Vs Abzan discard will be sided out after game 1, so that will only sometimes be an issue game 1. Again, I think against Control, if they have no card in hand, you are in a decent spot already. I am fine with "just" getting the 3/2 body onto the board. And one think you are forgetting here is that BBE also cleared the top of the deck with the useless IOK at this point. If they have Cryptic, its alright by me also. In this particular case its not that amazing to hit IOK, but that seems like a corner case for me. However, you say your mainproblem is removal. If you are up in a topdeck war and draw BBE, cast it and hit a useless removal spell, its still fine at least. You get to chunk in for some dmg and have a threat at least. Thats the "risk" you have to take when you jam BBE onto an empty board. I think in midrange attrition based mirrors there can be made an argument for holding onto the BBE in order to get more guaranteed value with her, since Tempo is not important here unless you are getting to kill them in a reasonable time. If the opponent is at 6, you cast BBE and go for the win next turn. And to add, we also lowered the amount of Push/Decay/Terminate for the reason that sometimes they are bad hits. I personally would not overthink that and therefore jam too many clunky 4 drops into the deck. If you like Huntmaster, just play him in the SB and bring him in in those grindy matchups. Huntmaster is still a good card, so don't feel discouraged to play him. But I advise you to watch your manacurve by doing so, since I don't want you to get screwed by your own deck.
Yeah, its what I'm thinking too.
Bit worried about the mana-curve.
I'm thinking trying 4BBE's +1Huntmaster main (while bringing another on the side, or maybe a Hazoret on the side.) And see how that goes.
With 25 lands I'm finding very abundant lands and pretty consistently hitting 4 lands turn 4, so maybe 5 4cc isnt so bad.
(Sometimes I'm flooding too. lol. But 4 manlands helps at making that not-so-bad and maybe if I run 5 4cc drops my mid/late-game top-decks get better. So Even if I'm drawing too many lands, it gets somewhat balanced out by the fact I'm drawing "2for1" cards more often.)
I might add, I'm not running as many 3cc cards as most, so maybe that balances out a bit too.
I'll experiment, I guess.
And yeah, BBE is never useless since at the very worst she is a 3/2 with haste, which isnt that awful. But a "bad-hitting" BBE still is a weak drop in comparison to a Huntmaster, which is why there indeed are times I'm like "aww man, I miss my hunts"
I thought it was a lot of fun to watch. Mistakes were made, but more so by some of the opponents!
He mentioned a couple of times that he definitely wouldn’t go under 25 lands, and could even see a 26th land for utility, though he wasn’t really advocating for a 26th. That seems a little excessive. Still, the daydream of having a place for a Kessig Wolf Run is a pleasant one. The guys on the Living End thread finally convinced me to run one in my LE list and I haven’t looked back since. That trample is huge, and talk about a good mana sink. I guess it’s just not that great in attrition matches though, and doesn’t really fit the Jund strategy of having individually powerful cards. It can’t do anything on its own, and would be a really sad topdeck when we needed some gas. And Treetop Village has trample and is a mana sink anyway. Which brings me to my next conversation piece:
Hoogland was advocating for possibly cutting a Raging Ravine for another ape land. His argument was the trample and mana efficiency of Treetop was just too good. What are y’all’s thoughts on this? I remember Jund used to run two Treetop Villages, but I can’t remember if that was alongside two or three Ravines.
Anyway, watch the video if you find the time.
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MODERN: BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG EDH: BRGKARRTHUS, TYRANT OF JUNDGRB
I am definitely agreeing on 25 lands, but not on 26 lands.
On running another land to include Tec Edge/FoR or the like: To say it in the words of Reid Duke: "I haven't really liked Field of Ruin in these three-color midrange decks. I'd rather use the "luxury" land slot on a basic land or a creature-land."
Treetop is a great card but, especially if you run 2 basic Forests, the mana could get pretty dicey here. Also, I like Ravines extra use of mana in order to get bigger and bigger every turn. I think the 3/1 split is the most balanced one.
Matches were:
2-0 CoCo Humans
1-2 GR Tron
1-2 Ponza
0-2 ETron
My list was very top heavy with 10 3-drops and it showed in some match ups. The BBE cascade were amazing though. 24 lands was alright for me, never got screwed or flooded. I did made several punts like playing a wrong fetch in anticipation of Blood Moon. The deck felt okay even against the bad match ups (I almost beat GR Tron by triple Fulminating his Power Plants but can't muster enough pressure) it was mostly me being a bad pilot. It was honestly disappointing. I went home and quickly tried Jund Shadow with BBE, thinking my meta is just hostile to Jund. However I didn't want to give up on Jund that quickly especially that BBE is now free and Modern being more about knowing your deck. So I went to another tournament the next day with a more lower to the ground list
Went 1-2 this time:
1-2 Ponza
1-2 ETron
2-0 Vampire Tribal
Ponza and ETron were the same players who beat me the previous day. I feel that I played more tightly now. Won game 1 taking Moon and beating with Goyf. Game 2, he got stuck on two lands but I have no quick clock and he was able to recover with a Moon and and beat me down. Game 3, I kept a hand with no fetch so I know I'm dead to an early Moon. I bolted two Arbor Elf and played a Goyf. He played a Tracker and pass. On my turn I have 4 lands with Termine LoTV and Bob on hand. I pause for a while, should I play LotV and -2 the Tracker or Terminate the tracker and play Bob? Moon is coming next turn and I don't have a basic so I needed to choose and chose the latter I did. He played Moon and Bob never drew me another basic. He proceeded to slam Hazoret, Stormbreath and P&K and Beast Within my Goyf.
Against ETron, he got me with an early Ulamog game 1. I won game 2 with Mages and BBE into Goyf. Game 3, I have slowed him down with 3 Mages blowing up his temples and Tron piece. However I messed the combat math against a Smasher equipped with Collar. I chumped it with Goyf and Bob and forgot that with Deathtouch and Trample he only needed to assign 1 damage each and 3 to my face. I BBE into Goyf next turn with KCommand and LoTV on hand. He only had 4 lands and I'm far ahead going for the beatdown. He Balista me for 2 bringing me to 1 then topdecked another 1 for the kill.
All in all, the deck was okay. It was just me who sucked. I miss the 6th discard main. I don't get to open with discard as much now. against Ponza, I won the games where I play a discard turn 1. I feel so dejected right now and part of me wanted to switch to Blue Moon and try Jace on my next tourney just to have a better chance against Tron and Moon decks which infest my meta. But knowing me, I'll probably go with Jund again and try to improve as a player. Apologies for the long post and thanks to the Jund family here especially Delver, Spsiegel, Ayiluss etc.
All in all, the deck was okay. It was just me who sucked. I miss the 6th discard main. I don't get to open with discard as much now. against Ponza, I won the games where I play a discard turn 1. I feel so dejected right now and part of me wanted to switch to Blue Moon and try Jace on my next tourney just to have a better chance against Tron and Moon decks which infest my meta. But knowing me, I'll probably go with Jund again and try to improve as a player. Apologies for the long post and thanks to the Jund family here especially Delver, Spsiegel, Ayiluss etc.
No apologies to make here! Longer posts mean more information
I'd encourage you to play the sixth discard spell in the SB. It really helps against those matchups you faced.
Real interesting 4C (+blue) list fighting for a top 8 spot at the Dutch Open Series right now. Adds blue for Search, Snap and 2 Jaces - super greedy but hey I can't argue with 6-0-1.
twitch/dutchopenseries
edit: and he lost to his own manabase. Ehhh still interesting.
Went 3-1-0 last night at FNM. Golly is BBE dirty <3 Against Humans hitting a Kcomm is just filthy against them. I tried a pair of Rakdos Charms and Krosan Grips instead of Ancient Grudges. I think my MVP was Maelstrom Pulse though it just put in so much work. I liked that philosophy from Jadine's article is why I tried the Grips and Charms over the Grudges in the sideboard. We are seeming more of our deck and I'd rather hit cards that don't "wiff" when I cascade into them. I will be playing another event later today with the same list so we will see how it goes.
p.s. SO MUCH FIELD OF RUIN!!! between Path, Ghost Q. and FoR I've been playing out all my basic lands some games.
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Real interesting 4C (+blue) list fighting for a top 8 spot at the Dutch Open Series right now. Adds blue for Snaps and 2 Jaces - super greedy but hey I can't argue with 6-0-1.
twitch/dutchopenseries
edit: and he lost to his own manabase. Ehhh still interesting.
Would love to see that list. Sounds interesting, although the manabase won't be quite working on that one.
Real interesting 4C (+blue) list fighting for a top 8 spot at the Dutch Open Series right now. Adds blue for Search, Snap and 2 Jaces - super greedy but hey I can't argue with 6-0-1.
twitch/dutchopenseries
edit: and he lost to his own manabase. Ehhh still interesting.
It's interesting idea for sure but I think it's too greedy to play 4 color deck like this when there are FoR everywhere. It's nice to see he did well but in my opinion it's a bit too ambitious.
Well, that's why he runs 5 basics I guess - which doesn't sound any less greedy but hey.
@Piney_Tinecones, I actually considering doing just that. The ability to be able to do something and active a Treetop Village is seriously awesome. I like the closing power of Raging Ravine, but I'm finding that I really don't need it as much. The main reason to run it is to have a man-land that is good for color-fixing. If I weren't so sketched out on the mana base issue, I would definitely have slammed a second in my deck already.
tron is unwinnable playing bbe jund by ried. abzan by ried has better game. dunno how to win with jund. i seems like stony silence is so much superior than ancient grudge. if i splash white it's better to go mardu bedlam.
Tron is not unwinnable with 3 fulminator mages, who can be recurred with Lily, the last hope or KC, or be cascades into. We also have Maelstrom Pulse to answer Karn.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
With Iconic masters coming I have collected around 50 euro store credit and I plan on having 80+ around release..
What would you cut from my list to add a 4th Bob and a 4th Lily (I think they have a strong chance of a reprint)
This is the list I used and got to finals at FNM and won Saturday's modern tourney (lost to burn but had the best tie breakers than other 3-1).
Losing to Burn makes me consider.... 3 Brutality and 1 Finks or 2 CB/2 Finks? (in terms of general utility not only burn)
Coming from Abzan playing Jund feels like a blast I enjoy it much more and it performs so much better.
tron is unwinnable playing bbe jund by ried. abzan by ried has better game. dunno how to win with jund. i seems like stony silence is so much superior than ancient grudge. if i splash white it's better to go mardu bedlam.
I disagree strongly. Stony Silence is good vs Tron but Grudge is certainly great as well. With BBE Jund has a reasonable chance at beating Tron (not meaning its good, but with all Jund versions from the latest time, this is surely one of the best ones against Tron). With 4 Bolts, 4 BBEs and more chance to hit Fulminators the Tron matchup should be well covered in terms of how good we can cover it in general.
Tron is certainly not unwinnable. If you pilot the deck right and keep playing tight, you can nearly win half the matches against Tron.
Okay. So, this might sound crazy, but here is something fun:
I was tinkering and testing with a friend through this afternoon, and we had the idea of attempting a Jund build with 24 lands and running one single "Traverse the Ulvenwald".
The idea behind it: We were a bit torn between 24 or 25 lands (As a lot of people seem to be). 25 seems right when running 4+ 4cc cards, as we need to consistently have 4 lands by turn 4/5 since the likeability of having a 4cc card to drop is very high. But at the same time, 25 lands means more flooding, which was already something common with Jund (And even running manlands, its never a guarantee that we'll have them to mana sink)
So, the idea with Traverse was make it so that running 24 lands + it would mean that if we'd get the Traverse at around turn 5+ we'd already have delirium and thus be able to tutor a Bloodbraid elf or some other powerful/needed creature (Maybe something we've put from SB ? Like a HUntmaster/Fulminator/Hazoret)and if we'd have the Traverse early before that ammount of lands, it'd allow us to make sure we can hit our much needed 4/5 lands for Bloodbraids and Ravines. Now, how consistently can this be achieved?
We played the entire afternoon during what I believe was 15~ ish matches. We played Jund vs. Jeskai Control and later Jund. vs Jund.
My Traverse got used 5 times, and every single one of them it worked.
About twice it was the extra land I needed to reach the necessary ammount of lands, and every other time when I got it I had Delirium and fetched for a HUntmaster or a Bloodbraid. Only in one match did the Traverse appear on my opening hand, and it was a hand that seemed like it already had the lands I'd need (I think I had about 3 lands already in the hand.) After cracking a fetch, using a IOK, by turn 3 or 4 having my creature killed and killing my opponent's creature with a terminate, at around turn 5~6 just saving my Traverse I could fetch a very nice Bloodbraid from it. All it took was a little patience with it. I think that in a deck that runs ~8 Sorceries, ~5 planeswalkers ~9ish Instants ~15 creatures and a ton of fetches, its very consistent at achieving Delirium.
Anyway, just thought I'd talk about it, defnetly will take A LOT more trying to find out if its worth it indeed, after all, its just a 1-of in the deck, so it doesnt show up often. But on paper and, so far, on practice, it has worked wonders. (Maybe I was just lucky it didnt flop not once?)
On paper, the benefits from it would be:
-> Less likeability to flood without having to risk playing with less potential mana, as Traverse counts as a land in a way, but also counts as a creature when it works.
-> Tutoring a creature is pretty powerful in Jund, as Bloodbraid elf can have such a huge impact.
-> Makes other potential creature drops that may come from our SB super good too, even as a "1 of" and more likelly to be found at the needed time:
-Huntmasters excell at the kind of board state that Bloodbraid is most likelly to fail: Your opponent has no hand and no board, meaning there is a HUGE chance your BBE will flop. Whereas a Huntmaster would probably take over the game from there.
-Hazoret as a potential finisher during a grindy match that you can end by hitting hard and fast. You can tutor it when you have plenty of things to discard for damage or when you're already short on your hand and can go on beating with it.
-Grabbing fulminator mages is huge against combo decks and tron in general that we may struggle against (And indeed, against a lot of decks in general.) same with Grabbing Scoozes vs. Decks that are interacting with their graveyard, for instance.
->Even if you're short in mana and needing an instant clock on your opponent, you can fetch a Goyf and drop it right away to increase the damage output
-> Allows us to grab basic lands to save us from FoR, BloodMoons, Taxes, etc.
IDK, I'm really considering attempting this 24 lands + 1 Traverse build next wednesday at the shop. I really loved it during this little "test". Having a 1 extra chance of drawing the creature you need while still balancing out your mana-base felt great.
I finished 4-0 at FNM last night (a rarity for me sadly) using Reid's first list.
Round 1 vs. Burn. Ended games one and three at one and two lives respectively. My opponent drew a little more land than he needed, but in the sideboard games I didn't draw a single Finks or Collective Brutality at any point.
Round 2 vs. Jeskai Death Shadow. May have stole game one when my opponent miscounted the damage I had in play, but BBE did a lot of work for me by providing too much removal for his Stubborn Denials to handle. In game two my opponent was ahead, with an empty board for both of us except for a Jace and Snappy on his side when I was stuck on three land with two BBEs in my hand. He kept fate sealing land to the bottom, but two lands on top in a row let me cast consecutive turn BBEs, one of which hit LotLH. Game went south fast for him. Last Hope with BBE sometimes feels real mean.
Round 3 vs. Abzan. This match felt like the Duke/Cheon match from a few days ago, minus all the Field of Ruin action. Game one we traded creatures and removal back and forth a while before I landed a Dark Confidant he was unable to remove, and the extra cards made the difference. Game two he stripped my hand of removal early and a Confidant and a Grim Flayer made short work of me. Game three was like the first except he had the mid game Confidant. He slowly started snowballing to a point where he had a LotV and swung in to my LotLH with two Goyfs and a Confidant swing in to finish her off, leaving me with only 7 lands (including two Ravines), no hand, and lethal sitting on the board. I drew the other LotLH, bought back a BBE, cascaded into Tarmogoyf. From there I was able to draw out of it.
Round 4 vs. Jeskai As Foretold/Restore Balance. I have never seen this particular build before, and As Foretold is a difficult card to deal with. Game one had a situation where I had one card in hand, three land in play versus his four permanents and a Gargantuan with 5 counters on it. End of my turn, he sacs his permanents to take counters off to leave himself with just the creature. My turn I rip and land and BBE into a Maelstrom Pulse - oops. Game two he got out two As Foretold ... blech. Game three my opponent was stuck on two lands, needing three to cascade into Restore Balance. I was pushing hard and had him to eight life with two BBE and a Tarmogyf. He hit his land drop and my creatures all hit the GY. I had an Ooze in hand, so put that into play with him at eight life. Ate one BBE to hit him for three, and he couldn't draw anything to remove it, so I ate the other two creatures and finished him off.
Twenty five land sometimes made me feel like I was drawing a lot of land, but more often than not I hit land with Confidant, and I never was in a situation where I couldn't activate a creature land. I've only played with BBE a few times in Legacy, but it has never been as fun as last night.
Ok, 1K, I know there was at least over fifty people. It got to the point that they decided to do payouts for top 16, with 9-16 getting back their entry with store credit.
Game 1:Stressful matchup one to see. I wasn't scouting the tables before the tournament but I did see some burn cards from this guy when he made his list. Opening hand was too reactive, mull to 6, it's not good. It's 2x Bobs, a bolt, 3x Land and a BBE. I played both BBE's because I can't sit and react. I actually almost won. Bob revealed BBE which left my opponent just enough to burn me out. I nearly won with 2x Bobs against burn so I wasn't upset
Game 2: I have a collective brutality so it's worth keeping. He skullcracks the first one. I play LOTV, he boros charmed her. I play BBE into a CB, he skull cracks. I get there.
Game 3: My hand hand a Goyf and removal so I kept. He was beating me in the race as I brought him down. I made a huge mistake and cracked a fetch I didn't see down to 3. This was a mistake had he topdecked Eidolon or Guide. He plays Swift, I terminate. I play another BBE into nothing great. I lost to everything except land, swiftspear or Eidolon, he topdecks a Vantage, I steal it.
I really flooded out all three games against burn.
Opponent 2: Jank standard deck
Game 1: I beat him down. He plays a Hazoret, some kind of split card that does damage in the GY. He played a TON of removal from standard's energy. He basically has removal for days against everything but Goyf
Game 2: I decide since he's a standard deck that will go over the top of me that actually pairs up ok against Jund that I'd go for the fulminator Mage plan. I draw 2 and destroy his land. I K Command for a Bob since he had no removal and wanted to get ahead, he topdecks removal. I beat down with Ravines. I draw thoughtseize and he has Hazoret and Scarab God. I K Command away his Scarab. He dies to Ravine beat downs.
I feel I flooded a little.
Opponent 3: Burn
Game 1: He steamrolls me, I didn't know what he was on. It would have been a solid hand against most decks, it was atrocious against burn.
Game 2: He helix's me twice, I knew it was over. I had an ok hand, BBE.
Opponent 4: Affinity
Game 1: He absolutely rolled me.
Game 2: Opening hand was bolt, Bob, Grim Lavamancer, 3x Land and a BBE. Snap keep. Turn 1 Grim. Turn 2 Bob. Grim was devastating. He plays land, mox opal and memnite. This play makes me extremely suspicious that he has a good but slow hand. I terminate his memnite and all he does it play a skirge. He just played 2x Platings instead of running out his creatures to removal. I play Bob and shock the creature. I didn't even want to remotely want to cast Anger. I play Goyf. He ended up dispatching the Bob and Goyf, I was so ahead I'm not sure whats worse to let live, Goyf, Grim or Bob in the spot he was in. He played Ethrium, when he equips both platings I ancient grudge, he scoops
Game 3: I was loose here as a player. I'm on the draw, I have a Ravine, IOK, Bolt, Ancient Grudge, Bob, BBE, terminate. If I draw just one land this hand is godly. I run 25 lands, I'm on the draw, I have a good chance to see that second land. He mulled to 5. Overgrown is my first card. He just gets wrecked. I curved perfectly into lands. He has a skirge as his only creature on turn 4, 1x card in hand. Cast BBE, cascade into Last Hope, kill his skirge, it shuts off dispatch. He scoops.
Opponent 5: Abzan midrange
Game 1: I IOK, he has a solid hand but it looks like we're going to be at parity. He ioks me, I think he took my Goyf. He either killed or stripped my LOTV, I don't remember. I IOK him, his hand is suddenly fantastic, it was something like Path, Pulse, Ooze, Rhino. I took Pulse, path can ramp me up.
He took his time killing my first Bob, he was going on the offense with lingering souls. I play two Bobs, I'm not going to beat his hand without seeing some serious CA. He plays Ooze, I push it. He plays Rhino, my life is getting a little worrisome. I have to double bolt his Rhino which feels bad, was hoping he would block a Bob, he obviously knew Bob could really kill me.
This was the only game I really feel I leveraged my skills, and I had to seriously tank for a few minutes since this turn or two was game. He had 4x Souls, I had 2x LOTV, 1x Bolt, which means I couldn't activate Ravine. I had to LOTV away my one Bob, play another LOTV, edict a souls. He had two souls, I'm at 2 life. He attacks, I bolt one soul, he has one soul left. Bob reveals Stomping ground and I win.
Game 2: I thought I was going to take this quick, I had 2x LOTV, 1x Last Hope, a Goyf, I think? Land. I played Hope first. He's stuck on two lands, I eventually play a LOTV but don't want to discard since my hand was good. I get Last Hope to 7 and he decays it, sandbagging it. He played Thrun, I LOTV edict it. He has a Gavony and a Shambling Vent. I have fulminator, really wanted to destroy gavony but blew up vents to protect LOTV. He eventually plays Gideon, Ally of Zendikar. I terminate with a Red green mana, I get a warning. I terminate the token, attack Gideon with Treetop.
I flood out seriously bad from here, to the point I had one or two lands left to fetch. He plays 2x Grim Flayers, I can't win. I'm flooded so horribly.
Game 3: Keep 2x Bolts, a Goyf, 1x Terminate. He comments that his hand is interesting. He plays like 4 or 5 discard one, and keeps taking bolt over terminate, which was perplexing to me. When I get to land 4, I draw BBE. BBE cascades into Bob. He kills Bob and Elf. I play Ravine and LOTV, he discards a souls. I start pressuring with Ravine. He really wants to keep whats in his hand, Ravine is getting huge. I get LOTV to 6. He's at 6 life, I ult LOTV and split his three souls and his lands. He concedes.
My opponent should have never ever kept discard in in this matchup. Who knows if I would have won. Me topdecking the BBE made me feel better, since I should have won game 2 but flooded out so extremely bad.
Opponent 6: Jund
We ID.
Top 8
Everyone decides to split the 1K prize. All the games are super laid back and chill.
Top 8:
Jund
Jund
Burn
Burn
Humans
AD Naus
Bogles
Merfolk
Same burn player I lost to and was my only loss, he beats me both games easily. He drew so well all four games, he never saw more than three lands in four games.
No card stuck out as MVP, I saw a lot of everything. I flooded a lot---but I also win a lot with 25 lands, so I'm so undecided. I rarely wasn't curving to 4 lands by turn 4.
Burn doesn't feel good anymore...like...it feels awful. I personally beat most burn players on Jund but now...It feels not good. I probably saw BBE in all three burn matches more than anytime in this tournament. It also gets searing blazed.
I was worried Jund would be too aggressive against creature aggro, but it never felt bad. Burn feels atrocious now though.
Finks feels useless, between mtgo, the FNM and today, I don't like this card, man. I really want to play 4x CBs in the 75. Burn just feels...hard now.
Overall, I made top 8 at a 1K so I'm happy, still undecided on 25 lands and if I flooded too much.
There were a ton of blue Jace players and none of them did well. Everyone was targeting those decks, going underneath or over. People are extremely over prepared for control, and I don't think anyone but seasoned players should play their Jace decks. Pretty sure people aren't used to playing with Jace properly. I'm sure Jace will possibly be way better when someone cracks a shell for him.
Tons of burn in the store, with quite a bit of blood moon. MTGO, my local store, and this other store in NJ a half hour away from me are kinda matching up to what I theorized about Blood Moon being a larger presence than the Field of Ruins.
Got my fourth foil thoughtseize I needed with the payout, and some other things.
Will edit for grammar and spelling later. Thanks for reading.
With Iconic masters coming I have collected around 50 euro store credit and I plan on having 80+ around release..
What would you cut from my list to add a 4th Bob and a 4th Lily (I think they have a strong chance of a reprint)
This is the list I used and got to finals at FNM and won Saturday's modern tourney (lost to burn but had the best tie breakers than other 3-1).
Losing to Burn makes me consider.... 3 Brutality and 1 Finks or 2 CB/2 Finks? (in terms of general utility not only burn)
Coming from Abzan playing Jund feels like a blast I enjoy it much more and it performs so much better.
tron is unwinnable playing bbe jund by ried. abzan by ried has better game. dunno how to win with jund. i seems like stony silence is so much superior than ancient grudge. if i splash white it's better to go mardu bedlam.
I disagree strongly. Stony Silence is good vs Tron but Grudge is certainly great as well. With BBE Jund has a reasonable chance at beating Tron (not meaning its good, but with all Jund versions from the latest time, this is surely one of the best ones against Tron). With 4 Bolts, 4 BBEs and more chance to hit Fulminators the Tron matchup should be well covered in terms of how good we can cover it in general.
Tron is certainly not unwinnable. If you pilot the deck right and keep playing tight, you can nearly win half the matches against Tron.
Cool! I want to hear the thoughts of the community I would definitely say I'm not the expert. Let say you're in a bubble and you only have to battle tron the entire time. what would be your perfect 60 card deck? Lets assume you're already sidedboarded from the get go.
Cool! I want to hear the thoughts of the community I would definitely say I'm not the expert. Let say you're in a bubble and you only have to battle tron the entire time. what would be your perfect 60 card deck? Lets assume you're already sidedboarded from the get go.
Cool! I want to hear the thoughts of the community I would definitely say I'm not the expert. Let say you're in a bubble and you only have to battle tron the entire time. what would be your perfect 60 card deck? Lets assume you're already sidedboarded from the get go.
One should not play Jund in that bubble.
I appreciate your reply. but this doesn't help us and the jund community. if you have some thoughts I would love to hear them.
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Yeah, its what I'm thinking too.
Bit worried about the mana-curve.
I'm thinking trying 4BBE's +1Huntmaster main (while bringing another on the side, or maybe a Hazoret on the side.) And see how that goes.
With 25 lands I'm finding very abundant lands and pretty consistently hitting 4 lands turn 4, so maybe 5 4cc isnt so bad.
(Sometimes I'm flooding too. lol. But 4 manlands helps at making that not-so-bad and maybe if I run 5 4cc drops my mid/late-game top-decks get better. So Even if I'm drawing too many lands, it gets somewhat balanced out by the fact I'm drawing "2for1" cards more often.)
I might add, I'm not running as many 3cc cards as most, so maybe that balances out a bit too.
I'll experiment, I guess.
And yeah, BBE is never useless since at the very worst she is a 3/2 with haste, which isnt that awful. But a "bad-hitting" BBE still is a weak drop in comparison to a Huntmaster, which is why there indeed are times I'm like "aww man, I miss my hunts"
Here it is.
I thought it was a lot of fun to watch. Mistakes were made, but more so by some of the opponents!
He mentioned a couple of times that he definitely wouldn’t go under 25 lands, and could even see a 26th land for utility, though he wasn’t really advocating for a 26th. That seems a little excessive. Still, the daydream of having a place for a Kessig Wolf Run is a pleasant one. The guys on the Living End thread finally convinced me to run one in my LE list and I haven’t looked back since. That trample is huge, and talk about a good mana sink. I guess it’s just not that great in attrition matches though, and doesn’t really fit the Jund strategy of having individually powerful cards. It can’t do anything on its own, and would be a really sad topdeck when we needed some gas. And Treetop Village has trample and is a mana sink anyway. Which brings me to my next conversation piece:
Hoogland was advocating for possibly cutting a Raging Ravine for another ape land. His argument was the trample and mana efficiency of Treetop was just too good. What are y’all’s thoughts on this? I remember Jund used to run two Treetop Villages, but I can’t remember if that was alongside two or three Ravines.
Anyway, watch the video if you find the time.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
On running another land to include Tec Edge/FoR or the like: To say it in the words of Reid Duke: "I haven't really liked Field of Ruin in these three-color midrange decks. I'd rather use the "luxury" land slot on a basic land or a creature-land."
Treetop is a great card but, especially if you run 2 basic Forests, the mana could get pretty dicey here. Also, I like Ravines extra use of mana in order to get bigger and bigger every turn. I think the 3/1 split is the most balanced one.
4 Verdant Catacombs
4 Bloodtstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
2 Forest
2 Swamp
14 Creatures
4 Tarmogoyf
4 Dark Confidant
4 Bloodbraid Elf
2 Scavenging Ooze
4 Liliana of the Veil
2 Liliana the last Hope
4 Lightning Bolt
3 Kolaghan's Command
1 Terminate
1 Dreadbore
1 Abrupt Decay
1 Maelstrom Pulse
3 Inquisition of Kozilek
2 Thoughtseize
15 Sideboard
4 Fulminator Mage
1 Maelstrom Pulse
1 Grim Lavamancer
1 Nihil Spellbomb
1 Grafdiggers' Cage
1 Back to Nature
1 Golgari Charm
2 Ancient Grudge
2 Collective Brutality
1 Kitchen Finks
Matches were:
2-0 CoCo Humans
1-2 GR Tron
1-2 Ponza
0-2 ETron
My list was very top heavy with 10 3-drops and it showed in some match ups. The BBE cascade were amazing though. 24 lands was alright for me, never got screwed or flooded. I did made several punts like playing a wrong fetch in anticipation of Blood Moon. The deck felt okay even against the bad match ups (I almost beat GR Tron by triple Fulminating his Power Plants but can't muster enough pressure) it was mostly me being a bad pilot. It was honestly disappointing. I went home and quickly tried Jund Shadow with BBE, thinking my meta is just hostile to Jund. However I didn't want to give up on Jund that quickly especially that BBE is now free and Modern being more about knowing your deck. So I went to another tournament the next day with a more lower to the ground list
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
2 Forest
2 Swamp
15 Creatures
4 Tarmogoyf
4 Dark Confidant
4 Bloodbraid Elf
3 Scavenging Ooze
4 Liliana of the Veil
1 Liliana the last Hope
4 Lightning Bolt
1 Fatal Push
2 Kolaghan's Command
2 Terminate
1 Abrupt Decay
1 Maelstrom Pulse
3 Inquisition of Kozilek
2 Thoughtseize
15 Sideboard
4 Fulminator Mage
1 Maelstrom Pulse
1 Grim Lavamancer
2 Nihil Spellbomb
1 Grafdiggers' Cage
1 Back to Nature
1 Golgari Charm
1 Ancient Grudge
2 Collective Brutality
1 Liliana the Last Hope
1-2 Ponza
1-2 ETron
2-0 Vampire Tribal
Ponza and ETron were the same players who beat me the previous day. I feel that I played more tightly now. Won game 1 taking Moon and beating with Goyf. Game 2, he got stuck on two lands but I have no quick clock and he was able to recover with a Moon and and beat me down. Game 3, I kept a hand with no fetch so I know I'm dead to an early Moon. I bolted two Arbor Elf and played a Goyf. He played a Tracker and pass. On my turn I have 4 lands with Termine LoTV and Bob on hand. I pause for a while, should I play LotV and -2 the Tracker or Terminate the tracker and play Bob? Moon is coming next turn and I don't have a basic so I needed to choose and chose the latter I did. He played Moon and Bob never drew me another basic. He proceeded to slam Hazoret, Stormbreath and P&K and Beast Within my Goyf.
Against ETron, he got me with an early Ulamog game 1. I won game 2 with Mages and BBE into Goyf. Game 3, I have slowed him down with 3 Mages blowing up his temples and Tron piece. However I messed the combat math against a Smasher equipped with Collar. I chumped it with Goyf and Bob and forgot that with Deathtouch and Trample he only needed to assign 1 damage each and 3 to my face. I BBE into Goyf next turn with KCommand and LoTV on hand. He only had 4 lands and I'm far ahead going for the beatdown. He Balista me for 2 bringing me to 1 then topdecked another 1 for the kill.
All in all, the deck was okay. It was just me who sucked. I miss the 6th discard main. I don't get to open with discard as much now. against Ponza, I won the games where I play a discard turn 1. I feel so dejected right now and part of me wanted to switch to Blue Moon and try Jace on my next tourney just to have a better chance against Tron and Moon decks which infest my meta. But knowing me, I'll probably go with Jund again and try to improve as a player. Apologies for the long post and thanks to the Jund family here especially Delver, Spsiegel, Ayiluss etc.
No apologies to make here! Longer posts mean more information
I'd encourage you to play the sixth discard spell in the SB. It really helps against those matchups you faced.
twitch/dutchopenseries
edit: and he lost to his own manabase. Ehhh still interesting.
Abzan Traverse / Traverse Shadow / UR Kiki
p.s. SO MUCH FIELD OF RUIN!!! between Path, Ghost Q. and FoR I've been playing out all my basic lands some games.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Would love to see that list. Sounds interesting, although the manabase won't be quite working on that one.
EDIT: Seems he got the top 8, nice.
Well, that's why he runs 5 basics I guess - which doesn't sound any less greedy but hey.
Abzan Traverse / Traverse Shadow / UR Kiki
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Will do a short report later
Cut the second Decay and a discard spell for them. Also consider cutting the second Push for the 25th land.
I disagree strongly. Stony Silence is good vs Tron but Grudge is certainly great as well. With BBE Jund has a reasonable chance at beating Tron (not meaning its good, but with all Jund versions from the latest time, this is surely one of the best ones against Tron). With 4 Bolts, 4 BBEs and more chance to hit Fulminators the Tron matchup should be well covered in terms of how good we can cover it in general.
Tron is certainly not unwinnable. If you pilot the deck right and keep playing tight, you can nearly win half the matches against Tron.
I was tinkering and testing with a friend through this afternoon, and we had the idea of attempting a Jund build with 24 lands and running one single "Traverse the Ulvenwald".
The idea behind it: We were a bit torn between 24 or 25 lands (As a lot of people seem to be). 25 seems right when running 4+ 4cc cards, as we need to consistently have 4 lands by turn 4/5 since the likeability of having a 4cc card to drop is very high. But at the same time, 25 lands means more flooding, which was already something common with Jund (And even running manlands, its never a guarantee that we'll have them to mana sink)
So, the idea with Traverse was make it so that running 24 lands + it would mean that if we'd get the Traverse at around turn 5+ we'd already have delirium and thus be able to tutor a Bloodbraid elf or some other powerful/needed creature (Maybe something we've put from SB ? Like a HUntmaster/Fulminator/Hazoret)and if we'd have the Traverse early before that ammount of lands, it'd allow us to make sure we can hit our much needed 4/5 lands for Bloodbraids and Ravines. Now, how consistently can this be achieved?
We played the entire afternoon during what I believe was 15~ ish matches. We played Jund vs. Jeskai Control and later Jund. vs Jund.
My Traverse got used 5 times, and every single one of them it worked.
About twice it was the extra land I needed to reach the necessary ammount of lands, and every other time when I got it I had Delirium and fetched for a HUntmaster or a Bloodbraid. Only in one match did the Traverse appear on my opening hand, and it was a hand that seemed like it already had the lands I'd need (I think I had about 3 lands already in the hand.) After cracking a fetch, using a IOK, by turn 3 or 4 having my creature killed and killing my opponent's creature with a terminate, at around turn 5~6 just saving my Traverse I could fetch a very nice Bloodbraid from it. All it took was a little patience with it. I think that in a deck that runs ~8 Sorceries, ~5 planeswalkers ~9ish Instants ~15 creatures and a ton of fetches, its very consistent at achieving Delirium.
Anyway, just thought I'd talk about it, defnetly will take A LOT more trying to find out if its worth it indeed, after all, its just a 1-of in the deck, so it doesnt show up often. But on paper and, so far, on practice, it has worked wonders. (Maybe I was just lucky it didnt flop not once?)
On paper, the benefits from it would be:
-> Less likeability to flood without having to risk playing with less potential mana, as Traverse counts as a land in a way, but also counts as a creature when it works.
-> Tutoring a creature is pretty powerful in Jund, as Bloodbraid elf can have such a huge impact.
-> Makes other potential creature drops that may come from our SB super good too, even as a "1 of" and more likelly to be found at the needed time:
-Huntmasters excell at the kind of board state that Bloodbraid is most likelly to fail: Your opponent has no hand and no board, meaning there is a HUGE chance your BBE will flop. Whereas a Huntmaster would probably take over the game from there.
-Hazoret as a potential finisher during a grindy match that you can end by hitting hard and fast. You can tutor it when you have plenty of things to discard for damage or when you're already short on your hand and can go on beating with it.
-Grabbing fulminator mages is huge against combo decks and tron in general that we may struggle against (And indeed, against a lot of decks in general.) same with Grabbing Scoozes vs. Decks that are interacting with their graveyard, for instance.
->Even if you're short in mana and needing an instant clock on your opponent, you can fetch a Goyf and drop it right away to increase the damage output
-> Allows us to grab basic lands to save us from FoR, BloodMoons, Taxes, etc.
IDK, I'm really considering attempting this 24 lands + 1 Traverse build next wednesday at the shop. I really loved it during this little "test". Having a 1 extra chance of drawing the creature you need while still balancing out your mana-base felt great.
Round 1 vs. Burn. Ended games one and three at one and two lives respectively. My opponent drew a little more land than he needed, but in the sideboard games I didn't draw a single Finks or Collective Brutality at any point.
Round 2 vs. Jeskai Death Shadow. May have stole game one when my opponent miscounted the damage I had in play, but BBE did a lot of work for me by providing too much removal for his Stubborn Denials to handle. In game two my opponent was ahead, with an empty board for both of us except for a Jace and Snappy on his side when I was stuck on three land with two BBEs in my hand. He kept fate sealing land to the bottom, but two lands on top in a row let me cast consecutive turn BBEs, one of which hit LotLH. Game went south fast for him. Last Hope with BBE sometimes feels real mean.
Round 3 vs. Abzan. This match felt like the Duke/Cheon match from a few days ago, minus all the Field of Ruin action. Game one we traded creatures and removal back and forth a while before I landed a Dark Confidant he was unable to remove, and the extra cards made the difference. Game two he stripped my hand of removal early and a Confidant and a Grim Flayer made short work of me. Game three was like the first except he had the mid game Confidant. He slowly started snowballing to a point where he had a LotV and swung in to my LotLH with two Goyfs and a Confidant swing in to finish her off, leaving me with only 7 lands (including two Ravines), no hand, and lethal sitting on the board. I drew the other LotLH, bought back a BBE, cascaded into Tarmogoyf. From there I was able to draw out of it.
Round 4 vs. Jeskai As Foretold/Restore Balance. I have never seen this particular build before, and As Foretold is a difficult card to deal with. Game one had a situation where I had one card in hand, three land in play versus his four permanents and a Gargantuan with 5 counters on it. End of my turn, he sacs his permanents to take counters off to leave himself with just the creature. My turn I rip and land and BBE into a Maelstrom Pulse - oops. Game two he got out two As Foretold ... blech. Game three my opponent was stuck on two lands, needing three to cascade into Restore Balance. I was pushing hard and had him to eight life with two BBE and a Tarmogyf. He hit his land drop and my creatures all hit the GY. I had an Ooze in hand, so put that into play with him at eight life. Ate one BBE to hit him for three, and he couldn't draw anything to remove it, so I ate the other two creatures and finished him off.
Twenty five land sometimes made me feel like I was drawing a lot of land, but more often than not I hit land with Confidant, and I never was in a situation where I couldn't activate a creature land. I've only played with BBE a few times in Legacy, but it has never been as fun as last night.
My deck was standard
4x Veerdant Catacombs
3x Bloodstained Mire
1x Wooded Foothills
2x Overgrown Tomb
1x Stomping Ground
1x Blood Crypt
4x Blackcleave Cliffs
3x Raging Ravine
1x Treetop Village
1x Twilight Mire
2x Swamp
1x Forest
1x Mountain
4x Dark Confidant
4x Tarmogoyf
2x Scavenging Ooze
4x Bloodbraid Elf
Spells (21)
4x Lightning Bolt
1x Fatal Push
3x Inquisition of Kozilek
2x Thoughtseize
1x Abrupt Decay
2x Terminate
2x Kolaghan's Command
1x Maelstrom Pulse
1x Liliana, the Last Hope
4x Liliana of the Veil
1x Thoughtseize
2x Collective Brutality
1x Kitchen Finks
1x Liliana, the Last Hope
3x Fulminator Mage
2x Ancient Grudge
1x Anger of the Gods
1x Grim Lavamancer
1x Grafdigger's Cage
2x Nihil Spellbomb
Round 1: Burn
Game 1:Stressful matchup one to see. I wasn't scouting the tables before the tournament but I did see some burn cards from this guy when he made his list. Opening hand was too reactive, mull to 6, it's not good. It's 2x Bobs, a bolt, 3x Land and a BBE. I played both BBE's because I can't sit and react. I actually almost won. Bob revealed BBE which left my opponent just enough to burn me out. I nearly won with 2x Bobs against burn so I wasn't upset
Game 2: I have a collective brutality so it's worth keeping. He skullcracks the first one. I play LOTV, he boros charmed her. I play BBE into a CB, he skull cracks. I get there.
Game 3: My hand hand a Goyf and removal so I kept. He was beating me in the race as I brought him down. I made a huge mistake and cracked a fetch I didn't see down to 3. This was a mistake had he topdecked Eidolon or Guide. He plays Swift, I terminate. I play another BBE into nothing great. I lost to everything except land, swiftspear or Eidolon, he topdecks a Vantage, I steal it.
I really flooded out all three games against burn.
Opponent 2: Jank standard deck
Game 1: I beat him down. He plays a Hazoret, some kind of split card that does damage in the GY. He played a TON of removal from standard's energy. He basically has removal for days against everything but Goyf
Game 2: I decide since he's a standard deck that will go over the top of me that actually pairs up ok against Jund that I'd go for the fulminator Mage plan. I draw 2 and destroy his land. I K Command for a Bob since he had no removal and wanted to get ahead, he topdecks removal. I beat down with Ravines. I draw thoughtseize and he has Hazoret and Scarab God. I K Command away his Scarab. He dies to Ravine beat downs.
I feel I flooded a little.
Opponent 3: Burn
Game 1: He steamrolls me, I didn't know what he was on. It would have been a solid hand against most decks, it was atrocious against burn.
Game 2: He helix's me twice, I knew it was over. I had an ok hand, BBE.
Opponent 4: Affinity
Game 1: He absolutely rolled me.
Game 2: Opening hand was bolt, Bob, Grim Lavamancer, 3x Land and a BBE. Snap keep. Turn 1 Grim. Turn 2 Bob. Grim was devastating. He plays land, mox opal and memnite. This play makes me extremely suspicious that he has a good but slow hand. I terminate his memnite and all he does it play a skirge. He just played 2x Platings instead of running out his creatures to removal. I play Bob and shock the creature. I didn't even want to remotely want to cast Anger. I play Goyf. He ended up dispatching the Bob and Goyf, I was so ahead I'm not sure whats worse to let live, Goyf, Grim or Bob in the spot he was in. He played Ethrium, when he equips both platings I ancient grudge, he scoops
Game 3: I was loose here as a player. I'm on the draw, I have a Ravine, IOK, Bolt, Ancient Grudge, Bob, BBE, terminate. If I draw just one land this hand is godly. I run 25 lands, I'm on the draw, I have a good chance to see that second land. He mulled to 5. Overgrown is my first card. He just gets wrecked. I curved perfectly into lands. He has a skirge as his only creature on turn 4, 1x card in hand. Cast BBE, cascade into Last Hope, kill his skirge, it shuts off dispatch. He scoops.
Opponent 5: Abzan midrange
Game 1: I IOK, he has a solid hand but it looks like we're going to be at parity. He ioks me, I think he took my Goyf. He either killed or stripped my LOTV, I don't remember. I IOK him, his hand is suddenly fantastic, it was something like Path, Pulse, Ooze, Rhino. I took Pulse, path can ramp me up.
He took his time killing my first Bob, he was going on the offense with lingering souls. I play two Bobs, I'm not going to beat his hand without seeing some serious CA. He plays Ooze, I push it. He plays Rhino, my life is getting a little worrisome. I have to double bolt his Rhino which feels bad, was hoping he would block a Bob, he obviously knew Bob could really kill me.
This was the only game I really feel I leveraged my skills, and I had to seriously tank for a few minutes since this turn or two was game. He had 4x Souls, I had 2x LOTV, 1x Bolt, which means I couldn't activate Ravine. I had to LOTV away my one Bob, play another LOTV, edict a souls. He had two souls, I'm at 2 life. He attacks, I bolt one soul, he has one soul left. Bob reveals Stomping ground and I win.
Game 2: I thought I was going to take this quick, I had 2x LOTV, 1x Last Hope, a Goyf, I think? Land. I played Hope first. He's stuck on two lands, I eventually play a LOTV but don't want to discard since my hand was good. I get Last Hope to 7 and he decays it, sandbagging it. He played Thrun, I LOTV edict it. He has a Gavony and a Shambling Vent. I have fulminator, really wanted to destroy gavony but blew up vents to protect LOTV. He eventually plays Gideon, Ally of Zendikar. I terminate with a Red green mana, I get a warning. I terminate the token, attack Gideon with Treetop.
I flood out seriously bad from here, to the point I had one or two lands left to fetch. He plays 2x Grim Flayers, I can't win. I'm flooded so horribly.
Game 3: Keep 2x Bolts, a Goyf, 1x Terminate. He comments that his hand is interesting. He plays like 4 or 5 discard one, and keeps taking bolt over terminate, which was perplexing to me. When I get to land 4, I draw BBE. BBE cascades into Bob. He kills Bob and Elf. I play Ravine and LOTV, he discards a souls. I start pressuring with Ravine. He really wants to keep whats in his hand, Ravine is getting huge. I get LOTV to 6. He's at 6 life, I ult LOTV and split his three souls and his lands. He concedes.
My opponent should have never ever kept discard in in this matchup. Who knows if I would have won. Me topdecking the BBE made me feel better, since I should have won game 2 but flooded out so extremely bad.
Opponent 6: Jund
We ID.
Top 8
Everyone decides to split the 1K prize. All the games are super laid back and chill.
Top 8:
Jund
Jund
Burn
Burn
Humans
AD Naus
Bogles
Merfolk
Same burn player I lost to and was my only loss, he beats me both games easily. He drew so well all four games, he never saw more than three lands in four games.
No card stuck out as MVP, I saw a lot of everything. I flooded a lot---but I also win a lot with 25 lands, so I'm so undecided. I rarely wasn't curving to 4 lands by turn 4.
Burn doesn't feel good anymore...like...it feels awful. I personally beat most burn players on Jund but now...It feels not good. I probably saw BBE in all three burn matches more than anytime in this tournament. It also gets searing blazed.
I was worried Jund would be too aggressive against creature aggro, but it never felt bad. Burn feels atrocious now though.
Finks feels useless, between mtgo, the FNM and today, I don't like this card, man. I really want to play 4x CBs in the 75. Burn just feels...hard now.
Overall, I made top 8 at a 1K so I'm happy, still undecided on 25 lands and if I flooded too much.
There were a ton of blue Jace players and none of them did well. Everyone was targeting those decks, going underneath or over. People are extremely over prepared for control, and I don't think anyone but seasoned players should play their Jace decks. Pretty sure people aren't used to playing with Jace properly. I'm sure Jace will possibly be way better when someone cracks a shell for him.
Tons of burn in the store, with quite a bit of blood moon. MTGO, my local store, and this other store in NJ a half hour away from me are kinda matching up to what I theorized about Blood Moon being a larger presence than the Field of Ruins.
Got my fourth foil thoughtseize I needed with the payout, and some other things.
Will edit for grammar and spelling later. Thanks for reading.
Cool! I want to hear the thoughts of the community I would definitely say I'm not the expert. Let say you're in a bubble and you only have to battle tron the entire time. what would be your perfect 60 card deck? Lets assume you're already sidedboarded from the get go.
One should not play Jund in that bubble.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I appreciate your reply. but this doesn't help us and the jund community. if you have some thoughts I would love to hear them.