You dont want give to your opponent a basic land in a Blood moon deck. I you want a removal with "exile" condition, i suggest you Anguished Unmaking. I put 2 in my deck to improve the Tron mu and works fine, and the card helps 2 remove random enchantments and other permanents.
Risk Factor is not great in Mardu. It usually ends up being a three mana burn spell and we do not have a fast enough clock to capitalize on it. Opponents are almost never going to let us draw. Also, what do we cut to run a 3 cmc card?
4-0 tonight with 10 people showing up. Defeated jeskai miracles 2-1, valakut 2-0, infect 2-1 and Jund 2-1(played it out even though we agreed on a prize split). Kambal put in work against infect. Put my opponent to 5 when he tried to finish and I had double bolt for the win. I think I’m going to drop the one explosives for a second anger of the gods and probably drop the two spellbombs and rakdos charm for three leylines for the gp next weekend. Also, hazoret and blood moon were key in taking down valakut.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
I am not yet sure about the Rabblemasters in the sideboard. I imagine they are nice to have against control, tron and slow decks in general when we are the aggro deck.
Blessed Alliance is in there due to Geist of Saint Traft PTSD. I lost too many times to that card.
Explosives Seems like a nice catch-all card and is basically a staple in 3 Color decks to me.
You could not pay me to remove Kambal from my 75. I used to be a skeptic, then had a night where I boarded it in for every match (Burn x2, Lantern, Mardu). I'm a believer.
Went 2-2 the other day. 2-0 against Affinity, 2-1 against Burn (Kambal and CB were obviously great), 0-2 against Eldrazi and Taxes (this must be a really bad matchup for us, our removal lines up poorly and they tax our spells with Thalia), 0-2 against Elves, got totally run over both games. Hazoret mainboard felt pretty good.
1-2 tonight. 10-12 people. Defeated harden scales. My opponent didn’t draw any green mana to play any of the three harden scales in his hand. Lost 0-2 to jeskai miracles. Mulled to 4 game 1 and 5 game 2. Lost 0-2 to dredge. Game 2 got hit by three creeping chills and a conflagrate that my blood moon helped him cast! He dredged over his basic forest so he’d have been stuck if not for the conflagrate.
Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
What are people's thoughts on Nahiri? I'm on a Hazoret and three Blood Moons main, but I could see changing one of those for Nahiri if she performs well.
Also, sideboard for me right now:
2 EE
4 Leyline of the Void
2 Ensnaring Bridge
2 Wear/Tear
2 Damping Spheres
2 Kambal
1 Goblin Rabblemaster
The one Rabblemaster feels a littleness odd, and I'm not sure if the Spheres are necessary for any matchup except to gain a few points against Tron. Any thoughts?
I used to run a single Lily of the Veil. Always felt clunky. Not sure about Nahiri or last hope. The deck already grinds really well, and I enjoy the closing power of Hazoret. That being said, Last hope is an amazing wincon if you protect her and she gets back revelers while filling the yard. And Nahiri is like an extra half of a faithless looting every turn, or a way to blow up Leyline and RiP... so maybe? I haven't tried out either one yet
Well, I played in the main event of GP Atlanta to a 2-4 finish. Lost to burn 1-2, defeated 8 whack 2-1(I think), taking turns 2-1, lost 0-2 to jeskai miracles and lost to valakut 1-2. Game 2 against miracles my opponent has turn 2 RiP and I hard cast a bedlam reveler. That’s about all I can say about how that game went. Against valakut, game 1 I didn’t really know what I was up against because I IoK and see bolt and rec sage. He never saw any ramp spells. Game 2 I lost to carnage tyrant. I even expressed my confusion to my opponent about what he was playing. Game 3 all the valakut stuff showed up like search for tomorrow and tribe elder. I boarded in molten rain for game two because I thought it was just a G/R midrange deck. I had a feeling it was valakut because of cinder glad but wasn’t sure til game 3. All in all, I had some fun and interesting games. Especially against taking turns and 8 whack. Very edge of the seat kind of games.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
2-1 tonight. 10 people showed up. Defeated mono green tron 2-1. Game 3 hazoret off the top after my opponent plays karn and takes Dreadbore out of my hand. Lost w/b token with hidden stock pile. Defeated humans 2-0. Not a bad night.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
21 lands. The additional land has made the mana seem quite a bit more consistent. Hazoret is much more castable as are things like blood moon and Kambal when they matter most.
No molten rains or fulminators in the board. Tron is an awful matchup as you all already know. The only ways I've ever beaten it have been turn 2 pyro turn 3 moon and turn 3 moon turn 4 rabblemaster. Land destruction has only ever delayed the inevitable for me so I figure I should use those slots for other matchups and just hope to draw like a beast if I run into Tron.
I'm liking the mainboard and the sideboard feels solid, but perhaps it could be tuned a little more. Any alterations you all might suggest (other than LD or leylines since I don't own them/think they're kind of a trap)?
@Popcornpasta The list looks great. The only change I would make is to cut the damnation for another Anger/Spellbomb/Surgical. Damnation is pretty clunky and your graveyard hate package seems a little light.
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Greetings!
BWModern Black/White Control
WGBOGGLES
Draft My Innistrad Cube!
additionally to the aforementioned burn (!), the mirror matchup, eggs/cheerios and other spellheavy decks. Its my favourite sideabord card
4 Bloodstained Mire
2 Blood Crypt
2 Sacred Foundry
2 Mountain
2 Swmap
4 Blackcleave Cliffs
4 Bedlam Reveler
4 Young Pyromancer
4 Lightning Bolt
4 Faithless Looting
4 Lingering Souls
2 Terminate
2 Fatal Push
1 Dreadbore
3 Kolaghan's Command
4 Inquisition of Kozilek
3 Thoughtseize
2 Collective Brutality
1 Manamorphose
2 Stony Silence
2 Nihil Spellbomb
3 Surgical Extraction
1 Lightning Helix
3 Molten Rain
2 Goblin Rabblemaster
1 Blessed Alliance
1 Engineered Explosives
I am not yet sure about the Rabblemasters in the sideboard. I imagine they are nice to have against control, tron and slow decks in general when we are the aggro deck.
Blessed Alliance is in there due to Geist of Saint Traft PTSD. I lost too many times to that card.
Explosives Seems like a nice catch-all card and is basically a staple in 3 Color decks to me.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
#KambalForPresident #MakeOrzhovGreatAgain
B/G Rock BG | Jund BGR | Mardu Pyromancer BRW | Ponza RG | Burn RW
Also, sideboard for me right now:
2 EE
4 Leyline of the Void
2 Ensnaring Bridge
2 Wear/Tear
2 Damping Spheres
2 Kambal
1 Goblin Rabblemaster
The one Rabblemaster feels a littleness odd, and I'm not sure if the Spheres are necessary for any matchup except to gain a few points against Tron. Any thoughts?
Errr, Mishra's Factory is not modern legal? I assume you mean two tron pieces?
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Experimental Frenzy, Arclight Phoenixes, tons of Planeswalkers. Looked rad but clunky as hell. What do you all think?
Edit: Credit goes to Roope Metsas. It's his list taken from the WotC website.
1 Liliana of the Veil
1 Liliana, the Last Hope
1 Nahiri, the Harbinger
Creature (10)
2 Arclight Phoenix
4 Bedlam Reveler
4 Young Pyromancer
Sorcery (18)
2 Collective Brutality
1 Dreadbore
4 Faithless Looting
4 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize
2 Fatal Push
4 Lightning Bolt
1 Terminate
Enchantment (2)
2 Blood Moon
Land (20)
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
4 Marsh Flats
2 Mountain
1 Plains
1 Sacred Foundry
2 Swamp
1 Experimental Frenzy
1 Grim Lavamancer
2 Kambal, Consul of Allocation
3 Leyline of the Void
3 Molten Rain
2 Pithing Needle
2 Stony Silence
1 Worship
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
This is my current list https://www.mtggoldfish.com/deck/1451590#paper
Some oddities:
21 lands. The additional land has made the mana seem quite a bit more consistent. Hazoret is much more castable as are things like blood moon and Kambal when they matter most.
No molten rains or fulminators in the board. Tron is an awful matchup as you all already know. The only ways I've ever beaten it have been turn 2 pyro turn 3 moon and turn 3 moon turn 4 rabblemaster. Land destruction has only ever delayed the inevitable for me so I figure I should use those slots for other matchups and just hope to draw like a beast if I run into Tron.
I'm liking the mainboard and the sideboard feels solid, but perhaps it could be tuned a little more. Any alterations you all might suggest (other than LD or leylines since I don't own them/think they're kind of a trap)?