1 fetch, 4 wraith's, 1 DS, and 1 battlerage could end a game fast but is a glass cannon hand.
Ceremonious rejection is a must!The eldrazi tron decks are brutal,chalice is a nightmare,save one for chalice. You can fight TKS,losing a card is better than not being able to play half your deck.Reality smasher sucks but can be dealt with.
Gx tron is a bit diffrent,no chalice but they have wurmcoil, karn, and ugin.Some decks like mine also run ulamog and TKS.Stop them from getting tron online and race them.I realize crumble to dust and sowing salt have high mana costs but it destroys tron. Fulminator mage is the go to though, although expensive.
Discard,heavy discard.I swap out all removal for discard.
Has anyone had any positve results lately using bloodmoon? Decks have greedy mana bases lately and I want to capitalize on it.Maybe swap out a fetch and two shocklands for basics?
I don't know what to trade out for them though.
I didn't warm up to this deck initially, but it is growing on me. One thing I'd like to point out is that I think that Lightning Bolt still has a home in it.
After my 1.5 year break from Modern and mostly Magic in general, the format seems to have undergone what I would like to call an "Eldrazification". Many decks opt for raw power and/or assembly of redundant combo pieces instead of interacting much with the opponent's deck. Fatal Push happens to be one of the new "raw power" cards. Most of the time, it's just a narrow and highly effective removal spell that gets the job done. Lightning Bolt, on the other hand, feels like a card from a different era. It can do so many things for you, much like a 1 CMC guild charm. This quality makes Lightning Bolt a great addition to the narrower removal spells in the deck. So I'm not saying: Take out Fatal Push for it. IMHO Lightning Bolt mostly competes with Terminate, Dismember, Temur Battle Rage or any other card in the few flex slots this deck has.
While Lightning Bolt might not be the powerhouse it once was in the current meta, it still has awesome synergy with various cards in the deck. It also encourages creative thinking rather than attrition battles. Thus, it also comes with the added benefit of making it harder to predict what we are capable of doing next turn. I have won so many games against Death Shadow decks of various flavors with my aggro control decks because it usually takes them a full turn (maybe even two with Serum Visions) before they can assemble any capable threat after a well-timed removal spell or a board wipe. Bolt + Snapcaster + Bolt often translates into 8 damage right after that, and the opponent can feel forced to waste a removal spell on the Snapcaster Mage during the next turn to stabilize the board state AGAIN. This is the kind of pressure I like to apply to control decks to have a chance of winning. It's really important to win game 1 against control decks, because game 2 and 3 will be much harder once they have boarded in their graveyard hate.
hate thr maindeck ltlh. if I'm not playing sv I'd just play jund because consistency probably won't be there without sv or the delirium engine.
also alot of scapeshifts popping up thus far... ive been kind of feeling the pain of iok not hitting prime time/tks/smasher/gifts/coco. i am more leaning towards mana leak now..
Personally I really like the look of it. It helps against Combo and even Eldrazi Tron I imagine, you just take their two biggest threats and if you draw it off-curve you should be able to get a Snapcaster back or whatever and slow your opponent down.
Eldrazi tron is pretty land heavy, I don't really like Rise//Fall much there. It's at it's best vs midrange and control decks where you can wait awhile for them to play all of their lands.
Notably, the maindeck 60 for both decks were identical. (The Copenhagen list has Flooded Strand instead of Scalding Tarn due to a deck registration error.)
This should be the new core of the maindeck going forwards:
Sideboards were slightly different in card composition, still targeting the main counters for archetypes.
4-5 counterspells, 1-2 sweepers, 3-4 graveyard hate, and some grindy options as well (LtLH):
The Scalding Tarn problem wasn't an error, he has Flooded Strands, maybe he couldn't find Tarns for the GP?
The MB´s are exactly mine except i was on 1 TBR instead of 1 Terminate out of 2.
The Sideboards are looking very straightforward too. I have to say, i'm quite surprised and happy that Grixis Shadow made Top 8 instead of Green variants.
I wonder how come Grixis is performing better currently than Jund. The SCG meta day 2 breakdown has 6 Grixis lists and only 4 Jund lists. Despite many people saying Jund is the more powerful variant.
Frankly speaking, to me it seems obvious that Blue variants are better against the field. Snapcaster + Denial is just more powerful than Goyf + Traverse, expecially when the metagame has a high concentration of combo decks. Counters ARE effective, when supported by a quick race. DSJund is a fine deck, but monodimentional (it can't interact on the stack).
Mattia Rizzi won against Storm!
Absolutely. To expand on this, Jund has more threats (Traverse), but Grixis has more answers (Snapcaster Mage). This applies not only for counterspells against combo, but for removal spells as well (Snap->Push/Bolt). Having extra removal is really good as the meta contains a lot of Affinity/Company decks.
anyone reason not to play flaying tendrils, since BB is easier to get mana wise?
It also kills Etched Champion, which is a major concern for me out of that slot. Probably worth trying. I still like Kozilek's Return a little better because hitting manlands against affinity is so good, and occasionally instant speed can blow out Elves or Merfolk, but against Abzan Company specifically, Flaying Tendrils is definitely better.
I wonder how come Grixis is performing better currently than Jund. The SCG meta day 2 breakdown has 6 Grixis lists and only 4 Jund lists. Despite many people saying Jund is the more powerful variant.
Is Grixis really better or did this happen because of different reasons?
I'm mostly reiterating what other people have said, but the differences in matchups between Grixis and Jund shadow decks are roughly this:
1) in the pseudo-mirror, Grixis is favored because of Snapcaster Mage, though card choices matter a lot. Lingering Souls, Liliana of the Veil, and Liliana, the Last Hope can swing the matchup from either side, depending on what specific cards the opponent has.
2) Vs. generic midrange and control decks, Grixis tends to have the better matchup, again due to the grindiness provided by Snapcaster Mage. Though, again, specific card choices matter a lot, and stuff like Lingering Souls and planeswalkers have a large impact.
3) Against generic combo and big mana decks, Grixis tends to have a stronger matchup because countermagic is so good there. This is especially so if you MD some generic countermagic (Mana Leak / Deprive), or have access to more countermagic in the SB (Ceremonious Rejection / Disdainful Stroke / Dispel). Plus, many of these combo decks bring Leyline of Sanctity in against you, and Grixis can still effectively disrupt the opponent through that. This category includes Ad Nauseum, Storm, Scrap Trawler combo, Eldrazi Tron, other Tron variants, Living End, etc, but not Amulet because here specifically Temur Battle Rage is important because they have so many chump blockers.
4) Against burn specifically, I *think* Grixis has a slightly better matchup because countermagic can buy you a couple turns, but slightly more big threats / slightly bigger threats + Temur Battle Rage in Jund does a similar thing, so I'm unsure.
5) Vs. most other fast aggro decks, Jund is favored because its clock is faster, and countermagic is not the sort of disruption you want there. Temur Battle Rage shines.
6) Vs. Dredge and Merfolk specifically, Temur Battle Rage is exactly what you want, and Jund not only plays the card consistently but has better TBRs than Grixis when Grixis plays it. Jund also has the superpower of not having islands against Merfolk.
7) Vs. Bant Eldrazi it looks like a tossup to me, but I'm not really sure.
8) Jund also has access to Abrupt Decay and the like to beat some random enchantments, and that probably gives it a better matchup vs Bogles and some other random stuff.
In short: I think Grixis tends to have better midrange, control, combo, and big mana matchups, while Jund tends to have better matchups against fast aggro, and decks with fast clocks and a lot of chump blockers, with caveats to all of this based on how each of the decks are built. In most metagames, I think Grixis is stronger, but I can certainly imagine metagames where Jund (or Jund + X) is stronger than Grixis (or Grixis + X). The key question, I think, is Temur Battle Rage + Tarmogoyf + Traverse vs. Stubborn Denial + Snapcaster.
Long time lurker here, It's been a month or so since I finished assembling the deck, recently went to a LGS and had a blast at a modern league, going 3-1 and finishing 3rd. The matchups were: 2-0 Merfolk with a G splash for Collected Company, 1-2 Eldrazi Tron, 2-0 Naya Burn, 2-1 Abzan Melira Company. I love the deck, coming from Grixis Delver this feels much more powerful.
I find it impressive that the meta has been stabilizing on a main deck list close to mine, bar 4 Scalding Tarns & 2 Blood Crypts. However, GP results point to adjustments in the sideboard. At least 2 Ceremonious Rejections seem to be the way to go, specially considering I'm dealing with Tron in my meta anyways. I'm curious on Mattia Pizzi's option of not sideboarding Fulminator Mages at all. Is a flurry of Ceremonious Rejections enough to stop Tron?
On another note, I find 2 Liliana, the Last Hope incredibly versatile and powerful, the ability to grind and ping small creatures in a single card defines sideboard material. Engineered Explosives is my less efficient catch-all answer to things on the battlefield. Among it's many utilities, it could improve our chances against Chalice of the Void if our opponent does not play around it and have no Chalices for zero. Bonus points for cleaning the annoying Walking Ballistas.
Both gp copenhagen and SCG were won by grixis shadow. They were not thrown away lol. This weekend has had a fantastic showing for grixis, which is bittersweet. While its awesome our deck won, we are now on the radar and everyone now knows about this version of the deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern URBSome variant of Death's Shadow URB Grixis Control (Chapin Version) JFM Storm / Treasure Cruise Delver / Splinter Twin / Infect
There were 9 Grixis Shadow lists in the posted top 32s (or 36 for one of the GPs) this weekend, good for 9% of the top meta. That's a healthy percentage, but not anywhere near danger territory unless WotC is dumb and combines all the DS variants together like they did with Twin. Anyway, here is the average numbers of each card played between the 9 lists:
Creatures
4 Snapcaster Mage
4 Death's Shadow
3.8 Street Wraith
2 Gurmag Angler
1.9 Tasigur, the Golden Fang
1 Fulminator Mage
.4 Izzet Staticaster
.2 Stillmoon Cavalier
.1 Tombstalker
.1 Pia and Kiran Nalaar
.1 Ranger of Eos
Sorceries
4 Thoughtseize
4 Serum Visions
2.2 Collective Brutality
1.8 Inquisition of Kozilek
1.2 Anger of the Gods
.3 Lingering Souls
.1 Dreadbore
.1 Damnation
This is actually 77 cards because there were a few cards tied for the last couple slots, so you need to cut two. There was only 1 player playing the white splash, which I think isn't the best thing to do, so the Strand should just be a 4th Tarn, and we can cut the Souls. For the last cut, only 4/9 players were playing Fulminator, so I think that's the last cut. So I think the average list looks something like this:
So if you count, you'll notice this is 61 cards in the main and 14 in the sideboard. Only 2 lists were running Temur Battle Rage, and both cut Bolts for them in the main, so you either cut a Bolt or a TBR (or cut 2 Bolts and play 2 TBR). This means there's one extra slot open in the sideboard. In my opinion, the best options are a 3rd Brutality, 3rd Rejection, or 2nd sweeper. Of course, this isn't gospel, so everyone's free to tinker as they wish, but I think this is the starting point for us going forward.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
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Ceremonious rejection is a must!The eldrazi tron decks are brutal,chalice is a nightmare,save one for chalice. You can fight TKS,losing a card is better than not being able to play half your deck.Reality smasher sucks but can be dealt with.
Gx tron is a bit diffrent,no chalice but they have wurmcoil, karn, and ugin.Some decks like mine also run ulamog and TKS.Stop them from getting tron online and race them.I realize crumble to dust and sowing salt have high mana costs but it destroys tron. Fulminator mage is the go to though, although expensive.
Discard,heavy discard.I swap out all removal for discard.
Has anyone had any positve results lately using bloodmoon? Decks have greedy mana bases lately and I want to capitalize on it.Maybe swap out a fetch and two shocklands for basics?
I don't know what to trade out for them though.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
I didn't warm up to this deck initially, but it is growing on me. One thing I'd like to point out is that I think that Lightning Bolt still has a home in it.
After my 1.5 year break from Modern and mostly Magic in general, the format seems to have undergone what I would like to call an "Eldrazification". Many decks opt for raw power and/or assembly of redundant combo pieces instead of interacting much with the opponent's deck. Fatal Push happens to be one of the new "raw power" cards. Most of the time, it's just a narrow and highly effective removal spell that gets the job done. Lightning Bolt, on the other hand, feels like a card from a different era. It can do so many things for you, much like a 1 CMC guild charm. This quality makes Lightning Bolt a great addition to the narrower removal spells in the deck. So I'm not saying: Take out Fatal Push for it. IMHO Lightning Bolt mostly competes with Terminate, Dismember, Temur Battle Rage or any other card in the few flex slots this deck has.
While Lightning Bolt might not be the powerhouse it once was in the current meta, it still has awesome synergy with various cards in the deck. It also encourages creative thinking rather than attrition battles. Thus, it also comes with the added benefit of making it harder to predict what we are capable of doing next turn. I have won so many games against Death Shadow decks of various flavors with my aggro control decks because it usually takes them a full turn (maybe even two with Serum Visions) before they can assemble any capable threat after a well-timed removal spell or a board wipe. Bolt + Snapcaster + Bolt often translates into 8 damage right after that, and the opponent can feel forced to waste a removal spell on the Snapcaster Mage during the next turn to stabilize the board state AGAIN. This is the kind of pressure I like to apply to control decks to have a chance of winning. It's really important to win game 1 against control decks, because game 2 and 3 will be much harder once they have boarded in their graveyard hate.
Edit: http://magic.wizards.com/en/events/coverage/gpcop17/grand-prix-trial-winning-decklists-grand-prix-copenhagen-2017
also alot of scapeshifts popping up thus far... ive been kind of feeling the pain of iok not hitting prime time/tks/smasher/gifts/coco. i am more leaning towards mana leak now..
Eldrazi tron is pretty land heavy, I don't really like Rise//Fall much there. It's at it's best vs midrange and control decks where you can wait awhile for them to play all of their lands.
http://magic.wizards.com/en/events/coverage/gpkob17/top-8-decklists-2017-05-28
http://magic.wizards.com/en/events/coverage/gpcop17/top-8-decklists-2017-05-28
Notably, the maindeck 60 for both decks were identical. (The Copenhagen list has Flooded Strand instead of Scalding Tarn due to a deck registration error.)
This should be the new core of the maindeck going forwards:
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
2 Tasigur, the Golden Fang
2 Gurmag Angler
Spells (25)
4 Thoughtseize
2 Inquisition of Kozilek
4 Serum Visions
4 Thought Scour
3 Fatal Push
2 Lightning Bolt
2 Terminate
2 Stubborn Denial
2 Kolaghan's Command
4 Polluted Delta
4 Scalding Tarn
4 Bloodstained Mire
1 Steam Vents
2 Watery Grave
2 Blood Crypt
1 Swamp
1 Island
Sideboards were slightly different in card composition, still targeting the main counters for archetypes.
4-5 counterspells, 1-2 sweepers, 3-4 graveyard hate, and some grindy options as well (LtLH):
2 Stubborn Denial
2 Ceremonious Rejection
2 Collective Brutality
1 Anger of the Gods
1 Dreadbore
2 Fulminator Mage
2 Liliana, the Last Hope
1 Surgical Extraction
2 Nihil Spellbomb
2 Stubborn Denial
3 Ceremonious Rejection
2 Collective Brutality
1 Anger of the Gods
1 Engineered Explosives
1 Izzet Staticaster
1 Liliana, the Last Hope
1 Grafdigger's Cage
1 Nihil Spellbomb
2 Surgical Extraction
The MB´s are exactly mine except i was on 1 TBR instead of 1 Terminate out of 2.
The Sideboards are looking very straightforward too. I have to say, i'm quite surprised and happy that Grixis Shadow made Top 8 instead of Green variants.
Absolutely. To expand on this, Jund has more threats (Traverse), but Grixis has more answers (Snapcaster Mage). This applies not only for counterspells against combo, but for removal spells as well (Snap->Push/Bolt). Having extra removal is really good as the meta contains a lot of Affinity/Company decks.
It also kills Etched Champion, which is a major concern for me out of that slot. Probably worth trying. I still like Kozilek's Return a little better because hitting manlands against affinity is so good, and occasionally instant speed can blow out Elves or Merfolk, but against Abzan Company specifically, Flaying Tendrils is definitely better.
I'm mostly reiterating what other people have said, but the differences in matchups between Grixis and Jund shadow decks are roughly this:
1) in the pseudo-mirror, Grixis is favored because of Snapcaster Mage, though card choices matter a lot. Lingering Souls, Liliana of the Veil, and Liliana, the Last Hope can swing the matchup from either side, depending on what specific cards the opponent has.
2) Vs. generic midrange and control decks, Grixis tends to have the better matchup, again due to the grindiness provided by Snapcaster Mage. Though, again, specific card choices matter a lot, and stuff like Lingering Souls and planeswalkers have a large impact.
3) Against generic combo and big mana decks, Grixis tends to have a stronger matchup because countermagic is so good there. This is especially so if you MD some generic countermagic (Mana Leak / Deprive), or have access to more countermagic in the SB (Ceremonious Rejection / Disdainful Stroke / Dispel). Plus, many of these combo decks bring Leyline of Sanctity in against you, and Grixis can still effectively disrupt the opponent through that. This category includes Ad Nauseum, Storm, Scrap Trawler combo, Eldrazi Tron, other Tron variants, Living End, etc, but not Amulet because here specifically Temur Battle Rage is important because they have so many chump blockers.
4) Against burn specifically, I *think* Grixis has a slightly better matchup because countermagic can buy you a couple turns, but slightly more big threats / slightly bigger threats + Temur Battle Rage in Jund does a similar thing, so I'm unsure.
5) Vs. most other fast aggro decks, Jund is favored because its clock is faster, and countermagic is not the sort of disruption you want there. Temur Battle Rage shines.
6) Vs. Dredge and Merfolk specifically, Temur Battle Rage is exactly what you want, and Jund not only plays the card consistently but has better TBRs than Grixis when Grixis plays it. Jund also has the superpower of not having islands against Merfolk.
7) Vs. Bant Eldrazi it looks like a tossup to me, but I'm not really sure.
8) Jund also has access to Abrupt Decay and the like to beat some random enchantments, and that probably gives it a better matchup vs Bogles and some other random stuff.
In short: I think Grixis tends to have better midrange, control, combo, and big mana matchups, while Jund tends to have better matchups against fast aggro, and decks with fast clocks and a lot of chump blockers, with caveats to all of this based on how each of the decks are built. In most metagames, I think Grixis is stronger, but I can certainly imagine metagames where Jund (or Jund + X) is stronger than Grixis (or Grixis + X). The key question, I think, is Temur Battle Rage + Tarmogoyf + Traverse vs. Stubborn Denial + Snapcaster.
Long time lurker here, It's been a month or so since I finished assembling the deck, recently went to a LGS and had a blast at a modern league, going 3-1 and finishing 3rd. The matchups were: 2-0 Merfolk with a G splash for Collected Company, 1-2 Eldrazi Tron, 2-0 Naya Burn, 2-1 Abzan Melira Company. I love the deck, coming from Grixis Delver this feels much more powerful.
This is the list I've been using:
4 Polluted Delta
4 Bloodstained Mire
4 Flooded Strand
2 Watery Grave
2 Steam Vents
1 Blood Crypt
1 Island
1 Swamp
Creatures (16)
4 Death's Shadow
2 Tasigur, the Golden Fang
2 Gurmag Angler
4 Snapcaster Mage
4 Street Wraith
4 Thoughtseize
2 Inquisition of Kozilek
4 Serum Visions
4 Thought Scour
3 Fatal Push
2 Lightning Bolt
2 Terminate
2 Kolaghan's Command
2 Stubborn Denial
2 Stubborn Denial
1 Countersquall
2 Collective Brutality
2 Liliana, the Last Hope
2 Engineered Explosives
3 Fulminator Mage
3 Surgical Extraction
I find it impressive that the meta has been stabilizing on a main deck list close to mine, bar 4 Scalding Tarns & 2 Blood Crypts. However, GP results point to adjustments in the sideboard. At least 2 Ceremonious Rejections seem to be the way to go, specially considering I'm dealing with Tron in my meta anyways. I'm curious on Mattia Pizzi's option of not sideboarding Fulminator Mages at all. Is a flurry of Ceremonious Rejections enough to stop Tron?
On another note, I find 2 Liliana, the Last Hope incredibly versatile and powerful, the ability to grind and ping small creatures in a single card defines sideboard material. Engineered Explosives is my less efficient catch-all answer to things on the battlefield. Among it's many utilities, it could improve our chances against Chalice of the Void if our opponent does not play around it and have no Chalices for zero. Bonus points for cleaning the annoying Walking Ballistas.
I want to run this sideboard for my next games:
2 Collective Brutality
2 Liliana, the Last Hope
2 Engineered Explosives
3 Surgical Extraction
2 Ceremonious Rejection
2 Fulminator Mage
Any suggestions and advices are welcome. What's your strategy against Eldrazi Tron compared to regular Gx Tron?
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
SHINTARO KURATA'S GRIXIS SHADOW
GRAND PRIX KOBE 2017, 11TH PLACE
DECKLIST STATS SAMPLE HAND
SORT BY:
Creature (15)
3 Gurmag Angler
1 Tasigur, the Golden Fang
4 Death's Shadow
4 Snapcaster Mage
3 Street Wraith
Sorcery (10)
4 Serum Visions
4 Thoughtseize
2 Inquisition of Kozilek
Instant (16)
1 Terminate
4 Thought Scour
3 Fatal Push
2 Temur Battle Rage
1 Kolaghan's Command
2 Deprive
2 Stubborn Denial
1 Dismember
Land (19)
4 Polluted Delta
4 Bloodstained Mire
4 Scalding Tarn
2 Watery Grave
2 Steam Vents
1 Blood Crypt
1 Swamp
1 Island
60 Cards
Sideboard (15)
1 Terminate 1 Kolaghan's Command 2 Stubborn Denial 2 Liliana, the Last Hope 2 Anger of the Gods 2 Ceremonious Rejection 2 Collective Brutality 1 Damnation 2 Stillmoon Cavalier
That is awesome, but also not what shipped means.
URB Some variant of Death's Shadow
URB Grixis Control (Chapin Version)
JFM Storm / Treasure Cruise Delver / Splinter Twin / InfectCommander/EDH
This pile of cards when I feel like it
Death's Shadow discord link
poker slang
http://www.flopturnriver.com/poker-dictionary/ship-it.php
If you round these numbers to get the consensus 75, it looks like this:
4 Snapcaster Mage
4 Death's Shadow
4 Street Wraith
2 Gurmag Angler
2 Tasigur, the Golden Fang
1 Fulminator Mage
1 Izzet Staticaster
Sorceries
4 Thoughtseize
4 Serum Visions
2 Collective Brutality
2 Inquisition of Kozilek
1 Anger of the Gods
1 Lingering Souls
4 Thought Scour
4 Stubborn Denial
3 Fatal Push
2 Kolaghan's Command
2 Ceremonious Rejection
2 Terminate
2 Lightning Bolt
2 Surgical Extraction
1 Temur Battle Rage
Planeswalkers
2 Liliana, the Last Hope
Artifacts
2 Nihil Spellbomb
4 Polluted Delta
4 Bloodstained Mire
3 Scalding Tarn
2 Watery Grave
2 Blood Crypt
1 Steam Vents
1 Swamp
1 Island
1 Flooded Strand
This is actually 77 cards because there were a few cards tied for the last couple slots, so you need to cut two. There was only 1 player playing the white splash, which I think isn't the best thing to do, so the Strand should just be a 4th Tarn, and we can cut the Souls. For the last cut, only 4/9 players were playing Fulminator, so I think that's the last cut. So I think the average list looks something like this:
4 Snapcaster Mage
4 Death's Shadow
4 Street Wraith
2 Gurmag Angler
2 Tasigur, the Golden Fang
Sorceries
4 Thoughtseize
4 Serum Visions
2 Inquisition of Kozilek
Instants
4 Thought Scour
2 Stubborn Denial
3 Fatal Push
2 Kolaghan's Command
2 Terminate
2 Lightning Bolt
1 Temur Battle Rage
4 Polluted Delta
4 Bloodstained Mire
4 Scalding Tarn
2 Watery Grave
2 Blood Crypt
1 Steam Vents
1 Swamp
1 Island
2 Nihil Spellbomb
2 Liliana, the Last Hope
2 Surgical Extraction
2 Ceremonious Rejection
2 Stubborn Denial
1 Anger of the Gods
2 Collective Brutality
1 Izzet Staticaster
So if you count, you'll notice this is 61 cards in the main and 14 in the sideboard. Only 2 lists were running Temur Battle Rage, and both cut Bolts for them in the main, so you either cut a Bolt or a TBR (or cut 2 Bolts and play 2 TBR). This means there's one extra slot open in the sideboard. In my opinion, the best options are a 3rd Brutality, 3rd Rejection, or 2nd sweeper. Of course, this isn't gospel, so everyone's free to tinker as they wish, but I think this is the starting point for us going forward.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW