Sideboard 15
1 maelstrom pulse
1 huntmaster of the fells
3 fulmiMage
1 Collective brutality
1 Anger of the gods
1 engineered explosives
2 nihil Spellbomb
2 ancient grudge
1 liliana the last hope
1 alpine moon
1 kitchen finks
@FlyingDelver
You have my excuses if you have the feeling of my unfriendly behaviour.
Yes, indeed i think or maybe i have the false feeling you repeat the same things again and again since the beginning of discussion bob/tracker with tempest.
You didn't ask my opinion, well you write on a forum, if you not want the opinion of somebody in particular, write it in your post or send a PM.
Moreover, you talk about proper argumentation but you talk with examples and just some scenarios, that's not really proper imo.
But well ok i will stop to read and answer to your posts, i will stop to correct you.
@Jori, The Splashy Puddle
No tron, i love your metagame !
I not understand the maelstrom pulse in sideboard and the abrupt decay MD.
Maybe 1 brutality over 1 fulminator because you expect more aggro and spells based decks (scapeshift&mardu) than big mana deck.
Maybe 1 huntmaster instead of finks if you board out the BBE against spirits/affinity.
The rest seems ok for your metagame.
Ive got both decay and pulse in mainboard and a second pulse in the sideboard for uw/jeskai to get those big planewalkers. also a good sb card vs tron and hits a lot more than decay does, maybe get multiple creatures against the tribal decks im expecting like humans and spirits that play a lot of 4-ofs.
More collective brutality instead of fulminator makes sense, but im expecting some jeskai and UW and fulminator is one of my only edges against them in the sideboard, So I think i'll need 3 atleast. and I dont know for sure there isnt Tron
Though if one removal spell is not enough, the answer is pretty obvious; play more of it.
I see what you're saying though, and I agree that it's hard to cover all the bases. In general, fair decks flourish in a narrow field where you can build a 15 card sideboard that neatly covers the format and, conversely, have more difficulty when the metagame is wide and hard to cover in 15 cards. With that in mind, it's not too surprising that the fair decks struggle right now.
I think it's helpful though that many of the strategies in modern have converged on graveyard abuse as a part of their strategy, meaning that you can cover a very wide swath of modern now with like 3 nihil spellbombs. When you really think about it, basically every unfair deck nowadays, and even some fair decks, gets tagged/hosed by grave hate including: storm, KCI, hollow one, dredge, bridgevine, mardu, living end, grishoalbrand, and probably more that I'm not thinking of. That's a lot of the top 20 archetypes in modern.
Hell, looking at that list, maybe 3 spellbomb + 1 grafdigger's cage or perhaps 4 leyline should be standard as long as graveyard abuse remains this popular.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UMerfolk GBWMelira PodRIP GBW Abzan Midrange GBR Jund Midrange
@FlyingDelver
You have my excuses if you have the feeling of my unfriendly behaviour.
Yes, indeed i think or maybe i have the false feeling you repeat the same things again and again since the beginning of discussion bob/tracker with tempest.
You didn't ask my opinion, well you write on a forum, if you not want the opinion of somebody in particular, write it in your post or send a PM.
Moreover, you talk about proper argumentation but you talk with examples and just some scenarios, that's not really proper imo.
But well ok i will stop to read and answer to your posts, i will stop to correct you.
You know, repetition is the best way to get your opinion across the table. Sometimes that has to be done before people recognize you. And sometimes new people come to the forums asking for the same topic, and I feel obliged to provide answers then. Thats all about it.
Though if one removal spell is not enough, the answer is pretty obvious; play more of it.
I see what you're saying though, and I agree that it's hard to cover all the bases. In general, fair decks flourish in a narrow field where you can build a 15 card sideboard that neatly covers the format and, conversely, have more difficulty when the metagame is wide and hard to cover in 15 cards. With that in mind, it's not too surprising that the fair decks struggle right now.
I think it's helpful though that many of the strategies in modern have converged on graveyard abuse as a part of their strategy, meaning that you can cover a very wide swath of modern now with like 3 nihil spellbombs. When you really think about it, basically every unfair deck nowadays, and even some fair decks, gets tagged/hosed by grave hate including: storm, KCI, hollow one, dredge, bridgevine, mardu, living end, grishoalbrand, and probably more that I'm not thinking of. That's a lot of the top 20 archetypes in modern.
Hell, looking at that list, maybe 3 spellbomb + 1 grafdigger's cage or perhaps 4 leyline should be standard as long as graveyard abuse remains this popular.
Sure, you can run more removal spells, but like we agreed on, this would weaken our other matchups subsequently (like Tron or Control). Its a hard balance to be made here. And sometimes you err on the coinflip side of things or even below that. But thats just meta concessions we have to take, we can't cover all the bases.
Proper GY hate is indeed a very good point. I think we really need that base covered in order to stand a chance.
I think alpine moon needs to be added to the sideboard primer and what about Choke? Not note worthy?
I am keeping track of those particular cards for a while now and right now it didn't yet seem to me that they appear on a regular enough basis. But as soon as they appear more and more, I will for sure add them.
[quote from="yriel »" url="/forums/the-game/modern/established-modern/midrange/770899-jund?comment=5962"]
The essential piece of information is that the standard of a typical aggro deck nowadays is not the standard of a typical aggro deck back in the days. And you can't argue with that. And I didn't even start here about the diversity which adds an extra problem on top.
This is an interesting observation. Aggro decks today are more consistent and resistant to removal... as with the Humans and Infect comparison mentioned in another post.
This is an interesting observation. Aggro decks today are more consistent and resistant to removal... as with the Humans and Infect comparison mentioned in another post.
Well when you think about the modern format and the way it develops, this is a natural thing to happen. If more and more cards will be added to the card pool more and more broken (or more consistant, more resiliant) things will be found. Cards like Hollow One enabled that. A card like Stichters Supplier also enabled that now. Unless wizards wants to keep the powerlevel of modern at the same standard (which in my mind is impossible to do realisitically) then decks will always be better and better. And maybe in 10 years we are a turn 2 format rather than the turn 3 format we are scratching on right now (despite the fact that Modern was always been described as a turn 4 format). I do believe that we are in that way heading towards legacy powerlevel, but aren't gonna reach it, due to the fact that wizards really has stricter print policies and legacy contains many cards which wizard would never print again in a similar way (not talking primarily about reserved list cards here).
Concerning Jund that means though we either need a narrow metagame to thrive, or also better and better cards.
Leyline of the void seems like the best answer to the graveyard decks, is Bob the reason I haven’t been seeing it in lists?
It can be bad along with Bob but it's more because the card itself is just dead draw or at least a lot worse if you draw it later in the game. In Mardu for example you have Faithless Looting to discard it (as you can do for other useless cards) while there's nothing like that in Jund so it will sitting there in hand doing nothing.
Typical Jund decks may not have as many was to discard dead cards as some other deck, but it does have Lily and often has Brutality. Jund can also play Faithless Looting. I'm not recommending the latter or really arguing that one should play Leyline, but one could and if one felt he needed to, the appropriate changes to make it work could be discovered.
I think Leyline is the foil to the GY decks that are seeing play right now. But at the same time, as mentioned, the is a price to the card. Along-side Bob, lots of damage could be flipped off the top; and redundant copies are useless, even though we must include 2-4 copies of the card in the sideboard for it to be effective.
I've played Leyline before and I can definitely see why it has such a draw to it right now. But don't you think something like this is possible?
What I'm referring to here is Joslyn's sideboard gauntlet of graveyard hate. 3 Nihil Spellbomb and 2 Grafdigger's Cage. She top 16'd a few opens with this exact 75. I haven't quite figured out that if she made an accurate meta call or was just incredibly prophetic to where the format was going. Maybe the format is narrow enough to include that number of cage and Spellbombs? I like this plan of attack more than the Leyline's personally. Thoughts?
I am not quite sold on Cages. It does stop a lot of whats going on, but not all of it. Its not gonna prevent a reveler from being cast cheaply, it doesn't stop bridge. I personally like Surgical in that spot more since it is great vs Tron as well. And if I can improve my tron matchup to a certain extent, I am happily doing so I think.
Went 2-3 at a 30 person tournament. (A.K.A. Blue Balls Sunday)
R1 Jeskai Control (2-0)
R2 Jeskai Tempo (2-1)
R3 UW (1-2)
R4 UMoon (1-2)
R5 Jeskai control (2-0)
Only got paired against U decks. Losses were due to better pilots in the final rounds and mainly Teferi (totally negates my Choke sideboard tech). What a beating that card is, jeeze :\ Not even the 2-3 ancestral visions that came of suspend did me in, it was Teferi that did it, tucking away my plainwalkers and threats, untapping island that otherwise wouldn’t untap with my Choke in play, digging for more cryptics and snapcaster. It protects itself a lot better than Jace does.
I noticed on the sideboard guide on MTGSalvantion, it says board out Scoozes and not board in Nihil spellbombs, I agree with the later, but Im not sure about boarding out Scooze. At a lot of points, all I needed was another beater to put pressure on…maybe next time I’ll cut 1-2 Scoozes. I think this should be changed on the Jund Sideboard Guide Primer.
Also saw a lot of Field of Ruins, really negates my manlands. I actually prioritized destroying some with my fulminator at time so I could drop a mandland afterwards. But all the time I was thinking that maybe Pithing Needle or alpine moon would have been good sideboard tech this tournament VS Teferi, Collonade, Field of Ruins, but I don’t know..Choke sure as hell didn’t do anything.. :\
One thing that made me feel like Bad Luck Chuck was hitting a dead Abrupt Decay with the BBE Cascade 3 times this tournament, Post-Board!…I play 1 and left it in to hit Azcanta, D-sphere, Queller and other sideboard tech, But next time I’ll will board it out. The 2 Maelstrom Pulses which overperformed the tournament should be enough, to bad they always have the Logic Knot to counter it..
Fulminator was an allstar, finks never came in, so bad against the exile effects. Collective brutalities did some work. Huntmaster was nice when I saw it, might cut the finks and go for 2 huntmasters.
25 lands
4 blackcleave cliffs
1 blooming marsh
2 overgrown tomb
1 bloodcrypt
1 stomping ground
3 raging ravine
4 verdant catacombs
1 wooded foothills
3 bloodstained mire
2 swamp
1 forest
1 mountain
1 treetop village
14 creatures
4 bloodbraid
3 dark confidant
4 goyf
3 scooze
Sideboard 15
1 choke
1 huntmaster of the fells
3 fulmiMage
2 Collective brutality
2 Anger of the gods
2 nihil Spellbomb
2 ancient grudge
1 liliana the last hope
1 kitchen finks
I noticed on the sideboard guide on MTGSalvantion, it says board out Scoozes and not board in Nihil spellbombs, I agree with the later, but Im not sure about boarding out Scooze. At a lot of points, all I needed was another beater to put pressure on…maybe next time I’ll cut 1-2 Scoozes. I think this should be changed on the Jund Sideboard Guide Primer.
One thing that made me feel like Bad Luck Chuck was hitting a dead Abrupt Decay with the BBE Cascade 3 times this tournament, Post-Board!…I play 1 and left it in to hit Azcanta, D-sphere, Queller and other sideboard tech, But next time I’ll will board it out. The 2 Maelstrom Pulses which overperformed the tournament should be enough, to bad they always have the Logic Knot to counter it..
Concerning Oozes, its optional since Ooze is not particularly exciting against Control decks but okay. The theoretical value of Ooze neglecting a Snapcaster is more theroy than actually truth and that means Ooze is just a bear in that matchups. I included cutting Ooze in the Sideboard option because Reid Duke also tends to cut Oozes in Control matchups. I would not really overthink one particular game where you had too few pressure going. I wouldn't let myself bias my way of boarding in general because of that.
The same goes for Decay. Its on average good to leave in, I would not suggest to board it out next time just because it was bad one game. Don't be biased! Next time your opponent exiles LoTV with DSphere and you will regret that. It is overall correct to leave it in.
I noticed on the sideboard guide on MTGSalvantion, it says board out Scoozes and not board in Nihil spellbombs, I agree with the later, but Im not sure about boarding out Scooze. At a lot of points, all I needed was another beater to put pressure on…maybe next time I’ll cut 1-2 Scoozes. I think this should be changed on the Jund Sideboard Guide Primer.
One thing that made me feel like Bad Luck Chuck was hitting a dead Abrupt Decay with the BBE Cascade 3 times this tournament, Post-Board!…I play 1 and left it in to hit Azcanta, D-sphere, Queller and other sideboard tech, But next time I’ll will board it out. The 2 Maelstrom Pulses which overperformed the tournament should be enough, to bad they always have the Logic Knot to counter it..
Concerning Oozes, its optional since Ooze is not particularly exciting against Control decks but okay. The theoretical value of Ooze neglecting a Snapcaster is more theroy than actually truth and that means Ooze is just a bear in that matchups. I included cutting Ooze in the Sideboard option because Reid Duke also tends to cut Oozes in Control matchups. I would not really overthink one particular game where you had too few pressure going. I wouldn't let myself bias my way of boarding in general because of that.
The same goes for Decay. Its on average good to leave in, I would not suggest to board it out next time just because it was bad one game. Don't be biased! Next time your opponent exiles LoTV with DSphere and you will regret that. It is overall correct to leave it in.
Thanks, you’re completely right. Althought I forgot to mention I did board in 2 spellbombs and took out my 3 scoozes, which was just silly of me. the 2 spellbombs should have just been two scoozes, lategame they are fine so id like to keep in 1 or 2. Reid duke did the same in his last 7 match league, althought if he had something better to bring in he would deffinitely cut the scoozes first for it after cutting dead removal
Oh yeah I am totally with you then. I think overall Ooze is probably stronger than Spellbomb against Control (except against Grixis Control, but against any UWx based Control deck for sure)
Attacking is still our main gameplay against the UWx decks Scooze can turn sideways to deal damage and that's all there is to it, really.
I personally board in the spell bombs against UWx match ups, but I wouldn't be surprised if that wasn't the best call in the world. I like making my deck as threat-dense and disruption packed as possible. I go as far as removing all my bolts, pushes, terminates, and depending on what I'm playing against; Decay's and Pulses for any relevant dudes or disruption in my side board.
Im wondering if anyone here can give me a ballpark amount of how much it costs to get jund on mtgo and how much it will cost a month to play regular modern leagues.
Maybe without any spiked sideboardcard cards like leyline of surgical.
I know an mtgo account costs 10€ to start, and comp leagues costs around 10-15€?
Jund is about 550-600tix on MTGO to build. The big hitters are KCommand (~15tix), Goyf (~16tix), and LotV (~30tix). As for SB options, LtLH (~33tix), Brutality (~18tix), and EE (~40tix) are the expensive ones.
Comp Leagues are 12tix/120PP but going 3-2 or better means you get your entry fee back and then something extra. I think the payout goes like this:
seems like jund is favorable again in todays meta. ive added 2 faithless looting only and playing 24 lands and seems great on top deck modes. more faithless looting will dilute the deck too much. id like to think we only have 2 kolaghan's command that's a suedo lingering souls so i'll only play 2 faithless looting.
I am in general no advocate for any build exclusively. And this has tought me the recent history of Jund. My point of view on the recent history, and the best version of Jund, is the following:
Before the unbanning of BBE, when you look at the PT where Reid Duke Top 8ted with Junk, Humans and Hollow One started to really strike hard in the meta. If one would be smart there, one could identify here the best decks in the meta already. This was however completely overshadowed by the unban of BBE, the meta was hit with a massive hype for Jace and BBE. People tried Jace to a massive extent, as well as BBE. And since BBE specifically is great against Jace, BBE became the superior card and Jund was quite successful.
After that though, people started to look at decks like Hollow One and Humans again. The hype became less and people realized that Jace was not the greates in modern. At this exact point, we would have needed to realize that we are facing a problem of consistancy, where we cannot beat the more consistant and linear aggro decks. 25 land builds and builds with 4 BBE where just not the best way to build Jund then. I think jaberwocki made a really good approach to make a good jund list at that time. The spicey Jund list was proibably close to the best list at that period. Also Mardu became the best midrange deck to fight those linear strategies.
As a next step, Control started to rise again. This is the period we are right now, but could be gone soon also. Jund is decent here, since BBE is great vs Control. This is the reason Jund is popping up more here and there.
This is the next step which we don't know yet. The modern meta shifts from week to week, and Bridgevine could be the next big impactful factor. It might be that we need to change our strategy again and try to be a more spicey jund style again like jaberwocki played. It might also be that control remains and BBE is still the best way to play Jund.
So the key takeaway for me is, we don't need to focus on one particular build and call it the best list and call it a day. I think we need to be more flexible and build our deck new from week to week, which could include drastic changes like Looting builds and non looting builds. In a meta this diverse and changing like we have nowadays, I think it is just necessary.
And everyone on its own may think otherwise about this. This could be due to specific metas in the own hometown (at LGS). So in my mind, self awareness of ones meta is nowadays close to the most important skill a good Jund player needs to have. Simply because of the reasons stated.
My list for a 30 man tournament tomorrow.
need some help with the sideboard, ive got a lot of “maybe” cards id like to play or additonal copies of some sideboard card.
Could you look at the decks showing up and the decks im expecting and help me tune my sideboard please?
Decks I know that will show up for sure:
1 scapeshift
1 grixis deathshadow
1 affinity
1 temur tooth and nail
1 mardu pyromancer
1 ponza
Decks that im expecting:
Bant spirits
Jeskai
Affinity
Br hollow one
Burn
Kci
25 lands
4 blackcleave cliffs
1 blooming marsh
2 overgrown tomb
1 bloodcrypt
1 stomping ground
3 raging ravine
4 verdant catacombs
1 wooded foothills
3 bloodstained mire
2 swamp
1 forest
1 mountain
1 treetop village
14 creatures
4 bloodbraid
3 dark confidant
4 goyf
3 scooze
21 spells
4 lili veil
1 fatal push
2 kcommand
1 maelstrom pulse
4 lightning bolt
1 abrupt decay
2 terminate
2 thoughtseize
4 inquisition
Sideboard 15
1 maelstrom pulse
1 huntmaster of the fells
3 fulmiMage
1 Collective brutality
1 Anger of the gods
1 engineered explosives
2 nihil Spellbomb
2 ancient grudge
1 liliana the last hope
1 alpine moon
1 kitchen finks
Maybe cards:
Damping sphere
Rakdos charm
grim lavamancer
Grafdiggers cage
Damnation
Tireless tracker
Choke
Additional copies of:
Anger of the gods
Collctive brutality
Alpine moon
Fatal push
Kitchen finks
Huntmaster of the fells
Ive got both decay and pulse in mainboard and a second pulse in the sideboard for uw/jeskai to get those big planewalkers. also a good sb card vs tron and hits a lot more than decay does, maybe get multiple creatures against the tribal decks im expecting like humans and spirits that play a lot of 4-ofs.
More collective brutality instead of fulminator makes sense, but im expecting some jeskai and UW and fulminator is one of my only edges against them in the sideboard, So I think i'll need 3 atleast. and I dont know for sure there isnt Tron
What do you mean with huntmaster and finks?
Though if one removal spell is not enough, the answer is pretty obvious; play more of it.
I see what you're saying though, and I agree that it's hard to cover all the bases. In general, fair decks flourish in a narrow field where you can build a 15 card sideboard that neatly covers the format and, conversely, have more difficulty when the metagame is wide and hard to cover in 15 cards. With that in mind, it's not too surprising that the fair decks struggle right now.
I think it's helpful though that many of the strategies in modern have converged on graveyard abuse as a part of their strategy, meaning that you can cover a very wide swath of modern now with like 3 nihil spellbombs. When you really think about it, basically every unfair deck nowadays, and even some fair decks, gets tagged/hosed by grave hate including: storm, KCI, hollow one, dredge, bridgevine, mardu, living end, grishoalbrand, and probably more that I'm not thinking of. That's a lot of the top 20 archetypes in modern.
Hell, looking at that list, maybe 3 spellbomb + 1 grafdigger's cage or perhaps 4 leyline should be standard as long as graveyard abuse remains this popular.
UMerfolkGBW
Melira PodRIPGBW Abzan Midrange
GBR Jund Midrange
EDH
GBR Prossh
You know, repetition is the best way to get your opinion across the table. Sometimes that has to be done before people recognize you. And sometimes new people come to the forums asking for the same topic, and I feel obliged to provide answers then. Thats all about it.
Sure, you can run more removal spells, but like we agreed on, this would weaken our other matchups subsequently (like Tron or Control). Its a hard balance to be made here. And sometimes you err on the coinflip side of things or even below that. But thats just meta concessions we have to take, we can't cover all the bases.
Proper GY hate is indeed a very good point. I think we really need that base covered in order to stand a chance.
I am keeping track of those particular cards for a while now and right now it didn't yet seem to me that they appear on a regular enough basis. But as soon as they appear more and more, I will for sure add them.
This is an interesting observation. Aggro decks today are more consistent and resistant to removal... as with the Humans and Infect comparison mentioned in another post.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Well when you think about the modern format and the way it develops, this is a natural thing to happen. If more and more cards will be added to the card pool more and more broken (or more consistant, more resiliant) things will be found. Cards like Hollow One enabled that. A card like Stichters Supplier also enabled that now. Unless wizards wants to keep the powerlevel of modern at the same standard (which in my mind is impossible to do realisitically) then decks will always be better and better. And maybe in 10 years we are a turn 2 format rather than the turn 3 format we are scratching on right now (despite the fact that Modern was always been described as a turn 4 format). I do believe that we are in that way heading towards legacy powerlevel, but aren't gonna reach it, due to the fact that wizards really has stricter print policies and legacy contains many cards which wizard would never print again in a similar way (not talking primarily about reserved list cards here).
Concerning Jund that means though we either need a narrow metagame to thrive, or also better and better cards.
Typical Jund decks may not have as many was to discard dead cards as some other deck, but it does have Lily and often has Brutality. Jund can also play Faithless Looting. I'm not recommending the latter or really arguing that one should play Leyline, but one could and if one felt he needed to, the appropriate changes to make it work could be discovered.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I've played Leyline before and I can definitely see why it has such a draw to it right now. But don't you think something like this is possible?
https://www.mtggoldfish.com/deck/1174851#paper
What I'm referring to here is Joslyn's sideboard gauntlet of graveyard hate. 3 Nihil Spellbomb and 2 Grafdigger's Cage. She top 16'd a few opens with this exact 75. I haven't quite figured out that if she made an accurate meta call or was just incredibly prophetic to where the format was going. Maybe the format is narrow enough to include that number of cage and Spellbombs? I like this plan of attack more than the Leyline's personally. Thoughts?
R1 Jeskai Control (2-0)
R2 Jeskai Tempo (2-1)
R3 UW (1-2)
R4 UMoon (1-2)
R5 Jeskai control (2-0)
Only got paired against U decks. Losses were due to better pilots in the final rounds and mainly Teferi (totally negates my Choke sideboard tech). What a beating that card is, jeeze :\ Not even the 2-3 ancestral visions that came of suspend did me in, it was Teferi that did it, tucking away my plainwalkers and threats, untapping island that otherwise wouldn’t untap with my Choke in play, digging for more cryptics and snapcaster. It protects itself a lot better than Jace does.
I noticed on the sideboard guide on MTGSalvantion, it says board out Scoozes and not board in Nihil spellbombs, I agree with the later, but Im not sure about boarding out Scooze. At a lot of points, all I needed was another beater to put pressure on…maybe next time I’ll cut 1-2 Scoozes. I think this should be changed on the Jund Sideboard Guide Primer.
Also saw a lot of Field of Ruins, really negates my manlands. I actually prioritized destroying some with my fulminator at time so I could drop a mandland afterwards. But all the time I was thinking that maybe Pithing Needle or alpine moon would have been good sideboard tech this tournament VS Teferi, Collonade, Field of Ruins, but I don’t know..Choke sure as hell didn’t do anything.. :\
One thing that made me feel like Bad Luck Chuck was hitting a dead Abrupt Decay with the BBE Cascade 3 times this tournament, Post-Board!…I play 1 and left it in to hit Azcanta, D-sphere, Queller and other sideboard tech, But next time I’ll will board it out. The 2 Maelstrom Pulses which overperformed the tournament should be enough, to bad they always have the Logic Knot to counter it..
Fulminator was an allstar, finks never came in, so bad against the exile effects. Collective brutalities did some work. Huntmaster was nice when I saw it, might cut the finks and go for 2 huntmasters.
25 lands
4 blackcleave cliffs
1 blooming marsh
2 overgrown tomb
1 bloodcrypt
1 stomping ground
3 raging ravine
4 verdant catacombs
1 wooded foothills
3 bloodstained mire
2 swamp
1 forest
1 mountain
1 treetop village
14 creatures
4 bloodbraid
3 dark confidant
4 goyf
3 scooze
21 spells
4 lili veil
2 fatal push
2 kcommand
2 maelstrom pulse
4 lightning bolt
1 abrupt decay
1 terminate
2 thoughtseize
3 inquisition
Sideboard 15
1 choke
1 huntmaster of the fells
3 fulmiMage
2 Collective brutality
2 Anger of the gods
2 nihil Spellbomb
2 ancient grudge
1 liliana the last hope
1 kitchen finks
Concerning Oozes, its optional since Ooze is not particularly exciting against Control decks but okay. The theoretical value of Ooze neglecting a Snapcaster is more theroy than actually truth and that means Ooze is just a bear in that matchups. I included cutting Ooze in the Sideboard option because Reid Duke also tends to cut Oozes in Control matchups. I would not really overthink one particular game where you had too few pressure going. I wouldn't let myself bias my way of boarding in general because of that.
The same goes for Decay. Its on average good to leave in, I would not suggest to board it out next time just because it was bad one game. Don't be biased! Next time your opponent exiles LoTV with DSphere and you will regret that. It is overall correct to leave it in.
Thanks, you’re completely right. Althought I forgot to mention I did board in 2 spellbombs and took out my 3 scoozes, which was just silly of me. the 2 spellbombs should have just been two scoozes, lategame they are fine so id like to keep in 1 or 2. Reid duke did the same in his last 7 match league, althought if he had something better to bring in he would deffinitely cut the scoozes first for it after cutting dead removal
I personally board in the spell bombs against UWx match ups, but I wouldn't be surprised if that wasn't the best call in the world. I like making my deck as threat-dense and disruption packed as possible. I go as far as removing all my bolts, pushes, terminates, and depending on what I'm playing against; Decay's and Pulses for any relevant dudes or disruption in my side board.
Im wondering if anyone here can give me a ballpark amount of how much it costs to get jund on mtgo and how much it will cost a month to play regular modern leagues.
Maybe without any spiked sideboardcard cards like leyline of surgical.
I know an mtgo account costs 10€ to start, and comp leagues costs around 10-15€?
Comp Leagues are 12tix/120PP but going 3-2 or better means you get your entry fee back and then something extra. I think the payout goes like this:
3 Wins - 120PP, 1 Chest
4 Wins - 180PP, 8 Chests
5 Wins - 180PP, 16 Chests
BG The Rock
So the key takeaway for me is, we don't need to focus on one particular build and call it the best list and call it a day. I think we need to be more flexible and build our deck new from week to week, which could include drastic changes like Looting builds and non looting builds. In a meta this diverse and changing like we have nowadays, I think it is just necessary.
And everyone on its own may think otherwise about this. This could be due to specific metas in the own hometown (at LGS). So in my mind, self awareness of ones meta is nowadays close to the most important skill a good Jund player needs to have. Simply because of the reasons stated.