The guy running 22 lands must have been running hot or faced amazing pairings, because mathematically that Jund deck is absolute garbage.
This is a classical example of why you never can trust a list solely from one good tournament finish, may it be us evaluating it is a good or bad list. The stars can always align that things work out for you, regardless of what you run.
But thats why statistics are so important, not single results only. They are good indicators, but not the holy grail, like we see in this example.
I am actually quite happy about that finish as it states a helpful example. In general it helps to showcase that finishes alone aren't what matters. Its generally difficult to explain when we are talking about subtle differences which are not that clear upon first sight. But since this list is pretty clearly greedy, it makes a good case for pointing out that finisher arent everything.
I am actually quite happy about that finish as it states a helpful example. In general it helps to showcase that finishes alone aren't what matters. Its generally difficult to explain when we are talking about subtle differences which are not that clear upon first sight. But since this list is pretty clearly greedy, it makes a good case for pointing out that finisher arent everything.
The problem is that this example smacks most people in the face. The examples you generally talk about tend to be more subtle. Also, a lot of people just don't "believe in math."
I am actually quite happy about that finish as it states a helpful example. In general it helps to showcase that finishes alone aren't what matters. Its generally difficult to explain when we are talking about subtle differences which are not that clear upon first sight. But since this list is pretty clearly greedy, it makes a good case for pointing out that finisher arent everything.
The problem is that this example smacks most people in the face. The examples you generally talk about tend to be more subtle. Also, a lot of people just don't "believe in math."
That is indeed a different problem and sadly true. Its hard to prove or disprove something this way.
I am actually quite happy about that finish as it states a helpful example. In general it helps to showcase that finishes alone aren't what matters. Its generally difficult to explain when we are talking about subtle differences which are not that clear upon first sight. But since this list is pretty clearly greedy, it makes a good case for pointing out that finisher arent everything.
The problem is that this example smacks most people in the face. The examples you generally talk about tend to be more subtle. Also, a lot of people just don't "believe in math."
That is indeed a different problem and sadly true. Its hard to prove or disprove something this way.
Math or statistics or reality or whatever have a way of making themselves known, all in good time.
I don't understand how did he do so well with playing 22 lands along with 7 three drops and 4 BBE and 3 manlands. He must have been super lucky. The list is beyong any greed. I wouldn't go below 24 lands no matter what.
I've actually long thought that shaving lands can be useful for smaller tournaments where you just need to run hot/lucky for short bursts, and I count 8 round events in that category. I know statistically you're bound to get burned by that X% of the time, and that X can land during any given match/day/etc. But having a deck that draws more gas than land and hoping to get just a bit lucky on land drops can be a calculated risk I'm willing to take now and then.
The way a deck feels while you're running it often has a material subconscious effect on your performance and confidence level. If you feel like you're flooding you'll lose an edge you may have if you feel like you have a good chance to peel winners.
Pretty straight he dropped his hand by turn 2 and both games i top decked a anger of the gods to wipe his board before he could kill me. Nice guy we joked about it a little bit bought him a soda.
-2 thoughtseize -2 BBE +1 Bontu's Last Reckoning +1 Anger of the Gods +1 Rakdos Charm +1 Abrade
UR BLue Moon 2-0
Young Pyromancer/Blood Moon build was interesting, but a turn 1 discard taking his hand to reveal what he had quickly turned the game for me. Fetched a basic Swamp luckily on turn 1 since i had a stomping ground in hand took his young pyro. killed his first blood moon on turn 3 with my astro after that took him out with BBE and goyf beats.
-1 Pulse -1 Thoughtseize +2 Collective Brutality.
Jund Mirror 2-0
Was excited for the mirror i love mirror matches and control mirrors always makes the game super fun. The guy was bad at fetching and needlessly lost life. His turn 1 was fetch/shock/seize took my LotV. I played a Raging Ravine and passed and he fetch shocked into a bob at this point he was at 12 life. I untapped a bolted his bob and played a fetch and passed. The game went long until we started top decking with no board presence. I got a rabble off the top and he never got the removal for it.
-3 Thoughtseize -2 Inquisition of Kozilek +2 Fulminator Mage +1 Bontu's Last Reckoning +1 Nihil Spellbomb
Game 2 he proceeded to fetch badly again and all i got was removal the whole game for his creatures and pw's. I actually managed to beat him via bolt and k-command burn.
UW Control 2-1
Game 2 i never saw a single piece of hand disruption and he closed out the game with a uncontested amount of counters. Honestly was just a long drawn out series of game's can't really remember since i didn't take notes.
Burn 2-1
Lost game 1 due to my thoughtseize off a fetch and shock. Judge was called game 3 due to double eidolon triggers when he tried to kill me when i was at 1 life and he was at 3.
-3 Thoughtseize +2 Collective Brutality +1 Duress
Living End 0-2
Had no chance the guy apparently mainboarded 4 Leyline of Sanctity and got them both turn 0 in games 1 and 2.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: No Time
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
This list has a similar manacurve to the standard build before the gitaxian probe ban. And this build ran 24 lands as standard. Therefore you need 24 lands for this curve and I would suggest to add another land by either cutting a three drop or the 4th Trophy.
Interesting list for sure. However, Courser, Anger and Lilianas put real high pressure on your manabase, as they each require double mana costs to fulfill. With this manabase you are a bit short on green mana, as you only have 16 sources. But you have enough red and black. I think cutting the mountain and adding a second forest would help, this way you achieve a 18/17/17 manabase, which is not the best, but you have Looting to help with it a little. 17 green with Twilight mire also can help to cast Courser more easily, which would then help to dig for more lands for Anger/Liliana ofterwards.
First time posting here! I played Jund for the first time yesterday. I have already played Mardu and Traverse Shadow, but it was the premiere for actual Dark Confidants =)
It was a small 4-round tournament on my LGS. Not the best experience...
Round 2 - BR Hollow One - 0x2
G1: I was on the play and kept a hand with: O. Tomb, B. Cliffs, V. Catacombs, Goyf, Goyf, Trophy, LoTV, playing O. Tomb tapped on my first turn. Opponent cycled a Street Wraith into Faithless Looting into double Hollow One on his first turn. Nothing to worry. I played Cliffs and passed, planning to Trophy one of the Hollow Ones and having 4/5 goyfs to block. But before combat he played Burning Inquiry, removing Catacombs and two goyfs from my hand, and two bloodghasts from his... I tried to hold the game with Ooze + bolt, but that was not enough.
G2: 7 card hand with 5 lands. Mulled into a 6 card hand with Goyf and Anger of The Gods. Opponent had Flameblade Adept into pushing my goyf into double Hollow One + Gurmag Angler. It was definetely his night. On round 1 against affinity he had 3 Hollow Ones on Turn 1 on G1 and two on G2.
Round 3 - UW Control - 1x1
Some newish list with no Snapcaster Mages and 3 Rest in Peace maindeck.
G1: Long game. I kept 3 lands, bob, bob, Goyf and LoTV. He played RiP on turn 2, and I drew 2 of my next 5 draws were Oozes. I managed to stick a Bob on turn 3 that lasted for a couple of turns. He was able to estabilize the board with a Timely Reinforcements when he was at 4 life and I had an Ooze in play. The crucial moment was when I had a LTLH on 7 counters and went to combat before embleming. He bounced it back to my hand and tapped my ooze. I probably would have won if I had just -7ed her right away.
G2: Another long game. Once again he had RiP on turn 2 (my only discard spell was Brutality, and my choices were Path and Opt. Took Path to stick a Bob). He bouced a Kalitas back to my hand 2 or 3 times with Jace and Cryptic Command. We both had low life totals, he had 3 Reinforcements tokens and a Colomnade, and I had Kalitas + Ravine. We traded a few resources, mainly Planeswalkers, and a 9/9 Ravine ended up winning the game. But at this time there was only 1 minute left on the clock.
Round 4 - Affinity - 0x2
This guy is sort of a newcomer, he used to play magic years ago, and has been playing modern with us for six months or so.
G1: Mulled a 7-card 1 lander. 6 card hand also had only 1 land. I thought the scry would help me, but... I played IoK on turn 1 revealing Inkmoth Nexus, Spire of Industry, Arcbound Ravager x 2, Steel Overseer, Mox Opal and Cranial Plating. I chose plating. I drew my second land on turn 4, while he drew two more inkmoth nexi. When I was at 4 poison he sacrificed a bunch of stuff to ravager and tried to move the counters to one of the inkmoths during combat. I bolted it in response, but with 8 poison my only hope was Trophy or land into BBE into Trophy. My turn was land into BBE into... Ooze.
G2: Mulled a 7-card 1 lander. Mulled a 6-card 1 lander. Kept a 5-card 2-land + IoK + Brutality + Pulse, and scried IoK to the top. IoK on turn 1 revealed Inkmoth Nexus, Spire of Industry, Mox opal, Arcbound Ravager, Ornithopter, Vault Skirge and Whipflare(?). Discarded Ravager. He played spire, mox and ornithopter and said go, signaling spell pierce. I played IoK into the pierce, and on his turn he played Darksteel Citadel + Vault Skirge. On my turn, my hand was: Brutality, Pulse, BBE. I played Brutality discarding BBE to kill skirge and discard his whipflare (if I drew any bobs/oozes I would like them to stick, and I was not casting this BBE anytime soon). On his turn he played inkmoth and cranial plating. I drew Fulminator Mage. He drew Arcbound Ravager. I drew Ooze. He drew Overseer. I drew BBE and died to inkmoth and cranial plating with pulse and fulminator in hand.
TL;DR: 3 matches, 6 games - I saw a total of 0 fatal pushes, 0 abrupt decays, 0 K. Commands, 1 a. trophy, 1 pulse (uncastable). Probably not the best sample of playing Jund. The one "cool" match was against UW control, where BBEs and Raging Ravines really showed their power.
This list has a similar manacurve to the standard build before the gitaxian probe ban. And this build ran 24 lands as standard. Therefore you need 24 lands for this curve and I would suggest to add another land by either cutting a three drop or the 4th Trophy.
I agree and i'll probably be dropping the rabble despite it giving me the win today im actually quite happy with 23 lands though so i might test it a bit longer to see if it can continue to put up results. Also a mountain in my opening hand was a new source of feel bad.
@moondemon88 : spicy MD cards ! You win points of style to have sulfur elemental in sideboard by the way !
It remember me the old Willy Edel's list with MD anger of gods and courser of kruphix, anyone try that since some months ?
Honestly my sb was unchanged from my lgs meta so take it with a grain of salt. My friend basically picked me up and said "lets go" very last min so i didn't have time to change it. I got lucky with the match ups till the end. Most of which i tend to play against. if the jund guy actually fetched better without wasting his life total for no reason i believe it would of been more 60/40 in his favor as i didn't think anyone would be playing jund for a while. Sulfur Elemental was just a random card i mentioned the other day was good against a few x/1 white decks so i threw it in to mess with a few decks at my lgs.
Living End mulligans exceptionally well, and their hand/CA hardly matters for them in the same way it does most decks. If anybody can get away with off-colored SB cards in the MB it’s them. Still, it seems weird to me too. I’ve run 8x Leylines in the SB before when playing LE, but never in the MB, and now one list made top-8 at regionals with MB Leyline of the Void, and I hear about this one with Mb Leyline of Sanctity. Whatever works, I guess.
Edit: Burn is also a really bad MU for them, and so are the combo decks that don’t care about board wipes and are a turn faster (and most of those need to target the opponent). I guess It shores up quite a bit, really.
Discard against Living End seems subpar, but it does stop Nihil Spellbomb. Still seems weird to me.
To be fair, many games I've won against Living End involves hand disruption taking one of their Cascade spells and beating down with Goyf or fatty. Grave hate cards aren't much stronger than hand disruption and a clock with the answers they run for it.
You're absolutely correct. That's still my gameplan if I come across that deck. It just doesn't seem like a good reason to have either Leyline in the main deck of Living End.
Its just like against Scapeshift. I like to phrase it like Willy Edel once said: "discard spells arent that great against one card combo decks" which both Living End and Scapeshift essentially are. But sadly its often the best we have against them.
Thanks to remember that by talking about Willy Edel, just for trolling a little.
In https://www.channelfireball.com/articles/so-do-you-wanna-play-jund/ by Willy Edel :
Burn side board guide : +1 [ccProd]Thoughtseize[/ccProd] + 1 [ccProd]Thrun, the Last Troll[/ccProd] +2 [ccProd]Slaughter Pact[/ccProd] +1 [ccProd]Liliana of the Veil[/ccProd]
-4 [ccProd]Dark Confidant[/ccProd] -1 [ccProd]Anger of the Gods[/ccProd]
Thats because in this article he completely gives up the burn matchup. You should add the whole text not to state something that is not the full picture:
"You have two options:
+1 [ccProd]Thoughtseize[/ccProd] + 1 [ccProd]Thrun, the Last Troll[/ccProd] +2 [ccProd]Slaughter Pact[/ccProd] +1 [ccProd]Liliana of the Veil[/ccProd]
-4 [ccProd]Dark Confidant[/ccProd] -1 [ccProd]Anger of the Gods[/ccProd]
or
Shake your opponent’s hand and use the spare time to find something to eat."
Also, I asked him on twitter which is not too long ago about that:
This is a classical example of why you never can trust a list solely from one good tournament finish, may it be us evaluating it is a good or bad list. The stars can always align that things work out for you, regardless of what you run.
But thats why statistics are so important, not single results only. They are good indicators, but not the holy grail, like we see in this example.
The problem is that this example smacks most people in the face. The examples you generally talk about tend to be more subtle. Also, a lot of people just don't "believe in math."
That is indeed a different problem and sadly true. Its hard to prove or disprove something this way.
Well if nothing else they are at least proper black mages
Math or statistics or reality or whatever have a way of making themselves known, all in good time.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The way a deck feels while you're running it often has a material subconscious effect on your performance and confidence level. If you feel like you're flooding you'll lose an edge you may have if you feel like you have a good chance to peel winners.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Goblin RabbleMaster
2 Bloodbraid Elf
Planeswalkers (4)
3 Liliana of the Veil
1 Liliana, the Last Hope
Instant & Sorceries (19)
4 Lightning Bolt
2 Fatal Push
4 Assassin's Trophy
2 Kolaghan's Command
1 Anger of the Gods
1 Maelstrom Pulse
3 Thoughtseize
2 Inquisition of Kozilek
4 Blackcleave Cliffs
3 Raging Ravine
4 Verdant Catacombs
3 Bloodstained Mire
1 Wooded Foothills
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
1 Forest
1 Mountain
1 Bontu's Last Reckoning
1 Anger of the Gods
2 Collective Brutality
1 Duress
1 Rakdos Charm
1 Abrade
2 Surgical Extraction
1 Damping Sphere
1 Nihil Spellbomb
1 Grafdigger's Cage
2 Fulminator Mage
1 Sulfur Elemental
Classic Affinity 2-0
Pretty straight he dropped his hand by turn 2 and both games i top decked a anger of the gods to wipe his board before he could kill me. Nice guy we joked about it a little bit bought him a soda.
-2 thoughtseize -2 BBE +1 Bontu's Last Reckoning +1 Anger of the Gods +1 Rakdos Charm +1 Abrade
UR BLue Moon 2-0
Young Pyromancer/Blood Moon build was interesting, but a turn 1 discard taking his hand to reveal what he had quickly turned the game for me. Fetched a basic Swamp luckily on turn 1 since i had a stomping ground in hand took his young pyro. killed his first blood moon on turn 3 with my astro after that took him out with BBE and goyf beats.
-1 Pulse -1 Thoughtseize +2 Collective Brutality.
Jund Mirror 2-0
Was excited for the mirror i love mirror matches and control mirrors always makes the game super fun. The guy was bad at fetching and needlessly lost life. His turn 1 was fetch/shock/seize took my LotV. I played a Raging Ravine and passed and he fetch shocked into a bob at this point he was at 12 life. I untapped a bolted his bob and played a fetch and passed. The game went long until we started top decking with no board presence. I got a rabble off the top and he never got the removal for it.
-3 Thoughtseize -2 Inquisition of Kozilek +2 Fulminator Mage +1 Bontu's Last Reckoning +1 Nihil Spellbomb
Game 2 he proceeded to fetch badly again and all i got was removal the whole game for his creatures and pw's. I actually managed to beat him via bolt and k-command burn.
UW Control 2-1
Game 2 i never saw a single piece of hand disruption and he closed out the game with a uncontested amount of counters. Honestly was just a long drawn out series of game's can't really remember since i didn't take notes.
Burn 2-1
Lost game 1 due to my thoughtseize off a fetch and shock. Judge was called game 3 due to double eidolon triggers when he tried to kill me when i was at 1 life and he was at 3.
-3 Thoughtseize +2 Collective Brutality +1 Duress
Living End 0-2
Had no chance the guy apparently mainboarded 4 Leyline of Sanctity and got them both turn 0 in games 1 and 2.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
This list has a similar manacurve to the standard build before the gitaxian probe ban. And this build ran 24 lands as standard. Therefore you need 24 lands for this curve and I would suggest to add another land by either cutting a three drop or the 4th Trophy.
It was a small 4-round tournament on my LGS. Not the best experience...
My list for reference:
4 Tarmogoyf
3 Scavenging Ooze
4 Bloodbraid Elf
3 Liliana of The Veil
1 Liliana, The Last Hope
4 Inquisition of Kozilek
2 Thoughtseize
4 Lightning Bolt
2 Fatal Push
2 Assassin's Trophy
2 Kolaghan's Command
1 Abrupt Decay
1 Nihil Spellbomb
4 Verdant Catacombs
3 Bloodstained Mire
2 Wooded Foothills
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
3 Raging Ravine
2 Swamp
2 Forest
2 Anger of The Gods
2 Collective Brutality
2 Fulminator Mage
1 Surgical Extraction
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Maelstrom Pulse
1 Damping Sphere
1 Kalitas, Traitor of Ghet
1 Kitchen Finks
1 Damnation
1 Ancient Grudge
And a quick report:
Round 1 - Bye
At least I won...
Round 2 - BR Hollow One - 0x2
G1: I was on the play and kept a hand with: O. Tomb, B. Cliffs, V. Catacombs, Goyf, Goyf, Trophy, LoTV, playing O. Tomb tapped on my first turn. Opponent cycled a Street Wraith into Faithless Looting into double Hollow One on his first turn. Nothing to worry. I played Cliffs and passed, planning to Trophy one of the Hollow Ones and having 4/5 goyfs to block. But before combat he played Burning Inquiry, removing Catacombs and two goyfs from my hand, and two bloodghasts from his... I tried to hold the game with Ooze + bolt, but that was not enough.
G2: 7 card hand with 5 lands. Mulled into a 6 card hand with Goyf and Anger of The Gods. Opponent had Flameblade Adept into pushing my goyf into double Hollow One + Gurmag Angler. It was definetely his night. On round 1 against affinity he had 3 Hollow Ones on Turn 1 on G1 and two on G2.
Round 3 - UW Control - 1x1
Some newish list with no Snapcaster Mages and 3 Rest in Peace maindeck.
G1: Long game. I kept 3 lands, bob, bob, Goyf and LoTV. He played RiP on turn 2, and I drew 2 of my next 5 draws were Oozes. I managed to stick a Bob on turn 3 that lasted for a couple of turns. He was able to estabilize the board with a Timely Reinforcements when he was at 4 life and I had an Ooze in play. The crucial moment was when I had a LTLH on 7 counters and went to combat before embleming. He bounced it back to my hand and tapped my ooze. I probably would have won if I had just -7ed her right away.
G2: Another long game. Once again he had RiP on turn 2 (my only discard spell was Brutality, and my choices were Path and Opt. Took Path to stick a Bob). He bouced a Kalitas back to my hand 2 or 3 times with Jace and Cryptic Command. We both had low life totals, he had 3 Reinforcements tokens and a Colomnade, and I had Kalitas + Ravine. We traded a few resources, mainly Planeswalkers, and a 9/9 Ravine ended up winning the game. But at this time there was only 1 minute left on the clock.
Round 4 - Affinity - 0x2
This guy is sort of a newcomer, he used to play magic years ago, and has been playing modern with us for six months or so.
G1: Mulled a 7-card 1 lander. 6 card hand also had only 1 land. I thought the scry would help me, but... I played IoK on turn 1 revealing Inkmoth Nexus, Spire of Industry, Arcbound Ravager x 2, Steel Overseer, Mox Opal and Cranial Plating. I chose plating. I drew my second land on turn 4, while he drew two more inkmoth nexi. When I was at 4 poison he sacrificed a bunch of stuff to ravager and tried to move the counters to one of the inkmoths during combat. I bolted it in response, but with 8 poison my only hope was Trophy or land into BBE into Trophy. My turn was land into BBE into... Ooze.
G2: Mulled a 7-card 1 lander. Mulled a 6-card 1 lander. Kept a 5-card 2-land + IoK + Brutality + Pulse, and scried IoK to the top. IoK on turn 1 revealed Inkmoth Nexus, Spire of Industry, Mox opal, Arcbound Ravager, Ornithopter, Vault Skirge and Whipflare(?). Discarded Ravager. He played spire, mox and ornithopter and said go, signaling spell pierce. I played IoK into the pierce, and on his turn he played Darksteel Citadel + Vault Skirge. On my turn, my hand was: Brutality, Pulse, BBE. I played Brutality discarding BBE to kill skirge and discard his whipflare (if I drew any bobs/oozes I would like them to stick, and I was not casting this BBE anytime soon). On his turn he played inkmoth and cranial plating. I drew Fulminator Mage. He drew Arcbound Ravager. I drew Ooze. He drew Overseer. I drew BBE and died to inkmoth and cranial plating with pulse and fulminator in hand.
TL;DR: 3 matches, 6 games - I saw a total of 0 fatal pushes, 0 abrupt decays, 0 K. Commands, 1 a. trophy, 1 pulse (uncastable). Probably not the best sample of playing Jund. The one "cool" match was against UW control, where BBEs and Raging Ravines really showed their power.
I agree and i'll probably be dropping the rabble despite it giving me the win today im actually quite happy with 23 lands though so i might test it a bit longer to see if it can continue to put up results. Also a mountain in my opening hand was a new source of feel bad.
Honestly my sb was unchanged from my lgs meta so take it with a grain of salt. My friend basically picked me up and said "lets go" very last min so i didn't have time to change it. I got lucky with the match ups till the end. Most of which i tend to play against. if the jund guy actually fetched better without wasting his life total for no reason i believe it would of been more 60/40 in his favor as i didn't think anyone would be playing jund for a while. Sulfur Elemental was just a random card i mentioned the other day was good against a few x/1 white decks so i threw it in to mess with a few decks at my lgs.
Not sure honestly i should of asked him, but didn't.
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
To stop those pesky discard spells, one would think.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Edit: Burn is also a really bad MU for them, and so are the combo decks that don’t care about board wipes and are a turn faster (and most of those need to target the opponent). I guess It shores up quite a bit, really.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
You're absolutely correct. That's still my gameplan if I come across that deck. It just doesn't seem like a good reason to have either Leyline in the main deck of Living End.
Thats because in this article he completely gives up the burn matchup. You should add the whole text not to state something that is not the full picture:
+1 [ccProd]Thoughtseize[/ccProd] + 1 [ccProd]Thrun, the Last Troll[/ccProd] +2 [ccProd]Slaughter Pact[/ccProd] +1 [ccProd]Liliana of the Veil[/ccProd]
-4 [ccProd]Dark Confidant[/ccProd] -1 [ccProd]Anger of the Gods[/ccProd]
or
Shake your opponent’s hand and use the spare time to find something to eat."
Also, I asked him on twitter which is not too long ago about that:
https://twitter.com/FlyingDelver/status/800797985542144001