Swapped the Terminate to Dreadbore as a nod to the increase of JTMS and Jund. I don't think one would really need a 4th Bauble given that we already have enough cantrips, though its synergy with our cantrips and messing with the opponent's topdeck via Thought Scour is very powerful. The biggest change I've included is Vapor Snag. Seems like cute tech at first, but there's a lot of notable lines of play, especially with our playset of Snapcaster Mages. We can bounce him back for more usage, time walk opponents who tap out for a creature cast, mess with combat math by pumping our Death's Shadows, etc. As for the total number of Snags is up for debate and might be a sideboard card in the end; not sure yet, needs more testing.
As for the sideboard, I just coalesced sideboards of players that did well at the major events. I've been considering a Spell Pierce as the 4th Stubborn Denial simply due to it being better in the early game when we don't have ferocious. Of course, do tinker your sideboard to your local meta.
For the current meta, I'm of the opinion that GDS still has viability but one cannot just pick up the deck and expect to perform well -- a lot of grinding and practice is required.
Those are some really.. interesting sideboarding choices. I guess he's limited when he only has UB. I guess he just turns into UB control postboard? Haha. I wonder if he boards out the shadows when he brings in damnation and such.
Sorry for moving the threads around so much guys, but it's now in Midrange as it does align more with what we were going for. I see the argument for classifying it as a tempo deck but since it is more midrangy out of the gate we are going to move both flavours of Death's Shadow into the Midrange section for now. If you have any complaints/comments about it just direct them to this thread. Thanks!
I'm liking the baubles part to this deck now especially with serum visions, thought it would be a lot more air but it actually fills the deck well with going under and controlling the board still
Hey folks, been playing the deck for around a year and just loved the grixis build more than the traverse due to starting modern during treasure cruise delver. Why are people playing serum visions and baubles atm, I find I've got enough card draw and filtering running 4 thoughtscour, 3 opt, 4 street wraith and am having less success with baubles and serum in testing. So while I know there are posts up and down the thread, I'm having trouble finding them. Thanks for any help
When you start using opt you notice a difference in play style, it feels more controlling while visions helps you setup your next steps. Baubles does an opt expression and enables push a lot more
Another reason I run bauble is it enables a lot more turn 2 anglers. Sometimes even with stub up. And the games we need to be fast and go under, it's helpful. I run 4 bauble, 4 wraith, 4 scour. No serum or opt. Used to run opt (which I think is better than serum in this deck) but I think bauble being a free "opt" is just better. I will admit sometimes getting the card during their upkeep is a bummer
So I've been comparing Traverse Shadow to GDS and saw many things that we can implement that may be the evolution of our deck. They only use green for the Traverse and the Goyf, so the concept is that we take advantage of everything else while still playing delve cratures that are difficult to kill:
-Only one basic swamp and 12 fetchs that search for it. I think this is great, I never liked the idea of the single island and now with Mishra's Bauble in our deck maybe there's no need for it.
-8 Discard spells instead of 6. I think is the way to go now, we really need to have impact early game with or without a threat and take away annoying things like Blood Moon and Chalice of the void.
I need some feedback and testing and the sideboard is a work in progress but overall I added a thrid Watery grave and swapped the Scaldings for the Flats, cut a Snapcaster and added a Bolt. This is because with Baubles is more difficult to make value out of Snapys so I like to have access to bolt snap bolt combo more frecuently. I will be testing this list in a local tournament but I'd like to read some opinions, thanks a lot!
"The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again."
Not dead, just not popular right now while everyone is fanatically testing out BBE/Jace decks. It also doesn't seem to be a good idea running delve threats with Jace floating around not that it would stop you from countering/discarding him to begin with. Some are experimenting with faster builds including Bauble but it feels even more fragile IMO. It might also be worth sticking to the same build or experimenting with more threats? Not sure, just waiting for the meta to cool down some.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Over the weekend, I played this list in the Worcester modern classic to a 7-2 finish and 19th place. I decided to run Bauble over Serum Visions and loved it. Being able to play a spell and an Angler on turn 2 was the difference in so many games, and I think 4 Baubles should be the standard going forward. I also chose to play Lingering Souls over Lilianas in the board and was quite happy with the decision. I battled Jund twice and it singlehandedly won some of the post board games.
The list felt great, and I'm happy to answer any questions about it or the tournament.
Over the weekend, I played this list in the Worcester modern classic to a 7-2 finish and 19th place. I decided to run Bauble over Serum Visions and loved it. Being able to play a spell and an Angler on turn 2 was the difference in so many games, and I think 4 Baubles should be the standard going forward. I also chose to play Lingering Souls over Lilianas in the board and was quite happy with the decision. I battled Jund twice and it singlehandedly won some of the post board games.
The list felt great, and I'm happy to answer any questions about it or the tournament.
I actually didn't play against a single Jace deck in the tournament and he didn't seem incredibly well represented. Jund was a slugfest as always, and I lost both game ones, but ended up winning both matches on the back of Gurmag Angler and Lingering Souls. You definitely feel the impact of Souls on your mana by needing to run Godless Shrine in the post board games, but they went long enough where ultimately it didn't matter.
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Grixis Shadow UBR Grixis Control UBR Bubble Hulk UBR
Over the weekend, I played this list in the Worcester modern classic to a 7-2 finish and 19th place. I decided to run Bauble over Serum Visions and loved it. Being able to play a spell and an Angler on turn 2 was the difference in so many games, and I think 4 Baubles should be the standard going forward. I also chose to play Lingering Souls over Lilianas in the board and was quite happy with the decision. I battled Jund twice and it singlehandedly won some of the post board games.
The list felt great, and I'm happy to answer any questions about it or the tournament.
Over the weekend, I played this list in the Worcester modern classic to a 7-2 finish and 19th place. I decided to run Bauble over Serum Visions and loved it. Being able to play a spell and an Angler on turn 2 was the difference in so many games, and I think 4 Baubles should be the standard going forward. I also chose to play Lingering Souls over Lilianas in the board and was quite happy with the decision. I battled Jund twice and it singlehandedly won some of the post board games.
The list felt great, and I'm happy to answer any questions about it or the tournament.
Sideboard was solid but you're right about needing EE. Pithing Needle wasn't great so that'd probably be the cut. I'm also still not 100% sold on Rakdos Charm over Nihil Spellbomb. Charm is arguably better against lantern and is another card to board in vs. affinity, but it's possible spellbomb being easier to cast and cantripping is just better in more matchups. I wouldn't change any other card.
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Grixis Shadow UBR Grixis Control UBR Bubble Hulk UBR
How did the MU against 4c Pyromancer feel? That deck looks really interesting to play against.
It was super close. I took a risky line in game one and didn't draw what I needed to close. In game two we both kept two land, four discard spell hands and I won the eventual topdeck war. In game three I kept a hand of Delta, Angler, Bauble, Bauble, Thought Scour, Thoughtseize, Snapcaster. I never drew a second land and he stuck a turn four Hazoret, stopping my Angler in its tracks and slowly pinging away my last points of life.
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Grixis Shadow UBR Grixis Control UBR Bubble Hulk UBR
4 Death's Shadow
3 Gurmag Angler
4 Snapcaster Mage
4 Street Wraith
1 Tasigur, the Golden Fang
Instants(14)
1 Dismember
4 Fatal Push
3 Stubborn Denial
1 Temur Battle Rage
4 Thought Scour
1 Vapor Snag
3 Mishra's Bauble
Sorceries(11)
1 Dreadbore
2 Inquisition of Kozilek
4 Serum Visions
4 Thoughtseize
Lands(16)
1 Blood Crypt
4 Bloodstained Mire
4 Polluted Delta
3 Scalding Tarn
1 Steam Vents
1 Swamp
2 Watery Grave
1 Engineered Explosives
1 Nihil Spellbomb
1 Izzet Staticaster
3 Ceremonious Rejection
2 Kolaghan's Command
2 Lightning Bolt
1 Stubborn Denial
1 Liliana of the Veil
2 Collective Brutality
1 Liliana's Defeat
A couple of things to note here:
Swapped the Terminate to Dreadbore as a nod to the increase of JTMS and Jund. I don't think one would really need a 4th Bauble given that we already have enough cantrips, though its synergy with our cantrips and messing with the opponent's topdeck via Thought Scour is very powerful. The biggest change I've included is Vapor Snag. Seems like cute tech at first, but there's a lot of notable lines of play, especially with our playset of Snapcaster Mages. We can bounce him back for more usage, time walk opponents who tap out for a creature cast, mess with combat math by pumping our Death's Shadows, etc. As for the total number of Snags is up for debate and might be a sideboard card in the end; not sure yet, needs more testing.
As for the sideboard, I just coalesced sideboards of players that did well at the major events. I've been considering a Spell Pierce as the 4th Stubborn Denial simply due to it being better in the early game when we don't have ferocious. Of course, do tinker your sideboard to your local meta.
For the current meta, I'm of the opinion that GDS still has viability but one cannot just pick up the deck and expect to perform well -- a lot of grinding and practice is required.
https://www.mtggoldfish.com/deck/968799#paper
Begs the question: how important is red to this deck?
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
-Only one basic swamp and 12 fetchs that search for it. I think this is great, I never liked the idea of the single island and now with Mishra's Bauble in our deck maybe there's no need for it.
-The possibility of running one Godless Shrine in the sideboard for cards like Lingering souls. It will be even greater for us because we play Thought scour.
-8 Discard spells instead of 6. I think is the way to go now, we really need to have impact early game with or without a threat and take away annoying things like Blood Moon and Chalice of the void.
So I came with something like this:
4 Street Wraith
3 Snapcaster Mage
3 Gurmag Angler
1 Tasigur, the golden fang
4 Mishra's Bauble
4 Fatal Push
2 Lightning Bolt
3 Stubborn Denial
4 Thought Scour
4 Inquisition of Kozilek
4 Thoughtseize
1 Temur Battle Rage
1 Dismember
3 Watery Grave
2 Blood Crypt
4 Bloodstained Mire
4 Polluted Delta
4 Marsh Flats
1 Swamp
3 Lingering Souls
2 Kozilek's return
1 Radiant Flames
1 Engineered Explosives
3 Ceremonious Rejection
1 Stubborn Denial
1 Liliana of the Veil
1 Liliana, the last hope
1 Collective Brutality
I need some feedback and testing and the sideboard is a work in progress but overall I added a thrid Watery grave and swapped the Scaldings for the Flats, cut a Snapcaster and added a Bolt. This is because with Baubles is more difficult to make value out of Snapys so I like to have access to bolt snap bolt combo more frecuently. I will be testing this list in a local tournament but I'd like to read some opinions, thanks a lot!
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
The list felt great, and I'm happy to answer any questions about it or the tournament.
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
3 Gurmag Angler
1 Tasigur, the Golden Fang
Artifacts
4 Mishra's Bauble
Spells
4 Fatal Push
4 Thought Scour
4 Thoughtseize
3 Stubborn Denial
2 Temur Battle Rage
2 Inquisition of Kozilek
1 Kolaghan's Command
1 Dismember
1 Lightning Bolt
1 Opt
4 Polluted Delta
4 Bloodstained Mire
3 Scalding Tarn
2 Watery Grave
1 Blood Crypt
1 Steam Vents
1 Island
1 Swamp
3 Lingering Souls
2 Collective Brutality
2 Ceremonious Rejection
1 Kozilek's Return
1 Kolaghan's Command
1 Izzet Staticaster
1 Disdainful Stroke
1 Rakdos Charm
1 Stubborn Denial
1 Pithing Needle
1 Godless Shrine
How did it feel against the jace decks, and the jund lists.
What decks did you play against and what sideboard changes would you make if any? I feel like Engineered Explosives is must have.
Burn: 2-0
Jund: 2-1
Affinity: 2-0
Elves: 2-1
Titanshift: 0-2
4 Color Pyromancer: 1-2
Eldrazi Tron: 2-1
Jund: 2-1
B/W Eldrazi Taxes: 2-0
Sideboard was solid but you're right about needing EE. Pithing Needle wasn't great so that'd probably be the cut. I'm also still not 100% sold on Rakdos Charm over Nihil Spellbomb. Charm is arguably better against lantern and is another card to board in vs. affinity, but it's possible spellbomb being easier to cast and cantripping is just better in more matchups. I wouldn't change any other card.
It was super close. I took a risky line in game one and didn't draw what I needed to close. In game two we both kept two land, four discard spell hands and I won the eventual topdeck war. In game three I kept a hand of Delta, Angler, Bauble, Bauble, Thought Scour, Thoughtseize, Snapcaster. I never drew a second land and he stuck a turn four Hazoret, stopping my Angler in its tracks and slowly pinging away my last points of life.
I've been skeptical of the 4 Bauble versions lately, but I might give this version a try for a while. Thanks for sharing.