Bitterblossom seem decent in a Copter build with Flayer/Goyf. Throw it away with Copter or Lili if you don’t need it for two hard-to-get card types in the yard.
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Has anyone thought about Manamorphose for card draw? It is obviously an incredibly powerful card that can fix our mana for double black, and essentially makes our deck 56 cards allowing us to see the answers we need. Just trying to brainstorm for us all.
The problem with that card is you preemptively commit to use at least 2 mana if you cycle it. It doesn't work well with reactive cards. In that case its sometimes very awkward. In general though, I am not against experimenting with it. How would you incoorporate it inot the deck?
I look at manamorphose like a free card to cycle. If it get's countered then I feel like the spell you would've played in it's place would probably have been countered as well. I could see the issue of deciding what mana to create with it be an issue though. I would start by cutting 1 LotV, 1 Scavenging Ooze, 1 Assassin's Trophy, and 1 Inquisition of Kozilek. Picking those cards just because they are more limited in what they can do. Not entirely sure what to pick other than saying our four worst or most narrow cards though. Again just throwing out ideas for any way to improve the deck. Perhaps the best answer is to just be as good as Reid Duke, though that seems like quite a long shot for me.
I didn't mean that Manamorphose gets coutnered, I mean it doesnt work well with our own reactive cards. You cant play Manamorphose on turn 2 to dig for a goyf/bob when you might end up not being able to hold up Push. And that makes it awkward to some extent, as you kinda have to wait for it until you are going to cast a spell anyway. At least in the early game.
This Jund list went 6-1 on a Modern Challenge yesterday. I don’t like the 5x Fastlands with the 4x BBE’s. 8x 1cmc removal in the 75 is interesting. Other than that a pretty standard list.
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Has anyone thought about Manamorphose for card draw? It is obviously an incredibly powerful card that can fix our mana for double black, and essentially makes our deck 56 cards allowing us to see the answers we need. Just trying to brainstorm for us all.
The problem with that card is you preemptively commit to use at least 2 mana if you cycle it. It doesn't work well with reactive cards. In that case its sometimes very awkward. In general though, I am not against experimenting with it. How would you incoorporate it inot the deck?
I look at manamorphose like a free card to cycle. If it get's countered then I feel like the spell you would've played in it's place would probably have been countered as well. I could see the issue of deciding what mana to create with it be an issue though. I would start by cutting 1 LotV, 1 Scavenging Ooze, 1 Assassin's Trophy, and 1 Inquisition of Kozilek. Picking those cards just because they are more limited in what they can do. Not entirely sure what to pick other than saying our four worst or most narrow cards though. Again just throwing out ideas for any way to improve the deck. Perhaps the best answer is to just be as good as Reid Duke, though that seems like quite a long shot for me.
I didn't mean that Manamorphose gets coutnered, I mean it doesnt work well with our own reactive cards. You cant play Manamorphose on turn 2 to dig for a goyf/bob when you might end up not being able to hold up Push. And that makes it awkward to some extent, as you kinda have to wait for it until you are going to cast a spell anyway. At least in the early game.
Ah gotcha now. Yea that's a great point and definitely a consideration. Using the manamorphose at instant speed end of the opponents turn could help with that. It might be worth testing and trying out, seems like it could potentially be better than Faithless Looting in Jund which has been discussed in this forum Ad Nauseam.
Bitterblossom seem decent in a Copter build with Flayer/Goyf. Throw it away with Copter or Lili if you don’t need it for two hard-to-get card types in the yard.
Bitterblossom seems excellent, always loved this card. I'll definitely give it a shot, and I'm also tempted for those elves. I'll see, who is the better pilot.
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Has anyone here tried phyrexian arena? Though obviously not as good as Bob, most decks don't run main board enchantment removal, and the one life per turn is a lot easier to stomach than taking a 4 life hit from a bloodbraid elf. (something that killed me in a game I had locked down on mtgo this weekend when I was at 4 life) I'm not convinced that it would work, but I was curious if anyone's used it to any success.
Manamorphose seems like a decent deck thinning choice, which could be worth some testing. Every other deck ive tried it in has been solid, and it's in our colors.
Protohype86, I think Arena has been played off and on in the past. I’ve seen it pop up (though rarely) in lists over the years. I think it’s too slow now. At least in this meta. Comes down a turn later, doesn’t affect the board-state, doesn’t apply pressure, and still hurts us (however slightly). On turn-3 we need to be double-spelling or slamming a Lili to edict something at least. It seems decent against UW Control, but all the Aggro decks would murder us for playing it and all the Big Mana decks would be stoked that we weren’t applying pressure or trying to disrupt them.
That’s my understanding at least. I like the card and have considered it in the 75 in the past. I just think everything is too quick right now.
Do you guys really want to play Manamorphose when Humans is still around? Not a great BBE target, you don't need the color fixing, you aren't really filling the yard to help Goyf out.
Do you guys really want to play Manamorphose when Humans is still around? Not a great BBE target, you don't need the color fixing, you aren't really filling the yard to help Goyf out.
Do I? No. I was just reminding Protohype that the spell had a colorless and hybrid cost, not a cost of two colored Mana. Personally I don’t see the merit in it for a number of reasons, and Mardu gets waaaay better use out of it than we ever could.
I do own four copies though that are anxiously waiting to go in a Fecundity Goblin list. I’m just biding my time ‘til we get a couple more Goblins printed so I can make an improved Goblin Storm deck that’s still worse than regular Storm and still worse than 8Whack
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Is everyone mostly on 24-land lists? I just noticed that Jaberwocki had two different 24-land list hit a 5-0 on MTGO lately. They both have a few significant differences in the main and sideboard. It just makes me wonder if we're supposed to abandon 25-land lists.
Do you guys really want to play Manamorphose when Humans is still around? Not a great BBE target, you don't need the color fixing, you aren't really filling the yard to help Goyf out.
Good points, Thalia and BBE makes Manamorphose also quite bad.
Is everyone mostly on 24-land lists? I just noticed that Jaberwocki had two different 24-land list hit a 5-0 on MTGO lately. They both have a few significant differences in the main and sideboard. It just makes me wonder if we're supposed to abandon 25-land lists.
Whenever the mana curve allows it, I am playing 24 lands. Jaberwocki does play many one drops (twelve I believe?) which is good, but I think 4 BBE and 7-8 three drops are pretty questionable for a 24 landbase. But maybe he just accepts that and wants to be on the risky side. What does help, when you have many 1 drops, that you are more fine with operatating on 3 or 4 lands only, as you are still very likely to double spell then.
Bitterblossom seems excellent, always loved this card. I'll definitely give it a shot, and I'm also tempted for those elves. I'll see, who is the better pilot.
The Elves seem better for Rock but I haven't tried them yet there. I did play Bitterblossom in Rock and did not have a favorable impression but I was not playing Copters. Obviouly, the standard 13 or 14 or even 15 creature lists have no business fooling around with copters.
I know, it's a bit weak, but has anyone ever considered Magma Jet? It could filter draws and do some damage, but for two mana nothing special.
I used to play it in Dega burn. That's what they called it then. They call it Mardu now. Two damage is pretty lame; I don't think I would main-deck MJ today in anything.
Been struggling online vs Grixis Shadow, 0-3 in matches so far recently on MTGO against it.
I side out 4x bolt, 3x inquisition of kozilek and add 3x fulminator, 1 push,1 EE, 2 Nihil Spellbomb and it seems like most games starts wit them using IOK/TS to strip away a goyf/removal spell, land an angler and by the time i deal with it( i have 3x LOTV and 3x Assassin's Trophy)they can protect it or just deploy multiple shadows. I don't seem to be able to keep up with their sources of card advantage like multiple baubles and wraiths, plus snapcaster on fatal push for goyfs/bobs is awful. It says GBx is supposed to be favored overall in the matchup but I don't feel that way. Would love some advice for the matchup. I try and take delve threats/shadow with discard pre-board but postboard i take out discard for more threats but it doesn't seem to work well.
Been struggling online vs Grixis Shadow, 0-3 in matches so far recently on MTGO against it.
I side out 4x bolt, 3x inquisition of kozilek and add 3x fulminator, 1 push,1 EE, 2 Nihil Spellbomb and it seems like most games starts wit them using IOK/TS to strip away a goyf/removal spell, land an angler and by the time i deal with it( i have 3x LOTV and 3x Assassin's Trophy)they can protect it or just deploy multiple shadows. I don't seem to be able to keep up with their sources of card advantage like multiple baubles and wraiths, plus snapcaster on fatal push for goyfs/bobs is awful. It says GBx is supposed to be favored overall in the matchup but I don't feel that way. Would love some advice for the matchup. I try and take delve threats/shadow with discard pre-board but postboard i take out discard for more threats but it doesn't seem to work well.
Your SB plan is alright, you could maybe cut 1 Ooze and leave in one more IoK instead if you want as Ooze is often understated and only stops Snapcaster. However, I think your plan is good. Just to mention, card advantage is only Snapcaster from the ones you listed. Baubles and Wraiths only cycle and don't generate CA.
It can be tough if it happens, but maybe your sequencing needs work in that matchup. Also, the scenarios you are describing is also pretty close to nut draw from them, which could also indicate that you have had bad luck. I would simply play that matchup a little more, you will then figure out how to effectively play around their disruption.
I also keep in a healthy amount of discard against GDS - sometimes cut 1 or 2 IOK. I like Scooze in the matchup as it can take over on its own in the late game, but can see going down to 2.
My list is obviously different from yours, but I like to play 2 push, 1 bolt postboard (I don't have decay maindeck no more, just 3 trophies, no pulses) - and then add any card that can kill Angler (I board in 1 Damnation, not happy about it but it feels needed), as many spellbombs and Llth that I have. This leaves me with around this configuration of kill spells post board:
2 Push
1 Bolt
3 Trophy
1 Damnation
2 Kolaghan's Command (more of a kill spell in the sense that it can deal two to face, but usually is discard + bring back threat).
Liliana of the Veil is the most important card either player potentially has access to - so you need to value it very highly. She can win games on her own if she sticks.
I know it has been a bit discussed, But I haven't found any conclusion. What is the reason to play Anger of the gods over Flaying tendrils? Is it that the 3dmg hits Prized amalgam? For me, when playing against dredge, are more troubles caused by Creeping chill rather than recurring threats. I can see Anger do more dmg in spirits matchup, but Selfless spirit succesfully cancels almost everything and it's played in Devoted company also. not speaking of partially better mana demands. Is it just meta dependant or don't I see something more?
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Thanks for the input on the grixis shadow matchup, I followed @yriel and @kastermester advice and was able to beat them 2-0, obviously it's a really small sample size since it's only one match but i'll keep on following the sideboard plan for future matches.
I was able to 5-0 a league, my list can be found here: https://www.mtggoldfish.com/deck/1522038#paper
Some tweaks I made before the league were: Adding another fatal push to the main because I felt the card had become better with an increase in ur phoenix and spirits decks online. I ended up cutting my 2 copies of anger of the gods because I didn't really feel like I needed them all too much, I added the fourth LOTV and the fourth fatal push in the board as replacements. The MTGO replay is bugged so I'd usually go into more detail but I'm just gonna write the matchups from memory. My matchups were:
W: 2-0 vs Hollow One
W: 2-0 vs Dredge
W: 2-1 vs Dredge
W: 2-1 vs UB Mill
W: 2-0 vs Bant Spirits
My opponent lead on flameblade adept on turn one, so i played a cliffs, passed and then bolted the adept when he cast inquiry. Fortunately they didn't put any hollow ones into play I so played goyf and passed. My opponent played another flameblade and passed so I IOk'ed a gobline lore and pushed the adept. I was able to finish the game with the goyf and I guess I got pretty lucky since my opponent didn't get any free hollow one's into play.
For the postboard game: -3 LOTV, -1 BBE, -1 ooze, -3 push, +2 NS, +2 SE, +2 CB, +1 Cage, +1 AG
I remember killing an adept with bolt, my opponent inquiries and discard phoenix, land, land and I discard a trophy, land and spellbomb, but I drew another one so I exile their GY and they just pass. I play goyf into goyf and they concede.
Match 2 I'm up against dredge and I IOK away a faithless looting leaving them with shriekhorn. They dont mill a dredger and put a narcomeba into play. I'm able to land ooze with 3 activation per turn and I'm able to exile away all the relevant dredgers so they concede game one.
For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB
Turn one my opponent loots and put imp and land into GY, I surgical it away and find that their hand is pretty weak, plus I have 2 goyfs in hand. My opponent is able to get 2 bloodghasts on board and tries racing me but I already have double goyf beating them down and the double bolt for the win.
Match 3 I'm up against dredge again and I can't really remember all the details for this game one but I thought It was looking pretty rough for me until I drew ooze, exiled all relevant dredgers and then used my removal for his creatures which I were able to exile and they scooped.
For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB
Game two I mull to five looking for some form on GY hate and they're able to get double amalgam plus a bloodghast so I scoop.
Game three my opponent mulled to 5 and kept on drawing naturally to try and discard a big dredger, but I landed a bob on turn two which drew me into goyfs and an ooze so by the time my opponent was able to discard to hand size they were already dead.
Match 4 I'm up against UB Mill, and I IOK away a fatal push, land bob and get a goyf into play while making sure not to crack my one fetch so they can't archive trap me and turn on their visions of beyond.
For the postboard game I side pretty light since it feels like a good matchup: -3 push, +2 CB and +1 LOTV.
I don't remember too much other than removing a hedron crab, then my opponent lands another, and eventually field of ruin's my land so we have to search, casts trap and visions, lands other crab and i'm dead. I decide to add back +2 push to deal with the crab.
Game three my opponent mulls to five and I take an ensnaring bridge, land bob, play goyf and my opponent concedes.
Match 5 I'm up against bant spirits. I play a cliffs and pass, they lead on noble which I push and then I TS away a company. I land a goyf, they tap out and play drogskol which I immediately bolt, and land another goyf which both end the game quickly.
For the postboard game I: -2 bob, -2 lotv, -2 TS and +2 CB, +1, +1 cage, +1 EE
My opponent leads on noble again so I push it. They tap out for supreme phantom so on my turn I bolt it and land a cage. Turn three they play drogskol so I bolt it and land a bob at a pretty healthy life total of 15. My opponent reflector mages bob so I take 2, play goyf which they spell queller and then they land a drogskol. I'm able to play bob after taking a hit, a I reveal push and draw another push so I'm able to push the captain and ten the queller, get my goyf back and my opponent uses their last card to path goyf. We trade hits with each other, bob draws me land into land and my opponent is able to land geist. At this point I'm at 4 and they're at 7 so I'm hoping not to reveal a BBE. Bob reveals explosives and draws me into ravine, I wipe their board, attack for 2 and play ravine. My opponent draws and scoops.
Sorry if my report doesn't have as much detail in some spots, I would go back and watch the replays but everytime I try to it says there's an error and a window keep on popping up and blocks the middle of the screen while the replay is going on. Feel free to ask any questions, FlyingDelver's SB guide was super helpful to make sure I was boarding correctly.
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I didn't mean that Manamorphose gets coutnered, I mean it doesnt work well with our own reactive cards. You cant play Manamorphose on turn 2 to dig for a goyf/bob when you might end up not being able to hold up Push. And that makes it awkward to some extent, as you kinda have to wait for it until you are going to cast a spell anyway. At least in the early game.
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Ah gotcha now. Yea that's a great point and definitely a consideration. Using the manamorphose at instant speed end of the opponents turn could help with that. It might be worth testing and trying out, seems like it could potentially be better than Faithless Looting in Jund which has been discussed in this forum Ad Nauseam.
Bitterblossom seems excellent, always loved this card. I'll definitely give it a shot, and I'm also tempted for those elves. I'll see, who is the better pilot.
"Aut vincere aut mori"
Has anyone here tried phyrexian arena? Though obviously not as good as Bob, most decks don't run main board enchantment removal, and the one life per turn is a lot easier to stomach than taking a 4 life hit from a bloodbraid elf. (something that killed me in a game I had locked down on mtgo this weekend when I was at 4 life) I'm not convinced that it would work, but I was curious if anyone's used it to any success.
Manamorphose seems like a decent deck thinning choice, which could be worth some testing. Every other deck ive tried it in has been solid, and it's in our colors.
Edit : misinformation
Protohype86, I think Arena has been played off and on in the past. I’ve seen it pop up (though rarely) in lists over the years. I think it’s too slow now. At least in this meta. Comes down a turn later, doesn’t affect the board-state, doesn’t apply pressure, and still hurts us (however slightly). On turn-3 we need to be double-spelling or slamming a Lili to edict something at least. It seems decent against UW Control, but all the Aggro decks would murder us for playing it and all the Big Mana decks would be stoked that we weren’t applying pressure or trying to disrupt them.
That’s my understanding at least. I like the card and have considered it in the 75 in the past. I just think everything is too quick right now.
Edit: Manamorphose is 1 not RG
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Do I? No. I was just reminding Protohype that the spell had a colorless and hybrid cost, not a cost of two colored Mana. Personally I don’t see the merit in it for a number of reasons, and Mardu gets waaaay better use out of it than we ever could.
I do own four copies though that are anxiously waiting to go in a Fecundity Goblin list. I’m just biding my time ‘til we get a couple more Goblins printed so I can make an improved Goblin Storm deck that’s still worse than regular Storm and still worse than 8Whack
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Good points, Thalia and BBE makes Manamorphose also quite bad.
Whenever the mana curve allows it, I am playing 24 lands. Jaberwocki does play many one drops (twelve I believe?) which is good, but I think 4 BBE and 7-8 three drops are pretty questionable for a 24 landbase. But maybe he just accepts that and wants to be on the risky side. What does help, when you have many 1 drops, that you are more fine with operatating on 3 or 4 lands only, as you are still very likely to double spell then.
"Aut vincere aut mori"
The Elves seem better for Rock but I haven't tried them yet there. I did play Bitterblossom in Rock and did not have a favorable impression but I was not playing Copters. Obviouly, the standard 13 or 14 or even 15 creature lists have no business fooling around with copters.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I used to play it in Dega burn. That's what they called it then. They call it Mardu now. Two damage is pretty lame; I don't think I would main-deck MJ today in anything.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I side out 4x bolt, 3x inquisition of kozilek and add 3x fulminator, 1 push,1 EE, 2 Nihil Spellbomb and it seems like most games starts wit them using IOK/TS to strip away a goyf/removal spell, land an angler and by the time i deal with it( i have 3x LOTV and 3x Assassin's Trophy)they can protect it or just deploy multiple shadows. I don't seem to be able to keep up with their sources of card advantage like multiple baubles and wraiths, plus snapcaster on fatal push for goyfs/bobs is awful. It says GBx is supposed to be favored overall in the matchup but I don't feel that way. Would love some advice for the matchup. I try and take delve threats/shadow with discard pre-board but postboard i take out discard for more threats but it doesn't seem to work well.
Your SB plan is alright, you could maybe cut 1 Ooze and leave in one more IoK instead if you want as Ooze is often understated and only stops Snapcaster. However, I think your plan is good. Just to mention, card advantage is only Snapcaster from the ones you listed. Baubles and Wraiths only cycle and don't generate CA.
It can be tough if it happens, but maybe your sequencing needs work in that matchup. Also, the scenarios you are describing is also pretty close to nut draw from them, which could also indicate that you have had bad luck. I would simply play that matchup a little more, you will then figure out how to effectively play around their disruption.
My list is obviously different from yours, but I like to play 2 push, 1 bolt postboard (I don't have decay maindeck no more, just 3 trophies, no pulses) - and then add any card that can kill Angler (I board in 1 Damnation, not happy about it but it feels needed), as many spellbombs and Llth that I have. This leaves me with around this configuration of kill spells post board:
2 Push
1 Bolt
3 Trophy
1 Damnation
2 Kolaghan's Command (more of a kill spell in the sense that it can deal two to face, but usually is discard + bring back threat).
Liliana of the Veil is the most important card either player potentially has access to - so you need to value it very highly. She can win games on her own if she sticks.
"Aut vincere aut mori"
"Aut vincere aut mori"
I was able to 5-0 a league, my list can be found here: https://www.mtggoldfish.com/deck/1522038#paper
Some tweaks I made before the league were: Adding another fatal push to the main because I felt the card had become better with an increase in ur phoenix and spirits decks online. I ended up cutting my 2 copies of anger of the gods because I didn't really feel like I needed them all too much, I added the fourth LOTV and the fourth fatal push in the board as replacements. The MTGO replay is bugged so I'd usually go into more detail but I'm just gonna write the matchups from memory. My matchups were:
W: 2-0 vs Hollow One
W: 2-0 vs Dredge
W: 2-1 vs Dredge
W: 2-1 vs UB Mill
W: 2-0 vs Bant Spirits
My opponent lead on flameblade adept on turn one, so i played a cliffs, passed and then bolted the adept when he cast inquiry. Fortunately they didn't put any hollow ones into play I so played goyf and passed. My opponent played another flameblade and passed so I IOk'ed a gobline lore and pushed the adept. I was able to finish the game with the goyf and I guess I got pretty lucky since my opponent didn't get any free hollow one's into play.
For the postboard game: -3 LOTV, -1 BBE, -1 ooze, -3 push, +2 NS, +2 SE, +2 CB, +1 Cage, +1 AG
I remember killing an adept with bolt, my opponent inquiries and discard phoenix, land, land and I discard a trophy, land and spellbomb, but I drew another one so I exile their GY and they just pass. I play goyf into goyf and they concede.
Match 2 I'm up against dredge and I IOK away a faithless looting leaving them with shriekhorn. They dont mill a dredger and put a narcomeba into play. I'm able to land ooze with 3 activation per turn and I'm able to exile away all the relevant dredgers so they concede game one.
For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB
Turn one my opponent loots and put imp and land into GY, I surgical it away and find that their hand is pretty weak, plus I have 2 goyfs in hand. My opponent is able to get 2 bloodghasts on board and tries racing me but I already have double goyf beating them down and the double bolt for the win.
Match 3 I'm up against dredge again and I can't really remember all the details for this game one but I thought It was looking pretty rough for me until I drew ooze, exiled all relevant dredgers and then used my removal for his creatures which I were able to exile and they scooped.
For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB
Game two I mull to five looking for some form on GY hate and they're able to get double amalgam plus a bloodghast so I scoop.
Game three my opponent mulled to 5 and kept on drawing naturally to try and discard a big dredger, but I landed a bob on turn two which drew me into goyfs and an ooze so by the time my opponent was able to discard to hand size they were already dead.
Match 4 I'm up against UB Mill, and I IOK away a fatal push, land bob and get a goyf into play while making sure not to crack my one fetch so they can't archive trap me and turn on their visions of beyond.
For the postboard game I side pretty light since it feels like a good matchup: -3 push, +2 CB and +1 LOTV.
I don't remember too much other than removing a hedron crab, then my opponent lands another, and eventually field of ruin's my land so we have to search, casts trap and visions, lands other crab and i'm dead. I decide to add back +2 push to deal with the crab.
Game three my opponent mulls to five and I take an ensnaring bridge, land bob, play goyf and my opponent concedes.
Match 5 I'm up against bant spirits. I play a cliffs and pass, they lead on noble which I push and then I TS away a company. I land a goyf, they tap out and play drogskol which I immediately bolt, and land another goyf which both end the game quickly.
For the postboard game I: -2 bob, -2 lotv, -2 TS and +2 CB, +1, +1 cage, +1 EE
My opponent leads on noble again so I push it. They tap out for supreme phantom so on my turn I bolt it and land a cage. Turn three they play drogskol so I bolt it and land a bob at a pretty healthy life total of 15. My opponent reflector mages bob so I take 2, play goyf which they spell queller and then they land a drogskol. I'm able to play bob after taking a hit, a I reveal push and draw another push so I'm able to push the captain and ten the queller, get my goyf back and my opponent uses their last card to path goyf. We trade hits with each other, bob draws me land into land and my opponent is able to land geist. At this point I'm at 4 and they're at 7 so I'm hoping not to reveal a BBE. Bob reveals explosives and draws me into ravine, I wipe their board, attack for 2 and play ravine. My opponent draws and scoops.
Sorry if my report doesn't have as much detail in some spots, I would go back and watch the replays but everytime I try to it says there's an error and a window keep on popping up and blocks the middle of the screen while the replay is going on. Feel free to ask any questions, FlyingDelver's SB guide was super helpful to make sure I was boarding correctly.