I'm hoping to achieve some land destruction with AT, GQ, Wrenn and Six, and Pillage in certain matchups. Sometimes I have to mulligan because of the mana base but with the new mulligan rule it hasn't been too bad in play testing.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I'm hoping to achieve some land destruction with AT, GQ, Wrenn and Six, and Pillage in certain matchups. Sometimes I have to mulligan because of the mana base but with the new mulligan rule it hasn't been too bad in play testing.
Even having one Ghost Quarter is extremely greedy. Having two in that mana base is just ridiculous.
I agree about qhost quarter. I think a spicy single could be a risk some want to take, especially if running 3 or 4 wrenn and six but with only two wrenn and six in the main, I would go with none. Perhaps have one is the sideboard if you want to have something against tron or amulet. Otherwise, the list looks pretty cool, some interesting sideboard cards. Looking forward to hearing how you do.
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He raged at the world, at his family, at his life. But mostly he just raged.
Modern: BG Rock, Grixis Control, UW Control
Commander: Prossh, Skyraider of Kher
"Win or lose, naught to choose - all men are equal when their memory fades. No one knows, friends or foes, if Valhalla lies beyond the grave." - Motörhead “Deaf Forever”
Do you guys have any thoughts about Hexdrinker in Jund ?
Hexdrinker appears to be performing well in Jund, but I’m not sure if it’s better than Nimble Mongoose. I just have to do more play testing in general. I think I definitely have to add Collector Ouphe to my sideboard with affinity, Tron, and Grixis Urza running around.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Reid posted a list on channel fireball that runs no Bobs, 2 Seasoned Pyromancers, and 4 Bloodbraid Elves.
That rascal!
No Bob Multi Wrenn builds are actually the latest trend in Modern Jund builds, both online and in paper. As much as Wrenn and Six has tended to disappoint me in my testing of her in Jund, Bob matches up poorly against her, Lava Dart, and Gut Shot.
Reid posted a list on channel fireball that runs no Bobs, 2 Seasoned Pyromancers, and 4 Bloodbraid Elves.
That rascal!
No Bob Multi Wrenn builds are actually the latest trend in Modern Jund builds, both online and in paper. As much as Wrenn and Six has tended to disappoint me in my testing of her in Jund, Bob matches up poorly against her, Lava Dart, and Gut Shot.
I’m working on a build that has 2 Wrenn and 4 Bobs. We have discard to protect Bob, and Goyf matches up poorly against Fatal Push. I’ve always found that “x dies to removal” is a bad argument, and Bob can help us gain card advantage and find our sideboard cards in games 2 and 3.
Also, Wrenn is a woman?
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Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
The biggest problem with Dark Confidant is that he matches up poorly against the meta right now, as mentioned. "X dies to removal" is relevant when the removal is reusable and/or free and is highly prevalent in the meta game due to three of the most popular decks (Jund, Mono Phoenix, UR Phoenix)
W6 opens up options like main board Barren Moor and allowing lower land count. It upgrades your Lightning bolt so it can potentially take out Thing in the Ice, TKS or a 3/4 Tarmogoyf. Her ultimate makes Lightning bolt a win condition.
Has anyone tried Vraska, Golgari Queen? I saw David Mines ran one in his MC IV list but in the coverage I watched he only cast it once. She seems powerful and on point with what we're trying to do (with W6, etc)
I like a split with Peatland. One thing I really like with them, is that they are extra cards with Wrenn without halting your land drops. I've liked the 2/2 split but it's possible 1 makes more sense, of course I'm running 25 lands so that second is cutting into a spell slot.
I've been running 2 Peatland alongside 1 Barren Moor & 1 Tranquil thicket. Had more problems with Peatland dealing me too dmg than I've had with the cycle lands and their ETB tapped
Not sure how I feel about Jund using Seasoned Pyromancer. Yeah, it can be good but I rather have another creature in that slot for June. The version of June I'm running doesn't use Dark Confidant, I much rather use Tireless Tracker in conjunction with the value and synergy of Wrenn and Six.
Anyone have thoughts on running a 1 of murderous rider in Jund? I think it has potential but I’m not quite sure yet. Will probably test one after set release.
Wow! This thread isn't very active anymore. I haven't payed much attention to Modern in the last six months or so, and I notice the metagame has changed quite a bit with bannings and new printings. Although I'm not a Jund player (my pet deck has long been Assault/Loam), I figure the two decks have a ton in common nowadays with Wrenn and Six. Anyway, I was hoping my friends here on the Jund forum could answer an all-important question for me.
What do I mean by this? Well, if you had say six slots would you split it 4-2 in one direction or the other or just go 3-3?
Also, what really needs killing? I notice a bunch of newish cards like Emrys, Urzas, Ice-Fang Coatls, Uros, as well as all the rest of the usual suspects: Death's Shadows, Primeval Titans, Goblin Guides and co., three different U/W planeswalkers, Jund creatures, Humans, Eldrazi, etc... Obviously, neither Bolt or Push are great against some of these.
For what it's worth, I notice Reid Duke opted for 4 Bolt, 2 Push in his latest video (a list I think he said he said Willy Edel used to top-8 a challenge). Maybe that configuration was specific to his list though, Idk.
4 inquisition of kozilek
2 thoughtseize
4 lightning bolt
2 fatal push
3 assassin's trophy
2 wrenn and six
4 Liliana of the veil
Creatures 14
4 dark confidant
4 tarmogoyf
2 scavenging ooze
4 bloodbraid elf
4 blackcleave cliffs
4 verdant catacombs
4 bloodstained mire
2 overgrown tomb
1 blood crypt
1 stomping ground
2 swamp
1 forest
1 mountain
3 raging ravine
2 ghost quarter
2 Nihil Spellbomb
2 Ancient Grudge
2 Collective Brutality
2 Plague Engineer
2 Pillage
2 Kitchen Finks
2 Kalitas, Traitor of Ghet
1 Shatter Assumptions
I'm hoping to achieve some land destruction with AT, GQ, Wrenn and Six, and Pillage in certain matchups. Sometimes I have to mulligan because of the mana base but with the new mulligan rule it hasn't been too bad in play testing.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Even having one Ghost Quarter is extremely greedy. Having two in that mana base is just ridiculous.
Modern: BG Rock, Grixis Control, UW Control
Commander: Prossh, Skyraider of Kher
"Win or lose, naught to choose - all men are equal when their memory fades. No one knows, friends or foes, if Valhalla lies beyond the grave." - Motörhead “Deaf Forever”
Hexdrinker appears to be performing well in Jund, but I’m not sure if it’s better than Nimble Mongoose. I just have to do more play testing in general. I think I definitely have to add Collector Ouphe to my sideboard with affinity, Tron, and Grixis Urza running around.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
No Bob Multi Wrenn builds are actually the latest trend in Modern Jund builds, both online and in paper. As much as Wrenn and Six has tended to disappoint me in my testing of her in Jund, Bob matches up poorly against her, Lava Dart, and Gut Shot.
I’m working on a build that has 2 Wrenn and 4 Bobs. We have discard to protect Bob, and Goyf matches up poorly against Fatal Push. I’ve always found that “x dies to removal” is a bad argument, and Bob can help us gain card advantage and find our sideboard cards in games 2 and 3.
Also, Wrenn is a woman?
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
W6 opens up options like main board Barren Moor and allowing lower land count. It upgrades your Lightning bolt so it can potentially take out Thing in the Ice, TKS or a 3/4 Tarmogoyf. Her ultimate makes Lightning bolt a win condition.
Has anyone tried Vraska, Golgari Queen? I saw David Mines ran one in his MC IV list but in the coverage I watched he only cast it once. She seems powerful and on point with what we're trying to do (with W6, etc)
Draft My Cube!
I'm on something very similar. Won 2 of my last 3 modern FNM's, in the third the room was over 50% Tron and I still broke 50/50.
I'm playing something like this (might be off by a card or two)
3 Blackcleave Cliffs
4 Verdant Catacombs
4 Bloodstained Mire
1 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
2 Raging Ravine
2 Swamp
1 Mountain
1 Forest
2 Barren Moor
2 Nurturing Peatland
1 Scavenging Ooze
4 Tarmogoyf
2 Seasoned Pyromancer
4 Bloodbraid Elf
Planeswalkers 9
4 Wrenn and Six
4 Liliana of the Veil
1 Liliana, the Last Hope
Spells 15
4 Lightning Bolt
2 Fatal Push
2 Thoughtseize
3 Inquisition of Kozilek
1 Kolaghan's Command
1 Maelstrom Pulse
1 Assassin's Trophy
1 Abrupt Decay
Sideboard changes quite a bit.
Can I have your feedback about Barren Moor ? I was tempted to add one or two cycle lands but never tried, how did you perform with them ?
Draft My Cube!
Is Modern currently a Lightning Bolt or a Fatal Push format?
What do I mean by this? Well, if you had say six slots would you split it 4-2 in one direction or the other or just go 3-3?
Also, what really needs killing? I notice a bunch of newish cards like Emrys, Urzas, Ice-Fang Coatls, Uros, as well as all the rest of the usual suspects: Death's Shadows, Primeval Titans, Goblin Guides and co., three different U/W planeswalkers, Jund creatures, Humans, Eldrazi, etc... Obviously, neither Bolt or Push are great against some of these.
For what it's worth, I notice Reid Duke opted for 4 Bolt, 2 Push in his latest video (a list I think he said he said Willy Edel used to top-8 a challenge). Maybe that configuration was specific to his list though, Idk.
Here's the link: https://www.channelfireball.com/all-strategy/videos/modern-jund-standard-reid-duke/