen Finks
4 Garruk Wildspeaker
3 Inquisition of Kozilek
2 Thoughtsieze
2 Profane Command
2 Maelstrom Pulse
1 Dismember
2 Engineered Explosives
1 Loxodon Warhammer
4 Verdant Catacombs
2 Marsh Flats
3 Overgrown Tomb
1 Temple Garden
3 Forest
3 Swamp
3 Treetop Village
1 Urborg, Tomb of Yawgmoth
1 Oran-Rief, the Vastwood
3 Tectonic Edge
I ran this at a 31 person GPT last weekend. I went 4-0 in the swiss (including a bye) and then drew in to Top 8. I don’t have a broken down match by match tournament report, but I played Naya (2-0), R/G Tron (2-1) and Dredgevine (2-1) in the swiss and Dredgevine (2-1) and Jund (0-2) in Top 8. I know some of the card choices look strange. Part of it is I couldn’t get Lilly’s or Abrupt Decay for the tourney, which are obvious exclusions. Glissa was amazing for me all day. Having her in play just makes your opponent’s attacks terrible, so they don’t attack which gives you time to grind them out. ). Unfortunately, I never lived the dream of recurring EE with Glissa… Profane Command provided great value in every matchup. Shrinking Bob or Deathrite and getting your Goyf back just humbles players, also sometime you just need to burn them out. Warhammer is just a personal favorite that no one see coming and it always wins me the game (I know there are better equipment).
The SB I took was full of hate for Affinity, Twin, Pod and Eggs so I was basically useless. Damnation did come in most matches though.
I’m going to make the following changes and give it another go this weekend.
-2 Thoughtsieze, -1 Dismember, +1 Engineered Explosives, +1 Inquisition of Kozilek, +1 Profane Command
-1 Forest, -1 Swamp, +1 Oran-Rief, the Vastwood, +1Marsh Flats
I have played a list like this before. I always loved PC. Perhaps run a Batterskull?
Cockatrice username: Blackcat77
I don't get why Vraska is suddendly seeing play in all these decks- it's a horribly underpowered card for a format like Modern. It's basically a Maelstorm Pulse for 2 extra colourless mana that can't kill multiples. 2 extra colourless mana is rather a lot for no real upside. The main problem with Vraska is that its +1 does actually nothing so the opponent can just ignore it and kill you. The card is awful, don't play it. It hardly sees any Standard play, and there isn't anything in Modern that makes it good. Play good cards, you'll win more.
Timely Reinforcements seems kinda loose, the fact that you can never put any pressure on control or combo decks makes it pretty bad. Finks is just more reliable. Also post cloud Timely is horrible. Maybe as SB but I wouldn't main it. The card just doesn't seem strong enough to make up for the times it will be useless.
Lotus Cobra seems kind of weak with Death Cloud and Damnation, they don't synergise at all and when you all run 4 path I doubt how effective your Clouds will be at actually winning. Ditto on Deathrite. It's a good card but if you want a deck full of good individual cards without much synergy Jund does it much, much better.
@Kawalimit- awesome, glad you enjoyed smashing some face with Chalice. Card is brutal Btw, Chalice and mana ramp aren't mutually exclusive, I just don't like having ramp with Chalice because Chalice wants to extend the game as long as possible so they keep drawing more and more dead cards. Since the deck doesn't do much t1 and t2 casting ramp on t2 leaves you further behind IMO because the 3 drops are pretty much the same as the 4 drops in terms of keeping you alive and stalling for time. Explore is alright but I cut it a while back.
" I cannot see how aggro could win against this list in a consistent way (maybe the only card to be worried about is Blood Moon)." Damn straight. Aggro struggles really really hard. Blood Moon is bad news but I'm of the opinion that it sees so little play atm it is worth having slightly more consistent mana in all the other matchups. The decks which bring in Blood Moon (Affinity, Aggro, Splinter Twin) are all fantastic matchups anyway.
Stirring Wildwood is just better than Treetop Village when the deck is so passive. Free colour fixing is good. Also, the 2nd plains is absolutely unneccessary. I'm wondering why you tinkered with the mana base, tbh it just looks worse for no actual gain (apart from the personal preference of quarter vs edge). Unless your meta has a LOT of Blood Moon in it. 4 Tombs just mean you take 2 for no reason whatsoever.
@BadTouch: If your meta is light on true control and combo (UWR IS NOT CONTROL- unless they run teachings Wafo Tapo style) then you can skip the Sculler. You will struggle against those decks without it, but it doesn't do much against anyone else.
Pithing Needle is more flexible than Stony Silence, it is also less powerful. Against decks like Splinter Twin you have to cut a card to make room for it (obv) and it might be a little stronger but nothing overwheleming. Stony Silence comes in in less matchups, but when it lands multiple decks basically just scoop to it (Eggs, Affinity, kinda Tron except the matchup is so bad they can still win) where Pithing Needle would be merely good. Since Stony is also good against Pod and other assorted silliness like Shackles (where Pithing Needle is equally as good, except it is an artifact which is slightly weaker than an enchantment when Chalice is main- being a mana cheaper is probs just better though). Basically, its the old high impact vs slight improvemment over multiple matchups, and in the case of Stony I don't think it's much of an arguement- Stony is just strong atm. Every white deck in modern runs them for a reason.
If you want a card for grindy matchups for the SB, Plow Under is okay. I really don't think you do though, this deck outgrinds pretty much the entire format.
Smallpox is horrible with no accel. It isn't good WITH accel. It's a different deck, and not a very good one (in Modern. Legacy is another story, though the meta ain't none to friendly to Pox atm).
For the love of this deck, don't register completely unneccessary win cons like Grave-Shell. The card just does nothing. If you really, really must have such cards, play Tarmogoyf, cut Chalice and move in a more Jundy direction. Seriously, Grave-Shell is not a good card. 5 mana for a 4/4... come on. This is modern, you don't have time to mess around doing ****-all.
I'm sure I went over how you can cut Damnation and Lil if you want, but don't ask me for advice on why you lose to Pod and UWR. Arrogant I may be, but those cards were in the list for a reason. My response will be "look at original decklist and stopping changing stuff for no good reason". I'm open to stuff being moved around if there is some solid thought as to why. I still can't understand how you think Lil isn't good, it's insane against the entire format AND it has a lot of synergy with the deck. RUN 4 COPIES. Unless of course my memory is at fault and you are indeed running 4... even if so, there is a difference between running 4 Damnation main and some in the board. You don't want to have to win both G2 and G3 if possible since the matchup is pretty close. Geth's Verdict is quite good againt UWR, since it hits Geist and Colonnade at instant speed. It sucks vs Pod though.
I have changed by boarding against UWR a little bit, for the midrange versions that don't run Steppe Lynx or Delver I'm currently boarding -4 Decay +3 Thoughtseize +1 Leyline of Sanctity. Shackles isn't seeing play but Sphinx's is, and that card is absolutely brutal against us.
To summarize, play actually good magic cards that see play in decks that aren't called Death Cloud, because good cards are better than bad cards. None of this Vraska, Grave-Shell crap.
It's only magical pieces of cardboard, I'm sure I could try being less abrasive someday.
Chess, the only reason to run 4 Tombs is that I don't have any Woodland Cemetery nor any Twilight Mire :p. And it´s the same for Treetop Village instead of Stirring Wildwoods.
About Ghost Quarter, I prefer this over Edge because I'm very scared of early manlands (I remember a pair of matches losing because of that f***** Creeping Tar Pits) and, in addition, I could have more chances to win against Tron. Anyways, at the end, I think both cards are easily interchangeable.
Also, I would include the fourth Lili if I could afford it
Yes, you're right.There aren't many situations a Creeping Tar Pit is attacking without its controller having 4 lands... :-/. It was not a good example, as both Tec Edge and Quarter can deal with it the same way. There are other manlands that do not need so many lands to run, as the Affinity's Nexus, but we have a nice pairing against Affinity anyways... There are also other problematic lands such as Cavern of souls or Mutavault... although it seems that nobody is playing them in Modern :-/.
Maybe it's time to think in Tec Edges MD instead of GQ and pray for not facing Tron
In my opinion, not being an auto-win effect for such an amount of mana makes it fun but not suitable for any "competitive" Death Cloud build... I expect not to be wrong, because I don`t want to spend a fortune on buying them in case the card actually works (being a mythic)...
My thoughts are that the cost isn't to bad for a one or two of in a build that uses mana acceleration. It doesn't win the game but it does give you extra card every turn with no real down side. Post Cloud it could be huge.
Yes, it could be funny post cloud but the problem here is that there are many other things to do with 6 mana in Modern (I will always prefer a Sun Titan, for example). Playing a card costing 6 that needs an additional turn to start doing "something" (and even, this "something" doesn´t seem to be powerful enough :() is far from optimal, in my opinion. This card could be playable in Standard, but in Modern... I don`t think so.
It would be undeniably fun in casual cloud, but not even slightly competitive.
This is spot on.
Same reason why Kokusho, the Evening Star isn't in any of my builds that I post on here. It is however in a couple of my kitchen table versions. In fact my most consistent Death Cloud build in playing this deck for over 8 years now is a Mono Black version that uses artifacts to ramp and then Kokusho to finish games out. However most people prefer the G/B versatility when going into such an unknown meta as Modern is constantly fluxing.
Bottom line for me is how am I going to get to 6 mana and have this win me the game? Sun Titan does the same thing. It's also a 6/6 that impacts the board right away.
Cockatrice username: Blackcat77
XBBG
Sorcery
Destroy each nonland permanent with converted mana cost X or less.
In other words, Pernicious Deed all at once and hitting PWs.
Replacement for Death Cloud? Complementary?