How many abrupt decay and maelstrom pulse should we run in our 75?
I've been asking myself the same thing, as well as what NZB2323 was asking previously about Fatal Push. I think we're light on ways to deal with problematic enchantments and planeswalkers.
I love Abrupt Decay but I think it's the weakest of the three. I was trying to find a spot for a second one but am no longer. It's way worse at creature removal than Fatal Push, and worse at being a catch-all than Pulse. And because of Spell Queller it can be countered now (in a sense), which does make a difference. Still, I wouldn't want to go below one.
I think Maelstrom Pulse is really good right now. I'm running one in the MB like everyone else, but am heavily considering adding a second to the main. I just recently replaced one out of two Terminates in my deck with a Dreadbore. I like Dreadbore, but I don't think it's right to play both a Dreadbore and two Pulses. Sorcery speed can be a real drawback sometimes. If I were to add the second pulse it would probably replace the Dreadbore that replaced a Terminate, since it covers the same angles I was trying to cover with the Dreadbore (and then some). Being able to hit practically anything feels pretty sweet, and it's a badass cascade off BBE. I just feel like I catch myself a lot wishing I could find a Pulse off the top rather than almost anything else. Seriously, it's happened a lot recently. I seem to be finding myself in a lot of situations that Pulse would easily answer. And I always feel confident when it's in my opening hand when I'm going blind into a game-one. I started thinking just now that, "It's bad against control..." but so is pretty much all of our removal. I'm not sure how replacing a two-drop with ANOTHER three-drop would affect our curve though.
As far as Fatal Push is concerned, I REALLY want to find a spot for the second one in my deck. I've been seeing a lot more Goyfs for one thing. And I can still barely believe that it can hit all the way up to four-drops. That card is so good. The only thing I could see cutting though is one of my four Bolts, and I'm not really comfortable with that.
I'm thinking I want my removal suite to look something like this:
But with a second Fatal Push. I feel like swapping a Terminate for a three-mana sorcery just leaves me wanting for quick, reactive answers to creatures big and small, land and all. I have a feeling I would be extremely pleased with the suite if I could just find a spot for that Push.
I am running 25 lands, as well as the 3/2 split between IoK and Thoughtseize. I think that discard suite is the correct way to go right now so I don't see myself changing that.
Edit: (Completely unrelated and not worth its own post) Do y'all remember how cool it felt to tap out against Twin with Slaughter Pact in hand and then completely blow them out? Do that once or twice against the same player and you ruin them forever. They'd always be worried and leave up the mana against you to play their Spell Pierce no matter if you were tapped out or not. I loved that card. It felt really good to hit it off Bob too, even if it broadcasted it to your opponent. Obviously not a good card with BBE, but I guess talking about removal suites made me think of it. Just felt like reminiscing. Good times.
It's about a 4.25% increase in having 4 lands on turn 4 if you play the 25th land. It's up to you to decide whether that math makes you want to play the 25th land or not. It's like a 1.7% increase that you'll get a 5 land opening hand, and a 4% decrease that you'll get an opener with less than 2 lands. There's no strict right or wrong answer from these numbers, it's just a matter of what consistency you want.
Very interesting to know and think about. 5% isn't a lot, that slot does warrant the 5th discard if that's true.
So, I'm unsure about what a sideboard in an open field should look like.
Burn feels so bad that I want to play 3x Collective Brutality and 2x Kitchen Finks in the side, with my reasoning also being against Jund mirrors and other grindy decks where Kitchen Finks shines.
However, it's led me only having room for 1x Grafdigger's Cage and 1x Nihil Spellbomb
I'm unsure what to cut. 3x Scooze and 2x sideboard hate doesn't feel like enough, but there's more midrange, control and burn cropping up to warrant the mix of CB and Finks.
I'm experimenting with 24 lands with 1x Thoughtseize in the main for it's place.
The only thing I considered was to replace the TS in the board either with Duress or a third CB to hedge a bit more against Burn.
But other than that, I still have no clue how many discard, how many lands and how many three drops is right, so I just stick to what I know works as of now.
How would you sideboard vs Eldrazi Tron, Titanshift, Bogles, and Grixis Death's Shadow?
So, I'm unsure about what a sideboard in an open field should look like.
Burn feels so bad that I want to play 3x Collective Brutality and 2x Kitchen Finks in the side, with my reasoning also being against Jund mirrors and other grindy decks where Kitchen Finks shines.
However, it's led me only having room for 1x Grafdigger's Cage and 1x Nihil Spellbomb
I'm unsure what to cut. 3x Scooze and 2x sideboard hate doesn't feel like enough, but there's more midrange, control and burn cropping up to warrant the mix of CB and Finks.
I'm experimenting with 24 lands with 1x Thoughtseize in the main for it's place.
Definitely at a loss for what's right.
no wrath in your side? And how have that 2nd last hope been for you?
Private Mod Note
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Rollback Post to RevisionRollBack
Current Deck(s): TappedOut Would love to have more input to improve!
So, I'm unsure about what a sideboard in an open field should look like.
Burn feels so bad that I want to play 3x Collective Brutality and 2x Kitchen Finks in the side, with my reasoning also being against Jund mirrors and other grindy decks where Kitchen Finks shines.
However, it's led me only having room for 1x Grafdigger's Cage and 1x Nihil Spellbomb
I'm unsure what to cut. 3x Scooze and 2x sideboard hate doesn't feel like enough, but there's more midrange, control and burn cropping up to warrant the mix of CB and Finks.
I'm experimenting with 24 lands with 1x Thoughtseize in the main for it's place.
Definitely at a loss for what's right.
I would honestly cut the TS. You have quite a bit discard with 3 CB already.
The only thing I considered was to replace the TS in the board either with Duress or a third CB to hedge a bit more against Burn.
But other than that, I still have no clue how many discard, how many lands and how many three drops is right, so I just stick to what I know works as of now.
How would you sideboard vs Eldrazi Tron, Titanshift, Bogles, and Grixis Death's Shadow?
E-Tron, Titanshift and Grixis DS are in the Primer.
As for Bogles, I would cut Terminate, Push, LtLH, and bring in TS and Anger in my list. Maybe even fill the spots with Spellbombs which are left. But I dont have great SB cards against Bogles. great cards would be EE, Damnation, extra Pulse and so on.
@victordlukka pls check the SB guide from the primer, its up to date. Then, if you want to have info about matchups not present in the Primer, let me know.
Thanks man. What about the sideplan guide against
8rack
Ad Nauseam
Amulet Titan
Bant Eldrazi
Bw Tokens
Bogles
CoCo Elves
Infect
Merfolk
Mono U Tron
Naya Zoo
Thanks for the help. I'm a big fan of your work in this thread.
I will look at the matchups asap, didnt forget it!
Reid running two Pulse and a Dreadbore with five man lands and no Push's really sticks out to me. He must really be gunning for Jace?
I can see a second Pulse or the first Dreadbore but not both, that's a lot of sorcery speed removal.
Put together some initial results from my simulator. Ended up only running 10,000 games at 3 decks just to limit the data (I didn't see much point to go larger). Still experimenting with the best way to display it. So this time it's a screenshot of a bunch of numbers
List was X lands with 8 fetches, 4 bob, 1 nissa and Y others, and no mulligan rules so those are your base chances. If anyones really curious I can see what I can do about getting some opening hand information out of that data (it gets recorded, it's just a matter of getting it out of the database) or including some mulligan rules (probably basic rules like mulligan 0, 1, 6, and 7 land hands) and running it again.
I think this is a good example of showing the variance in Magic. Even with 10,000 games with each configuration you have situations like 25 land having fewer 0 land opening hands than 26 land had.
TappedOut
Would love to have more input to improve!
I've been asking myself the same thing, as well as what NZB2323 was asking previously about Fatal Push. I think we're light on ways to deal with problematic enchantments and planeswalkers.
I love Abrupt Decay but I think it's the weakest of the three. I was trying to find a spot for a second one but am no longer. It's way worse at creature removal than Fatal Push, and worse at being a catch-all than Pulse. And because of Spell Queller it can be countered now (in a sense), which does make a difference. Still, I wouldn't want to go below one.
I think Maelstrom Pulse is really good right now. I'm running one in the MB like everyone else, but am heavily considering adding a second to the main. I just recently replaced one out of two Terminates in my deck with a Dreadbore. I like Dreadbore, but I don't think it's right to play both a Dreadbore and two Pulses. Sorcery speed can be a real drawback sometimes. If I were to add the second pulse it would probably replace the Dreadbore that replaced a Terminate, since it covers the same angles I was trying to cover with the Dreadbore (and then some). Being able to hit practically anything feels pretty sweet, and it's a badass cascade off BBE. I just feel like I catch myself a lot wishing I could find a Pulse off the top rather than almost anything else. Seriously, it's happened a lot recently. I seem to be finding myself in a lot of situations that Pulse would easily answer. And I always feel confident when it's in my opening hand when I'm going blind into a game-one. I started thinking just now that, "It's bad against control..." but so is pretty much all of our removal. I'm not sure how replacing a two-drop with ANOTHER three-drop would affect our curve though.
As far as Fatal Push is concerned, I REALLY want to find a spot for the second one in my deck. I've been seeing a lot more Goyfs for one thing. And I can still barely believe that it can hit all the way up to four-drops. That card is so good. The only thing I could see cutting though is one of my four Bolts, and I'm not really comfortable with that.
I'm thinking I want my removal suite to look something like this:
But with a second Fatal Push. I feel like swapping a Terminate for a three-mana sorcery just leaves me wanting for quick, reactive answers to creatures big and small, land and all. I have a feeling I would be extremely pleased with the suite if I could just find a spot for that Push.
I am running 25 lands, as well as the 3/2 split between IoK and Thoughtseize. I think that discard suite is the correct way to go right now so I don't see myself changing that.
Edit: (Completely unrelated and not worth its own post) Do y'all remember how cool it felt to tap out against Twin with Slaughter Pact in hand and then completely blow them out? Do that once or twice against the same player and you ruin them forever. They'd always be worried and leave up the mana against you to play their Spell Pierce no matter if you were tapped out or not. I loved that card. It felt really good to hit it off Bob too, even if it broadcasted it to your opponent. Obviously not a good card with BBE, but I guess talking about removal suites made me think of it. Just felt like reminiscing. Good times.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
Very interesting to know and think about. 5% isn't a lot, that slot does warrant the 5th discard if that's true.
Burn feels so bad that I want to play 3x Collective Brutality and 2x Kitchen Finks in the side, with my reasoning also being against Jund mirrors and other grindy decks where Kitchen Finks shines.
However, it's led me only having room for 1x Grafdigger's Cage and 1x Nihil Spellbomb
Sideboard is looking something like
1x Thoughtseize
3x Collective Brutality
2x Kitchen Finks
3x Fulminator Mage
1x Nihil Spellbomb
1x Grafdigger's Cage
2x Ancient Grudge
1x Liliana, the Last Hope
1x Grim Lavamancer
I'm unsure what to cut. 3x Scooze and 2x sideboard hate doesn't feel like enough, but there's more midrange, control and burn cropping up to warrant the mix of CB and Finks.
I'm experimenting with 24 lands with 1x Thoughtseize in the main for it's place.
Definitely at a loss for what's right.
How would you sideboard vs Eldrazi Tron, Titanshift, Bogles, and Grixis Death's Shadow?
Modern
UWGB 4c Snow Control BGWU
no wrath in your side? And how have that 2nd last hope been for you?
TappedOut
Would love to have more input to improve!
https://magic.wizards.com/en/events/coverage/mtgochamp17/modern-decklists-2018-03-02
TappedOut
Would love to have more input to improve!
I would honestly cut the TS. You have quite a bit discard with 3 CB already.
E-Tron, Titanshift and Grixis DS are in the Primer.
As for Bogles, I would cut Terminate, Push, LtLH, and bring in TS and Anger in my list. Maybe even fill the spots with Spellbombs which are left. But I dont have great SB cards against Bogles. great cards would be EE, Damnation, extra Pulse and so on.
Love it!
Also happy to see Reid's new list! And I am more and more confidant about 25 lands.
I will look at the matchups asap, didnt forget it!
Also I noted, 25 land lists from Duke 3 Ravine and 2 Treetop.
No 24 land list plays any treetop, like I expected.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
I can see a second Pulse or the first Dreadbore but not both, that's a lot of sorcery speed removal.
BG/x BG
Quite a few of the lists run 24 lands on Jund
Looks like -1 Terminate or the Last Hope was the popular card they cut among lists
https://imgur.com/a/ziQ1i
List was X lands with 8 fetches, 4 bob, 1 nissa and Y others, and no mulligan rules so those are your base chances. If anyones really curious I can see what I can do about getting some opening hand information out of that data (it gets recorded, it's just a matter of getting it out of the database) or including some mulligan rules (probably basic rules like mulligan 0, 1, 6, and 7 land hands) and running it again.
I think this is a good example of showing the variance in Magic. Even with 10,000 games with each configuration you have situations like 25 land having fewer 0 land opening hands than 26 land had.
None of the 7 jund decks in the Magic Online Championship is running Nihil Spellbomb. The graveyard hate of choice is Grafdigger's Cage instead.
4 out of the 7 are running Thrun as well. It could just be that these decks are being highly metagamed for the championship though.
Newest list from Reid has 5 discard. 4 IOK + 1 TS.