Match 1: vs. Grixis Control (with Jace). 1-1-1
1st game I lost because of absence of red basic land (he killed my lands with Field of Ruin) and one mistake while using Scavenging Ooze with only 1 untapped green mana. Then I sided in Nihil Spellbomb, Grafdigger's Cage, Choke and Thrun. Played Cage on turn 1 and Choke on turn 3. Then I played Thrun at one moment and won the game. We started 3rd game but time ended.
Match 4: vs. Grixis Death Shadow. 2-1
Won game 1, ending with 2 Tarmos vs one Wraith while opp had 3 life. Sided in 3 Blood Moon, 1 Nihil Spellbomb, 2 Kitchen Finks and 1 Engineered Explosives. Sided out 2 Trackers, 1 Liliana, 1 Elf, 2 Thoughtseize, 1 Ooze. Lost game 2. Then won game 3 killing 2 Shadows with Maelstrom Pulse.
Against Grixis Control: Its not worth it to side in a bad topdeck card like Cage only because of Snapcaster. What about your precious Finks and CBs there, didn't those come in?
Against Grixis DS: Why would you ever side out LoTV, Ooze or BBE? Look at your Lightning Bolts. They are pretty bad in that matchup. Side those out isntead. Also side out IOK over TS if you side out discard since you want to be able to hit delve threats.
Just had what was, without a doubt, the most fun round of Magic since the unbans against a BUG Midrange deck.
We only got to play two games because each game took FOREVER and my opponent needed to go to bed (as do I, but the match was so fun I felt obligated to share it). We called it a draw.
I thought I had game one with a Ravine that was going HAM, but he landed a Jace and subsequently protected it with a plethora of timely (brainstormed) removal. After awhile he buried me in CA. That game took forever and up until that point we were toe to toe.
Game two I played FOUR BBE's. The Liliana tLH I cascaded into off BBE #1 ended up getting me back that same BBE. BBE #2 scored me a Goyf. BBE #3 hit a timely Terminate to destroy an opposing Goyf and then killed a Jace (that the aforementioned Goyf was supposed to protect). My Op flashed in a Vendilion Clique to make me bottom my BBE, so I K-commanded in response and blew up his Faerie and got back another BBE out of the yard so that I still had one once his Faerie bottomed my other. BBE #4 hit a scooze when I had GGGGG worth of lands on the table. That scooze got blown up before I could untap, but I had a second one in my hand that he didn't have an answer for. Even with all that nonsense and card advantage and value on my end of the table my opponent was right there the whole time, toe to toe. In the end I got it, but it was by no means a blowout. The game lasted forever.
It was ridiculously fun, and the deck was running like a top. The only thing I've changed from Duke's original list is going down to two scoozes and three IoK, and adding two TS. Apart from that I'm going to leave it alone until the collective Jund community decides on a solid core.
If these are the kind of games that the meta is going to shift to then I need to buy the people who decided on the unbans a drink. These midrange and control games are the tits.
P.S., Has anyone else noticed how goofy the mirror is? I feel like it's some of the least skill intensive Magic I've played, with the exception of an important nuanced decision here and there. The games just swing back and forth (on the backs of BBE's) the whole time until someone finally floods. Don't get me wrong, they're fun. I just think it makes for a goofy MU.
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MODERN: BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG EDH: BRGKARRTHUS, TYRANT OF JUNDGRB
Thanks for advice, I'm new to Jund, so I need to learn a lot. =)
About Grixis Control: Cage actually won me 2nd game, when he tried to Snap his Cryptic but forgot about Cage.) Kitchen Finks might be ok, but... Yeah, I should side it. CB doesn't look great, it looks like 2-mana Duress with downside here. Maybe I'm wrong.
About Grixis DS: I sided out Liliana and Ooze cause of Blood Moon, 1 Elf cause I thought it's a bit slow =), that was a mistake yeah. I realized that bolts are not cool here after this game.
Damn, dude, that sounds like an ass whooping. It sounds like you did make some mistakes based off of your short write up. It happens to us all though.
Could I ask how much you've played Reid Duke's current Jund deck?
It's not that I'm saying you should play his because his is right, but maybe play his exact list (minus sideboard) until you get a feel for the new Jund deck and make tweaks from there? I know you've been on jund for years, but I got my ass whooped at Fridays FNM dropping at 1-2 (skipped last game) and went to a 1K the next day, and pretty much played Reids list. The only thing I changed was -1 Scooze for +1 Thoughtseize.
I agree with his sentiments that we need an answer to Etched Champion in the 75. Maybe not as far as 2 Damnation, but it made me reconsider the Anger in my sb.
For discard, we need it to be a live cascade as much as possible which means less IOK and more Thoughtseize. 6 sounds reasonable but I'm at 5 mainboard at the moment.
If you're worried about Goyf (as we should be) we can consider a 3-3 split with bolt instead of 4-2 (assuming the traditional 1 CMC removal package with 24 lands). I haven't been moved to play 25 lands, as I used to flood horribly and have developed an aversion, but those lists run even less pushes which should give you more cause of concern.
His list is very soft to Graveyard decks.
Personally, I don't feel comfortable against Eldrazi decks.
Well, BBE Jund didn't make our bad matchups go away, the deck is just tier 1 (or tier 1.5) now.
Anger doesn't kill Champion without turning off metal craft. I dismantled Affinity this weekend with Grim lavamancer and Ancient Grudge alone.
I'm definitely not playing more than 2x Thoughtseize in the main, I don't think you realize how much more dangerous Bob is or how atrocious burn has become.
I'm still in testing for 25 lands, I do feel like I flood out a lot, but I also have good results with Reids list between mtgo and in person with that amount of lands.
Yea I meant I was considering swapping the Anger for a Damnation, but that wipes our board too. Perhaps a K-Return, which hits Etched Champion as well. Damnation kills the Eldrazi though. Hard choices.
I'm on 3:2 IOK - TS split. Burn is still manageable with 2 CB, 2 Finks from the SB. I'm inclined to go to 3 CB 1 Finks though. My LGS is 30% burn, I once faced 3 burns in matches 1, 2 and 3. Unbelievable.
Bob has been harming me quite a lot these days due to the higher CMC. Just the other day I flipped 2 BBE, 1 Kommand, 1 Terminate. That's 13 damage alone, I was at 4 life after shocking myself turn 1. Luckily the BBEs got me a win at 1 life.
I'm eagerly awaiting the next major tournament after this. Should indicate the deck's direction moving forward.
Thanks for advice, I'm new to Jund, so I need to learn a lot. =)
About Grixis Control: Cage actually won me 2nd game, when he tried to Snap his Cryptic but forgot about Cage.) Kitchen Finks might be ok, but... Yeah, I should side it. CB doesn't look great, it looks like 2-mana Duress with downside here. Maybe I'm wrong.
About Grixis DS: I sided out Liliana and Ooze cause of Blood Moon, 1 Elf cause I thought it's a bit slow =), that was a mistake yeah. I realized that bolts are not cool here after this game.
Remember that just because a card won you a game, it doesn't mean it should be in the deck after SB. Against Control decks we want live topdecks and cards that interact with the board/hand. We need to get them low on resources. Cage can potentially do that in blanking their Snapcasters, but I am really thinking in the presence of Spellbomb and Ooze, we don't need to sideboard it in to give us a bad topdeck later in the game potentially.
Against every Control deck running no Paths Finks is fantastic, it always trades 2-for-1 if it doesn't get countered. Thats what we are seeking here!
CB is not great in its efficiency, but its still a discard spell. Tempo is not important in that kind of matchup, we need extra discard to strip away resources from our opponent.
I would generally not play BM in Jund. I know a lot of people have done it before the unbans, but I was never an advocate for it. I hate it. BM is not a card for Jund. Reid Duke also confirms that. And if you still play BM, don't bring it in against Grixis, especially not at the loss of a potent Liliana planeswalker! Ooze is also really good in that matchup. You side out great topdecks to have a card in your deck which doesn not affect the board, and is a horrible topdeck if you are behind. What you want is threats and removal, not something situational like BM.
3x Collective Brutality
1x Kitchen Finks
2x Damnation
1x Grim Lavamancer
1x Kolaghan's Command
4x Fulminator Mage
2x Ancient Grudge
1x Liliana, the Last Hope
Anyway, how do you guys feel about what he says about the discard spells and how bolt shouldn't be a 4 of with all the Goyfs running around?
I do have admit I get nervous when I see a Goyf, if I don't see the few spot removals we have of 2 Terminates, 1 push, 1 Decay.
I read the article, and there are some good points about it. I am not aggreeing to some of his SB plans though. I think some of them are slightly off. However, concerning the deckbuilding, I think it is a bit greedy. I still think 24 lands only is on the screw side of things. I did actually miss my fourth landdrop with 25 lands a decent amount of time already. I cant see going down to 24 lands without changing the curve. He still runs 8 3 drops and 4 BBEs. I think thats really hard to get working.
So onto some details:
I do think Bolt is better than before and I believe we should run more copies of it than Push. Tarmogoyf may be an argument for it, but I honestly disagree about Death's Shadow. I think with the best version (Grixis DS) being hit hard by Jace, Death Shadow might not be that good anymore in general.
That being said, I think the number of Bolts and Pushes is probably a metagame thing, everyone needs to decide that for his/her own going onward. Why should I play more Pushes if the meta I am expecting does not contain many Goyfs? Its not a question of whats right and wrong, its a qeustion of what to expect with the deck.
As for discard spells, I believe that Thoughtseize kinda acts like the FoW of Modern. Its one of the best cards in a diverse metagame as it can attack every deck, regardless. Therefore I like playing the 6 discard spells in my 75. However, I am not sure about 6 discard maindeck. I like 5 discard main and 1 extra in the side more lately.
I really hate that Blooming Marsh in his 24 landbase as fifth fastland, alongside 3 Ravine.
Siding in Liliana the Last Hope against Tron is a huge mistake IMO. Its a card I happily side out actually.
I think against Humans you cant afford to side out LoTV. We want every card in our 75 that can kill a creature. And LoTV is another good card as out against Mirran Crusader.
Against Burn you 10000000 % side out TS. Even if I side in Spellbomb for that card, but I do it. It really makes me mad whenever I see SB guides suggesting to keep TS in against Burn. Its atrocious.
I think a lot of people here just haven't seen enough of BGx as an archetype to really understand it. The archetype revolves around having your average card be better than your opponent's. All the cards are high impact. You have powerful creatures like Goyf, BBE, and Bob. You have powerful removal like Liliana, Bolt, Abrupt Decay, Maelstrom Pulse, and Fatal Push. Even your lands are good because you play a bunch of manlands. In a lot of matchups, your plan is to grind them out by virtue of all your cards being high value.
I think Jund would much rather play a sideboard that has high impact cards. Bring in cards that hose certain matchups and win the game that way. If your sideboard is too generic, you run the risk of boarding in cards incorrectly just because they seem okay. Like if you play Shatterstorm instead of Ancient Grudge, you wouldn't board the artifact hate in against Humans or Merfolk where it's probably incorrect to do so (I still think Ancient Grudge is good, I'm just giving an example).
Like if you play Shatterstorm instead of Ancient Grudge, you wouldn't board the artifact hate in against Humans or Merfolk where it's probably incorrect to do so (I still think Ancient Grudge is good, I'm just giving an example).
Not sure I understand that correctly, but are you saying you bring in Grudge against Merfolk and Humans?
I think the discard package is something we still have to work on for the new Jund builds:
I am currently on 2 IoK and 2 Thoughtseize alongside 1 Brutality in the mainboard. I simply like Brutality for extra versatility with BBE and it synergizes well with Bob (slightly higher mana curve than preban).
In the board I have 2 more Brutalities and I am currently considering 1 Duress for versatility against control, combo and burn.
What are your thoughts on this configuration?
Sorry, I worded that poorly. I mean like, I think Ancient Grudge is good as a sideboard card, but it's also the kind of card that looks like a trap. People will see 4 artifacts and think that it's good, when in reality it's not. But if that card is Shatterstorm, you're never going to make that mistake. It'll be obvious it's only for Affinity/Lantern.
The whole point is that you want to make sure you don't overboard, which in Jund it's easy to do. If the card isn't hosing their deck, chances are you don't want to bring it in.
Boarding in Ancient Grudge against an Aether Vial deck doesn't mean that you shouldn't be playing Grudge, it means you need to learn how to sideboard correctly. Playing worse cards (not that Shatterstorm is bad, but I'd play 2x Grudge before a shatter any day) so that you don't make poor sideboarding decisions is putting a bandaid over the problem, not solving it.
Sorry, I worded that poorly. I mean like, I think Ancient Grudge is good as a sideboard card, but it's also the kind of card that looks like a trap. People will see 4 artifacts and think that it's good, when in reality it's not. But if that card is Shatterstorm, you're never going to make that mistake. It'll be obvious it's only for Affinity/Lantern.
The whole point is that you want to make sure you don't overboard, which in Jund it's easy to do. If the card isn't hosing their deck, chances are you don't want to bring it in.
Cutting Stomping Ground is not a good idea. You loose quite a bit of percentage points against aggro and burn due to that. (Hint: Holy 2 land combo: Swamp + Stomping)
Like if you play Shatterstorm instead of Ancient Grudge, you wouldn't board the artifact hate in against Humans or Merfolk where it's probably incorrect to do so (I still think Ancient Grudge is good, I'm just giving an example).
Not sure I understand that correctly, but are you saying you bring in Grudge against Merfolk and Humans?
The way I understood the statement was "You bring in Shatterstorm for affinity because it is a Wrath and in 'that' matchup ShatterStorm wins the game." The only problem I have with that: Affinity can beat you before you cast Shatterstorm and that is with a land drop t1-t4. I would take the AG for 2 artifacts as early as T2 over SS for all artifacts and possibly lose before I cast it.
If I'm playing Shatterstorm, I'm bringing it in against Affinity. Just because they could beat me before turn 4, doesn't mean I'm skipping out on a card that could win the game. Shatterstorm, when cast, generally wins you the game. Whether you cast it or not is a different story.
Currently this is the list I came up with after reading (almost) everyone’s post. Tried it a few game and although with 24 lands, I’m don’t have any problem casting those 8x 3cmc + 4 BBE and never have problem with the land configuration. Not sure if I missed out anything but the deck feels fine. I do however hope to find slot for at least another spellbomb, lily last hope, kitchen finks and maybe a 2nd wrath either in damnation or flaying tendrils in the sideboard. I also felt like dropping one bolt for another fatal push in the main too. I guess until Master Reid Duke enlighten us with his new list as well as when the meta have settled down, we will not be able to settle on a real standard list for BBE jund.
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Against Grixis Control: Its not worth it to side in a bad topdeck card like Cage only because of Snapcaster. What about your precious Finks and CBs there, didn't those come in?
Against Grixis DS: Why would you ever side out LoTV, Ooze or BBE? Look at your Lightning Bolts. They are pretty bad in that matchup. Side those out isntead. Also side out IOK over TS if you side out discard since you want to be able to hit delve threats.
We only got to play two games because each game took FOREVER and my opponent needed to go to bed (as do I, but the match was so fun I felt obligated to share it). We called it a draw.
I thought I had game one with a Ravine that was going HAM, but he landed a Jace and subsequently protected it with a plethora of timely (brainstormed) removal. After awhile he buried me in CA. That game took forever and up until that point we were toe to toe.
Game two I played FOUR BBE's. The Liliana tLH I cascaded into off BBE #1 ended up getting me back that same BBE. BBE #2 scored me a Goyf. BBE #3 hit a timely Terminate to destroy an opposing Goyf and then killed a Jace (that the aforementioned Goyf was supposed to protect). My Op flashed in a Vendilion Clique to make me bottom my BBE, so I K-commanded in response and blew up his Faerie and got back another BBE out of the yard so that I still had one once his Faerie bottomed my other. BBE #4 hit a scooze when I had GGGGG worth of lands on the table. That scooze got blown up before I could untap, but I had a second one in my hand that he didn't have an answer for. Even with all that nonsense and card advantage and value on my end of the table my opponent was right there the whole time, toe to toe. In the end I got it, but it was by no means a blowout. The game lasted forever.
It was ridiculously fun, and the deck was running like a top. The only thing I've changed from Duke's original list is going down to two scoozes and three IoK, and adding two TS. Apart from that I'm going to leave it alone until the collective Jund community decides on a solid core.
If these are the kind of games that the meta is going to shift to then I need to buy the people who decided on the unbans a drink. These midrange and control games are the tits.
P.S., Has anyone else noticed how goofy the mirror is? I feel like it's some of the least skill intensive Magic I've played, with the exception of an important nuanced decision here and there. The games just swing back and forth (on the backs of BBE's) the whole time until someone finally floods. Don't get me wrong, they're fun. I just think it makes for a goofy MU.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
About Grixis Control: Cage actually won me 2nd game, when he tried to Snap his Cryptic but forgot about Cage.) Kitchen Finks might be ok, but... Yeah, I should side it. CB doesn't look great, it looks like 2-mana Duress with downside here. Maybe I'm wrong.
About Grixis DS: I sided out Liliana and Ooze cause of Blood Moon, 1 Elf cause I thought it's a bit slow =), that was a mistake yeah. I realized that bolts are not cool here after this game.
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Could I ask how much you've played Reid Duke's current Jund deck?
It's not that I'm saying you should play his because his is right, but maybe play his exact list (minus sideboard) until you get a feel for the new Jund deck and make tweaks from there? I know you've been on jund for years, but I got my ass whooped at Fridays FNM dropping at 1-2 (skipped last game) and went to a 1K the next day, and pretty much played Reids list. The only thing I changed was -1 Scooze for +1 Thoughtseize.
It's not from a pro, it's a grinder but I have seen his name before
I don't know how much I agree with his decisions in deck choice but I always appreciate people writing articles about our deck
http://manadeprived.com/sideboarding-bloodbraid-jund/
Thoughts on his list?
I think his sideboard was something like
3x Collective Brutality
1x Kitchen Finks
2x Damnation
1x Grim Lavamancer
1x Kolaghan's Command
4x Fulminator Mage
2x Ancient Grudge
1x Liliana, the Last Hope
Anyway, how do you guys feel about what he says about the discard spells and how bolt shouldn't be a 4 of with all the Goyfs running around?
I do have admit I get nervous when I see a Goyf, if I don't see the few spot removals we have of 2 Terminates, 1 push, 1 Decay.
For discard, we need it to be a live cascade as much as possible which means less IOK and more Thoughtseize. 6 sounds reasonable but I'm at 5 mainboard at the moment.
If you're worried about Goyf (as we should be) we can consider a 3-3 split with bolt instead of 4-2 (assuming the traditional 1 CMC removal package with 24 lands). I haven't been moved to play 25 lands, as I used to flood horribly and have developed an aversion, but those lists run even less pushes which should give you more cause of concern.
His list is very soft to Graveyard decks.
Personally, I don't feel comfortable against Eldrazi decks.
Anger doesn't kill Champion without turning off metal craft. I dismantled Affinity this weekend with Grim lavamancer and Ancient Grudge alone.
I'm definitely not playing more than 2x Thoughtseize in the main, I don't think you realize how much more dangerous Bob is or how atrocious burn has become.
I'm still in testing for 25 lands, I do feel like I flood out a lot, but I also have good results with Reids list between mtgo and in person with that amount of lands.
I'm on 3:2 IOK - TS split. Burn is still manageable with 2 CB, 2 Finks from the SB. I'm inclined to go to 3 CB 1 Finks though. My LGS is 30% burn, I once faced 3 burns in matches 1, 2 and 3. Unbelievable.
Bob has been harming me quite a lot these days due to the higher CMC. Just the other day I flipped 2 BBE, 1 Kommand, 1 Terminate. That's 13 damage alone, I was at 4 life after shocking myself turn 1. Luckily the BBEs got me a win at 1 life.
I'm eagerly awaiting the next major tournament after this. Should indicate the deck's direction moving forward.
Remember that just because a card won you a game, it doesn't mean it should be in the deck after SB. Against Control decks we want live topdecks and cards that interact with the board/hand. We need to get them low on resources. Cage can potentially do that in blanking their Snapcasters, but I am really thinking in the presence of Spellbomb and Ooze, we don't need to sideboard it in to give us a bad topdeck later in the game potentially.
Against every Control deck running no Paths Finks is fantastic, it always trades 2-for-1 if it doesn't get countered. Thats what we are seeking here!
CB is not great in its efficiency, but its still a discard spell. Tempo is not important in that kind of matchup, we need extra discard to strip away resources from our opponent.
I would generally not play BM in Jund. I know a lot of people have done it before the unbans, but I was never an advocate for it. I hate it. BM is not a card for Jund. Reid Duke also confirms that. And if you still play BM, don't bring it in against Grixis, especially not at the loss of a potent Liliana planeswalker! Ooze is also really good in that matchup. You side out great topdecks to have a card in your deck which doesn not affect the board, and is a horrible topdeck if you are behind. What you want is threats and removal, not something situational like BM.
I read the article, and there are some good points about it. I am not aggreeing to some of his SB plans though. I think some of them are slightly off. However, concerning the deckbuilding, I think it is a bit greedy. I still think 24 lands only is on the screw side of things. I did actually miss my fourth landdrop with 25 lands a decent amount of time already. I cant see going down to 24 lands without changing the curve. He still runs 8 3 drops and 4 BBEs. I think thats really hard to get working.
So onto some details:
I do think Bolt is better than before and I believe we should run more copies of it than Push. Tarmogoyf may be an argument for it, but I honestly disagree about Death's Shadow. I think with the best version (Grixis DS) being hit hard by Jace, Death Shadow might not be that good anymore in general.
That being said, I think the number of Bolts and Pushes is probably a metagame thing, everyone needs to decide that for his/her own going onward. Why should I play more Pushes if the meta I am expecting does not contain many Goyfs? Its not a question of whats right and wrong, its a qeustion of what to expect with the deck.
As for discard spells, I believe that Thoughtseize kinda acts like the FoW of Modern. Its one of the best cards in a diverse metagame as it can attack every deck, regardless. Therefore I like playing the 6 discard spells in my 75. However, I am not sure about 6 discard maindeck. I like 5 discard main and 1 extra in the side more lately.
I really hate that Blooming Marsh in his 24 landbase as fifth fastland, alongside 3 Ravine.
Siding in Liliana the Last Hope against Tron is a huge mistake IMO. Its a card I happily side out actually.
I think against Humans you cant afford to side out LoTV. We want every card in our 75 that can kill a creature. And LoTV is another good card as out against Mirran Crusader.
Against Burn you 10000000 % side out TS. Even if I side in Spellbomb for that card, but I do it. It really makes me mad whenever I see SB guides suggesting to keep TS in against Burn. Its atrocious.
I think Jund would much rather play a sideboard that has high impact cards. Bring in cards that hose certain matchups and win the game that way. If your sideboard is too generic, you run the risk of boarding in cards incorrectly just because they seem okay. Like if you play Shatterstorm instead of Ancient Grudge, you wouldn't board the artifact hate in against Humans or Merfolk where it's probably incorrect to do so (I still think Ancient Grudge is good, I'm just giving an example).
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Not sure I understand that correctly, but are you saying you bring in Grudge against Merfolk and Humans?
I am currently on 2 IoK and 2 Thoughtseize alongside 1 Brutality in the mainboard. I simply like Brutality for extra versatility with BBE and it synergizes well with Bob (slightly higher mana curve than preban).
In the board I have 2 more Brutalities and I am currently considering 1 Duress for versatility against control, combo and burn.
What are your thoughts on this configuration?
The whole point is that you want to make sure you don't overboard, which in Jund it's easy to do. If the card isn't hosing their deck, chances are you don't want to bring it in.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Yes, I agree with that.
The way I understood the statement was "You bring in Shatterstorm for affinity because it is a Wrath and in 'that' matchup ShatterStorm wins the game." The only problem I have with that: Affinity can beat you before you cast Shatterstorm and that is with a land drop t1-t4. I would take the AG for 2 artifacts as early as T2 over SS for all artifacts and possibly lose before I cast it.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Creature [14]
4x Bloodbraid Elf
4x Dark Confidant
2x Scavenging Ooze
4x Tarmogoyf
Planeswalker [5]
4x Liliana of the Veil
1x Liliana, the Last Hope
Instant [11]
2x Abrupt Decay
1x Fatal Push
2x Kolaghan’s Command
4x Lightning Bolt
2x Terminate
Sorcery [6]
3x Inquisition of Kozilek
1x Maelstrom Pulse
2x Thoughtseize
1x Forest
1x Mountain
2x Swamp
3x Blackcleave Cliffs
1x Blood Crypt
4x Bloodstained Mire
1x Blooming Marsh
2x Overgrown Tomb
3x Raging Ravine
1x Stomping Ground
4x Verdant Catacombs
1x Wooded Foothills
1x Grafdigger’s Cage
1x Nihil Spellbomb
3x Fulminator Mage
1x Grim Lavamancer
2x Ancient Grudge
3x Collective Brutality
1x Damnation
1x Flaying Tendrils
1x Maelstrom Pulse
1x Thoughtseize
Currently this is the list I came up with after reading (almost) everyone’s post. Tried it a few game and although with 24 lands, I’m don’t have any problem casting those 8x 3cmc + 4 BBE and never have problem with the land configuration. Not sure if I missed out anything but the deck feels fine. I do however hope to find slot for at least another spellbomb, lily last hope, kitchen finks and maybe a 2nd wrath either in damnation or flaying tendrils in the sideboard. I also felt like dropping one bolt for another fatal push in the main too. I guess until Master Reid Duke enlighten us with his new list as well as when the meta have settled down, we will not be able to settle on a real standard list for BBE jund.
TappedOut
Would love to have more input to improve!