I did think about replacing 4 drops with trackers but am not sure about it. Tracker is a powerhouse on its own but seems to slow in order to grow bigger than opposing threats.
I did think about replacing 4 drops with trackers but am not sure about it. Tracker is a powerhouse on its own but seems to slow in order to grow bigger than opposing threats.
The only reason I pulled the trigger on this idea is because my local metagame is still very saturated with midrange decks. I often have no problem getting to the late game, my problem is usually having a Dark Confidant stick so I can end it. I have found that Tireless Tracker helps with that a bit, especially when I flood out. If I were to have a 4-CMC creature it would probably be Huntmaster of the Fells or Pia and Kiran Nalaar. Mom and Pops have been pretty good largely due to its flexibility in a midrange metagame.
I have tried repeatedly running Fulminator Mage in the main deck. I hate it. Even when I'm in a field full of Tron. Like Ayiluss said, if it's that bad, play another deck.
Hey guys, i've seen Chandra, Torch of defiance pop up in some lists. Have you been trying it? I think it's pretty self-explanatory, it provides CA or damage with his +1, removal with its -3, and the ultimate is just game over.
I have one so i'll try it out next week but seems pretty powerful if it can be protected.
I tried her out when she was released, but I never really liked her tbh.
If I had to choose, I would play Chandra, Pyromaster over the one from Kaladesh: Same cmc, but kills tokens while ticking up and provides me card advantage as well.
I tried her out when she was released, but I never really liked her tbh.
If I had to choose, I would play Chandra, Pyromaster over the one from Kaladesh: Same cmc, but kills tokens while ticking up and provides me card advantage as well.
This is pretty much how I've felt, but there is one significant difference: the ultimate.
Yeah but CA with Pyromaster doesn't get you closer to the emblem, and having all the disruption and removal Jund has maybe it's not crazy to drop her on turn 4 and get to the emblem later, or maybe is probably greedy to jam it for that reason, because the other +1 doesn't help a lot.
The emblem is pie in the sky type of stuff. If you manage to ultimate Chandra (or any planeswalker for that matter), it usually means things have gone very wrong for your opponent. It's not normal for it to be easy to use a planeswalker's ultimate. This is why I don't evaluate most planeswalkers' ultimates but Chandra, Torch of Defiance has an ultimate that doesn't require much against certain decks.
Would you keep or cut discard vs Eldrazi? I've seen it both ways.
Inquisition can take out RIP + Ancient Strings + removal while thoughtseize can take out the bigger hard-to-deal-with targets.
But both are terrible top decks. I've considered taking out Bob (since Eldrazi can be fast and deal decent amount of damage)
Thoughts?
Thanks again for your feedback. I'm new to jund. I typically play Jeskai Flash, and am trying to add another deck to my wieldhouse.
Definitely keep bob, the CA is great. You can either keep discard or side some out, I would recommend siding out IOK and keeping TS for example. The only big problems are Displacer and Drowner, which you ideally discard from them. The rest is managable at least.
So siding out 3-4 IOK and 2 KCommand can give you some space for your damnations and grindy cards.
Definitely keep bob, the CA is great. You can either keep discard or side some out, I would recommend siding out IOK and keeping TS for example. The only big problems are Displacer and Drowner, which you ideally discard from them. The rest is managable at least.
So siding out 3-4 IOK and 2 KCommand can give you some space for your damnations and grindy cards.
Sounds good thanks :).
Would you side in Night of Souls' Betrayal? I didn't when I played... but the more I think about it it can really nullify Drowner and Displacer shenanigans.
It's get's some value on turn you play it if opponent has no removal or is tapped out, and ends the game quickly if unanswered on empty board. Comparable to Huntmaster but can get more tokens and doesn't get trapped when spells are still being played.
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The only reason I pulled the trigger on this idea is because my local metagame is still very saturated with midrange decks. I often have no problem getting to the late game, my problem is usually having a Dark Confidant stick so I can end it. I have found that Tireless Tracker helps with that a bit, especially when I flood out. If I were to have a 4-CMC creature it would probably be Huntmaster of the Fells or Pia and Kiran Nalaar. Mom and Pops have been pretty good largely due to its flexibility in a midrange metagame.
I have tried repeatedly running Fulminator Mage in the main deck. I hate it. Even when I'm in a field full of Tron. Like Ayiluss said, if it's that bad, play another deck.
I have one so i'll try it out next week but seems pretty powerful if it can be protected.
If I had to choose, I would play Chandra, Pyromaster over the one from Kaladesh: Same cmc, but kills tokens while ticking up and provides me card advantage as well.
This is pretty much how I've felt, but there is one significant difference: the ultimate.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
check the OP topic..there's the mos optimal guide.
UR Twin - RIP
Bant Eldrazi is tough for us. SB in more bodies as well as damnation, but when they can just topdeck Drowner of Hope or even Skyspawner, it's bad.
Inquisition can take out RIP + Ancient Strings + removal while thoughtseize can take out the bigger hard-to-deal-with targets.
But both are terrible top decks. I've considered taking out Bob (since Eldrazi can be fast and deal decent amount of damage)
Thoughts?
Thanks again for your feedback. I'm new to jund. I typically play Jeskai Flash, and am trying to add another deck to my wieldhouse.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
So siding out 3-4 IOK and 2 KCommand can give you some space for your damnations and grindy cards.
Sounds good thanks :).
Would you side in Night of Souls' Betrayal? I didn't when I played... but the more I think about it it can really nullify Drowner and Displacer shenanigans.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
Yea... being a green pilot... I kind of forgot I put that card in my sideboard
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
A better question is "Why play Goblin Rabblemaster?"