I'd say the matchup is slightly favored to E&T because of ghost quarter / leonin arbiter land disruption. It's probably quite play draw dependent, though, as E&T will have a really hard time on the draw dealing with T2 TKS T3 smasher.
E&T is a very different deck than Bant. Bant is a much better midrange deck with more versatility. It closes games much faster, has more broken plays, can grind out other midrange and even some control decks, has a better defensive suite by far. E&T is good in select metas. The biggest difference is that it is better against combo decks and valakut decks than Bant.
Is that so hard to believe? We're pretty weak to Cryptic, Ancestral Visions, Blood moon. Let alone all of the Dredge...
i'm sure throughout the 1st day they would've faced some dredge/control/infect but still went 9-0. i'd love to see their 2nd day records and the matches they lost to.
Anyone having mana flood problems? I recently built this deck and have just been getting destroyed lately. It seems that they answer my first 2-3 threats and then I just draw lands and die. I'd chalk it up to bad luck or poor shuffling but I haven't had a problem till I started playing this deck. I have a stock list with 2x main Dismember, 1x Birds, 24 land. I literally died to a Melira attacking me for 5 turns while I drew land after land. Even my ancient stirrings have been awful. It seems that if I can get a LEAST a T3 TKS into T4 Smasher, I tend to win those games but it's been rough lately. I even aggressively mulligan for a temple or mana dork.
I even watch videos and watch other people just get flooded. Anyone else having these problems? With 5x mana forks and ancient stirrings, maybe dropping to 22/23 land might be good.
Anyone having mana flood problems? I recently built this deck and have just been getting destroyed lately. It seems that they answer my first 2-3 threats and then I just draw lands and die. I'd chalk it up to bad luck or poor shuffling but I haven't had a problem till I started playing this deck. I have a stock list with 2x main Dismember, 1x Birds, 24 land. I literally died to a Melira attacking me for 5 turns while I drew land after land. Even my ancient stirrings have been awful. It seems that if I can get a LEAST a T3 TKS into T4 Smasher, I tend to win those games but it's been rough lately. I even aggressively mulligan for a temple or mana dork.
I even watch videos and watch other people just get flooded. Anyone else having these problems? With 5x mana forks and ancient stirrings, maybe dropping to 22/23 land might be good.
i fell u.. that's why i changed to 23 lands/5 dorks.
Anyone having mana flood problems? I recently built this deck and have just been getting destroyed lately. It seems that they answer my first 2-3 threats and then I just draw lands and die. I'd chalk it up to bad luck or poor shuffling but I haven't had a problem till I started playing this deck. I have a stock list with 2x main Dismember, 1x Birds, 24 land. I literally died to a Melira attacking me for 5 turns while I drew land after land. Even my ancient stirrings have been awful. It seems that if I can get a LEAST a T3 TKS into T4 Smasher, I tend to win those games but it's been rough lately. I even aggressively mulligan for a temple or mana dork.
I even watch videos and watch other people just get flooded. Anyone else having these problems? With 5x mana forks and ancient stirrings, maybe dropping to 22/23 land might be good.
The 4 bant eldrazi lists that made top 64 at gp dallas run 24 lands/4 dorks OR 23 lands/5 dorks (2 list of each) so 24 lands / 5 dorks seems a bit more
Guys what are your thoughts on the number of drowner of hope to play? I currently play 4 but i see a lot of lists that play 3. I think it's because multiple drowner in opening hand are pretty bad, but it's our best topdeck. If you play 3, what card replace the 4th slot?
About the flooding problem, maybe cutting a land and the birds and adding 2x Oath of Nissa can help with more selection.
Or adding a fetchland over another land.
Anyone having mana flood problems? I recently built this deck and have just been getting destroyed lately. It seems that they answer my first 2-3 threats and then I just draw lands and die. I'd chalk it up to bad luck or poor shuffling but I haven't had a problem till I started playing this deck. I have a stock list with 2x main Dismember, 1x Birds, 24 land. I literally died to a Melira attacking me for 5 turns while I drew land after land. Even my ancient stirrings have been awful. It seems that if I can get a LEAST a T3 TKS into T4 Smasher, I tend to win those games but it's been rough lately. I even aggressively mulligan for a temple or mana dork.
I even watch videos and watch other people just get flooded. Anyone else having these problems? With 5x mana forks and ancient stirrings, maybe dropping to 22/23 land might be good.
The 4 bant eldrazi lists that made top 64 at gp dallas run 24 lands/4 dorks OR 23 lands/5 dorks (2 list of each) so 24 lands / 5 dorks seems a bit more
Guys what are your thoughts on the number of drowner of hope to play? I currently play 4 but i see a lot of lists that play 3. I think it's because multiple drowner in opening hand are pretty bad, but it's our best topdeck. If you play 3, what card replace the 4th slot?
A bit clunky when u have 2 or more in the hand. I go for a 3/1 split with Elder Deep-Fiend. Great against control n aggro decks.
I'm thinking of posting up a primer... Been writing pages of notes on the deck with various card choices. Personally, I've gone as far as running 3-4 RiP, a full set of EEs, 3 main, 1 side, and a few other key choices. I'd also look for advice. And I'll be combing through this board to get more ideas.
It will be good, I'm trying to contact the original poster, but he hasn't posted in months. I've got everything started, just need to clean it up further and explain sideboarding tips in greater detail. If he doesn't respond in a week I'll be talking to the Mods.
What do u guys think about his latest article on the colorless/ug version?
I've tried colorless, it's lacking. U/G is a weaker build. Without the displacer, you tend to lose a lot of the punch the deck has. It also loses out on Path, and Engineered Explosive is a critical key piece and 3 color hits EVERYTHING in the format. And there's certain white cards for sideboard that keeps you from auto losing like Stony Silence and Rest in Peace...
What do u guys think about his latest article on the colorless/ug version?
I've tried colorless, it's lacking. U/G is a weaker build. Without the displacer, you tend to lose a lot of the punch the deck has. It also loses out on Path, and Engineered Explosive is a critical key piece and 3 color hits EVERYTHING in the format. And there's certain white cards for sideboard that keeps you from auto losing like Stony Silence and Rest in Peace...
What do u guys think about his latest article on the colorless/ug version?
I've tried colorless, it's lacking. U/G is a weaker build. Without the displacer, you tend to lose a lot of the punch the deck has. It also loses out on Path, and Engineered Explosive is a critical key piece and 3 color hits EVERYTHING in the format. And there's certain white cards for sideboard that keeps you from auto losing like Stony Silence and Rest in Peace...
Worship too.
Not so much, I do like me some Eldrazi Displacer Thragtusk shenanigans..
I'm going to put a Worship in the SB for my next event. How do you guys usually use it, and when do you board it in. From my understanding, it's pretty good against linear decks that don't have a lot of creature removal. Would you side it in against burn? Might be a bit slow. What about against RG valakut?
Definitely burn. Cos most of their spells can't kill our fatties. Skullcrack also doesn't help much cos worship is not damage prevention.
Valakut is a hard matchup. Worship won't help much tho.
Does anyone have any insight on the 2x Disdainful Stroke in the boards of most of the high-placing decks at GP DFW? Is only in there for valakut decks?
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
E&T is a very different deck than Bant. Bant is a much better midrange deck with more versatility. It closes games much faster, has more broken plays, can grind out other midrange and even some control decks, has a better defensive suite by far. E&T is good in select metas. The biggest difference is that it is better against combo decks and valakut decks than Bant.
i'm sure throughout the 1st day they would've faced some dredge/control/infect but still went 9-0. i'd love to see their 2nd day records and the matches they lost to.
I even watch videos and watch other people just get flooded. Anyone else having these problems? With 5x mana forks and ancient stirrings, maybe dropping to 22/23 land might be good.
Modern
Ad Nauseam
Dredge
Living End
Legacy
Lands
i fell u.. that's why i changed to 23 lands/5 dorks.
The 4 bant eldrazi lists that made top 64 at gp dallas run 24 lands/4 dorks OR 23 lands/5 dorks (2 list of each) so 24 lands / 5 dorks seems a bit more
Guys what are your thoughts on the number of drowner of hope to play? I currently play 4 but i see a lot of lists that play 3. I think it's because multiple drowner in opening hand are pretty bad, but it's our best topdeck. If you play 3, what card replace the 4th slot?
What about Thragtusk or Verdurous Gearhulk ?
About the flooding problem, maybe cutting a land and the birds and adding 2x Oath of Nissa can help with more selection.
Or adding a fetchland over another land.
I ran Thragtusk as a 2 of for a while main. It was ok overall. It is good against burn type decks
CEldraziTron, UBMill, GWBogles
Legacy
GUInfect, CEldrazi
Standard
GRGR Pummeler
A bit clunky when u have 2 or more in the hand. I go for a 3/1 split with Elder Deep-Fiend. Great against control n aggro decks.
I'm thinking of posting up a primer... Been writing pages of notes on the deck with various card choices. Personally, I've gone as far as running 3-4 RiP, a full set of EEs, 3 main, 1 side, and a few other key choices. I'd also look for advice. And I'll be combing through this board to get more ideas.
If you need help, i'm on board.
I've tried colorless, it's lacking. U/G is a weaker build. Without the displacer, you tend to lose a lot of the punch the deck has. It also loses out on Path, and Engineered Explosive is a critical key piece and 3 color hits EVERYTHING in the format. And there's certain white cards for sideboard that keeps you from auto losing like Stony Silence and Rest in Peace...
Worship too.
Not so much, I do like me some Eldrazi Displacer Thragtusk shenanigans..
Definitely burn. Cos most of their spells can't kill our fatties. Skullcrack also doesn't help much cos worship is not damage prevention.
Valakut is a hard matchup. Worship won't help much tho.
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667