I dump my hand pretty quickly with Collective Brutality, Smallpox, and Liliana. Having 4 drop planeswalkers can be a liability but I think I've been getting unlucky and drawing my 4 drops more than I will on average. But if Bridge is vital I can always start discarding win conditions and lock the game up. This only works game 1 when bridge is a free win though, so not that often. Maybe my deck would be better with a lower curve?
Haakon is cool and all but he's super slow. In order to get back one guy you need to add 3 to their mana cost. In order for smallpox to "not be symmetrical" it costs you 5 mana. Obviously he takes over the game if you go super long but the deck needs an early game plan and other builds of the deck are already super slow. Lingering Souls, Bitterblossom and Planeswalkers are the usual win cons which are very slow without anthems. Haakon doesn't really fill a gap in that game plan.
Basically, 4 flex slots in the main are what I am still considering. To make it totally streamlined, I would probably need:
1x Gideon, Ally of Zendikar
1x Fatal Push/Thoughtseize
2x (Token Generator)
So far, I still dont feel like removing Lili entirely from the deck, but I believe having a way to end the game (like Gideon) might be more relevant in multiple occasions. Cast out is a card I want to try, and is taking the spot of a push currently. With the creature-heavy meta, this might be the wrong choice, but wanted to try it first. For the 2 other slots, I need token generators. 13 generators is where I feel the deck works better, and LL and Spectral can be very good. I might go up to 3 Start//Finish, to compensate for the loss of the 3rd push (in favour of cast out), or even a 4th one, to make it even more stream-lined.
SB-wise, very simple strategy:
Against creatures: ZP + 2 Wrath, 2 Collective Brutalities (5 cards)
Against control and combo: 2 Collective Brutalities, 3 Surgical Extraction (5 cards)
Against GY: 2 Rip, 3 Surgical (5 cards)
Against Artifacts: 3 Stony, 2 Disenchant (5 cards)
Any variations of the above archetypes (which I think are the most typical ones) will yield SB techs which are combinations of the ones shown. Having (at least) 5 cards for any kind of matchup feels really powerful. Mainly thanks to collective brutality. What a card that is.
Interesting list. I'm not sure I agree with just 1 LotV. She seems like a card you either want a lot of or none of and the question is usually how well you can utilize your own graveyard. Since you have Start // Finish and Lingering Souls I think you actually want more Lilianas. But on the other hand you don't want to dilute the number of token producers so maybe you don't want any more. I think the card is good in the deck though.
I've never been a big fan of Cast Out. It's very expensive and I almost always cycled it when it was in my hand. Anguished Unmaking is probably a better version of the effect. many decks will have nature's claim / cryptic (bounce mode) to deal with it. And nature's claim is likely coming in to deal with BB / Stony / RIP anyway.
I've found Zealous Persecution to be great, even in my token-light build. I most often use it as a sudo-board wipe but it can also win games. It's a great card. I've been playing 2 recently and really like it.
Here is the final list I ended up playing last FNM. Went 3-1 losing only to a UR deck playing crackling drake, thing in the ice, and pyromancer ascension... the guy went 4-0 :O. Won against jund, mardu, and 4c scapeshift. http://tappedout.net/mtg-decks/25-01-17-RSg-bw-tokens/
HoB has been very powerful always and I have not missed Lili, which is really good, but in our deck works more like a winmore card. I see your point about cast out, but I wanted to try it. The cycling feels really sexy and I never felt like anguished did much for me when I used to play it. Since I am playing a more rounded version, it may become the 3rd push it has always been. Or even a ZP in the main. I think that is the only real flex-slot I have left, the rest of the deck feels reaaally strong.
It finally felt like the deck was offering the perfect balance between disruption and pressure.
Is History better than Spectral Procession? your deck has so many ways to pump the team I would think bodies (and flying!) are better than what History offers. you also make a really nice curve of Procession -> Sorin which should be winning games. History -> Sorin just isn't nearly as good when they can chump your knight.
Well the cycling part is good. but that seems to be all I ever did with the card. And 1 mana draw a card is not a good effect. Anguished Unmaking is not a great card either. I like unconditional removal but 3/4 mana is just way too much for that effect. Unmaking is a good sideboard card but that's about it.
I think Zealous Persecution is on the edge between being a mainboard / sideboard card for me. On one hand it's relevant in a lot of match ups: against aggro it should be a 2-for-1 or better, against combo and tron it can speed up my clock. But then against BGx and UWx it seems pretty bad. Those decks are pretty good at removing over board at least enough to make ZP look pretty bad. We don't want combat tricks in these match ups (think limited: board out your combat tricks against removal heavy decks). So I'm debating between 2 main / 2 side / a 1-1 split. Either way I think 2 is good. It's saved me multiple times.
You have put Intangible Virtue in your list twice, also in the Instant section. Is that supposed to be Zealous Persecution? Also, I'd recommend Wrath cards like Day of Judgment (since that is more budget) against decks like Humans/Elves/Chord decks, a Duress or two against Combo/Control, and add some Sundering Growth/Disenchant if you have places left.
Event 1 - 1-2 Round 1 - 2-0 against Hardened Scales
Used discard and removal to pick apart their threats leading to some anemic games from their side. Round 2 - 1-2 against RG TitanShift
Managed to steal game 2 due to a loose keep from the shift player and a well-timed thoughtseize. Games one and two were pretty classic, getting hit with a maindeck anger game 1 and a turn 4 titan in game 3 spiraling out of control. Round 3 - 0-2 against WG Elves
Got stomped both games with multiple fast companies and poorly timing my removal. Game two was one turn late on the settle after drawing the shambling vent on turn 4. Event 2 - 1-2 Round 1 - 2-0 Jund
Leveraged bitterblossom game one, and game two managed to beat have enough removal to kill their stuff and a Gideon to deal with a LtLH. Round 2 - 1-2 BG Rock
Harder match then jund due to more abrupt decays and Assasin’s Trophies over lightning bolts and terminates. Round 3 - 0-2 against burn
Got raced, found the lack of collective brutality hard. Legion’s landing and Sorin were too slow to be reasonable sources of life gain. Wrap up
Not enough lands. I wasn't consistently hitting the third land on turn three, I plan on replacing a zealous persecution with a godless shrine. The sideboard felt good, I may replace one RIP with another collective brutality.
Event 1 - 1-2 Round 1 - 2-0 against Hardened Scales
Used discard and removal to pick apart their threats leading to some anemic games from their side. Round 2 - 1-2 against RG TitanShift
Managed to steal game 2 due to a loose keep from the shift player and a well-timed thoughtseize. Games one and two were pretty classic, getting hit with a maindeck anger game 1 and a turn 4 titan in game 3 spiraling out of control. Round 3 - 0-2 against WG Elves
Got stomped both games with multiple fast companies and poorly timing my removal. Game two was one turn late on the settle after drawing the shambling vent on turn 4. Event 2 - 1-2 Round 1 - 2-0 Jund
Leveraged bitterblossom game one, and game two managed to beat have enough removal to kill their stuff and a Gideon to deal with a LtLH. Round 2 - 1-2 BG Rock
Harder match then jund due to more abrupt decays and Assasin’s Trophies over lightning bolts and terminates. Round 3 - 0-2 against burn
Got raced, found the lack of collective brutality hard. Legion’s landing and Sorin were too slow to be reasonable sources of life gain. Wrap up
Not enough lands. I wasn't consistently hitting the third land on turn three, I plan on replacing a zealous persecution with a godless shrine. The sideboard felt good, I may replace one RIP with another collective brutality.
Three Godless Shrines is probably one too many already. A third Shambling Vent would not be a bad idea; otherwise, one could go with another fetch or a Fetid Heath would also serve well.
CB is probably the second best card one can have in the Burn match-up and the perhaps the best top-deck. Inquisition is fabulous, but on in the first few turns.
All the list that have been posted lately have zero (0) Spectral procession, with the exception of Voipallo's list a couple post ago. Guess it's time for me to give Raise the alarm and Start // Finish a fair try. With the biggest color restricter (AKA Spectral) out, what's stopping anyone from splashing a third color in the deck?
My issue with more shambling vents is the heavy need for the first 3 lands to come into play untapped, fetid heath is also been bad with damping sphere. Hallowed moonlight is just been to narrow for an open field.
I made an excel sheet with my current deck list to estimate how strong cards in my main vs SB where, based on the swaps for each MU, and Lili was one of the weakest. That made me want to play 4of of the strongest cards only. Then, HoB had some great critics from other players and decided to try it. I hope this link works:
It's mostly pretty standard stuff except for the mana-base. Three Swamps seems like two too many. I realize you're trying to keep Isolated Chapel from sucking but that is a vain endeavor. You should strongly consider replacing two Swamps and the Chapels with W fetches. Six colorless lands is probably too many but I suppose you will be able to see how it works.
Settle the Wreckage is a trap; it just shouldn't work for you but maybe you play with knuckleheads who don't notice things like cards-in-hand and open mana.
The Spectral/RtA split is odd, but not necessarily bad. I would split RtA with BB if I were going to do something like that but that's probably a personal preference.
Sorin LoI did not work well for me and five Plainswalkers seems like one too many but it's not as if no one else hasn't ever done it.
Surgical Extraction is generally preferred over Extirpate but that may be a budget call. It's going to be too slow with FoR if you're hoping to stop Tron. FoR can be a turn too slow by itself against Tron and Extirpate makes it is a turn slower.
Ok i'll make some change so, i trust you i play the deck online for 15-20 match at all (many against tron or jund) so i don't have all understanding of the pack (i netdeck).
I see Settle good against Dredge but i'm maybe wrong.
Yes for surgical/extirpate this is a budget reason but i'll buy them in december.
4-5 corlorless seems to be good ? (i'll use GQ instead of FoR, against Tron it will be better maybe), for the rest i trust you.
I cut one PW for one more AM, maybe better.
Sorry for my english. ^^
Settle will usually be a four-mana Path but it may well work for you once in a while. It probably won't work twice.
I would try to stick to four or five colorless AND enters-tapped lands, but maybe I'm too conservative. GQ versus FoR depends on what you want to do with it. I'm too tired to go into detail but they are different cards and they work differently. Do not let anyone tell you one is better than the other. One may be better in any given circumstance, but there are arguments for both. GQ is probably narrower in application.
AM is a nearly-great card, I never leave home without one main-board and I currently have another side-board but I like for it's general utility. Side-board cards should probably be more focused. It gives you an out to just about everything even game 1.
Maybe some others will chime in with advice after a while. Thursday was a holiday that usually extends into a multi-day celebration here.
I agree that the mana base needs some work. You have a lot of colorless sources and 3 swamps making procession really hard to cast.
In the sideboard: why are you playing all these weird cards? I think Rest in Peace is worth it, even if it hurts souls a little bit.
Ravenous Trap is too narrow for the typical, open environment but it may be justified if Dredge is super prevalent in the old LGS. As I mentioned, I don't much care for Settle the Wreckage, as it's a Magic-Christmas kind of card or at least nearly so.
Everything else seems at least reasonable. RiP is worth considering, even with the downside in regards to Souls. I would keep a sweeper or two, just not Settle. I really want to try the new three-mana one, Citywide Bust.
Maybe I am repeating some of what other people said but here go my opinions:
- Lands: I agree with the amount, but not so much with the content. GQ is better in our deck, I believe. I dont typically run more than 1 vault, you have 5 turns to find it anyway. Shambling Vent is a MUST, the card is so good when you flood, and helps with all the lifeloss we have in the main. As rule of thumb, I play 4-5 colorless sources AND 2-3 taplands. Isolated chapel is not very good anymore if you implement the aforementioned changes, so I would include a couple fetches more.
- PW: I dont know if ever tried Gideon, but I highly recommend him. I play 1, but feels great. Wouldnt mind going 1 up if I could find room for him. Sorin, LoI is definitely weaker than him, so you might want to split them or go 2 gideons. Sorin, SV is an all-star, 3 is perfect.
- Disruption: I personally like to run a playset of path to exile. It is, IMO, the BEST removal in modern, so easy 4-of. You could cut the 1-of Anguished Unmaking. I have played it, as well as cast out, in the main and conclusion was that, 90% of the time, I wish they were paths. I would also recommend finding room for another Thoughtseize, for example in place of the 2nd Sorin, LoI. Early hand disruption is SO important for us.
- Tokens: I have been trying History of Benalia the last 2 FNMs and I have crushed it (3-1 losing in very close matches). The deck feels so much better, so robust. I can apply pressure much easi- and rapidly. I know the card is pricey right now, but maybe by change you happen to have some around you or from a friend. They would replace RtA and Spectral (also makes the deck suffer less from colorless source pains when casting spectral).
- Sideboard: Looks pretty solid to me. Would go up RiP over the trap and the spellbombs. Extirpate < Surgical. Collective Brutality > Blessed Alliance. Wraths > Settle. Finally, and although I am a big fan of it, Pithing needle is not as effective as we would like, so I would replace it with some disenchant effects, which you are missing (to me, they are really important).
You can check the link in my signature for my list, hope it helps!
Took this to a day 2 10-5 record at GP Atlanta (6-2 at end of day 1 losing the last round).
Main
4 iquisition of kozilek
3 thoughtseize
4 path to exile
2 fatal push
1 Legion's landing
3 Bitterblossom
4 intangible virtue
2 collective brutality
4 lingering souls
4 History of benalia
3 Sorin solemn visitor
1 Gideon Ally of zendikar
1 cast out
SB
3 Stony silence
2 damping sphere
2 rest in peace
2 surgical extraction
2 wrath of god
2 fragmentize
2 collective brutality
R1 Jund 2-0
R2 Storm 2-1
R3 Humans 1-2
R4 Adnasuem 2-0
R5 Merfolk 2-0
R6 steam-kin red 2-0
R7 Bant spirits 2-0
R8 Bant Spirits 0-2 (Oscar Christensen : Pro from Denmark)
R9 Bant Spirits 0-2
R10 Burn 2-1 (Lucas Keifer)
R11 Humans 2-1 (Javiar Dominguez: reigning world champ)
R12 UW Control 2-0 (Luis Salvatto: reigning player of the year)
R13 UW Spirits 1-2 (i punted about times in this match and should've easily won (p.s. spell queller you don't haveto cast the card under))
R14 UW Control 2-0 (Peter Ingram : SCG Pro)
R15 Amulet Titan 0-2 (first bad matchup i had to play other than ad nasuem)
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Feel free to correct me if I'm wrong.
Haakan Knights is one of those decks I wanted to build just never got around to.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Haakon is cool and all but he's super slow. In order to get back one guy you need to add 3 to their mana cost. In order for smallpox to "not be symmetrical" it costs you 5 mana. Obviously he takes over the game if you go super long but the deck needs an early game plan and other builds of the deck are already super slow. Lingering Souls, Bitterblossom and Planeswalkers are the usual win cons which are very slow without anthems. Haakon doesn't really fill a gap in that game plan.
4x Lingering Souls
2x Start
1x Gideon, Ally of Zendikar
4x Intangible Virtue
3x Sorin, Solemn Visitor
3x Inquisition of Kozilek
3x Thoughtseize
2x Collective Brutality
2x Fatal Push
4x Path to Exile
1x Liliana of the Veil
1x Cast Out
1x Legion's Landing
1x Spectral Procession
2x Godless Shrine
4x Concealed Courtyard
4x Marsh Flats
2x Plains
1x Polluted Delta
3x Shambling Vent
2x Swamp
1x Vault of the Archangel
2x Windswept Heath
2x Collective Brutality
2x Disenchant
3x Stony Silence
2x Rest in Peace
3x Surgical Extraction
1x Zealous Persecution
1x Wrath of God
1x Damnation
Basically, 4 flex slots in the main are what I am still considering. To make it totally streamlined, I would probably need:
1x Gideon, Ally of Zendikar
1x Fatal Push/Thoughtseize
2x (Token Generator)
So far, I still dont feel like removing Lili entirely from the deck, but I believe having a way to end the game (like Gideon) might be more relevant in multiple occasions. Cast out is a card I want to try, and is taking the spot of a push currently. With the creature-heavy meta, this might be the wrong choice, but wanted to try it first. For the 2 other slots, I need token generators. 13 generators is where I feel the deck works better, and LL and Spectral can be very good. I might go up to 3 Start//Finish, to compensate for the loss of the 3rd push (in favour of cast out), or even a 4th one, to make it even more stream-lined.
SB-wise, very simple strategy:
Against creatures: ZP + 2 Wrath, 2 Collective Brutalities (5 cards)
Against control and combo: 2 Collective Brutalities, 3 Surgical Extraction (5 cards)
Against GY: 2 Rip, 3 Surgical (5 cards)
Against Artifacts: 3 Stony, 2 Disenchant (5 cards)
Any variations of the above archetypes (which I think are the most typical ones) will yield SB techs which are combinations of the ones shown. Having (at least) 5 cards for any kind of matchup feels really powerful. Mainly thanks to collective brutality. What a card that is.
Thoughts are very much welcome! Thanks
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
I've never been a big fan of Cast Out. It's very expensive and I almost always cycled it when it was in my hand. Anguished Unmaking is probably a better version of the effect. many decks will have nature's claim / cryptic (bounce mode) to deal with it. And nature's claim is likely coming in to deal with BB / Stony / RIP anyway.
I've found Zealous Persecution to be great, even in my token-light build. I most often use it as a sudo-board wipe but it can also win games. It's a great card. I've been playing 2 recently and really like it.
http://tappedout.net/mtg-decks/25-01-17-RSg-bw-tokens/
HoB has been very powerful always and I have not missed Lili, which is really good, but in our deck works more like a winmore card. I see your point about cast out, but I wanted to try it. The cycling feels really sexy and I never felt like anguished did much for me when I used to play it. Since I am playing a more rounded version, it may become the 3rd push it has always been. Or even a ZP in the main. I think that is the only real flex-slot I have left, the rest of the deck feels reaaally strong.
It finally felt like the deck was offering the perfect balance between disruption and pressure.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
Well the cycling part is good. but that seems to be all I ever did with the card. And 1 mana draw a card is not a good effect. Anguished Unmaking is not a great card either. I like unconditional removal but 3/4 mana is just way too much for that effect. Unmaking is a good sideboard card but that's about it.
I think Zealous Persecution is on the edge between being a mainboard / sideboard card for me. On one hand it's relevant in a lot of match ups: against aggro it should be a 2-for-1 or better, against combo and tron it can speed up my clock. But then against BGx and UWx it seems pretty bad. Those decks are pretty good at removing over board at least enough to make ZP look pretty bad. We don't want combat tricks in these match ups (think limited: board out your combat tricks against removal heavy decks). So I'm debating between 2 main / 2 side / a 1-1 split. Either way I think 2 is good. It's saved me multiple times.
1. Ravenous Trap or Tormod's Crypt x3 (dredge, bridgevine)
2. Auriok Champion x2 (burn, shadow, dredge)
3. Pithing Needle x2-3 (tron, UW control)
4. Stony Silence x2 (Tron, Affinity)
5. Anguished Unmaking x2 (Jund, miscellaneous)
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Overall record: 2-4
4x Concealed Courtyard
2x Flooded Strand
3x Godless Shrine
4x Marsh Flats
4x Plains
2x Shambling Vent
1x Swamp
1x Vault of the Archangel
1x Windswept Heath
2x Path to Exile
4x Fatal Push
4x Inquisition of Kozilek
2x Thoughtseize
4x Intangible Virtue
4x Bitterblossom
2x Zealous Persecution
4x Lingering Souls
2x Timely Reinforcements
2x Spectral Procession
2x Sorin, Solemn Visitor
1x Path to Exile
2x Disenchant
2x Rest in Peace
2x Stony Silence
2x Settle The Wreckage
2x Surgical Extraction
2x Collective Brutality
2x Damping Sphere
Event 1 - 1-2
Round 1 - 2-0 against Hardened Scales
Used discard and removal to pick apart their threats leading to some anemic games from their side.
Round 2 - 1-2 against RG TitanShift
Managed to steal game 2 due to a loose keep from the shift player and a well-timed thoughtseize. Games one and two were pretty classic, getting hit with a maindeck anger game 1 and a turn 4 titan in game 3 spiraling out of control.
Round 3 - 0-2 against WG Elves
Got stomped both games with multiple fast companies and poorly timing my removal. Game two was one turn late on the settle after drawing the shambling vent on turn 4.
Event 2 - 1-2
Round 1 - 2-0 Jund
Leveraged bitterblossom game one, and game two managed to beat have enough removal to kill their stuff and a Gideon to deal with a LtLH.
Round 2 - 1-2 BG Rock
Harder match then jund due to more abrupt decays and Assasin’s Trophies over lightning bolts and terminates.
Round 3 - 0-2 against burn
Got raced, found the lack of collective brutality hard. Legion’s landing and Sorin were too slow to be reasonable sources of life gain.
Wrap up
Not enough lands. I wasn't consistently hitting the third land on turn three, I plan on replacing a zealous persecution with a godless shrine. The sideboard felt good, I may replace one RIP with another collective brutality.
Three Godless Shrines is probably one too many already. A third Shambling Vent would not be a bad idea; otherwise, one could go with another fetch or a Fetid Heath would also serve well.
CB is probably the second best card one can have in the Burn match-up and the perhaps the best top-deck. Inquisition is fabulous, but on in the first few turns.
Hallowed Moonlight is about the only remedy that works for all of the Through the Breach shenanigans. It does help in a few other match-ups, namely the mirror and anything CoCo-based. Blessed Alliance might be fine for Prime Time, but it's pretty lame against Emrakul.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Green is very tempting with the assassin's trophy + Abrupt decay + Maelstrom pulse + Gavony Township package. assassin's trophy in particular because it's a very decent way to handle tron in the main.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
emmara, soul of the Accord
You can attack with her, or use something with a tap effect... Like Glare of Subdual, lands to manafix, or whatever u want.
https://docs.google.com/spreadsheets/d/11ds00ehulHNuMZAPbNA7bu6-NJQna1FhkICfAzOfDUM/edit?fbclid=IwAR1ozgI2HtVqy0Luefz4eDdZaU5ZBt4vY8P9BaQwDy7sh1O7EpU5kj_o5mM#gid=708924382
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
It's mostly pretty standard stuff except for the mana-base. Three Swamps seems like two too many. I realize you're trying to keep Isolated Chapel from sucking but that is a vain endeavor. You should strongly consider replacing two Swamps and the Chapels with W fetches. Six colorless lands is probably too many but I suppose you will be able to see how it works.
Settle the Wreckage is a trap; it just shouldn't work for you but maybe you play with knuckleheads who don't notice things like cards-in-hand and open mana.
The Spectral/RtA split is odd, but not necessarily bad. I would split RtA with BB if I were going to do something like that but that's probably a personal preference.
Sorin LoI did not work well for me and five Plainswalkers seems like one too many but it's not as if no one else hasn't ever done it.
I like AM main-deck.
Surgical Extraction is generally preferred over Extirpate but that may be a budget call. It's going to be too slow with FoR if you're hoping to stop Tron. FoR can be a turn too slow by itself against Tron and Extirpate makes it is a turn slower.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Settle will usually be a four-mana Path but it may well work for you once in a while. It probably won't work twice.
I would try to stick to four or five colorless AND enters-tapped lands, but maybe I'm too conservative. GQ versus FoR depends on what you want to do with it. I'm too tired to go into detail but they are different cards and they work differently. Do not let anyone tell you one is better than the other. One may be better in any given circumstance, but there are arguments for both. GQ is probably narrower in application.
AM is a nearly-great card, I never leave home without one main-board and I currently have another side-board but I like for it's general utility. Side-board cards should probably be more focused. It gives you an out to just about everything even game 1.
Maybe some others will chime in with advice after a while. Thursday was a holiday that usually extends into a multi-day celebration here.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
In the sideboard: why are you playing all these weird cards? I think Rest in Peace is worth it, even if it hurts souls a little bit.
Ravenous Trap is too narrow for the typical, open environment but it may be justified if Dredge is super prevalent in the old LGS. As I mentioned, I don't much care for Settle the Wreckage, as it's a Magic-Christmas kind of card or at least nearly so.
Everything else seems at least reasonable. RiP is worth considering, even with the downside in regards to Souls. I would keep a sweeper or two, just not Settle. I really want to try the new three-mana one, Citywide Bust.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Maybe I am repeating some of what other people said but here go my opinions:
- Lands: I agree with the amount, but not so much with the content. GQ is better in our deck, I believe. I dont typically run more than 1 vault, you have 5 turns to find it anyway. Shambling Vent is a MUST, the card is so good when you flood, and helps with all the lifeloss we have in the main. As rule of thumb, I play 4-5 colorless sources AND 2-3 taplands. Isolated chapel is not very good anymore if you implement the aforementioned changes, so I would include a couple fetches more.
- PW: I dont know if ever tried Gideon, but I highly recommend him. I play 1, but feels great. Wouldnt mind going 1 up if I could find room for him. Sorin, LoI is definitely weaker than him, so you might want to split them or go 2 gideons. Sorin, SV is an all-star, 3 is perfect.
- Disruption: I personally like to run a playset of path to exile. It is, IMO, the BEST removal in modern, so easy 4-of. You could cut the 1-of Anguished Unmaking. I have played it, as well as cast out, in the main and conclusion was that, 90% of the time, I wish they were paths. I would also recommend finding room for another Thoughtseize, for example in place of the 2nd Sorin, LoI. Early hand disruption is SO important for us.
- Tokens: I have been trying History of Benalia the last 2 FNMs and I have crushed it (3-1 losing in very close matches). The deck feels so much better, so robust. I can apply pressure much easi- and rapidly. I know the card is pricey right now, but maybe by change you happen to have some around you or from a friend. They would replace RtA and Spectral (also makes the deck suffer less from colorless source pains when casting spectral).
- Sideboard: Looks pretty solid to me. Would go up RiP over the trap and the spellbombs. Extirpate < Surgical. Collective Brutality > Blessed Alliance. Wraths > Settle. Finally, and although I am a big fan of it, Pithing needle is not as effective as we would like, so I would replace it with some disenchant effects, which you are missing (to me, they are really important).
You can check the link in my signature for my list, hope it helps!
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
Main
4 iquisition of kozilek
3 thoughtseize
4 path to exile
2 fatal push
1 Legion's landing
3 Bitterblossom
4 intangible virtue
2 collective brutality
4 lingering souls
4 History of benalia
3 Sorin solemn visitor
1 Gideon Ally of zendikar
1 cast out
4 concealed courtyards
4 Marsh flats
4 Ghost quarter
3 shambling vent
2 godless shrine
2 windswept Heath
3 plains
1 swamp
1 vault of the archangel
SB
3 Stony silence
2 damping sphere
2 rest in peace
2 surgical extraction
2 wrath of god
2 fragmentize
2 collective brutality
R1 Jund 2-0
R2 Storm 2-1
R3 Humans 1-2
R4 Adnasuem 2-0
R5 Merfolk 2-0
R6 steam-kin red 2-0
R7 Bant spirits 2-0
R8 Bant Spirits 0-2 (Oscar Christensen : Pro from Denmark)
R9 Bant Spirits 0-2
R10 Burn 2-1 (Lucas Keifer)
R11 Humans 2-1 (Javiar Dominguez: reigning world champ)
R12 UW Control 2-0 (Luis Salvatto: reigning player of the year)
R13 UW Spirits 1-2 (i punted about times in this match and should've easily won (p.s. spell queller you don't haveto cast the card under))
R14 UW Control 2-0 (Peter Ingram : SCG Pro)
R15 Amulet Titan 0-2 (first bad matchup i had to play other than ad nasuem)