After much testing - I'm on board with 4x Chalice (Infect is far too prevalent to leave home without this card), Dromoka's Command (Ive cut world breaker), 2x Timely Reinforcements and 2x Worship for the burn matchup.
Islands I think I'm also coming around to the idea of chalice, but I haven't been able to test as much recently.
I know you were referring to the burn matchup, but how has command been working otherwise? I've been thinking about playing it for a while, but always manage to forget about the card before testing. Unfortunately blood moon is present in my meta (Skred Red is not the most fun matchup) so I want a way to deal with it without having to sideboard enchantment specific hate.
PrezN was the first person that mentioned Chalice on here - so full credit goes to him. I think if Infect goes away then Chalice's stock goes down quite a bit - but until then Chalice is good. The other less known things about Chalice are that it turns Ad Nauseum into a very winnable matchup that felt unwinnable previously, secondly its really important against control decks - having all the 1 cmc spot removal countered is incredibly powerful (and even if you draw it later in the game its still useful - so no need to mull hard for it).
In regards to Dromoka's Command - I dont think it's incredibly powerful or anything and it could be that I cut it for something else going forward. However, I wanted a card that gives me an out in the mirror (ie. destroy Worship), that also has utility against burn (can save you 3 or 4 life), infect (fight an infector), affinity (fight overseer or something else annoying). Also the fact that it can blow up blood moon is an added bonus..
I found that Blessed Alliance is generally super mediocre - thus I believe that Dromoka's command is a better option. You can't lean on Blessed alliance to beat burn or infect - you need timely reinforcements to beat burn (or worship/chalice to do its thing) and chalice to beat infect. Blessed alliance does just about nothing against affinity and obviously nothing against blood moon. Blessed alliance is great against bogles - however if you run 4x Chalice you never have to worry about bogles again (in combination with EE)!
Instead of mulldrifter.. why not use a simple wall of omens that help a LOT against any linear agro?
my reasoning:
mulldrifter gets 2 cards when needed for u2 can be blinked for 4 cards for 6 and is a 2/2 flyer. 2 cards for 3 is better than 1 card for 3 when blinking.
the one of wall is more durdly, provides less card advantage and puts no pressure on your opponents where at least drifter puts on a small amount and can serve as a blocker for flying infect/affinity.
I've recently bought into the deck and did some playtests with my buddies (merfolk, UG infect, UW spirits, living end and dredge).
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
I've recently bought into the deck and did some playtests with my buddies (merfolk, UG infect, UW spirits, living end and dredge).
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
i've been taking a good hard look at eerie interlude and i feel like it may have a home in the deck. has anyone played with it?
plays around sweepers, can be used against spot removal, replenishes any scions from spawners and drowners, blinks tks (especially if you have multiple!) i'm running a mulldrifter and a kitchen finks some of you are running a thragtusk and it works with all of those...
may try replacing warping wail in my deck, thoughts?
I really enjoy your article! Seems like you have a really good handle on the intricacies of the deck. I think Boreal Druid could be brilliant, I didn't even know it existed.
Not having played the deck personally, I'm always curious whether the fifth removal spell and the fifth mana dork are really worth it main deck. Would you consider them essential to the deck functioning properly or a matter of preference?
I really enjoy your article! Seems like you have a really good handle on the intricacies of the deck. I think Boreal Druid could be brilliant, I didn't even know it existed.
Not having played the deck personally, I'm always curious whether the fifth removal spell and the fifth mana dork are really worth it main deck. Would you consider them essential to the deck functioning properly or a matter of preference?
Thanks! And as for the 5th of each, I really think that they are necessary currently, but if the format were to slow down, and the linear aggro decks were less prevalent, then cutting them would be okay.
Nice article! Right on target with your general rule of thumb when it comes on opening hands.
I'm just not sold on the Fracturing Gust in the sideboard since we already have the 3-4 explosives to deal with boggles and a bunch of removals (paths, dismember, explosives, etc.) and 2-3 stony silence to deal with affinity.
I have 2 All is Dust in my sideboard as back-up for bigger things that explosives couldn't handle and much easier to cast if you already have temples in play since it's an eldrazi spell and can be found through stirrings.
I've recently bought into the deck and did some playtests with my buddies (merfolk, UG infect, UW spirits, living end and dredge).
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
I've recently bought into the deck and did some playtests with my buddies (merfolk, UG infect, UW spirits, living end and dredge).
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
I don't really see the appeal here, it seems much weaker than the Bant list losing cards like: Path, Displacer, and various SB options for mediocre emerge eldrazi (which are mostly bad imho besides Elder Deep-Fiend) and jank like Foul Emissary.
Also playing only 1x R.Smasher is really odd.
Yes that's the list I was looking around for. I think it's pretty strong and the mana base is just less awkward with only two colors to deal with. Finks also just a great card with some good match ups. I think I might have to try this next week.
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Rollback Post to RevisionRollBack
RG Titan Breach GWU Eldrazi BRG Living End
BGU Food Chain WBG JunkFit
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PrezN was the first person that mentioned Chalice on here - so full credit goes to him. I think if Infect goes away then Chalice's stock goes down quite a bit - but until then Chalice is good. The other less known things about Chalice are that it turns Ad Nauseum into a very winnable matchup that felt unwinnable previously, secondly its really important against control decks - having all the 1 cmc spot removal countered is incredibly powerful (and even if you draw it later in the game its still useful - so no need to mull hard for it).
In regards to Dromoka's Command - I dont think it's incredibly powerful or anything and it could be that I cut it for something else going forward. However, I wanted a card that gives me an out in the mirror (ie. destroy Worship), that also has utility against burn (can save you 3 or 4 life), infect (fight an infector), affinity (fight overseer or something else annoying). Also the fact that it can blow up blood moon is an added bonus..
I found that Blessed Alliance is generally super mediocre - thus I believe that Dromoka's command is a better option. You can't lean on Blessed alliance to beat burn or infect - you need timely reinforcements to beat burn (or worship/chalice to do its thing) and chalice to beat infect. Blessed alliance does just about nothing against affinity and obviously nothing against blood moon. Blessed alliance is great against bogles - however if you run 4x Chalice you never have to worry about bogles again (in combination with EE)!
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
my sentiments exactly. Through the Breach, shows Emrakul.. i died a lil bit inside..
my reasoning:
mulldrifter gets 2 cards when needed for u2 can be blinked for 4 cards for 6 and is a 2/2 flyer. 2 cards for 3 is better than 1 card for 3 when blinking.
the one of wall is more durdly, provides less card advantage and puts no pressure on your opponents where at least drifter puts on a small amount and can serve as a blocker for flying infect/affinity.
GWU Eldrazi
BRG Living End
WBG JunkFit
My issues with the deck is that sometimes I flood on lands and most of the time my opening hand is quite dismal.
To address the issue, what do you guys think about cutting maybe 2 lands (1 brushland and 1 yavimaya coast)? And replace them with 2 Sylvan Scrying or 2 Explore, or maybe even a 1/1 split? Comments are most welcome.
My decklist:
1 Breeding Pool
3 Brushland
4 Cavern of Souls
4 Eldrazi Temple
2 Forest
1 Hallowed Fountain
1 Plains
1 Temple Garden
4 Windswept Heath
3 Yavimaya Coast
Creatures (25)
3 Drowner of Hope
4 Eldrazi Displacer
2 Eldrazi Skyspawner
3 Matter Reshaper
4 Noble Hierarch
4 Reality Smasher
1 Spellskite
4 Thought-Knot Seer
4 Ancient Stirrings
2 Engineered Explosives
4 Path to Exile
1 Dismember
3 Rest in Peace
2 Blessed Alliance
1 Engineered Explosives
2 Grafdigger's Cage
2 Stony Silence
2 Worship
2 All is Dust
1 World Breaker
I noticed that too and play w 23 lands n 5 dorks. Still get flooded at times tho.
I play lead the stampede for refuelling
the skyspawners and occasionally warping wail help me when i'm short and it has reduced flooding.
plays around sweepers, can be used against spot removal, replenishes any scions from spawners and drowners, blinks tks (especially if you have multiple!) i'm running a mulldrifter and a kitchen finks some of you are running a thragtusk and it works with all of those...
may try replacing warping wail in my deck, thoughts?
GWU Eldrazi
BRG Living End
WBG JunkFit
I really enjoy your article! Seems like you have a really good handle on the intricacies of the deck. I think Boreal Druid could be brilliant, I didn't even know it existed.
Not having played the deck personally, I'm always curious whether the fifth removal spell and the fifth mana dork are really worth it main deck. Would you consider them essential to the deck functioning properly or a matter of preference?
W Humans
Modern
G Stompy
EDH
GWU Rafiq
Thanks! And as for the 5th of each, I really think that they are necessary currently, but if the format were to slow down, and the linear aggro decks were less prevalent, then cutting them would be okay.
Nice article! Right on target with your general rule of thumb when it comes on opening hands.
I'm just not sold on the Fracturing Gust in the sideboard since we already have the 3-4 explosives to deal with boggles and a bunch of removals (paths, dismember, explosives, etc.) and 2-3 stony silence to deal with affinity.
I have 2 All is Dust in my sideboard as back-up for bigger things that explosives couldn't handle and much easier to cast if you already have temples in play since it's an eldrazi spell and can be found through stirrings.
How many copies of lead the stampede do you play?
As an alternative to stampede, which would you prefer among these 3: commune with nature, seek the wilds, or gift of the gargantuan?
Play it as a 1 of. Every mirror match i play, opponents get surprised nlby how gd it is.
1) I've thought of commune but i prefer the additional cards more. Usually LTS gets me 2-3 creatures.
2) Seek was my 2nd option, given it's flexibility but i haven't come around to trying it yet.
3) Gift is definitely worse than Seek. No poin't trying.
I've seen some using oath of nissa's, but commune would be better imo. Unless u play a pw.
I havnt heard anything about this since the deck tech on ssg Orlando. The deck sounds really fun. Anyone play around with this list?
I don't really see the appeal here, it seems much weaker than the Bant list losing cards like: Path, Displacer, and various SB options for mediocre emerge eldrazi (which are mostly bad imho besides Elder Deep-Fiend) and jank like Foul Emissary.
Also playing only 1x R.Smasher is really odd.
I think that going Selesnya is better with top end like: Endbringer, Thragtusk and Verdurous Gearhulk and Gavony Township.
http://www.starcitygames.com/events/coverage/gu_eldrazi_with_andrew_tenjum.html
Thoughts?
GWU Eldrazi
BRG Living End
WBG JunkFit