matchups are
eldrazi tron
green tron
amulet
infect
all tough matches and i will say flayer won me the games. and also bbe. the deck is fast. and bbe with flayer is like cheating. i won tron with flayer fix the top to put bbe and pulse. and next turn kill karn with bbe cascade to pulse. also won infect by fixing top with flayer put push on top and draw it with architect of will. also i got mana screwed 1 game but was able to kcommand back a architect of will to find my 4th land. cascading with seal of fire was great also help with delirium.
matchups are
eldrazi tron
green tron
amulet
infect
all tough matches and i will say flayer won me the games. and also bbe. the deck is fast. and bbe with flayer is like cheating. i won tron with flayer fix the top to put bbe and pulse. and next turn kill karn with bbe cascade to pulse. also won infect by fixing top with flayer put push on top and draw it with architect of will. also i got mana screwed 1 game but was able to kcommand back a architect of will to find my 4th land. cascading with seal of fire was great also help with delirium.
Architects are sweet and a great solution to the BBE/Bauble nonbo that made Flayer appear worse in Jund than Abzan. Fallleaf's Abzan Traverse lists are some of the most consistent finishers in MTGO contexts, and I think that is in no small part due to Flayer. Jund seems uniquely poised to take advantage of Flayer's ability to turn corners given its inherent speed. Hasty BBE, Kommmand, and Bolt already push up the clock and allow us to capitalize on ripped picks courtesy of discard spells. We do lose access to the grindiness of Souls/Flayer, but in the right metagame, that might be a worthwhile trade. We also do have a little grind thanks to Kommand recursion options.
Have you tested the list extensively outside of that FNM? What do you view as the strengths and weaknesses relative to more traditional Jund?
Went 3-1 tonight matchups were
GR aggro 2-0
UW Spirits 2-1
UR Thing in the Ice 1-2 (punted in this matchup hard due to improper sequencing of a ravine activation after a cryptic tapped my creatures down for lethal).
Jeskai Control 2-0 (tracker and ravine closed these games insanely quick with a 2 turn clock)
Will post my decklist later but wanted clarification on the ravine activation with cryptic tapping my stuff down and how to navigate combat in scenarios like that. I starting with "Ok, start combat step?"
*opponent cryptic tapped and I foolishly activated ravine with cryptic on the stack*
Opp- "ok so your ravine is tapped too"
Me- *facepalm*
Not to mention my opponent cast cryptic 3 consecutive turns... Ugh. Didn't see one BBE that matchup.
Test it intensively on cockatrice and friends because I don't have mtgo. Tron burn hollow one bridgevine spirits got better. And uw control and death shadow decks got worst. U can still grind uw but u need to draw your bbe and kcommand. Death shadow is bigger than your creatures. Both uw control and deathshadow, u want Bob instead. Affinity and kci untested.
And big upside is less flooding. Maybe 1 off watery grave can cast architect of will. It can fate seal the opponent on top deck mode.
3rd kcommand can be useful because we don't have much card advantage other than bbe. Grim flayer triggers just makes sure u hit delirium and don't draw dead draws. U also don't end up trowing away goods cards in gy because of delirium when flayer hits.
Bridge vine is tough so 3 leyline of the void is good and we can use it for delirium as well.
Will post my decklist later but wanted clarification on the ravine activation with cryptic tapping my stuff down and how to navigate combat in scenarios like that. I starting with "Ok, start combat step?"
*opponent cryptic tapped and I foolishly activated ravine with cryptic on the stack*
Opp- "ok so your ravine is tapped too"
Me- *facepalm*
Here’s how you’d communicate your intentions and sequence correctly:
You: “Move to combat?”
Opponent: “Before combat, cast Cryptic Command, tapping down your team and drawing a card.”
You: “Ok. Cryptic resolves.” *you tap your creatures, he draws a card*
You: “While we’re still in the beginning of combat step, activate Raging Ravine. Any response? Ok, move to attacks.”
Private Mod Note
():
Rollback Post to RevisionRollBack
GB Golgari Midrange GB YouTube Channel, with deck techs, gameplay, analysis, spoiler reviews, and more!
Are there any other cards being released this set to consider besides Assassin's Trophy? I'd like to start configuring a list. I'm thinking of removing most of the wide hitting sideboard cards and loading up on silver bullets, 4 Ass Trophy in the main.
Assasin's Trophy is obviously an awesome addition to BGx but I would like to use three at first(Like Delver's list) instead of just jamming four.
Gotta remember that the land can be very relevant, just like with Path. I'm interested to see how the meta shifts in response to AT.
Alas, I would love to play Jund but the entry cost is waaaaaaaaaaaay too high for me, a college student.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Modern Decks W Death & Taxes // "Tax evasion? You wish." WB Eldrazi & Taxes // "This is the Eldrazi Revenue Service, we have you surrounded!" U Merfolk // "Sushi." B Obliterator Devotion "You're one ugly mofo!"
Former Modern Decks WB BW Tokens // "Bros and bros and ghost bros." BUR Elemental Combo // "What just happened?" WBURG CoCo Slivers // "I'm in love with the CoCo."
I've been playing with Jund pretty much since the beginning. Even though I have never played that much competitive magic (4 GP's total), the few highlights of my 'career' have always been with Jund: qualifying to Finnish nationals (ages ago) with standard Jund (BBE & Blightning era) and also losing WMCQ finals with standard Jund (Huntmaster, Thragtusk & Bonfire era).
I haven't played much during the last two years as I've been living happy family life with my wife and two small kids, but recently I was able to make it to GP Stockholm to finally play Modern Jund (again) with BBE. I had pretty stock list with 25 lands (5 basics though) and a Lavamancer MD, ran hot (and was paired to actually play magic) during day 1 to make it 7-1. The only match I lost was on round 6 against Luis Salvatto (1-2). Day 2 started with a tight 1-2 loss to Bogles where I flooded while opponent topdecked Coronot into Rancor in a situation where I was favored to win with the current boardstate. After that I got paired against KCI where after losing the roll, opponent casually combo'd on t3. Game 2 featured a situation where I had 3 lands (mountain & 2 Overgrown Tombs) and a Tarmogoyf (3/4) in play and hand Inquisition, Ooze, Decay and Kolaghan's Command in hand. Opponent had two lands plus Mind Stone and a Chromatic Star in play. I played Inquisition to see a hand of Stirrings, Nature's Claim, land + Chromatic Star and naturally took away the Stirrings. I hit for 3 and played Ooze afterwards. I felt pretty good about my chances until opponent drew exactly KCI into Scrap Trawler and combo'd from there. Somehow I was able to laugh at the situation instead of being salty which is something I haven't always been able to do after 'bad beats'. I ended the GP with a disappointing 1-4 on day 2 after 7-1 on day 1, but it was a fun trip nevertheless and I haven't really felt this excited about Magic in ages.
Looking forward, this is the build post-Trophy I'm going to start with:
Few notes about choices made: Assassin's Trophy: I can't stop thinking if it's simply wrong to play less than a playset MD, but I don't want to see too many of these in my opening hand. Ideally you want to use different removal during turns 1-3 so three copies of trophy might actually be the sweet spot (for traditional Jund). Fulminator Mage: SB playset is not for Tron. In the post-Trophy meta I see a rise in different takes of midrange while I also believe UW control to stay a successful and played deck. I want to have a smooth sideboarding plan for the mirror and control matchups and Fulminator is a card that fits well against both. Also in a world full of Ass-Trophy I don't want my 'mirror-breaker' to be a 5cc Planeswalker that gets gutted by opposing Trophies.
All of this is speculation at this point, but I'm looking to hear your thoughts especially about the 'correct' amount of MD Trophies after playing with the card for a while.
Project Signed Deck
I'm a huge fan of signed cards and I'm trying to get as much of my deck signed as possible. Please let me know if you have any of these signed and are willing to trade (depends on person if it's up or downtrading..) them for a normal/foil version of the same card. I'm willing to pay a reasonable amount in between if I get a signed version for myself.
4 Blackcleave Cliffs (I have 3 normal and 1 foil, looking for signed nonfoil)
1 Inquisition of Kozilek (I have 1 signed in black and wish to trade it for signed in gold version)
4 Dark Confidant (I have 4 RAV and I'm looking for 4 RAV Confidant's with Ron Spears' signature)
4 Verdant Catacombs (I have 4 from Zendikar and looking for 4 Zendikar Catacombs signed)
4 Lightning Bolt (I have 4 Beta in GD+/EX- condition and I'm looking for a signed Beta playset)
1 Liliana, the Last Hope (I have 1 normal, looking for a signed version)
1 Collective Brutality (I have 1 normal, looking for a signed in black version)
1 Fatal Push (I have 3 normal and I'm looking for at least 1 signed Fatal Push)
2 Kolaghan's Command (I have 1 normal and 1 foil, looking for 2 signed K. Command's, can be foil or nonfoil)
1 Engineered Explosives (I have 1 5DN normal and looking for 5DN with artist signature)
Congratulations if you made it this far. Looking forward to active discussion about Jund in the post-Trophy world!
Regarding the Humans matchup and sideboarding, People bring out discard and liliana of the veil, as the sideboard primer says, but it is indeed a matchup where lifetotals matter, so do we sideboard out Dark Confidant as well? This give us 6 discard, 4 lili and 3-4 Bobs to sideboard out, How do you prioritize this, Because at I doubt people have 13-14 better cards in their sideboard?
"Humans is a deck that recently popped up due to probably its autowin against Storm. Its deck only consisting of creatures and Vials to bring them in fast. This deck similarily operates like a Death and Taxes deck, but focusing on the Human archetype here. Generally, it can be very annoying if you get overrun by massive creatures fast. The strategy to follow here is that you need to be conservative with your lifetotals at all times, be on defense and chip in for dmg only when you can safely do so. As for sideboarding, bring in every card you have access to that can kill a creature."
Regarding the Humans matchup and sideboarding, People bring out discard and liliana of the veil, as the sideboard primer says, but it is indeed a matchup where lifetotals matter, so do we sideboard out Dark Confidant as well? This give us 6 discard, 4 lili and 3-4 Bobs to sideboard out, How do you prioritize this, Because at I doubt people have 13-14 better cards in their sideboard?
"Humans is a deck that recently popped up due to probably its autowin against Storm. Its deck only consisting of creatures and Vials to bring them in fast. This deck similarily operates like a Death and Taxes deck, but focusing on the Human archetype here. Generally, it can be very annoying if you get overrun by massive creatures fast. The strategy to follow here is that you need to be conservative with your lifetotals at all times, be on defense and chip in for dmg only when you can safely do so. As for sideboarding, bring in every card you have access to that can kill a creature."
TS comes out always, IOK maybe 1-2 copies. LoTV can also be shaved to about 2 copies, which differs depending on play/draw. I think Bob is fine for the matchup, but I can see going down to 3 copies after game 1.
I would never side out Goyfs against Humans, you need to keep parity on the board, since you can't just sit back and try to keep up with them by removing their threats 1 v 1. You need to be able to finish games fast and goyf is actually therfore very important for that matchup.
And I think TS is worse on the draw than on the play since their aggressive starts in the form of turn 2 Leutanant or turn 3 Rider really pressure your lifetotals fast. Them being able to play first and on curve makes their main strategy much stronger where TS does not lign up well against. You can do what works best for you, but I think TS comes out always, no matter if being on the play or draw.
Thank you for reply, @yriel: the idea was that torpor orb could be viable against d&t, and some etb for eldrazi which are decks played in my local meta.
In addition my personal experience vs humans is different that slight favorable, so I was considering torpor orb as an option but probably I just need to play more against humans.
I'd like to share my personal decklist to ask an advice (especially on sideboard options), please note that I do not own fulminators and as first thoughts alpine moon seems to me another decent option to shutdown tron decks, plus some tricks against colonnades and even manlands of affinity althoughts I have not tested yet.
The sideboard is designed thinking on my local meta which is composed mainly by: humans, affinity, jeskai control, KCI, d&t, aggro decks, living end, bridgevine, gwb company, and grixis death's shadow
The problem is that FlyingDelver didn't just say "it's just wrong." Neither did Ayiluss. They told you why they thinks it's wrong.
For you to attempt to simplify the arguments on Thoughtseize by comparing to the previous arguments about Dark Confidant and Tireless Tracker is really lazy and just bad. There's nothing that Thoughtseize hits in a Humans hand that Inquisition of Kozilek will also not hit. These two cards are directly relatable as opposed to the other two. There's no question about why we play either card. So if there's nothing they both don't hit that you care about, why would you offer up 2 life points for no (or little) upside? That seems like bad statistics to me, especially when we want to cut the number of bad top decks after sideboarding. That aside, are you trying to say that you like having discard spells against an aggro deck (so the more, the better)? If so, then that's a whole different problem, and I doubt you will have many takers on that philosophy.
https://tappedout.net/mtg-decks/23-09-18-grim-flayer-jund/?cb=1537722812
matchups are
eldrazi tron
green tron
amulet
infect
all tough matches and i will say flayer won me the games. and also bbe. the deck is fast. and bbe with flayer is like cheating. i won tron with flayer fix the top to put bbe and pulse. and next turn kill karn with bbe cascade to pulse. also won infect by fixing top with flayer put push on top and draw it with architect of will. also i got mana screwed 1 game but was able to kcommand back a architect of will to find my 4th land. cascading with seal of fire was great also help with delirium.
Architects are sweet and a great solution to the BBE/Bauble nonbo that made Flayer appear worse in Jund than Abzan. Fallleaf's Abzan Traverse lists are some of the most consistent finishers in MTGO contexts, and I think that is in no small part due to Flayer. Jund seems uniquely poised to take advantage of Flayer's ability to turn corners given its inherent speed. Hasty BBE, Kommmand, and Bolt already push up the clock and allow us to capitalize on ripped picks courtesy of discard spells. We do lose access to the grindiness of Souls/Flayer, but in the right metagame, that might be a worthwhile trade. We also do have a little grind thanks to Kommand recursion options.
Have you tested the list extensively outside of that FNM? What do you view as the strengths and weaknesses relative to more traditional Jund?
GR aggro 2-0
UW Spirits 2-1
UR Thing in the Ice 1-2 (punted in this matchup hard due to improper sequencing of a ravine activation after a cryptic tapped my creatures down for lethal).
Jeskai Control 2-0 (tracker and ravine closed these games insanely quick with a 2 turn clock)
Will post my decklist later but wanted clarification on the ravine activation with cryptic tapping my stuff down and how to navigate combat in scenarios like that. I starting with "Ok, start combat step?"
*opponent cryptic tapped and I foolishly activated ravine with cryptic on the stack*
Opp- "ok so your ravine is tapped too"
Me- *facepalm*
Not to mention my opponent cast cryptic 3 consecutive turns... Ugh. Didn't see one BBE that matchup.
And big upside is less flooding. Maybe 1 off watery grave can cast architect of will. It can fate seal the opponent on top deck mode.
3rd kcommand can be useful because we don't have much card advantage other than bbe. Grim flayer triggers just makes sure u hit delirium and don't draw dead draws. U also don't end up trowing away goods cards in gy because of delirium when flayer hits.
Bridge vine is tough so 3 leyline of the void is good and we can use it for delirium as well.
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
3 Raging Ravine
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
1 Forest
1 Mountain
Creatures [14]
4 Tarmogoyf
3 Dark Confidant
3 Scavenging Ooze
3 Bloodbraid Elf
1 Grim Lavamancer
4 Inquisition of Kozilek
2 Thoughtseize
4 Lightning Bolt
2 Fatal Push
3 Assassin's Trophy
2 Kolaghan's Command
3 Liliana of the Veil
2 Liliana, the Last Hope
1 Damnation
1 Anger of the Gods
1 Engineered Explosives
2 Kitchen Finks
1 Assassin's Trophy
1 Damping Sphere
1 Fulminator Mage
2 Ancient Grudge
2 Nihil Spellbomb
1 Surgical Extraction
2 Collective Brutality
I could also see the second LtLH and Trophy swap. I just wanna avoid having openers with 2 trophies for the beginning, and then adjust afterwards.
Here’s how you’d communicate your intentions and sequence correctly:
You: “Move to combat?”
Opponent: “Before combat, cast Cryptic Command, tapping down your team and drawing a card.”
You: “Ok. Cryptic resolves.” *you tap your creatures, he draws a card*
You: “While we’re still in the beginning of combat step, activate Raging Ravine. Any response? Ok, move to attacks.”
YouTube Channel, with deck techs, gameplay, analysis, spoiler reviews, and more!
Gotta remember that the land can be very relevant, just like with Path. I'm interested to see how the meta shifts in response to AT.
BG/x BG
W Death & Taxes // "Tax evasion? You wish."
WB Eldrazi & Taxes // "This is the Eldrazi Revenue Service, we have you surrounded!"
U Merfolk // "Sushi."
B Obliterator Devotion "You're one ugly mofo!"
Former Modern Decks
WB BW Tokens // "Bros and bros and ghost bros."
BUR Elemental Combo // "What just happened?"
WBURG CoCo Slivers // "I'm in love with the CoCo."
I've been playing with Jund pretty much since the beginning. Even though I have never played that much competitive magic (4 GP's total), the few highlights of my 'career' have always been with Jund: qualifying to Finnish nationals (ages ago) with standard Jund (BBE & Blightning era) and also losing WMCQ finals with standard Jund (Huntmaster, Thragtusk & Bonfire era).
I haven't played much during the last two years as I've been living happy family life with my wife and two small kids, but recently I was able to make it to GP Stockholm to finally play Modern Jund (again) with BBE. I had pretty stock list with 25 lands (5 basics though) and a Lavamancer MD, ran hot (and was paired to actually play magic) during day 1 to make it 7-1. The only match I lost was on round 6 against Luis Salvatto (1-2). Day 2 started with a tight 1-2 loss to Bogles where I flooded while opponent topdecked Coronot into Rancor in a situation where I was favored to win with the current boardstate. After that I got paired against KCI where after losing the roll, opponent casually combo'd on t3. Game 2 featured a situation where I had 3 lands (mountain & 2 Overgrown Tombs) and a Tarmogoyf (3/4) in play and hand Inquisition, Ooze, Decay and Kolaghan's Command in hand. Opponent had two lands plus Mind Stone and a Chromatic Star in play. I played Inquisition to see a hand of Stirrings, Nature's Claim, land + Chromatic Star and naturally took away the Stirrings. I hit for 3 and played Ooze afterwards. I felt pretty good about my chances until opponent drew exactly KCI into Scrap Trawler and combo'd from there. Somehow I was able to laugh at the situation instead of being salty which is something I haven't always been able to do after 'bad beats'. I ended the GP with a disappointing 1-4 on day 2 after 7-1 on day 1, but it was a fun trip nevertheless and I haven't really felt this excited about Magic in ages.
Looking forward, this is the build post-Trophy I'm going to start with:
4 Verdant Catacombs
2 Bloodstained Mire
1 Wooded Foothills
2 Swamp
2 Forest
2 Ovegrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
2 Treetop Village
1 Twilight Mire
4 Dark Confidant
4 Bloodbraid Elf
2 Scavenging Ooze
4 Inquisition of Kozilek
2 Thoughtseize
4 Liliana of the Veil
1 Liliana, the Last Hope
4 Lightning Bolt
1 Fatal Push
3 Assassin's Trophy
2 Kolaghan's Command
1 Tireless Tracker
2 Collective Brutality
1 Kalitas, Traitor of Ghet
1 Surgical Extraction
1 Nihil Spellbomb
1 Grafdigger's Cage
1 Ancient Grudge
1 Engineered Explosives
1 Anger of the Gods
1 Damnation
Few notes about choices made:
Assassin's Trophy: I can't stop thinking if it's simply wrong to play less than a playset MD, but I don't want to see too many of these in my opening hand. Ideally you want to use different removal during turns 1-3 so three copies of trophy might actually be the sweet spot (for traditional Jund).
Fulminator Mage: SB playset is not for Tron. In the post-Trophy meta I see a rise in different takes of midrange while I also believe UW control to stay a successful and played deck. I want to have a smooth sideboarding plan for the mirror and control matchups and Fulminator is a card that fits well against both. Also in a world full of Ass-Trophy I don't want my 'mirror-breaker' to be a 5cc Planeswalker that gets gutted by opposing Trophies.
All of this is speculation at this point, but I'm looking to hear your thoughts especially about the 'correct' amount of MD Trophies after playing with the card for a while.
Project Signed Deck
I'm a huge fan of signed cards and I'm trying to get as much of my deck signed as possible. Please let me know if you have any of these signed and are willing to trade (depends on person if it's up or downtrading..) them for a normal/foil version of the same card. I'm willing to pay a reasonable amount in between if I get a signed version for myself.
4 Blackcleave Cliffs (I have 3 normal and 1 foil, looking for signed nonfoil)
1 Inquisition of Kozilek (I have 1 signed in black and wish to trade it for signed in gold version)
4 Dark Confidant (I have 4 RAV and I'm looking for 4 RAV Confidant's with Ron Spears' signature)
4 Verdant Catacombs (I have 4 from Zendikar and looking for 4 Zendikar Catacombs signed)
4 Lightning Bolt (I have 4 Beta in GD+/EX- condition and I'm looking for a signed Beta playset)
1 Liliana, the Last Hope (I have 1 normal, looking for a signed version)
1 Collective Brutality (I have 1 normal, looking for a signed in black version)
1 Fatal Push (I have 3 normal and I'm looking for at least 1 signed Fatal Push)
2 Kolaghan's Command (I have 1 normal and 1 foil, looking for 2 signed K. Command's, can be foil or nonfoil)
1 Engineered Explosives (I have 1 5DN normal and looking for 5DN with artist signature)
Congratulations if you made it this far. Looking forward to active discussion about Jund in the post-Trophy world!
"Humans is a deck that recently popped up due to probably its autowin against Storm. Its deck only consisting of creatures and Vials to bring them in fast. This deck similarily operates like a Death and Taxes deck, but focusing on the Human archetype here. Generally, it can be very annoying if you get overrun by massive creatures fast. The strategy to follow here is that you need to be conservative with your lifetotals at all times, be on defense and chip in for dmg only when you can safely do so. As for sideboarding, bring in every card you have access to that can kill a creature."
TS comes out always, IOK maybe 1-2 copies. LoTV can also be shaved to about 2 copies, which differs depending on play/draw. I think Bob is fine for the matchup, but I can see going down to 3 copies after game 1.
Humans has a lot of etb triggers and with torpor orb in play those will be shutted down without reply because even reclamation sage shouldn't do nothing.
As first thoughts, my idea is to bring in 2x torpor orb, 2x sweeper (such as anger of the gods and/or damnation, 1x collective brutality, and cut from mainboard a mix of dark confidant and thoutghtseize to keep life total "healthy"
"Yep."
"Why's he spyin' on us?"
"Don't ask."
And I think TS is worse on the draw than on the play since their aggressive starts in the form of turn 2 Leutanant or turn 3 Rider really pressure your lifetotals fast. Them being able to play first and on curve makes their main strategy much stronger where TS does not lign up well against. You can do what works best for you, but I think TS comes out always, no matter if being on the play or draw.
In addition my personal experience vs humans is different that slight favorable, so I was considering torpor orb as an option but probably I just need to play more against humans.
I'd like to share my personal decklist to ask an advice (especially on sideboard options), please note that I do not own fulminators and as first thoughts alpine moon seems to me another decent option to shutdown tron decks, plus some tricks against colonnades and even manlands of affinity althoughts I have not tested yet.
The sideboard is designed thinking on my local meta which is composed mainly by: humans, affinity, jeskai control, KCI, d&t, aggro decks, living end, bridgevine, gwb company, and grixis death's shadow
4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf
4 Bloodbraid Elf
Other Spells:
3 Liliana of the Veil
1 Liliana, the Last Hope
2 Fatal Push
3 Inquisition of Kozilek
4 Lightning Bolt
2 Thoughtseize
1 Abrupt Decay
2 Terminate
2 Kolaghan's Command
1 Maelstrom Pulse
4 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
2 Forest
1 Mountain
2 Overgrown Tomb
1 Raging Ravine
1 Stomping Ground
2 Swamp
1 Treetop Village
1 Twilight Mire
4 Verdant Catacombs
3 Wooded Foothills
1 Grim Lavamancer
1 Kitchen Finks
1 Ancient Grudge
1 Collective Brutality
2 Anger of the Gods
1 Maelstrom Pulse
2 Nihil Spellbomb
2 Damping Sphere
3 Alpine Moon
1 Choke
Any help would be appreciated, thanks
"Yep."
"Why's he spyin' on us?"
"Don't ask."
Modern
GBRJundGBR
GBWAbzan TraverseGBW
GBRockGB
GBRUJund ShadowGBRU
For you to attempt to simplify the arguments on Thoughtseize by comparing to the previous arguments about Dark Confidant and Tireless Tracker is really lazy and just bad. There's nothing that Thoughtseize hits in a Humans hand that Inquisition of Kozilek will also not hit. These two cards are directly relatable as opposed to the other two. There's no question about why we play either card. So if there's nothing they both don't hit that you care about, why would you offer up 2 life points for no (or little) upside? That seems like bad statistics to me, especially when we want to cut the number of bad top decks after sideboarding. That aside, are you trying to say that you like having discard spells against an aggro deck (so the more, the better)? If so, then that's a whole different problem, and I doubt you will have many takers on that philosophy.
https://deckstats.net/decks/74507/1100037-jund-ravnica
I really like Alpine Moon(in My meta exists a lot of valakut).
I'm not sure about my mana base.
I'm curious why you would still be running Dreadbore?