I'm trying a balance between aggressive and midrange, and i'm feeling good with 2 mausoleum (although maybe theyre too cute), and 2x Liliana the last Hope. Lili seems great for this deck, It helps a lot against some of our bad match up
because of the printing of assassin's trophy, i feel like i can confidantly say that GB decks will see quite the resurgeance in terms of play. since this is obviously not great for us since they can easily out grind us, I say we drop all of the grind and go as aggressive as possible, leading me to a decklist looking like this:
I decided against push since bolt is at worst a burn spell, which should be good for us if we're going more agressive since it'll be easier to close games faster, and dismember helps us drop shadow faster while killing almost the same stuff as push.
One of the tasigurs could easily be a tombstalker, although i'm unsure if it would be any better.
lmk what y'all think.
I love this way of thinking. I've recently been playing something similar to a good amount of success.
With an expected uptick in GBx, I'm actually leaning towards Fatal Push to fight through Goyf and big Scavenging Oozes. Also, without Snapcaster I find that Bolt loses a lot of value. I've thought about Tombstalker too but needing to pay 2 mana minimum for your delve threat doesn't seem like where you want to be.
I have tested variance new thing with Mausoleum Secrets, that card was insane to search for threat, so I give it a try for few test and watch closely for those cards that can be contradict and nonbo.
Those cards are : Mausoleum secrets, delve threat, snappy.
First phase: 4 Mausoleum Secrets, 4 delve threats, 4 snappy - too much rely on graveyard and really scoop vs grave hate. The biggest contradict was secrets and delve threat. For sure delve threat eat up street wraith in graveyard. 4 snap still able to support this play. Hence, -2 Mausoleum Secret and go to phase 2. Hard to fullfill secret's condition by dumping street wraith for turn 3 shadow.
Second phase : 2 Mausoleum Secrets, 4 delve threat, 4 snappy - the play has become a bit smoother than first phase since I have less possibility to draw on secrets. When draw secrets still have the same issue that delve threat eat up almost whole graveyard and left no creature. This time I have a conclusion that delve threat and secrets is really hard to play together, both card in hand at the same time, one can be dead most of the time. The test goes on to next phase, I cut all delve threat and cards that support to delve creature, it might not be correct but I still tried it.
Third phase : 4 Mausoleum Secrets, 4 snappy, 4 architect of wills, 0 delve threat, 0 thought scour, 0 bauble - To be truth, I liked this build a lot. It can be good since the release of assassin's trophy can be hit delve threat pretty bad. This build play 8 shadows and can be consistently hit turn 3 shadow with Secrets in hand. I have make the deck switch to more midrangy than before and surprisingly it can grind well against deck like jeskai control and jund. 3 denial still in the deck because 4 secrets able to tutor for shadow and still easily turn it on. I really like the deck that has become really flexible and able to switch gear against variance of deck.
Flexible cards:
Snapcaster mage, k command, mausoleum secrets
I guess you can give it a try. If really bad, we can still switch it back to old version of this deck Please let me know if you have any opinion or suggestion
Not seeing delve fatties is weird haha, overall looks nice. Why not play two delve creatures?
The delve fatties everytime eat the whole graveyard especially street wraith, so I dare to try removed all 4 delve threats to go all 4 secrets haha. The deck was still play as "8" threat overall. Just sometime unable to play turn 2 angler/tasigur to pressure the board, but the deck still could perform turn 3 into 4/4 or 5/5 shadow, and secret is absolute beast in lategame that able to tutor for any 3cmc or less black cards.
I'm not sure removing the delve threats is a wise decision. However, if I were doing this, I would most likely try to build towards a Bedlam Reveler deck. More Lootings, more red sources and a couple more lands.
Private Mod Note
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Rollback Post to RevisionRollBack
BUR Grixis Death's Shadow RBW Mardu Pyromancer GBR Gx Tron
My English is very poor, so I can only reply with Google Translate.
The delve creature and the shadow have always been like a couple who are hard together.And I really hate the instability brought by Thought Scour , and Thought Scour has no bonus for shadow.
Removing the delve creature and Thought Scour can at least keep us from being afraid of the grave hate.
I think bitterblossom is a card that is worth testing in your idea.And this card can also make up for the weakness of the shadow is not good at spending and can not block flying creatures.
I want to try this list
4 shadow
4 Bitterblossom
4 WRAITH
2 Architects of Will
2 tiago
4 serum visions
2 looting
2 secrets
4 THOUGHTSEIZE
4 inquisition
2 KC
2 BOLT
2 dismember
1 push
1 black pact
2 DENIAL
18 LANDS
I think a single main deck Countersquall is a great inclusion if you're on the Mausoleum Secrets plan. And I would think Bitterblossom in the sideboard (not main deck IMO)
Dunno, i dropped to 1 mausoleum, been nice but i dont want more than One.
Went up to 2 lili the last3 Hope, it helps against too many bad match up. Little sad cause i removed 4 bauble and went 18 landa, but with 2 faihless looting its feeling nice
This doesn't change much from previous Grixis Bauble Shadow. We played path like early discard and backed with Denial. It still goes the same, just Mausoleum Secrets tutor for shadow and it needed to be as big as 4/4 to turn on denial. Well, if you meant that Path that exile creature, and now creature is not in graveyard to enable Mausoleum Secrets but we are turning it on with Street Wraith and the cycling creature anyways.
If you don’t want to be heavy on Delve spells, you should at least play some Pyromancer maindeck. Shadow as your only real threat is definitely a non-sense.
I'm not sure removing the delve threats is a wise decision. However, if I were doing this, I would most likely try to build towards a Bedlam Reveler deck. More Lootings, more red sources and a couple more lands.
Yeah, a bit risky just to play 4 shadow without delve threats. Between young peezy and bedlam reveler, I chosen young peezy and give them a try for 2 copies in the main to see how it goes.
My English is very poor, so I can only reply with Google Translate.
The delve creature and the shadow have always been like a couple who are hard together.And I really hate the instability brought by Thought Scour , and Thought Scour has no bonus for shadow.
Removing the delve creature and Thought Scour can at least keep us from being afraid of the grave hate.
I think bitterblossom is a card that is worth testing in your idea.And this card can also make up for the weakness of the shadow is not good at spending and can not block flying creatures.
I want to try this list
4 shadow
4 Bitterblossom
4 WRAITH
2 Architects of Will
2 tiago
4 serum visions
2 looting
2 secrets
4 THOUGHTSEIZE
4 inquisition
2 KC
2 BOLT
2 dismember
1 push
1 black pact
2 DENIAL
18 LANDS
Thanks for loving my ideas But Bitterblossom is great but it not really fitting the deck for uncontrollable life loss might be backfire at the end. The insane token generating value definitely is a cool idea, so I just decided to give a try on Young Pyromancer as 2 copies.
I saw the inclusion of the black pact. I actually have tried that as 1 copy previous but wasn't like it much. It is best card to tutor for some creature removal for 0 mana and kill opponent with direct 24 damage from Battle Raged Shadow. But when it might sit a very long time in the hand when you are unable to give one shot kill to opponent, and the card really really bad against control deck.
I have build the deck to move away cantrips (Bauble, Serum Vision, looting) as well actually, because these card serve one similar purpose which is SEARCHING FOR THREAT or FINDING ANSWER FOR A SITUATION and I believe it can be done with Mausoleum Secrets. So, I decided to go all 4 secrets and 4 tiago as well. SNapcaster mage really strong with Secrets to find additional thing in the deck.
I've been playing around with 4 color shadow because I think lingering souls is great and helps vs control and other bad matchups. what do you guys think about my list?
I've been playing around with 4 color shadow because I think lingering souls is great and helps vs control and other bad matchups. what do you guys think about my list?
Unmoored Ego is not useful against Eldrazi, but against KCI and Tron it might be better. On the draw, I think I'd rather have Ceremonious though. They can hit t3 Tron before you can even cast UE.
But UE is also great against Scapeshift and Storm, so maybe it is better overall.
I love this way of thinking. I've recently been playing something similar to a good amount of success.
4 Death’s Shadow
4 Gurmag Angler
4 Street Wraith
2 Tasigur, the Golden Fang
Artifacts: 4
4 Mishra’s Bauble
Spells: 25
4 Faithless Looting
4 Thought Scour
4 Thoughtseize
3 Inquisition of Kozilek
3 Stubborn Denial
3 Fatal Push
2 Dismember
2 Temur Battle Rage
4 Bloodstained Mire
4 Polluted Delta
3 Scalding Tarn
2 Blood Crypt
1 Watery Grave
1 Steam Vents
1 Swamp
1 Island
3 Nihil Spellbomb
2 Kira, Great Glass-Spinner
2 Disdainful Stroke
2 Ceremonious Rejection
1 Anger of the Gods
1 Izzet Staticaster
1 Kozilek’s Return
1 Torpor Orb
1 Abrade
1 Stubborn Denial
With an expected uptick in GBx, I'm actually leaning towards Fatal Push to fight through Goyf and big Scavenging Oozes. Also, without Snapcaster I find that Bolt loses a lot of value. I've thought about Tombstalker too but needing to pay 2 mana minimum for your delve threat doesn't seem like where you want to be.
Those cards are : Mausoleum secrets, delve threat, snappy.
First phase: 4 Mausoleum Secrets, 4 delve threats, 4 snappy - too much rely on graveyard and really scoop vs grave hate. The biggest contradict was secrets and delve threat. For sure delve threat eat up street wraith in graveyard. 4 snap still able to support this play. Hence, -2 Mausoleum Secret and go to phase 2. Hard to fullfill secret's condition by dumping street wraith for turn 3 shadow.
Second phase : 2 Mausoleum Secrets, 4 delve threat, 4 snappy - the play has become a bit smoother than first phase since I have less possibility to draw on secrets. When draw secrets still have the same issue that delve threat eat up almost whole graveyard and left no creature. This time I have a conclusion that delve threat and secrets is really hard to play together, both card in hand at the same time, one can be dead most of the time. The test goes on to next phase, I cut all delve threat and cards that support to delve creature, it might not be correct but I still tried it.
Third phase : 4 Mausoleum Secrets, 4 snappy, 4 architect of wills, 0 delve threat, 0 thought scour, 0 bauble - To be truth, I liked this build a lot. It can be good since the release of assassin's trophy can be hit delve threat pretty bad. This build play 8 shadows and can be consistently hit turn 3 shadow with Secrets in hand. I have make the deck switch to more midrangy than before and surprisingly it can grind well against deck like jeskai control and jund. 3 denial still in the deck because 4 secrets able to tutor for shadow and still easily turn it on. I really like the deck that has become really flexible and able to switch gear against variance of deck.
Flexible cards:
Snapcaster mage, k command, mausoleum secrets
The current brewing of mine :
2x Blood Crypt
4x Bloodstained Mire
1x Island
4x Polluted Delta
4x Scalding Tarn
1x Steam Vents
1x Swamp
2x Watery Grave
1x Collective Brutality
2x Inquisition of Kozilek
4x Thoughtseize
Instant (18)
2x Dismember
2x Fatal Push
2x Kolaghan's Command
3x Lightning Bolt
4x Mausoleum Secrets
3x Stubborn Denial
2x Temur Battle Rage
4x Architects of Will
4x Death's Shadow
4x Snapcaster Mage
4x Street Wraith
I guess you can give it a try. If really bad, we can still switch it back to old version of this deck Please let me know if you have any opinion or suggestion
The delve fatties everytime eat the whole graveyard especially street wraith, so I dare to try removed all 4 delve threats to go all 4 secrets haha. The deck was still play as "8" threat overall. Just sometime unable to play turn 2 angler/tasigur to pressure the board, but the deck still could perform turn 3 into 4/4 or 5/5 shadow, and secret is absolute beast in lategame that able to tutor for any 3cmc or less black cards.
Grixis Death's Shadow
RBW
Mardu Pyromancer
GBR
Gx Tron
good idea,guy!
My English is very poor, so I can only reply with Google Translate.
The delve creature and the shadow have always been like a couple who are hard together.And I really hate the instability brought by Thought Scour , and Thought Scour has no bonus for shadow.
Removing the delve creature and Thought Scour can at least keep us from being afraid of the grave hate.
I think bitterblossom is a card that is worth testing in your idea.And this card can also make up for the weakness of the shadow is not good at spending and can not block flying creatures.
I want to try this list
4 shadow
4 Bitterblossom
4 WRAITH
2 Architects of Will
2 tiago
4 serum visions
2 looting
2 secrets
4 THOUGHTSEIZE
4 inquisition
2 KC
2 BOLT
2 dismember
1 push
1 black pact
2 DENIAL
18 LANDS
Draft My Cube!
Went up to 2 lili the last3 Hope, it helps against too many bad match up. Little sad cause i removed 4 bauble and went 18 landa, but with 2 faihless looting its feeling nice
This doesn't change much from previous Grixis Bauble Shadow. We played path like early discard and backed with Denial. It still goes the same, just Mausoleum Secrets tutor for shadow and it needed to be as big as 4/4 to turn on denial. Well, if you meant that Path that exile creature, and now creature is not in graveyard to enable Mausoleum Secrets but we are turning it on with Street Wraith and the cycling creature anyways.
Yeah, a bit risky just to play 4 shadow without delve threats. Between young peezy and bedlam reveler, I chosen young peezy and give them a try for 2 copies in the main to see how it goes.
Thanks for loving my ideas But Bitterblossom is great but it not really fitting the deck for uncontrollable life loss might be backfire at the end. The insane token generating value definitely is a cool idea, so I just decided to give a try on Young Pyromancer as 2 copies.
I saw the inclusion of the black pact. I actually have tried that as 1 copy previous but wasn't like it much. It is best card to tutor for some creature removal for 0 mana and kill opponent with direct 24 damage from Battle Raged Shadow. But when it might sit a very long time in the hand when you are unable to give one shot kill to opponent, and the card really really bad against control deck.
I have build the deck to move away cantrips (Bauble, Serum Vision, looting) as well actually, because these card serve one similar purpose which is SEARCHING FOR THREAT or FINDING ANSWER FOR A SITUATION and I believe it can be done with Mausoleum Secrets. So, I decided to go all 4 secrets and 4 tiago as well. SNapcaster mage really strong with Secrets to find additional thing in the deck.
3 Gurmag Angler
3 Snapcaster Mage
4 Street Wraith
1 Island
1 Swamp
2 Blood Crypt
4 Bloodstained Mire
4 Polluted Delta
3 Scalding Tarn
1 Steam Vents
2 Watery Grave
1 Dismember
2 Fatal Push
2 Lightning Bolt
2 Stubborn Denial
2 Temur Battle Rage
2 Thought Scour
3 Inquisition of Kozilek
2 Serum Visions
4 Thoughtseize
1 Tasigur, the Golden Fang
1 Kolaghan's Command
3 Lingering Souls
1 Godless Shrine
1 Sacred Foundry
1 Manamorphose'
2 Abrade
1 Ancient Grudge
1 Surgical Extraction
2 Collective Brutality
1 Annul
1 Stubborn Denial
1 Liliana, the Last Hope
1 Kira, Great Glass-Spinner
1 Disdainful Stroke
2 Anger of the Gods
This seems like a interesting list how have you been doing with this list
4 Death's Shadow
4 Street Wraith
4 Bedlam Reveler
3 Snapcaster mage
1 Architects of Will
Spells
4 Thought Scour
4 Thoughtseize
2 Inquisition of Kozilek
3 Stubborn denial
3 Lightning bolt
2 Fatal Push
1 Dismember
2 Kolaghan's Command
2 Temur Battle Rage
2 Faithless Looting
1 Mausoleum Secrets
4 Polluted Delta
4 Bloodstained Mire
3 Marsh flats
1 Watery grave
2 Blood Crypt
1 Godless Shrine
1 Steam vents
1 Swamp
1 Island
1 Plains
4 Lingering Souls
1 Spell Snare
1 Countersquall
1 Liliana, the last hope
1 Liliana of the veil
2 Collective Brutality
1 Stubborn denial
1 Disdainful Stroke
1 Abrade
1 Surgical Extraction
Draft My Cube!
Affinity
GR Eggs GR
UR Storm UR
BR Hollow One BR
WUR Cheerios WUR
G Mono-Green Control G
But UE is also great against Scapeshift and Storm, so maybe it is better overall.
Draft My Cube!