She thinks Trophy is bad early but the best card in the late game, therefore she is on 3 copies. No Pulse, no terminate, no decay.
I'm not sold on that, I feel I want one extra removal, probably Pulse or Decay.
But I'm not the one with good results, so she probably is right.
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What do you think about playing 1-2 Hazorets in the sideboard again?
She gives you an edge in the grindy games, dodges everything except path/edict and solidifies the more aggressive stance of Jund towards the other flavors of GBx.
When everyone has premium removal that ramps you, an indestructible threat that can also use your excess mana sounds great in my book.
The grind deck to beat is UW Control in my opinion. And Hazoret is not good against them.. Path, terminus, Teferi take care of him.
Not sure about hazoret;
I think the way to grind is with value creatures like kitchen finks and on a lesser extend, huntmaster, pia kia. Also hazoret get blown out by more cards that see more play thancards that get rid of thrun, might as well play thrun instead.
I’ve decided to run Jund because BBE is great with, and against, AT. However, I am worried about decks running lingering souls in response to AT, and with AT I’ve determined I don’t need Golgari Charm in my sideboard since AT can hit enchantments. What’s our best sideboard card for lingering souls? I already want to run 1 LTLH MB.
I have a question about the sideboard guide on grixis control here on the primer after facing it a couple of times. It all seems correct but in the primer it says we board out abrupt decay because of the lack of detenion spheres and such, but I dont see abrupt decay on the ''board out'' list as you can see, is this a mistake? I mean they do play Azcanta, so decay might not be so bad? same goes for fulminator btw.
"Grixis Control
Board Out
Fatal Push
Terminate
Lightning Bolt
Scavenging Ooze
Board In
Thoughtseize
Duress
Collective Brutality
Kolaghan's Command
Nihil Spellbomb
Kitchen Finks
Fulminator Mage
Grixis Control is another control variant like UW Control or Jeskai Control which uses powerful and impactful cards like Cryptic Command and Jace, the Mind Sculptor to get ahead in resources and grind us out. Grixis Control is a little different than the white based Control decks though. First of all, the inclusion of black leaves them out of Path, Detention Sphere and Celestial Colonnade. As first consequence through this, Abrupt Decay and Fulminator Mage get weaker in that matchup, but Kitchen Finks gets more powerful. Black grants them Fatal Push, Kolaghan's Command, Terminate and discard spells. Due to KCommand, GY hate from our side become a little bit better than against the other white based variants. I would include this facts in your priority for sideboarding. Against UW Control we keep Decay for Sphere. Against Grixis we cut it. Against UW and Jeskai we bring in all Fulminator and only then Spellbombs. As for Grixis, I like bringing in all Spellbombs first, and fill up left over slots with Fulminators. Besides that, the matchup is very similar to the other variants. Attack the GY more, and rely more on Finks. Rely less on Fulminator though. One last interaction to note: If you have an uncontested Liliana of the Veil in your hand, you want to attack with your manland, but the opponent kept one card in his hand. So logically, you want to plus Liliana beforehand. If your own draw this turn is an excess land, consider to dont play it before plussing LoTV! Why? One devastating trick the opponent might be able to do is to bounce our most powerful permanent in response to the plus ability from Liliana with a surprise Cryptic Command. If they for example bounce Lili in response, we have to discard her as its the only card in hand. Unless we really don't need that extra land, discard it wont hurt us too much, to protect our Liliana or whatever else."
How does the manabase change with AT as the main focus of removal? We typically want 4 Blackcleave Cliffs to help us cast bolts and terminate early.
Now we want to have green and black mana early but still want red just for bolt (and kolaghan's command).
What does the mana base look like now? At least, what does the fast manabase look like now?
I'm asking because I want to know how many cliffs I should buy
4 cliffs, cliffs is very good, not just for bolt of kcommand, also for a number of red sideboard cards. I think twilight mire and/or blooming marsh should be a mainstay now, and basic mountain seems less attractive with casting AT but on the other hand you want a basic mountain to search after an opponent hits your red source with their AT
It's basically some control decks being more reliant on their graveyard than others and you're bringing in gy hate pretty much.
You'll trade it for one part of snapcaster worst case scenario so it's fine. You can also hit a piece of early interaction with discard and get rid of the same interaction in your opponent's hand and that's game winning. Control decks do run a bunch of cantrips to get to their numbered answers and it's almost always valuable diluting their answers.
Sure but this requires you to have both discard and 1 of the 2 surgicals in your opening hand. Later on surgical is such a dead draw, its the worst. Its only good in christmasland vs control decks. Better just bring in spellbomb
What are we taking out if we should put blooming marshes and a mountain in? Fewer fetchlands?
Also is the a limit on the total number of fastlands in a deck? For example having 4 cliffs and 2 blooming marshes seem too many.
im not sure, also not sure about what the correct manland split will be between ravines and treetop. I think twilight has priority over blooming marsh, just because it ensures a turn 4 bloodbraid more..but it such an awkward land in your oppening hand with some other lands
Control removal package is very limited except Jeskai because it has access to bolt, helix, path and electrolyze on top of cards like purge post board.
UW plays 4x path, 1x oust and a combination of 4x sweepers, mostly 4x termini or 2x termini + a combination of verdict/wrath/settle. Some lists also do have some amount of dspheres but it's easy to play around or get rid of those anyway.
Extracting exactly Path or Terminus(You can also extract it in response to miracle trigger) leaves their deck pretty light on removal so it's fine. Worst case scenario, it'll trade with one side of snapcaster and it'd still be fine since you used as a free to cast Counterspell.
It's also good against Mardu Pyro because extracting a Reveler shuts that deck down pretty much and they are likely to have a Reveler in their yard if they have flooded on those.
Surgical being free to cast makes it so it's unexpected and hard to play around and it can just randomly win you games on the spot. Boarding in multiple copies against decks it's not necessarily good against is still wrong.
edit. a) You already have all your discard in against Control and b) the card you're targeting doesn't need to be discarded to be in the bin. You can use it midgame and it still is a blowout.
Im pretty sure ppl call dredge and bridgevine decks combo decks, I do atleast, surgical is decent against a lot of combo decks. Extracting scapeshift of primetitan against valakut decks stuff like that shuts decks down..
Vs control u really dont want to so fancy things like etracting a path, snap or cryptic. It very hard to keep card advantage vs control decks, u want to discard sweepers and aggro and value them with creatures, not attack their removal or killconditions...they run a lot of diffirent numbers of temoval and kill stuff, walkers, collonade, sideboard tech..uw control even boards in rest in peace vs jund (which i think is incorrect) which makes surgical even worse.
Ive never see a pro with acces to surgical board it in vs regular control decks.
If you're bringing Surgical Extraction in against control, you either brought a poor sideboard for the match or are just doing it wrong. There are going to be very few points against most control decks where Surgical is decent. Yes, it's generally good agsinst combo and graveyard decks but I can think of 15 other cards I would want before I bring in Surgical Extraction against a control deck.
But I'm not the one with good results, so she probably is right.
Is it powerful sure...would I replace everything with it no.
The grind deck to beat is UW Control in my opinion. And Hazoret is not good against them.. Path, terminus, Teferi take care of him.
Not sure about hazoret;
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
"Grixis Control
Board Out
Fatal Push
Terminate
Lightning Bolt
Scavenging Ooze
Board In
Thoughtseize
Duress
Collective Brutality
Kolaghan's Command
Nihil Spellbomb
Kitchen Finks
Fulminator Mage
Grixis Control is another control variant like UW Control or Jeskai Control which uses powerful and impactful cards like Cryptic Command and Jace, the Mind Sculptor to get ahead in resources and grind us out. Grixis Control is a little different than the white based Control decks though. First of all, the inclusion of black leaves them out of Path, Detention Sphere and Celestial Colonnade. As first consequence through this, Abrupt Decay and Fulminator Mage get weaker in that matchup, but Kitchen Finks gets more powerful. Black grants them Fatal Push, Kolaghan's Command, Terminate and discard spells. Due to KCommand, GY hate from our side become a little bit better than against the other white based variants. I would include this facts in your priority for sideboarding. Against UW Control we keep Decay for Sphere. Against Grixis we cut it. Against UW and Jeskai we bring in all Fulminator and only then Spellbombs. As for Grixis, I like bringing in all Spellbombs first, and fill up left over slots with Fulminators. Besides that, the matchup is very similar to the other variants. Attack the GY more, and rely more on Finks. Rely less on Fulminator though. One last interaction to note: If you have an uncontested Liliana of the Veil in your hand, you want to attack with your manland, but the opponent kept one card in his hand. So logically, you want to plus Liliana beforehand. If your own draw this turn is an excess land, consider to dont play it before plussing LoTV! Why? One devastating trick the opponent might be able to do is to bounce our most powerful permanent in response to the plus ability from Liliana with a surprise Cryptic Command. If they for example bounce Lili in response, we have to discard her as its the only card in hand. Unless we really don't need that extra land, discard it wont hurt us too much, to protect our Liliana or whatever else."
Now we want to have green and black mana early but still want red just for bolt (and kolaghan's command).
What does the mana base look like now? At least, what does the fast manabase look like now?
I'm asking because I want to know how many cliffs I should buy
4 cliffs, cliffs is very good, not just for bolt of kcommand, also for a number of red sideboard cards. I think twilight mire and/or blooming marsh should be a mainstay now, and basic mountain seems less attractive with casting AT but on the other hand you want a basic mountain to search after an opponent hits your red source with their AT
Also is the a limit on the total number of fastlands in a deck? For example having 4 cliffs and 2 blooming marshes seem too many.
Sure but this requires you to have both discard and 1 of the 2 surgicals in your opening hand. Later on surgical is such a dead draw, its the worst. Its only good in christmasland vs control decks. Better just bring in spellbomb
Im pretty sure ppl call dredge and bridgevine decks combo decks, I do atleast, surgical is decent against a lot of combo decks. Extracting scapeshift of primetitan against valakut decks stuff like that shuts decks down..
Vs control u really dont want to so fancy things like etracting a path, snap or cryptic. It very hard to keep card advantage vs control decks, u want to discard sweepers and aggro and value them with creatures, not attack their removal or killconditions...they run a lot of diffirent numbers of temoval and kill stuff, walkers, collonade, sideboard tech..uw control even boards in rest in peace vs jund (which i think is incorrect) which makes surgical even worse.
Ive never see a pro with acces to surgical board it in vs regular control decks.
Agree, to disagree I guess