I've been looking at buying into this deck. I normally play the Devoted Druid combo, and I still enjoy it, but I'm looking for something more challenging. I've proxied the deck and I've been enjoying it, but I'm not sure whether I should follow the standard 4c decks with counters or the new BBE versions. In a meta with Junk, Jund Hollow Vine, Slivers, Elves, Storm, Ad Nauseum, and a few control decks, which would be the better choice?
I would also look into buying it on MTGO for extra practice, in case that might influence the deck's direction. Either way I'll be testing it on Xmage.
Any help would be appreciated! Thanks!
I played the traditional Traverse shadow list this weekend. Top 8ed a 37 person event going 4-0-2 during swiss. The proactive speed of the deck felt very strong. A lot of decks feel too light on early interaction and I think it's actually very well positions right now.
Lost in the quarterfinals in 3 against affinity. Losing to a topdecked cranial plating both games.
Does someone have tested the match-up vs BBE Jund (with the classical version splashing white in the SB, which should be the best shell against them)?
Regarding the BBE DS list, I am skeptical that we will be better than them in this BBE strategy, I do not see how... This is why I tend to be more interested in the outcome of the match-up with our traditional lists!
I've been testing the match some over the last week and it doesn't feel that great for us. In general, I think the best way to beat Jund is with lingering souls if you can run that card.
I don't know if the BBE version is better than any of the prior iterations of this deck. It plays differently in some ways and similar in others. I would say it has more of an aggressive midrange feel and less of the aggro-combo-tempo feels of the ones with blue and/or white.So far, I am not a huge fan of some of the changes needed to support BBE like dropping some discard, adding land, etc. That said, BBE is the most fun card I've played with in a long time, so it has that going for it. Kolaghans' Command is still a sick card, adding seal of fire / tarfire makes pretty huge goyfs, too.
From my limited experience, it feels like it probably loses to the same things that Jund loses to while also not having a great Jund matchup - but it is hardly alone in that category. Others may have different opinions.
I played the traditional Traverse shadow list this weekend. Top 8ed a 37 person event going 4-0-2 during swiss. The proactive speed of the deck felt very strong. A lot of decks feel too light on early interaction and I think it's actually very well positions right now.
Lost in the quarterfinals in 3 against affinity. Losing to a topdecked cranial plating both games.
I don't think you can reasonably make your conclusions off of zero testing.
The idea is that yes, regular jund has better average cascade targets. However, shadow plays significantly more "effective copies" of BBE, and they take advantage of the 3/2 haste body better.
So instead of casting 1 BBE (or 2 in a long game) and having an amazing hit, shadow can reliably cast 3 or 4 because of Traverse and zero mana cantrips and more kcommands than regular jund.
I don't think posting:
"I think regular jund is better because... that's the conclusion I made after I collected nor referenced any data"
is particularly helpful.
I'm being rather aggressive because I and others in this thread have had success with the BBE Shadow deck. Now, you may correct in the end, and regular jund may be better. Which I'm okay with! However, I really want you to have some support for your position.
The idea is that yes, regular jund has better average cascade targets. However, shadow plays significantly more "effective copies" of BBE, and they take advantage of the 3/2 haste body better.
So instead of casting 1 BBE (or 2 in a long game) and having an amazing hit, shadow can reliably cast 3 or 4 because of Traverse and zero mana cantrips and more kcommands than regular jund.
Agree here. Because of this, the BBE build gets to turn 4 and then starts chaining BBE every turn one way or another. Some folks said earlier its more of a Traverse / Tarmogoyf deck than a Shadow deck, which I agree with. Its like being able to tutor for a collected company off a single green mana.
This is the deck I ran. This was my first time using Grim Flayer and I definitely made a few sequencing mistakes. Other than those, the deck ran extremely well. I felt like I had a chance at winning every game I played. I have no plans to change the main deck currently. The sideboard changes constantly though so don't put too much stock in it.
I think you guys underestimate the power of BBE in the DS jund shell;
BBE is good at cascading into creature/and unconditional target.
We have Traverse/DS/Tarmo/Kcommand as the most juicy target. 16 INSANE target to cascade into.
Maybe it's just my feeling but I miss with BBE alot less with DS jund than with tradional jund.
With DS jund, i'm the agressor, I just need more pressure and that's exactly what BBE offer.
I just feel BBE is more concistent in this shell. The ultimate worst target is Bauble and it's still a 2 for one. It doesnt end with a
3/2 for 4.
About my NOSB, I've put this in the SB because of mardu pyromancer. with push/Lingering souls/Bedlam CA, This is not a pretty good matchup and this card shut it down. It's also pretty good against infect (I've seen a lil rise of infect lately on mtgo). NOSB doesnt kill any of our creature (because we dont play bob) and hitting my 4th land is not a problem at all.
I feel like our worst matchup are go wild small creature deck and this card solve this problem.
I literally won my last 10 matches with the deck; Beating 2 tradional jund, 1 jeskai control, 1 dredge, 2 burns, 1 human, Skred (2-0), Death&Taxe and 8rack.
The list doesnt feel like a midrange deck where you want to be in control of the game with lili of the veil.
It's very a kill deck where you want creatures after creature;
Traverse into BBE ---> shadow into kcommand bring back BBE and put some more pressure.
Kcommand help the goal of having 100% of the time a huge creature on board while still being another 2 for 1.
My plan against combo deck is not to destroy their hand with lili. TS + CB combined with DS + TBR is enaugh.
As a jund player, I would love to play lili, but this list isnt her place to my eyes.
I like the list. Some questions to you (and anyone else who has experience)
Blood Moon and Magus of the Moon Where are you bringing these in? What problems are they solving? I ask because you're also running Temur Battle Rage in the board and I feel they work against similar archetypes but maybe I'm just missing something obvious. I'm perfectly ok to be wrong about Blood Moon and realize its where this deck needs to be.
Minister of Pain how is this working out? Why this over something like Golgari Charm? I realize it only hits their stuff and all, but with NOSB this slot seems like it could be something else. I also don't see sacrificing one of the other creatures in this deck for a 2/3 body aside from really odd situations. Again, maybe I'm missing something.
Collective Brutality Why four? Do you have enough decks in your meta to warrant that much? I feel like you could probably drop to three and use a slot for something that can help in some of those matchups but also in others that brutality is not as good.
Bloodmoon and magus and temur are good together against tron and valakut. You slow them down and get time to do your things.
Bloodmoon gave me a win against Jekai Control. 3 colors deck dont expect that at all from a Shadow Deck. Shadow manabase are usually bad
but in this list. It's not. We 12 fetches you it's very easy to get your basics land. Even more with traverse.
Question 2: Minister of pain can sac himself. So it's a -1/-1 for 3. The reason it's good it's because you can traverse it
AND bring it back with kcommand. When you need it, you traverse it. If you need it again later, your bring it back to your hand.
Question 3: I played alot more games with tradional jund than with shadow bbe jund. My experience against burn is limited as a shadow player.
Brutality helps me to control well my life total against burn while also being a pretty good target for BBE in any matchup. It's versatil and never
100% bad. The biggest reason I play 4 is because the list dont play IOK. So I feel I need some more discard spell in the sb against combo deck.
It also have his tool against control.
At my LGS, a player was playing a pretty agressive deck with sac artifact + 5dmg face jumeled with sac goblins + 5dmg face with bolt and opal.
I was pretty happy to have my 4 copys of CB.
I could even see a CB maindeck instead of tarfire.
Yup, thanks. Wasn't thinking about the recursion / tutoring aspect of the Minister of Pain. I realized that 99.9% of time we would just sac himself for the effect. Will try him + moons out. thanks.
Lingering Souls seems much better positioned against this metagame than Stubborn Denial, but this list is heavy on the blue. Manamporhose also wants a more proactive gameplan and Souls is a better fit.
I'm gonna try it. I think with the way the current meta sits we want to leverage what we do best (disruption and early consistent pressure) vs trying to midrange out with LOTV at least in game one, and I think 4 manamorphose might be correct to cut us down to a 48 card deck which *hopefully* really ups the consistency. Post board I like lingering souls but I've always been more partial to the white splash for souls versus running stubbs.
I was thinking about playing with JTMS, so I thought about Jace, Vryn's Prodigy over Grim Flayer in the "traditional" 4c Traverse. The card so far has been awesome, tt helps against the grindy games as an extra treat at topdeck wars and more discard against combo match ups. What do you think?
Interesting list by him. The sideboard is quite top heavy, no?
I do like the approach, though, and he's wasting less room on souls and a land.
No one has cracked a real Jace shell so it looks like all the doom and gloom for Death's Shadow may not be as real as we thought. I think the GP after the trios will paint a picture for how relevant Jace is going to be. BBE slotted into an already known deck, Jace is still being tinkered with.
Manamorpose also seems to solve the issue of being less screwed from land destruction. If it can be used just get out one radiant flame or Hazoret, thats a big deal. It also lessens those awkward times where your opponent isn't giving you a chance to play an instant and you have traverse stranded in hand.
Lingering Souls seems much better positioned against this metagame than Stubborn Denial, but this list is heavy on the blue. Manamporhose also wants a more proactive gameplan and Souls is a better fit.
Thoughts on 4 Manamorphose going forward?
Oh hey, that's me
I've been advocating for 4 manamorphose in this thread for a long time (ok, since the PT). It turns on delirium and helps fight through the mana denial running around. For example it won me g3 of the last round of that league by allowing me to cast TBR with only a Forest and a Breeding Pool in play vs. mono white taxes. Plus, you see your most important cards more often. TBR is now 2/48 cards in the deck instead of 2/52. You will find it even more often.
I really like this MD going forward, except -1 Watery Grave, +1 Overgrown Tomb. The extra blue source was a concession to being able to cast Jace through Field of Ruin, but I'm not entirely sure I want Jace in the SB anyway. I really like the 2 decays right now because of all the Bogles running around.
The SB is a bit of mess, but some quick thoughts:
Grim Lavamancer often feels too slow / not really what this deck want to do. I'm thinking of cutting it. But it's occasionally very strong. Radiant Flames, on the other hand, I'm more apt to cut. I'd like to get 2 Abrade in the SB, and that's the first thing to go. Maybe the Lavaman too, maybe not.
Fulminator is your plan against grindy decks, especially control. Try to get under them and stay under them, and prevent manlands from being so obnoxious. It's also the plan in the pseudo-mirror. Can't lose to Lingering Souls if they can't cast it. We're still a dog in most of the grindy matchups, but I'm fine taking my lumps there and beating up on the rest of the format.
Delay has been super impressive. The downside still hasn't come back to bite me, except that I don't side Delay in vs Uxy control where I might side Stroke in. On the other hand, Delay comes in vs. Burn, Bogles, Living End, etc., where Stroke doesn't, and I keep winning games vs Tron variants because Delay can counter stuff like Relic, O Stone, Chalice, etc. I also expect it to be good vs. Amulet in the same way, but I haven't run into them yet.
Jace has only seemed good against the control decks, but less so against stuff like Jund or the pseudomirrors. If that's really the case, he probably isn't worth it --- too narrow. Hazoret, on the other hand, has been gas. I've been calling her Hazoret, the Jace Killer. And she's even better against Jund and the like.
Ninja edit: I'm intentionally not trying to grind people out with Lingering Souls or BBE because I think Shadow decks will be naturally disadvantaged at that. It's mostly playing right into UWR or Jund's hands to try to prolong the game, because they have much better cards than us going long, plus manlands. Lingering Souls is still very good against them and does improve both matchups, but I don't think it moves the needle enough to be worth it. The BBE builds are a different story, but I kept losing to random bolts + manlands (especially Tar Pit and Colonnade) even when I was grinding them into the dust with BBE, so I'm a bit skeptical there too.
Spooly -- Do you like the blue enough to keep it over Lingering Souls? Souls seems well positioned against the Jace and BBE decks. The switch gives up percentages against burn, combo, and big mana (though, maybe not with 3 Fulminator Mage in the sideboard). I've grown to dislike the blue cards in the grindy matchups. Wouldn't the switch to white help all our iffy matchups, while not hurting our good ones enough to make them unfavorable?
Spooly -- Do you like the blue enough to keep it over Lingering Souls? Souls seems well positioned against the Jace and BBE decks. The switch gives up percentages against burn, combo, and big mana (though, maybe not with 3 Fulminator Mage in the sideboard). I've grown to dislike the blue cards in the grindy matchups. Wouldn't the switch to white help all our iffy matchups, while not hurting our good ones enough to make them unfavorable?
I want to focus on one sentence:
Wouldn't the switch to white help all our iffy matchups, while not hurting our good ones enough to make them unfavorable?
This probably true, but it doesn't matter. If you're trying to maximize your expected win percentage against the expected metagame, that does not mean you should maximize the number of matchups that cross the 50% line. Don't make matchups winnable, make tournaments winnable.
I think Stub fits into the plan of the deck much better than Souls, so you gain more percentage points against the metagame than you would with Souls. Yes, Jund seems like the best deck right now, but it's still winnable and it's still modern. They'll be at most, what, 10% of the meta? Unless something truly broken happens.
Remember when Jund was one of the most played decks of the format and had a great Splinter Twin matchup, but Twin kept doing its thing and kept winning tournaments until it got banned? There's an important lesson there.
I like your Manamorphose build Spooly. I think its the right way for the deck, since I hated delirium as it is soo dependant on the matchup. With Manamorphose, getting an instant into the yard is the right way.
I think those things will get into the primer as soon as I am able to update it. Need to rethink sideboarding though.
Did you have any matchups where you sided out Manamorphose for example? I feel that those and Bauble never come out.
I would also look into buying it on MTGO for extra practice, in case that might influence the deck's direction. Either way I'll be testing it on Xmage.
Any help would be appreciated! Thanks!
Lost in the quarterfinals in 3 against affinity. Losing to a topdecked cranial plating both games.
I've been testing the match some over the last week and it doesn't feel that great for us. In general, I think the best way to beat Jund is with lingering souls if you can run that card.
I don't know if the BBE version is better than any of the prior iterations of this deck. It plays differently in some ways and similar in others. I would say it has more of an aggressive midrange feel and less of the aggro-combo-tempo feels of the ones with blue and/or white.So far, I am not a huge fan of some of the changes needed to support BBE like dropping some discard, adding land, etc. That said, BBE is the most fun card I've played with in a long time, so it has that going for it. Kolaghans' Command is still a sick card, adding seal of fire / tarfire makes pretty huge goyfs, too.
From my limited experience, it feels like it probably loses to the same things that Jund loses to while also not having a great Jund matchup - but it is hardly alone in that category. Others may have different opinions.
Post a list when you get a chance?
The idea is that yes, regular jund has better average cascade targets. However, shadow plays significantly more "effective copies" of BBE, and they take advantage of the 3/2 haste body better.
So instead of casting 1 BBE (or 2 in a long game) and having an amazing hit, shadow can reliably cast 3 or 4 because of Traverse and zero mana cantrips and more kcommands than regular jund.
I don't think posting:
"I think regular jund is better because... that's the conclusion I made after I collected nor referenced any data"
is particularly helpful.
I'm being rather aggressive because I and others in this thread have had success with the BBE Shadow deck. Now, you may correct in the end, and regular jund may be better. Which I'm okay with! However, I really want you to have some support for your position.
Agree here. Because of this, the BBE build gets to turn 4 and then starts chaining BBE every turn one way or another. Some folks said earlier its more of a Traverse / Tarmogoyf deck than a Shadow deck, which I agree with. Its like being able to tutor for a collected company off a single green mana.
1 Snapcaster Mage
1 Grim Flayer
4 Tarmogoyf
4 Street Wraith
3 Traverse the Ulvenwald
4 Mishra's Bauble
3 Opt
4 Thoughtseize
3 Inquisition of Kozilek
3 Stubborn Denial
3 Fatal Push
1 Dismember
2 Abrupt Decay
2 Temur Battle Rage
4 Polluted Delta
3 Misty Rainforest
1 Overgrown Tomb
1 Blood Crypt
1 Watery Grave
1 Breeding Pool
1 Steam Vents
1 Swamp
1 Island
2 Collective Brutality
2 Kozilek's Return
2 Grafdigger's Cage
1 Ancient Grudge
2 Kolaghan's Command
2 Liliana of the Veil
1 Liliana, the last hope
1 Deprive
1 Ceremonious Rejection
1 Disdainful Stroke
Jace is looking underwhelming, and if he isn't out in numbers all the flavors of Shadow will be completely fine.
If by the next GP someone doesn't crack a Jace shell, I really think his unbanning should be declared underwhelming.
BBE is good at cascading into creature/and unconditional target.
We have Traverse/DS/Tarmo/Kcommand as the most juicy target. 16 INSANE target to cascade into.
Maybe it's just my feeling but I miss with BBE alot less with DS jund than with tradional jund.
With DS jund, i'm the agressor, I just need more pressure and that's exactly what BBE offer.
I just feel BBE is more concistent in this shell. The ultimate worst target is Bauble and it's still a 2 for one. It doesnt end with a
3/2 for 4.
About my NOSB, I've put this in the SB because of mardu pyromancer. with push/Lingering souls/Bedlam CA, This is not a pretty good matchup and this card shut it down. It's also pretty good against infect (I've seen a lil rise of infect lately on mtgo). NOSB doesnt kill any of our creature (because we dont play bob) and hitting my 4th land is not a problem at all.
I feel like our worst matchup are go wild small creature deck and this card solve this problem.
I literally won my last 10 matches with the deck; Beating 2 tradional jund, 1 jeskai control, 1 dredge, 2 burns, 1 human, Skred (2-0), Death&Taxe and 8rack.
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
It's very a kill deck where you want creatures after creature;
Traverse into BBE ---> shadow into kcommand bring back BBE and put some more pressure.
Kcommand help the goal of having 100% of the time a huge creature on board while still being another 2 for 1.
My plan against combo deck is not to destroy their hand with lili. TS + CB combined with DS + TBR is enaugh.
As a jund player, I would love to play lili, but this list isnt her place to my eyes.
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
I like the list. Some questions to you (and anyone else who has experience)
Blood Moon and Magus of the Moon Where are you bringing these in? What problems are they solving? I ask because you're also running Temur Battle Rage in the board and I feel they work against similar archetypes but maybe I'm just missing something obvious. I'm perfectly ok to be wrong about Blood Moon and realize its where this deck needs to be.
Minister of Pain how is this working out? Why this over something like Golgari Charm? I realize it only hits their stuff and all, but with NOSB this slot seems like it could be something else. I also don't see sacrificing one of the other creatures in this deck for a 2/3 body aside from really odd situations. Again, maybe I'm missing something.
Collective Brutality Why four? Do you have enough decks in your meta to warrant that much? I feel like you could probably drop to three and use a slot for something that can help in some of those matchups but also in others that brutality is not as good.
Bloodmoon and magus and temur are good together against tron and valakut. You slow them down and get time to do your things.
Bloodmoon gave me a win against Jekai Control. 3 colors deck dont expect that at all from a Shadow Deck. Shadow manabase are usually bad
but in this list. It's not. We 12 fetches you it's very easy to get your basics land. Even more with traverse.
Question 2: Minister of pain can sac himself. So it's a -1/-1 for 3. The reason it's good it's because you can traverse it
AND bring it back with kcommand. When you need it, you traverse it. If you need it again later, your bring it back to your hand.
Question 3: I played alot more games with tradional jund than with shadow bbe jund. My experience against burn is limited as a shadow player.
Brutality helps me to control well my life total against burn while also being a pretty good target for BBE in any matchup. It's versatil and never
100% bad. The biggest reason I play 4 is because the list dont play IOK. So I feel I need some more discard spell in the sb against combo deck.
It also have his tool against control.
At my LGS, a player was playing a pretty agressive deck with sac artifact + 5dmg face jumeled with sac goblins + 5dmg face with bolt and opal.
I was pretty happy to have my 4 copys of CB.
I could even see a CB maindeck instead of tarfire.
I hope it helped you !
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
4 Death's Shadow
4 Street Wraith
4 Tarmogoyf
Spells (31)
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
2 Abrupt Decay
2 Dismember
3 Fatal Push
4 Manamorphose
2 Stubborn Denial
2 Temur Battle Rage
4 Mishra's Bauble
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Forest
1 Overgrown Tomb
4 Polluted Delta
1 Swamp
4 Verdant Catacombs
2 Watery Grave
1 Wooded Foothills
1 Stubborn Denial
2 Collective Brutality
2 Delay
3 Fulminator Mage
1 Grim Lavamancer
1 Hazoret the Fervent
1 Jace, the Mind Sculptor
1 Liliana, the Last Hope
2 Nihil Spellbomb
1 Radiant Flames
Lingering Souls seems much better positioned against this metagame than Stubborn Denial, but this list is heavy on the blue. Manamporhose also wants a more proactive gameplan and Souls is a better fit.
Thoughts on 4 Manamorphose going forward?
I do like the approach, though, and he's wasting less room on souls and a land.
No one has cracked a real Jace shell so it looks like all the doom and gloom for Death's Shadow may not be as real as we thought. I think the GP after the trios will paint a picture for how relevant Jace is going to be. BBE slotted into an already known deck, Jace is still being tinkered with.
Manamorpose also seems to solve the issue of being less screwed from land destruction. If it can be used just get out one radiant flame or Hazoret, thats a big deal. It also lessens those awkward times where your opponent isn't giving you a chance to play an instant and you have traverse stranded in hand.
Oh hey, that's me
I've been advocating for 4 manamorphose in this thread for a long time (ok, since the PT). It turns on delirium and helps fight through the mana denial running around. For example it won me g3 of the last round of that league by allowing me to cast TBR with only a Forest and a Breeding Pool in play vs. mono white taxes. Plus, you see your most important cards more often. TBR is now 2/48 cards in the deck instead of 2/52. You will find it even more often.
I really like this MD going forward, except -1 Watery Grave, +1 Overgrown Tomb. The extra blue source was a concession to being able to cast Jace through Field of Ruin, but I'm not entirely sure I want Jace in the SB anyway. I really like the 2 decays right now because of all the Bogles running around.
The SB is a bit of mess, but some quick thoughts:
Grim Lavamancer often feels too slow / not really what this deck want to do. I'm thinking of cutting it. But it's occasionally very strong. Radiant Flames, on the other hand, I'm more apt to cut. I'd like to get 2 Abrade in the SB, and that's the first thing to go. Maybe the Lavaman too, maybe not.
Fulminator is your plan against grindy decks, especially control. Try to get under them and stay under them, and prevent manlands from being so obnoxious. It's also the plan in the pseudo-mirror. Can't lose to Lingering Souls if they can't cast it. We're still a dog in most of the grindy matchups, but I'm fine taking my lumps there and beating up on the rest of the format.
Delay has been super impressive. The downside still hasn't come back to bite me, except that I don't side Delay in vs Uxy control where I might side Stroke in. On the other hand, Delay comes in vs. Burn, Bogles, Living End, etc., where Stroke doesn't, and I keep winning games vs Tron variants because Delay can counter stuff like Relic, O Stone, Chalice, etc. I also expect it to be good vs. Amulet in the same way, but I haven't run into them yet.
Jace has only seemed good against the control decks, but less so against stuff like Jund or the pseudomirrors. If that's really the case, he probably isn't worth it --- too narrow. Hazoret, on the other hand, has been gas. I've been calling her Hazoret, the Jace Killer. And she's even better against Jund and the like.
Ninja edit: I'm intentionally not trying to grind people out with Lingering Souls or BBE because I think Shadow decks will be naturally disadvantaged at that. It's mostly playing right into UWR or Jund's hands to try to prolong the game, because they have much better cards than us going long, plus manlands. Lingering Souls is still very good against them and does improve both matchups, but I don't think it moves the needle enough to be worth it. The BBE builds are a different story, but I kept losing to random bolts + manlands (especially Tar Pit and Colonnade) even when I was grinding them into the dust with BBE, so I'm a bit skeptical there too.
I want to focus on one sentence:
This probably true, but it doesn't matter. If you're trying to maximize your expected win percentage against the expected metagame, that does not mean you should maximize the number of matchups that cross the 50% line. Don't make matchups winnable, make tournaments winnable.
I think Stub fits into the plan of the deck much better than Souls, so you gain more percentage points against the metagame than you would with Souls. Yes, Jund seems like the best deck right now, but it's still winnable and it's still modern. They'll be at most, what, 10% of the meta? Unless something truly broken happens.
Remember when Jund was one of the most played decks of the format and had a great Splinter Twin matchup, but Twin kept doing its thing and kept winning tournaments until it got banned? There's an important lesson there.
I think those things will get into the primer as soon as I am able to update it. Need to rethink sideboarding though.
Did you have any matchups where you sided out Manamorphose for example? I feel that those and Bauble never come out.