Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
2 Mardu Pyro lists from the PT were playing Nahiri (plus the Mardu PW deck) -- what matchups is she for? Seems like quite an expensive PW for our deck for effects we can get cheaper in other cards.
Against bogles, you need wear/tear, engineered explosives or ensnaring bridge. Blood moon can keep them from casting some of their enchantments later in the game. Definitely need an early wear/tear to take out leyline of sanctity. I usually side out bolts and brutalities. Fatal push, terminate and Dreadbore can at least kill dryad arbor or kor spiritdancer.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
Guul Draz Assassin i discover this card today and really like that he looks like lavamancer for us and maybe is a good SB choice against many deck creatures based.
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Modern:
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
I am not a fan of Remand in a slow deck. There is a big reason control decks don't play the card. Remand is only for combo decks themselves or decks with a fast clock. Like I am not sure what it should benefit you when you are stopping the Ugin from coming down one turn when you have a YP and 1-2 Tokens on board for example.
I don't think Guul Draz Assassin is playable in the deck. You need to wait 1 turn and invest 4 mana to remove a creature with 2 toughness. That seems highly inefficient to me. On top of that it does not help with the game plan (no Young Pyromancer trigger, no Bedlam Reveler prowess trigger, no additional instant/sorcery in the graveyard).
If you want to have some kind of recurring removal against small creatures Darkblast might be worth a shot. The downside of only being able to kill 1 toughness creatures is quite big but it's easily accessible when in the graveyard. The dredge might even help in some cases and act as some kind of virtual card/mana advantage. It's probably not a mainboard candidate since it's dead in a lots of matchups, though.
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Modern UR Blue Moon UBR Grixis Shadow GWU Amulet Titan BRW Mardu Pyromancer
I think if you could level up at instant speed the assassin might be worth some consideration. Since it isn’t then I feel it’s to slow.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
I guess Graven Cairns and Summit are replacements for Cliffs. If not, then absolutely run 4 Cliffs. Other than that, I would probably like the swap the LTLH and the CB. I think she is great maindeck now and even better if you play only 2 BM. Beyond that, I might want to play 2 Dreadbore over the second Terminate.
I also play with Dragonskull Summits as cheap replacements for Blackcleave Cliffs (replacing the whole playset and also playing 1 Wooded Foothills instead of 1 Marsh Flats). But the Graven Cairns got me thinking if I should swap 1 Dragonskull Summit with 1 Graven Cairns. Got no clue if it's a good idea, though.
A 1-lander with Graven Cairns seems absolutely unkeepable from my perspective (you could theoretically get down a Nihil Spellbomb T1 but then have a high risk of having no follow up). A 1-lander with Dragonskull Summit is very bad too. But it does not lock you out of the game quite as easily. If you have an untapped land for T1 both seem very similar too me. While Graven Cairns forces you to use your mana at the same time it also gives you all possible mana combinations.
Another thing I'm unsure about is how high I should prioritize buying those Blackcleave Cliffs over investing in the sideboard (Got no Bridges, only 1 CB, no LotV, no EE, no Leylines). Any other land in the deck (except Graven Cairns) let it enter untapped. The difference are 1-lander (20% of the 1-lander almost "timewalk" you or force another mulligan). Opening hands with a basic + Summit can reduce your options or force a suboptimal T1 play. I'm really torn since a reprint in the near future might be possible for at least EE and Cliffs. Bridge and Blood Moon look like the safest bet since they just saw a reprint but might be the weakest options.
I also play with Dragonskull Summits as cheap replacements for Blackcleave Cliffs (replacing the whole playset and also playing 1 Wooded Foothills instead of 1 Marsh Flats). But the Graven Cairns got me thinking if I should swap 1 Dragonskull Summit with 1 Graven Cairns. Got no clue if it's a good idea, though.
A 1-lander with Graven Cairns seems absolutely unkeepable from my perspective (you could theoretically get down a Nihil Spellbomb T1 but then have a high risk of having no follow up). A 1-lander with Dragonskull Summit is very bad too. But it does not lock you out of the game quite as easily. If you have an untapped land for T1 both seem very similar too me. While Graven Cairns forces you to use your mana at the same time it also gives you all possible mana combinations.
Another thing I'm unsure about is how high I should prioritize buying those Blackcleave Cliffs over investing in the sideboard (Got no Bridges, only 1 CB, no LotV, no EE, no Leylines). Any other land in the deck (except Graven Cairns) let it enter untapped. The difference are 1-lander (20% of the 1-lander almost "timewalk" you or force another mulligan). Opening hands with a basic + Summit can reduce your options or force a suboptimal T1 play. I'm really torn since a reprint in the near future might be possible for at least EE and Cliffs. Bridge and Blood Moon look like the safest bet since they just saw a reprint but might be the weakest options.
Blackcleave Cliffs is a REALLY important card for the deck, because it's a pain-free way to be able to play a discard spell AND a faithless looting, but at the same time I can understand not wanting to dump money into it - that said I do not anticipate a reprint anytime soon, and one that does happen will at best knock 20-30% off the price if the fetches are any indication. Dragonskull summit works okay as a sub on the cheap but it does clg up hands, especially if you're playing four of them (two I've found is usually safe). The way I managed it was effectively just picking up one every couple weeks until I had my four, made easier by just not needing any other MTG stuff during that span. If you have none, here's what I'd recommend for a manabase:
If marsh flats and arid mesa are outside your budget, the other red and black fetches are good replacements in the interim. As you collect the cliffs, I'd remove the fetches first, and once you get two cliffs you can pretty safely sub in summit at that point for the two extra basics.
For your sideboard, this is what I'd put together:
2 Nihil Spellbomb, 1 Surgical Extraction - Without splurging for leyline of the void, this is still a fine graveyard hate suite that ought to thwart off most decks that rely on the yard. Extirpate can work if you'd rather two extract effects and can't get another surgical at your price point, but generally 3 pieces of GY hate will be enough.
3 Molten Rain - It's not exactly a game-winner against tron but can slow them down a bit, especially when you pair it with surgical extraction. But more than that, it gives you extra game against decks with utility lands that can get around blood moon - jund and abzan come to mind. It also can let you try to choke them off by playing blood moon and then killing basics.
2 Kambal, Consul of Allocation - This guy is a house right now. Side him in against burn, side him in against storm, side him in against control, side him in against the mirror. He does for us what Eidolon of the great revel does for burn - buys us time to reload because our opponent has to play around it until they can kill it.
2 Wear // Tear - There aren't too many enchantments we care about, but having the option for things like rest in peace, leylines (black and white), and search for azcanta is good to have. Plus, extra artifact destruction on the same card never hurts.
2 Anger of the Gods - without EE this is the next best thing we have. It normally blows up humans, it blows up affinity, it exiles a lot of the troublesome cards in bridgevine/hollow one, and the really important creature (Bedlam reveler) survives it. Just be very careful about trying it againt humans/spirits/CoCo decks if they have any way to flash in a 2-drop.
1 Liliana, the Last Hope - with the caveat that you should really be playing 1 copy in your mainboard and if you aren't it should be there and not here. She's amazing in the current meta, she shines against abzan, the mirror, humans, and generally those decks have a higher metagame share than the decks LotV is good against (Jund, storm, control, tron to a lesser extent) Having a second copy in your board isn't a terrible addition but you REALLY want one in your 60.
2 Removal Flex - Any of the kill spells you listed are justifiable to round out your board. Fatal push very cheaply kills a lot of important creatures even without revolt, and with revolt there's only a handful of dudes it won't kill. Terminate and Dreadbore are very no-frills efficient kill spells that are never bad options if you have worrisome targets. Anguished Unmaking can be a very cute countercall to anything annoying, but what comes to mind immediately is opposing Hazoret, the Fervent which has become accepted as a really good mirror breaker. Darkblast is a cute recurrable removal spell that fills our yard. Hell, even Goblin Rabblemaster is a fine choice to try and increase our clock against decks that want to go long like tron and control. Pretty hard to go wrong here.
Hope this helps!
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Blackcleave Cliffs is a REALLY important card for the deck, because it's a pain-free way to be able to play a discard spell AND a faithless looting, but at the same time I can understand not wanting to dump money into it - that said I do not anticipate a reprint anytime soon, and one that does happen will at best knock 20-30% off the price if the fetches are any indication. Dragonskull summit works okay as a sub on the cheap but it does clg up hands, especially if you're playing four of them (two I've found is usually safe). The way I managed it was effectively just picking up one every couple weeks until I had my four, made easier by just not needing any other MTG stuff during that span.
Thanks for the detailed answer. Picking up Blackcleave Cliffs one by one might be a viable solution. Since you often stabilize at low life totals it makes a lot of sense that having no fastland can really hinder the deck. This is what I'm working with at the moment:
I wasn't sure if I should get a 4th Marsh Flats or a one of Arid Mesa. My solution was to buy neither since I already have a playset of Wooded Foothills anyway :). Now at least 7 of my 8 fetches let me get a basic swamp and all of them give me access to all shocklands. Maybe I could do some math and try to figure out how reliably my manabase gives me access to B/R in the first 1-2 turns. Not playing any Dragonskull Summit didn't even cross my mind. Maybe it's a good idea. I'll definitely try that.
For your sideboard, this is what I'd put together:
2 Nihil Spellbomb, 1 Surgical Extraction - Without splurging for leyline of the void, this is still a fine graveyard hate suite that ought to thwart off most decks that rely on the yard. Extirpate can work if you'd rather two extract effects and can't get another surgical at your price point, but generally 3 pieces of GY hate will be enough.
3 Molten Rain - It's not exactly a game-winner against tron but can slow them down a bit, especially when you pair it with surgical extraction. But more than that, it gives you extra game against decks with utility lands that can get around blood moon - jund and abzan come to mind. It also can let you try to choke them off by playing blood moon and then killing basics.
2 Kambal, Consul of Allocation - This guy is a house right now. Side him in against burn, side him in against storm, side him in against control, side him in against the mirror. He does for us what Eidolon of the great revel does for burn - buys us time to reload because our opponent has to play around it until they can kill it.
2 Wear // Tear - There aren't too many enchantments we care about, but having the option for things like rest in peace, leylines (black and white), and search for azcanta is good to have. Plus, extra artifact destruction on the same card never hurts.
2 Anger of the Gods - without EE this is the next best thing we have. It normally blows up humans, it blows up affinity, it exiles a lot of the troublesome cards in bridgevine/hollow one, and the really important creature (Bedlam reveler) survives it. Just be very careful about trying it againt humans/spirits/CoCo decks if they have any way to flash in a 2-drop.
1 Liliana, the Last Hope - with the caveat that you should really be playing 1 copy in your mainboard and if you aren't it should be there and not here. She's amazing in the current meta, she shines against abzan, the mirror, humans, and generally those decks have a higher metagame share than the decks LotV is good against (Jund, storm, control, tron to a lesser extent) Having a second copy in your board isn't a terrible addition but you REALLY want one in your 60.
2 Removal Flex - Any of the kill spells you listed are justifiable to round out your board. Fatal push very cheaply kills a lot of important creatures even without revolt, and with revolt there's only a handful of dudes it won't kill. Terminate and Dreadbore are very no-frills efficient kill spells that are never bad options if you have worrisome targets. Anguished Unmaking can be a very cute countercall to anything annoying, but what comes to mind immediately is opposing Hazoret, the Fervent which has become accepted as a really good mirror breaker. Darkblast is a cute recurrable removal spell that fills our yard. Hell, even Goblin Rabblemaster is a fine choice to try and increase our clock against decks that want to go long like tron and control. Pretty hard to go wrong here.
Hope this helps!
Seems like I can build a decent sideboard with what I already own. The one I came up with is almost identical to what you posted (maybe I should have just posted it. No clue why I didn't. Probably didn't want the posting to be too long). [I have: -1 Anger of the Gods, -1 Molten Rain, +2 Goblin Rabblemaster, 1 Fatal Push, 1 Dreadbore as removal].
Instead of Liliana, the Last Hope I'm playing Nahiri, the Harbinger in my mainboard. I cannot really elaborate why, though. Just a gut decision. After reading your post I immediately switched them :).
This is the deck atm (The 2nd Manamorphose is a tribute to the manabase and I don't have a 2nd Collective Brutality anyway. I'm thinking about cutting it, putting another Dreadbore in the main and adding the 3rd Molten Rain to the Sideboard):
I’ve got two suggestions that are I’m curious about. Goblin dsrkdwellers and greater gargadon. Dark dwellers gets a k-command back and that feels good. It’s too much mana though but we have looting to get that mana. Gargadonbis a big dude that we can sac out chumps to
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Dark dweller is a bit costly for a 20 land deck imo. I don't see it being consistantly cast actually.
Gargodon is not on my radar since its not really working with the Looting aspect of the deck. Looting is on its own negative CA, which gets mitigated through the YP triggers, Souls and fuel for Reveler. In that sense tokens from YP are one way to gain CA back. I think it wouldn't make sense to dump all those tokens into one big creature in order to us making us vulnerbale to strong single target removal again.
[
Seems like I can build a decent sideboard with what I already own. The one I came up with is almost identical to what you posted (maybe I should have just posted it. No clue why I didn't. Probably didn't want the posting to be too long). [I have: -1 Anger of the Gods, -1 Molten Rain, +2 Goblin Rabblemaster, 1 Fatal Push, 1 Dreadbore as removal].
Instead of Liliana, the Last Hope I'm playing Nahiri, the Harbinger in my mainboard. I cannot really elaborate why, though. Just a gut decision. After reading your post I immediately switched them :).
This is the deck atm (The 2nd Manamorphose is a tribute to the manabase and I don't have a 2nd Collective Brutality anyway. I'm thinking about cutting it, putting another Dreadbore in the main and adding the 3rd Molten Rain to the Sideboard):
Nahiri is a very interesting choice, one that I'm not keen on but it does have three relevant modes. You're fine keeping it.
I do like cutting a manamorphose for a 2nd dreadbore, and the question you're going to have to ask is when you get the 2nd collective brutality is it going to replace the terminate or the manamorphose (Personal opinion, cut terminate until you have the manabase locked, then swap manamorphose for terminate. having 3 hard removal spells is really nice to have.)
Gargodon is not on my radar since its not really working with the Looting aspect of the deck. Looting is on its own negative CA, which gets mitigated through the YP triggers, Souls and fuel for Reveler. In that sense tokens from YP are one way to gain CA back. I think it wouldn't make sense to dump all those tokens into one big creature in order to us making us vulnerbale to strong single target removal again.
I think (well, I hope) that the thinking behind greater gargadon is only saccing creatures that are about to die anyway (chump blockers or things with removal on the stack at them) and let it tick down normally otherwise. And maybe if we 100% know that swinging with a 9/7 wins the game on the spot, sure we can dump everything to drop it in right now and finish.
Still don't like it, but it's not the WORST thing to do with tokesn that are chump blocking.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
So I went 4-0-2 with mardu at a pptq in Birmingham, Alabama yesterday. I defeated the mirror, Jund, Jund and burn before losing in the quarterfinals to Ponza. I only dropped one game in the Swiss to my round 2 Jund opponent. Mardu had 3 decks In the top 8 I believe and with many of the 50 some odd people playing the deck. I played a pretty stock list with a basic plains in the deck and a goblin rabblemaster in the main. I struggled with whether to play 4 leylines in the side or surgicals. I went with 3 surgicals and 1 rakdos charm. The need only really came up in the mirror and I didn’t need them.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
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Nahiri is just a good grindy planswalker with a build-in enchantment hate and conditional creature removal
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
If you want to have some kind of recurring removal against small creatures Darkblast might be worth a shot. The downside of only being able to kill 1 toughness creatures is quite big but it's easily accessible when in the graveyard. The dredge might even help in some cases and act as some kind of virtual card/mana advantage. It's probably not a mainboard candidate since it's dead in a lots of matchups, though.
UR Blue Moon
UBR Grixis Shadow
GWU Amulet Titan
BRW Mardu Pyromancer
A 1-lander with Graven Cairns seems absolutely unkeepable from my perspective (you could theoretically get down a Nihil Spellbomb T1 but then have a high risk of having no follow up). A 1-lander with Dragonskull Summit is very bad too. But it does not lock you out of the game quite as easily. If you have an untapped land for T1 both seem very similar too me. While Graven Cairns forces you to use your mana at the same time it also gives you all possible mana combinations.
Another thing I'm unsure about is how high I should prioritize buying those Blackcleave Cliffs over investing in the sideboard (Got no Bridges, only 1 CB, no LotV, no EE, no Leylines). Any other land in the deck (except Graven Cairns) let it enter untapped. The difference are 1-lander (20% of the 1-lander almost "timewalk" you or force another mulligan). Opening hands with a basic + Summit can reduce your options or force a suboptimal T1 play. I'm really torn since a reprint in the near future might be possible for at least EE and Cliffs. Bridge and Blood Moon look like the safest bet since they just saw a reprint but might be the weakest options.
This is the sideboard + maybeboard I own atm:
4x Ravenous Trap
1x Surgical Extraction
3x Extirpate
3x Rest in Peace
4x Fatal Push
2x Terminate
2x Dreadbore
2x Anguished Unmaking
4x Darblast
1x Liliana, the Last Hope
3x Goblin Rabblemaster
2x Kambal, Consul of Allocation
4x Grim Lavamancer
4x Molten Rain
3x Wear // Tear
2x Ratchet Bomb
2x Stony Silence
3x Anger of the Gods
3x Damping Sphere
UR Blue Moon
UBR Grixis Shadow
GWU Amulet Titan
BRW Mardu Pyromancer
Blackcleave Cliffs is a REALLY important card for the deck, because it's a pain-free way to be able to play a discard spell AND a faithless looting, but at the same time I can understand not wanting to dump money into it - that said I do not anticipate a reprint anytime soon, and one that does happen will at best knock 20-30% off the price if the fetches are any indication. Dragonskull summit works okay as a sub on the cheap but it does clg up hands, especially if you're playing four of them (two I've found is usually safe). The way I managed it was effectively just picking up one every couple weeks until I had my four, made easier by just not needing any other MTG stuff during that span. If you have none, here's what I'd recommend for a manabase:
3 Wooded Foothills
1 Polluted Delta
3 Blood Crypt
2 Sacred Foundry
3 Mountain
3 Swamp
1 Plains
If marsh flats and arid mesa are outside your budget, the other red and black fetches are good replacements in the interim. As you collect the cliffs, I'd remove the fetches first, and once you get two cliffs you can pretty safely sub in summit at that point for the two extra basics.
For your sideboard, this is what I'd put together:
2 Nihil Spellbomb, 1 Surgical Extraction - Without splurging for leyline of the void, this is still a fine graveyard hate suite that ought to thwart off most decks that rely on the yard. Extirpate can work if you'd rather two extract effects and can't get another surgical at your price point, but generally 3 pieces of GY hate will be enough.
3 Molten Rain - It's not exactly a game-winner against tron but can slow them down a bit, especially when you pair it with surgical extraction. But more than that, it gives you extra game against decks with utility lands that can get around blood moon - jund and abzan come to mind. It also can let you try to choke them off by playing blood moon and then killing basics.
2 Kambal, Consul of Allocation - This guy is a house right now. Side him in against burn, side him in against storm, side him in against control, side him in against the mirror. He does for us what Eidolon of the great revel does for burn - buys us time to reload because our opponent has to play around it until they can kill it.
2 Wear // Tear - There aren't too many enchantments we care about, but having the option for things like rest in peace, leylines (black and white), and search for azcanta is good to have. Plus, extra artifact destruction on the same card never hurts.
2 Anger of the Gods - without EE this is the next best thing we have. It normally blows up humans, it blows up affinity, it exiles a lot of the troublesome cards in bridgevine/hollow one, and the really important creature (Bedlam reveler) survives it. Just be very careful about trying it againt humans/spirits/CoCo decks if they have any way to flash in a 2-drop.
1 Liliana, the Last Hope - with the caveat that you should really be playing 1 copy in your mainboard and if you aren't it should be there and not here. She's amazing in the current meta, she shines against abzan, the mirror, humans, and generally those decks have a higher metagame share than the decks LotV is good against (Jund, storm, control, tron to a lesser extent) Having a second copy in your board isn't a terrible addition but you REALLY want one in your 60.
2 Removal Flex - Any of the kill spells you listed are justifiable to round out your board. Fatal push very cheaply kills a lot of important creatures even without revolt, and with revolt there's only a handful of dudes it won't kill. Terminate and Dreadbore are very no-frills efficient kill spells that are never bad options if you have worrisome targets. Anguished Unmaking can be a very cute countercall to anything annoying, but what comes to mind immediately is opposing Hazoret, the Fervent which has become accepted as a really good mirror breaker. Darkblast is a cute recurrable removal spell that fills our yard. Hell, even Goblin Rabblemaster is a fine choice to try and increase our clock against decks that want to go long like tron and control. Pretty hard to go wrong here.
Hope this helps!
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Thanks for the detailed answer. Picking up Blackcleave Cliffs one by one might be a viable solution. Since you often stabilize at low life totals it makes a lot of sense that having no fastland can really hinder the deck. This is what I'm working with at the moment:
3 Marsh Flats
2 Blood Crypt
2 Sacred Foundry
2 Swamp
2 Mountain
1 Wooded Foothills
4 Dragonskull Summit
I wasn't sure if I should get a 4th Marsh Flats or a one of Arid Mesa. My solution was to buy neither since I already have a playset of Wooded Foothills anyway :). Now at least 7 of my 8 fetches let me get a basic swamp and all of them give me access to all shocklands. Maybe I could do some math and try to figure out how reliably my manabase gives me access to B/R in the first 1-2 turns. Not playing any Dragonskull Summit didn't even cross my mind. Maybe it's a good idea. I'll definitely try that.
Seems like I can build a decent sideboard with what I already own. The one I came up with is almost identical to what you posted (maybe I should have just posted it. No clue why I didn't. Probably didn't want the posting to be too long). [I have: -1 Anger of the Gods, -1 Molten Rain, +2 Goblin Rabblemaster, 1 Fatal Push, 1 Dreadbore as removal].
Instead of Liliana, the Last Hope I'm playing Nahiri, the Harbinger in my mainboard. I cannot really elaborate why, though. Just a gut decision. After reading your post I immediately switched them :).
This is the deck atm (The 2nd Manamorphose is a tribute to the manabase and I don't have a 2nd Collective Brutality anyway. I'm thinking about cutting it, putting another Dreadbore in the main and adding the 3rd Molten Rain to the Sideboard):
4 Bedlam Reveler
4 Faithless Looting
2 Fatal Push
4 Inquisition of Kozilek
4 Lightning Bolt
3 Thoughtseize
2 Manamorphose
1 Terminate
1 Collective Brutality
1 Dreadbore
3 Kolaghan's Command
4 Lingering Souls
1 Liliana, the Last Hope
4 Bloodstained Mire
3 Marsh Flats
2 Blood Crypt
2 Sacred Foundry
2 Swamp
2 Mountain
1 Wooded Foothills
4 Dragonskull Summit
2 Molten Rain
2 Kambal, Consul of Allocation
2 Nihil Spellbomb
1 Fatal Push
1 Dreadbore
1 Surgical Extraction
2 Wear // Tear
2 Goblin Rabblemaster
1 Anger of the Gods
1 Nahiri, the Harbinger
UR Blue Moon
UBR Grixis Shadow
GWU Amulet Titan
BRW Mardu Pyromancer
Gargodon is not on my radar since its not really working with the Looting aspect of the deck. Looting is on its own negative CA, which gets mitigated through the YP triggers, Souls and fuel for Reveler. In that sense tokens from YP are one way to gain CA back. I think it wouldn't make sense to dump all those tokens into one big creature in order to us making us vulnerbale to strong single target removal again.
Nahiri is a very interesting choice, one that I'm not keen on but it does have three relevant modes. You're fine keeping it.
I do like cutting a manamorphose for a 2nd dreadbore, and the question you're going to have to ask is when you get the 2nd collective brutality is it going to replace the terminate or the manamorphose (Personal opinion, cut terminate until you have the manabase locked, then swap manamorphose for terminate. having 3 hard removal spells is really nice to have.)
I think (well, I hope) that the thinking behind greater gargadon is only saccing creatures that are about to die anyway (chump blockers or things with removal on the stack at them) and let it tick down normally otherwise. And maybe if we 100% know that swinging with a 9/7 wins the game on the spot, sure we can dump everything to drop it in right now and finish.
Still don't like it, but it's not the WORST thing to do with tokesn that are chump blocking.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP