Rest in Peace is pretty much the best shot against Dredge. Settle the Wreckage might work once. Relic of Progenitus has been used to combat Delve back when Treasure Cruise was a thing, but I doubt it's good enough against Dredge. One could try it he were excessively attached to his Lingering Souls, but I think one has to bite that particular bullet and play RiP.
Surgical Extraction is another card that probably isn't good enough. But it might help a little and it does have application elsewhere.
For reference, I'm playing 2 Rest in peace and 1 Surgical extraction in my side to combat graveyard-focused decks. Dredge, RB Hollow one, UR Arcligh phoenix, Living End, Gift Storm, etc. There's a lot of grave focused deck right now. Thinking of going up one copy of RiP.
Or... Could the meta be calling for relic of progenitus (or Nihil Spellbomb if one cares that much for their lingering souls) to be played in the main? We are a meta-dependant deck after all and aside from Lingering souls, which isn't even completely shut down by relic, we don't need our graveyard and those options are not completely dead if we run into other decks. Maybe it could be worth testing if the meta sees a lot of the above decks.
(It did work for skred red for the longest time after all)
A slightly off-the-beaten-path card one could try is Wheel of Sun and Moon. It probably isn't quite worthwhile here but if one really did love one's Lingering Souls he could give it a go. It's also a kick in the groin to mill decks which no other grave hate card can claim.
Surgical Extraction is a very fine card but I don't think it's the card one wants against Dredge. It's more anti-combo than grave-hate.
I think surgical is really good against dredge. You typically want to target their enablers like bloodghasts or (to a lesser extent) narcomoeba. Without them, they cant bring any 3/3 from the gy. A legit plan is to also extirpate the 3/3s and control the smaller attackers until you draw a RiP.
Hi, I am almost finished building my BW tokens deck, I got the new shocklands and just missing the fetchlands (and I will probably get the blue white one because marsh flats is quite expensive at the moment), so it is currently looking like this:
Do you think the mana base is ok as it is without fetchlands?
Also, if I remove Auriok champion from the mainboard (one page back some of you suggested just leaving itt in the SB), what should I exchange it for?
How the decks performs in the current meta? I was going to take it yesterdday to FNM but at the end I felt insecure without knwledge of the MU. My meta is heavy on black control (GDS, Jund and mono black control), then some Hollow one, phoenix, and burn decks, a single U tron around here.
Hi, I am almost finished building my BW tokens deck, I got the new shocklands and just missing the fetchlands (and I will probably get the blue white one because marsh flats is quite expensive at the moment), so it is currently looking like this:
Do you think the mana base is ok as it is without fetchlands?
Also, if I remove Auriok champion from the mainboard (one page back some of you suggested just leaving itt in the SB), what should I exchange it for?
How the decks performs in the current meta? I was going to take it yesterdday to FNM but at the end I felt insecure without knwledge of the MU. My meta is heavy on black control (GDS, Jund and mono black control), then some Hollow one, phoenix, and burn decks, a single U tron around here.
The mana-base isn't awful but I would not play the second Swamp and I would certainly want the fourth Courtyard.
Collective Brutality is often used today for the life-gain role. It obviously doesn't do this as well as the Champ, but it is flexible when the life-gain isn't needed. Another Shambling Vent or two would take up some of that slack as well. You do need life-gain to play Bitterblossom. Be careful with BB, one of the worst feelings in Magic is to see Liliana, the Last Hope across from one's BB.
Jund is probably a favorable match-up, GDS may be too, just be careful of Temur Battle Rage. Hollow One seems bad, anything with Tron in the name is probably awful, Burn depends on one's build. Champ is, well, a champ in this match-up. Brutality is a very good card but the best cards to open with will be Inquisitions and Duress. Thoughtseize is not so hot in the match-up - but you should get them anyway. Duress is a side-board option, not really for the main-deck. Phoenix is probably not too bad but I'm speculating.
Does anyone like the new Orzhov planeswalker? It seems too slow to work against Dredge, even on the play, but it could do some work against some other Graveyard strategies.
The odds of one falling into my lap are slim - I buy next to nothing these days and nothing expensive - so I probably won't get to test it.
Hi, I am almost finished building my BW tokens deck, I got the new shocklands and just missing the fetchlands (and I will probably get the blue white one because marsh flats is quite expensive at the moment), so it is currently looking like this:
Do you think the mana base is ok as it is without fetchlands?
Also, if I remove Auriok champion from the mainboard (one page back some of you suggested just leaving itt in the SB), what should I exchange it for?
How the decks performs in the current meta? I was going to take it yesterdday to FNM but at the end I felt insecure without knwledge of the MU. My meta is heavy on black control (GDS, Jund and mono black control), then some Hollow one, phoenix, and burn decks, a single U tron around here.
The manabase is ok, but I would do something a bit more like this:
Going up to 24 is the right call IMO, but considering you play Legion's Landing, 23 might be okay. Add some extra dual lands, even in they are conditionally tapped, because you prefer to play the spells in your hand a turn late rather than simply not being able to cast them. Ghost quarter is a great card that offers so much value in the current meta (you can even use is as pseudo-fetch) but I see you play Spectral Procession in a fetch-less manabase, so you could try to avoid it, if you really dont want to play it (I would play it anyways).
I guess the second question would need first a question to yourself: Which kind of deck you wanna build? aggressive? control-ly? Basically aggro decks are more based on the white side of the deck, while black supports the control version better. Independently, some general tips:
- Sorin, Solemn Visitor is simply better than Elspeth, knight errant, so I would play 3-1 split for Sorin/Gideon.
- Because you dont play Thoughtseize, 4 Bitterblossoms or fetches, I really dont see any strong argument for playing 4 Auriok Champions main. I would go up 1 Path to exile, 2 BB/RtA depending on which kind of shell you want to work with, and another wild-card (see below).
- If you decide to use a control shell, then you should go up 1 hand disruption spell. If budget is an issue, then another duress could do work. Otherwise, Thoughtseize and Collective Brutality (I play 4 in my 75!!) will do the trick. Else, you should probably go up 1 Legion's landing to explode to the max the RtA synergy to have 4 mana turn 3.
- Zealous Persecution is a card that I like a lot. It gives us an edge against creature based decks and is back-breaking against faster creature decks like elves, goblins, old affinity, and even dredge.
As for the meta... just play it to get your own thoughts. This deck is very variable and changes a lot from version to version, so what people tell you wont really assess how well your deck performs, unless you have the exact same list. Go ahead and play it out. Jund is great MU (better the more BB you play), GDS is ridiculously good for us (just keep an eye on TBR and thats it), Hollow One are very SB-dependent, burn is really 50-50, and Tron is always tough, but blue should be easier.
As an example, I could see an aggro list like this (see this list for reference):
Move all your aggressive cards to the main. Focus on one goal, then bring BB in against control and midrange. Consider that I am using cards you already own or that are very budget-friendly, so the acquisition cost would be very low.
For a control shell, check my list in my signature (try to imagine a budget version based on the comments above).
Going up to 24 is the right call IMO, but considering you play Legion's Landing, 23 might be okay. Add some extra dual lands, even in they are conditionally tapped, because you prefer to play the spells in your hand a turn late rather than simply not being able to cast them. Ghost quarter is a great card that offers so much value in the current meta (you can even use is as pseudo-fetch) but I see you play Spectral Procession in a fetch-less manabase, so you could try to avoid it, if you really dont want to play it (I would play it anyways).
I guess the second question would need first a question to yourself: Which kind of deck you wanna build? aggressive? control-ly? Basically aggro decks are more based on the white side of the deck, while black supports the control version better. Independently, some general tips:
- Sorin, Solemn Visitor is simply better than Elspeth, knight errant, so I would play 3-1 split for Sorin/Gideon.
- Because you dont play Thoughtseize, 4 Bitterblossoms or fetches, I really dont see any strong argument for playing 4 Auriok Champions main. I would go up 1 Path to exile, 2 BB/RtA depending on which kind of shell you want to work with, and another wild-card (see below).
- If you decide to use a control shell, then you should go up 1 hand disruption spell. If budget is an issue, then another duress could do work. Otherwise, Thoughtseize and Collective Brutality (I play 4 in my 75!!) will do the trick. Else, you should probably go up 1 Legion's landing to explode to the max the RtA synergy to have 4 mana turn 3.
- Zealous Persecution is a card that I like a lot. It gives us an edge against creature based decks and is back-breaking against faster creature decks like elves, goblins, old affinity, and even dredge.
As for the meta... just play it to get your own thoughts. This deck is very variable and changes a lot from version to version, so what people tell you wont really assess how well your deck performs, unless you have the exact same list. Go ahead and play it out. Jund is great MU (better the more BB you play), GDS is ridiculously good for us (just keep an eye on TBR and thats it), Hollow One are very SB-dependent, burn is really 50-50, and Tron is always tough, but blue should be easier.
As an example, I could see an aggro list like this (see this list for reference):
Move all your aggressive cards to the main. Focus on one goal, then bring BB in against control and midrange. Consider that I am using cards you already own or that are very budget-friendly, so the acquisition cost would be very low.
For a control shell, check my list in my signature (try to imagine a budget version based on the comments above).
Hope this helps
Thanks a lot for the advice.
I finally got to test the deck vs some meta decks: Humanss, burn and Jund, it did pretty well and it is the kind of meta in my FNM which also has some GDS and hollow one. Auriok champion was quite good in all these match ups so I maybe leaving it MB currently given how heavy red and black are around here.
The mana base did good, didn't had any problems, but surely adding another shambling vents instead of second swamp.
As for aggro vs control I think I am going with the later, I just feel the deck can't put the same pressure as other aggro decks and it felt quite good stabilizing and coming from behind.
So I think I can work on the SB now, i have Rest In peace, Damping Sphere, Timely Reinforcements and zealous persecution already, do the board sweepers are that necessary (wrath of god, damnation or kaya's wrath)?
What about anguished unmaking? it seems great vs Tron and overall very useful.
What about anguished unmaking? it seems great vs Tron and overall very useful.
I like one copy of Anguished Unmaking main-deck as a safety valve for many things. Ensnaring Bridge, Worship, Leyline of Sanctity, various and sundry other annoying enchantments and artifacts. It hits creatures and, importantly, Planeswalkers so it's never dead. It can hit an Aura on a Slippery Bogle, the list is nearly endless.
The drawback is very real and I do not like multiples - although I think I do have more than one in my 75 now; laziness - and one can't overlook it. I don't like it much as a side-board card because of the drawback but there's an argument for it due to it's versatility. I prefer specific answers from the board. It's best when they cover multiple match-ups, but it's best when they don't cost three-life too.
A card I think I like very much against Humans is Settle the Wreckage. It should also be good in some other match-ups. It shouldn't blow them out but once, but cards in hand and four open mana will make them think very hard after they've seen it once.
Languish is a brutal card against Humans and Spirits but it's not as good when one doesn't have Tarmogoyf's on the board. It is BB, but at four-CMC, I don't think that's necessarily out of reach.
About Anguished Unmaking... It does seem very "useful", because it hits everything but lands. In a vacuum, it has applications for any matchup. Then problem is that 3cmc and 3 life is too steep a cost. I would rather have more specific and efficient answers. MB, I prefer Cast Out, because it offers the possibility to cycle (to look for a land, for example), and doesnt cost us life (which in control shells is a heavily used resource, BB + TS).
About wrath effects, if you are playing the aggro version, then no. But for the control one, they are compulsory. Reset the board and build it up again (hopefully faster than you opponent).
My deck struggles a lot with Planeswalkers (espeically Liliana, the Last Hope) / Blood Moon / Ensnaring Bridge. So having an out to all three is really nice. I would prefer some split of Disenchant and Celestial Purge though since both are much better cards being 2 cmc and they don't cost life.
The trade off is that I want at least two ways to beat each of my "problem cards" and I only need 3 sideboard slots if I run 1 of each of my hate cards. I would prefer 2 Disenchant / 2 Purge but then I have to cut something else... Unmaking is fine against Tron too which is a pretty close match up.
There's just no reason to run four Godless Shrines. Well, no good reason.
I would like Hidden Stockpile better if there were a few more fetches. Seven isn't necessarily bad, but it's a pretty good way to trigger revolt. I would swap at least one of those extra Shrines for another fetch and the other for a third Vent.
No Fatal Push main-deck seems odd these days as does only five discard spells. I also think Collective Brutality is a card I wouldn't leave home without these days.
Main-deck Auriok Champion is less common than formerly but it might be a good call. Burn players are excited about a couple of their new cards. A set of Champs does reduce the need for CB, one must admit.
I think its more likely than not that a turn 2 Auriok Champion pretty much stops dredge from winning the race. Without that, the fast, continually recurring threats will quickly overwhelm in conjunction with creeping chills and conflagrate. And yea, crushing the burn match up is sweet.
Private Mod Note
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Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
One question about sideboarding against Tron: what works best? discard or land destruction?
Nothing works against Tron. You are going to lose most of the time.
A little disruption and fast pressure is what's needed. It's tough to do with any mid-range deck and BW tokens is about the slowest mid-range deck there is.
Even if you keep them off of Tron, they are going to start hard-casting things like Oblivion Stone and Wurmcoil before you can beat them. After side-boarding, they will have sweepers so it doesn't get any better.
Land destruction coupled with Surgical Extraction is the best way to keep them off of Tron. Damping Sphere is another option and it might work if they don't hit an O-Stone quickly enough. An early Stony Silence is probably overall still the best way to keep them down.
No matter what, you still need to beat them on or about turn-five or it will get ugly fast. A turn spent disrupting them is a turn not spent killing them.
A slightly off-the-beaten-path card one could try is Wheel of Sun and Moon. It probably isn't quite worthwhile here but if one really did love one's Lingering Souls he could give it a go. It's also a kick in the groin to mill decks which no other grave hate card can claim.
Surgical Extraction is a very fine card but I don't think it's the card one wants against Dredge. It's more anti-combo than grave-hate.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
4 Auriok Champion
Enchantment
3 Bitterblossom
4 Intangible Virtue
Land
1 Flooded Strand
1 Windswept Heath
2 Shambling Vent
3 Concealed Courtyard
1 Marsh Flats
1 Vault of the Archangel
6 Plains
1 Swamp
3 Godless Shrine
1 Blast Zone
3 Silent Clearing
2 Secure the Wastes
2 Fatal Push
3 Path to Exile
2 Kaya's Guile
Sorcery
2 Thoughtseize
2 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
1 Winds of Abandon
Planeswalker
3 Sorin, Solemn Visitor
1 Gideon, Ally of Zendikar
2 Rest in Peace
3 Stony Silence
2 Celestial Purge
3 Generous Gift
2 Kaya's Guile
2 Duress
1 Kaya, Orzhov Usurper
Do you think the mana base is ok as it is without fetchlands?
Also, if I remove Auriok champion from the mainboard (one page back some of you suggested just leaving itt in the SB), what should I exchange it for?
How the decks performs in the current meta? I was going to take it yesterdday to FNM but at the end I felt insecure without knwledge of the MU. My meta is heavy on black control (GDS, Jund and mono black control), then some Hollow one, phoenix, and burn decks, a single U tron around here.
The mana-base isn't awful but I would not play the second Swamp and I would certainly want the fourth Courtyard.
Collective Brutality is often used today for the life-gain role. It obviously doesn't do this as well as the Champ, but it is flexible when the life-gain isn't needed. Another Shambling Vent or two would take up some of that slack as well. You do need life-gain to play Bitterblossom. Be careful with BB, one of the worst feelings in Magic is to see Liliana, the Last Hope across from one's BB.
Jund is probably a favorable match-up, GDS may be too, just be careful of Temur Battle Rage. Hollow One seems bad, anything with Tron in the name is probably awful, Burn depends on one's build. Champ is, well, a champ in this match-up. Brutality is a very good card but the best cards to open with will be Inquisitions and Duress. Thoughtseize is not so hot in the match-up - but you should get them anyway. Duress is a side-board option, not really for the main-deck. Phoenix is probably not too bad but I'm speculating.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The odds of one falling into my lap are slim - I buy next to nothing these days and nothing expensive - so I probably won't get to test it.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The manabase is ok, but I would do something a bit more like this:
4 Concealed Courtyard
1 Vault of the Archangel
2 Ghost Quarter
2 Isolated Chapel
7 Plains
2 Swamp
3 Godless Shrine
Going up to 24 is the right call IMO, but considering you play Legion's Landing, 23 might be okay. Add some extra dual lands, even in they are conditionally tapped, because you prefer to play the spells in your hand a turn late rather than simply not being able to cast them. Ghost quarter is a great card that offers so much value in the current meta (you can even use is as pseudo-fetch) but I see you play Spectral Procession in a fetch-less manabase, so you could try to avoid it, if you really dont want to play it (I would play it anyways).
I guess the second question would need first a question to yourself: Which kind of deck you wanna build? aggressive? control-ly? Basically aggro decks are more based on the white side of the deck, while black supports the control version better. Independently, some general tips:
- Sorin, Solemn Visitor is simply better than Elspeth, knight errant, so I would play 3-1 split for Sorin/Gideon.
- Because you dont play Thoughtseize, 4 Bitterblossoms or fetches, I really dont see any strong argument for playing 4 Auriok Champions main. I would go up 1 Path to exile, 2 BB/RtA depending on which kind of shell you want to work with, and another wild-card (see below).
- If you decide to use a control shell, then you should go up 1 hand disruption spell. If budget is an issue, then another duress could do work. Otherwise, Thoughtseize and Collective Brutality (I play 4 in my 75!!) will do the trick. Else, you should probably go up 1 Legion's landing to explode to the max the RtA synergy to have 4 mana turn 3.
- Zealous Persecution is a card that I like a lot. It gives us an edge against creature based decks and is back-breaking against faster creature decks like elves, goblins, old affinity, and even dredge.
As for the meta... just play it to get your own thoughts. This deck is very variable and changes a lot from version to version, so what people tell you wont really assess how well your deck performs, unless you have the exact same list. Go ahead and play it out. Jund is great MU (better the more BB you play), GDS is ridiculously good for us (just keep an eye on TBR and thats it), Hollow One are very SB-dependent, burn is really 50-50, and Tron is always tough, but blue should be easier.
As an example, I could see an aggro list like this (see this list for reference):
4 Legion's Landing
4 Intangible Virtue
Land
2 Shambling Vent
4 Concealed Courtyard
1 Vault of the Archangel
2 Ghost Quarter
2 Isolated Chapel
7 Plains
2 Swamp
3 Godless Shrine
3 Fatal Push
4 Path to Exile
4 Raise the Alarm
1 Zealous Persecution
Sorcery
3 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
2 Duress
Planeswalker
3 Sorin, Solemn Visitor
1 Gideon, Ally of Zendikar
2 Rest in Peace
2 Relic of Progenitus
3 Damping Sphere
3 Disenchant
2 Bitterblossom
3 Timely Reinforcements
Move all your aggressive cards to the main. Focus on one goal, then bring BB in against control and midrange. Consider that I am using cards you already own or that are very budget-friendly, so the acquisition cost would be very low.
For a control shell, check my list in my signature (try to imagine a budget version based on the comments above).
Hope this helps
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
Thanks a lot for the advice.
I finally got to test the deck vs some meta decks: Humanss, burn and Jund, it did pretty well and it is the kind of meta in my FNM which also has some GDS and hollow one. Auriok champion was quite good in all these match ups so I maybe leaving it MB currently given how heavy red and black are around here.
The mana base did good, didn't had any problems, but surely adding another shambling vents instead of second swamp.
As for aggro vs control I think I am going with the later, I just feel the deck can't put the same pressure as other aggro decks and it felt quite good stabilizing and coming from behind.
So I think I can work on the SB now, i have Rest In peace, Damping Sphere, Timely Reinforcements and zealous persecution already, do the board sweepers are that necessary (wrath of god, damnation or kaya's wrath)?
What about anguished unmaking? it seems great vs Tron and overall very useful.
I like one copy of Anguished Unmaking main-deck as a safety valve for many things. Ensnaring Bridge, Worship, Leyline of Sanctity, various and sundry other annoying enchantments and artifacts. It hits creatures and, importantly, Planeswalkers so it's never dead. It can hit an Aura on a Slippery Bogle, the list is nearly endless.
The drawback is very real and I do not like multiples - although I think I do have more than one in my 75 now; laziness - and one can't overlook it. I don't like it much as a side-board card because of the drawback but there's an argument for it due to it's versatility. I prefer specific answers from the board. It's best when they cover multiple match-ups, but it's best when they don't cost three-life too.
A card I think I like very much against Humans is Settle the Wreckage. It should also be good in some other match-ups. It shouldn't blow them out but once, but cards in hand and four open mana will make them think very hard after they've seen it once.
Languish is a brutal card against Humans and Spirits but it's not as good when one doesn't have Tarmogoyf's on the board. It is BB, but at four-CMC, I don't think that's necessarily out of reach.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
About wrath effects, if you are playing the aggro version, then no. But for the control one, they are compulsory. Reset the board and build it up again (hopefully faster than you opponent).
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
The trade off is that I want at least two ways to beat each of my "problem cards" and I only need 3 sideboard slots if I run 1 of each of my hate cards. I would prefer 2 Disenchant / 2 Purge but then I have to cut something else... Unmaking is fine against Tron too which is a pretty close match up.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
4 Concealed Courtyard
1 Arid Mesa
1 Fetid Heath
4 Godless Shrine
1 Windswept Heath
1 Arid Mesa
4 Marsh Flats
4 Plains
1 Swamp
2 Shambling Vent
1 Vault of the Archangel
4 Auriok Champion
//Spells
2 Zealous Persecution
2 Inquisition of Kozilek
3 Thoughtseize
4 Path to Exile
4 Lingering Souls
4 Spectral Procession
2 Secure the Wastes
2 Hidden Stockpile
4 Intangible Virtue
2 Bitterblossom
3 Sorin, Solemn Visitor
1 Damping Sphere
1 Lost Legacy
2 Duress
1 Engineered Explosives
3 Stony Silence
1 Runed Halo
2 Disenchant
2 Rest in Peace
1 Fatal Push
1 Burrenton Forge-Tender
Hidden stockpile seems like the innovation here but honestly the effect seems weak but would like to test it.
I would like Hidden Stockpile better if there were a few more fetches. Seven isn't necessarily bad, but it's a pretty good way to trigger revolt. I would swap at least one of those extra Shrines for another fetch and the other for a third Vent.
No Fatal Push main-deck seems odd these days as does only five discard spells. I also think Collective Brutality is a card I wouldn't leave home without these days.
Main-deck Auriok Champion is less common than formerly but it might be a good call. Burn players are excited about a couple of their new cards. A set of Champs does reduce the need for CB, one must admit.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
A little disruption and fast pressure is what's needed. It's tough to do with any mid-range deck and BW tokens is about the slowest mid-range deck there is.
Even if you keep them off of Tron, they are going to start hard-casting things like Oblivion Stone and Wurmcoil before you can beat them. After side-boarding, they will have sweepers so it doesn't get any better.
Land destruction coupled with Surgical Extraction is the best way to keep them off of Tron. Damping Sphere is another option and it might work if they don't hit an O-Stone quickly enough. An early Stony Silence is probably overall still the best way to keep them down.
No matter what, you still need to beat them on or about turn-five or it will get ugly fast. A turn spent disrupting them is a turn not spent killing them.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn