I don't understand how Blood Moon doesn't hose this deck.
You can cast Blight Herder, Sower, & Relic with all mountains, that's about it. The decks that play blood moon are agressive, you need your removal online. Affinity, Delver-tempo, shape Anew Combo, Grixis Delve.
If you don't run fetches you can't reliably get basics to play around it. Colorless mana is completely hosed by Blood Moon as there's no way to get Wastes, and nobody is really gonna map on a Wastes, or bother running Wastes in the deck.
If your opponent plays blood moon, and you don't already have basics on the table, or fetches out ready to get basics, you can play Expedition Map to find a basic, then try to Disenchant the Blood Moon, but that's really the only line I see.
With all that being said, I really do miss my 2 Shambling Vents, after reading Beatox's report. I might cut a Ghost quarter for one or something. Tapped was never that big of an issue, with only 2 tapped lands.
Blood moon doesn't hose you because the vast majority of your threats are generic colorless and you've got 4 GQ and 2 maps to find basic plains or swamp and unlike tron where if they have active tron with moon out they're mana production is reduced by 4, we're only reduced on average by 1 or 2 and our threats come down a lot faster. Lastly blood moon also slows are opponent down as well to one per turn.
Beautox, in place of where your 2 Warping Wails are, I have 2 Dismembers. How did you feel overall about Warping Wail as opposed to that kind of removal? I know you definitely liked Wail, but did you ever find yourself missing more broad-covering removal such as Dismember or Go for the Throat? I've been heavily considering finding room for wail in my list, but never really considered trading out dismembers for them until I saw your report.
There was an SCG (Modern) Classic Tournament with OGW & Post Bans, here's the results: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=97989 TL;DR No Tron in Top 16. Tons of Aggro. Merfolk, Burn, Zoo, Affinity.
Temur Delver got 1st, Jund got 2nd.
Still a small-ish tournament however, take results for what you will.
Reality Smasher must have done some decent blocking and some decent finishing of games to help carry this list to 13th in this aggro meta.
Sideboard looks pretty standard I guess, except for random Celestial Colonnade. I guess that was to hedge against any UWr Control decks that might've been present, and he can activate it after getting their blue mana with Sower, or maybe he didn't have a 15th card and just grabbed anything to fill the slot. It was actually Celestial Purge.
Not sure Eldrazi Displacer did anything for him, no idea. Flaying Tendrils was his sweeper of choice. It looks like it did some work here, costing only 3 instead of 4 like Damnation or Languish.
I think we should consider using Flaying Tendrils as the primary sweeper. It really does kill most of these aggro decks.
Unless there are 2 Merfolk lords out.
Costing only 3, you can cast it @ 4 mana vs Cursecatcher.
The zoo decks were fast Zoo. Nacatl/Kird Ape/Experiment one/Burning Tree Emmissary. Sure Nacatl/Ape/Tarmogoyf can potentially survive Tendrils, but I don't think you get to 4 mana for big sweepers, especially on the draw.
Affinity. One of the lists is running only 1 Etched champion, but up to 3 Master of Etherium.
Either way, good lord look at all the aggro. Even in my very similar BW version, I'm considering mainboard sweepers or Timely Reinforcements.
Also, no matter how much I try to hedge against burn, I found that I'm like 1-5 vs. burn in matches.
There was an SCG (Modern) Classic Tournament with OGW & Post Bans, here's the results: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=97989 TL;DR No Tron in Top 16. Tons of Aggro. Merfolk, Burn, Zoo, Affinity.
Temur Delver got 1st, Jund got 2nd.
Still a small-ish tournament however, take results for what you will.
Reality Smasher must have done some decent blocking and some decent finishing of games to help carry this list to 13th in this aggro meta.
Sideboard looks pretty standard I guess, except for random Celestial Colonnade. I guess that was to hedge against any UWr Control decks that might've been present, and he can activate it after getting their blue mana with Sower, or maybe he didn't have a 15th card and just grabbed anything to fill the slot.
Not sure Eldrazi Displacer did anything for him, no idea. Flaying Tendrils was his sweeper of choice. It looks like it did some work here, costing only 3 instead of 4 like Damnation or Languish.
I think we should consider using Flaying Tendrils as the primary sweeper. It really does kill most of these aggro decks.
Unless there are 2 Merfolk lords out.
Costing only 3, you can cast it @ 4 mana vs Cursecatcher.
The zoo decks were fast Zoo. Nacatl/Kird Ape/Experiment one/Burning Tree Emmissary. Sure Nacatl/Ape/Tarmogoyf can potentially survive Tendrils, but I don't think you get to 4 mana for big sweepers, especially on the draw.
Affinity. One of the lists is running only 1 Etched champion, but up to 3 Master of Etherium.
Either way, good lord look at all the aggro. Even in my very similar BW version, I'm considering mainboard sweepers or Timely Reinforcements.
Also, no matter how much I try to hedge against burn, I found that I'm like 1-5 vs. burn in matches.
I think the meta is just showing how much worse Reality Smasher is looking in black/white mainboard the more I see tourney results. I don't think the card is very good vs aggro at all especially if you don't get it down on 3.
Card is good in a different meta or different style of eldrazi deck. B/W seems to be the attrition version and the 50% matchup against everything deck and I don't think Reality Smasher helps that.
How I see it is the matchups where Reality Smasher can come down on 3 and cause havoc are the same matchups where a blight herder would have done the same thing because the slower deck are too our advantage and that seems to be where Reality Smasher shines.
I feel that our creature base out classes nearly everything in modern and so with Path we can afford to go with conditional removal that additionally fills a ton of roles like wail, no there wasn't a time in the tournament or in my testing where i was like i wish this was dismember or go for the throat or pact.
Hello,
I played in the ATL classic today and I did not play a Celestial Colonnade. It is actually supposed to be a Celestial Purge. I plan to do a small write-up in the next couple of days, but if you have any questions, feel free to let me know.
I feel that our creature base out classes nearly everything in modern and so with Path we can afford to go with conditional removal that additionally fills a ton of roles like wail, no there wasn't a time in the tournament or in my testing where i was like i wish this was dismember or go for the throat or pact.
Cool, thanks for all the info. I'll definitely pick up a couple Wails tomorrow.
Reality smasher seems like the card I want for delver, abzan and tempo decks. Even if I am not swinging with him the big body makes him a Great Wall and his ability makes him harder to deal with. Also a good card if super friends decks start appearing with oath of nissa seeing play.
I am not sold on him yet but I bet he will see tournament play in modern in the BW deck.
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No idea because my favorite decks keep getting banned or having the rules changed against them
Hello,
I played in the ATL classic today and I did not play a Celestial Colonnade. It is actually supposed to be a Celestial Purge. I plan to do a small write-up in the next couple of days, but if you have any questions, feel free to let me know.
Hey!
Congrats on the 13th place finish.
Looks like that was an aggressive field, at least in the top 16.
Others have said it was pretty diverse among the other ~160 players.
Any cards you would want to immediately change seeing that the meta is quite aggressive?...
Or was it not really that bad on the way up there?
So I've been working on building an Eldrazi deck ever since my Twin got the ban hammer. I think I've settled on the BW version but I'm curious; I don't see any Eldrazi Displacer being run, why is that? Seems like it interacts favorably with many of our creatures. Is it simply because it doesn't pass the bolt test?
I don't see any Eldrazi Displacer being run, why is that? Seems like it interacts favorably with many of our creatures. Is it simply because it doesn't pass the bolt test?
It only does anything with Strangler and TKS.
It doesn't really do anything on its own, & yes it dies to bolt when its cast getting no value.
Its mana intensive in a deck that already has a good top end.
Potentially blanks removal, or stops opposing creatures from attacking or whatever, but if I was behind I wouldn't really want this card, unless I just had like ~6 mana at that point.
Hello,
I played in the ATL classic today and I did not play a Celestial Colonnade. It is actually supposed to be a Celestial Purge. I plan to do a small write-up in the next couple of days, but if you have any questions, feel free to let me know.
@mojodarkale - list of questions: What were you missing? did you ever wish a Reality Smasher was a Warping Wail?
Is 4 TKS too many?
What did you sideboard in the most?
Thanks in advance. Also, not sure if I've introduced myself on this thread or not yet. I'm a big lurker of Eldrazi lists an boards and I've been playtesting with most of the lists to see which one I like best. So far I've enjoyed BR, BW, and Heartless Newlamog - though I think the last one needs something to do between turns 4 and 6 when Ulamog doesn't come down right away.
Hello,
I played in the ATL classic today and I did not play a Celestial Colonnade. It is actually supposed to be a Celestial Purge. I plan to do a small write-up in the next couple of days, but if you have any questions, feel free to let me know.
Hey!
Congrats on the 13th place finish.
Looks like that was an aggressive field, at least in the top 16.
Others have said it was pretty diverse among the other ~160 players.
Any cards you would want to immediately change seeing that the meta is quite aggressive?...
Or was it not really that bad on the way up there?
The 8 rounds I played, I played against 2 Abzan CoCo, 2 Jund, 1 Abzan Mid, 1 B/W Tokens, 1 G/B Elves, and 1 Nacatl Burn. I lost to the Burn (never drew land 3 games 1 or 3) and Tokens (Couldn't deal with 3 Pack Rats). I didn't see a deck out there that I would have felt like a complete underdog against when walking around and felt really good about the deck. I do think myself and Beautox are playing 2 different decks as I was not a huge fan of Oblivion Sower and was always wanting to draw Reality Smasher to close out games.
I'm not completely sure how I want to move forward with the deck at the moment as this was my first time picking it up and playing. I do like the deck a lot and with the store credit I received from SCG this weekend, I am looking to pimp it out a little more that what I have now.
I think 1 TS is too few, especially if you are running extraction. The decks we struggle with revolve around cards with a CMC >=4, notably Karn, Scapeshift, ulamog, and Sower in the mirror. Even playing against burn, paying 2 life to get rid of a Boros Charm is a favorable exchange.
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No idea because my favorite decks keep getting banned or having the rules changed against them
Any thoughts on a transformative SB featuring 3-4 Matter Reshaper to angle the deck slightly toward aggro for games 2-3? I mean isn't this card just plain better than Strangler against Tron?
I think if you're willing to reduce your explosiveness by reducing your eye count from 3 - 2 you're doing two things; first your dropping your odds of having it by T3 from 42% to 30% sans map but secondly you're also reducing your virtual mulligans over the course of a day, if you think Reality smasher should be included in this deck then maybe by that same virtue you're ok upping your explosiveness and dropping some % to mulligans. I think your assessment of relic and map is fair, maybe I should reduce their value accordingly but even in doing so we're talking about a very small percentage from "virtual lands".
After going through the mana base this morning from reading your post and having forgone the impacts of MD surgical when I made the last minute switch, I think the following changes could be implemented very cleanly to help smooth the deck out even more. Cut Bojuka Bog for another godless shrine or fetch and possibly cut 1 swamp for an additional plains. In doing these two things the mana distribution mirrors the mana source distribution 47% 53% but two notes, 23% of the time your T1 black source is going to come into play tapped and we've now reduced said black sources from the ideal 14 for 90% T1 source to 13 of which 11 don't come into play tapped. so some food for thought. Bojuka is nice but with MD surgical in addition to Wail & TKS you're upping your exile affects on curve to turn on strangler and herders processing.
I'm not against adding fetches as you stated our reliance on double or is only factored in by the board.
So I've been working on building an Eldrazi deck ever since my Twin got the ban hammer. I think I've settled on the BW version but I'm curious; I don't see any Eldrazi Displacer being run, why is that? Seems like it interacts favorably with many of our creatures. Is it simply because it doesn't pass the bolt test?
I have definitely been enjoying Displacer alongside Strangler and Seer, when the pieces come together it is very powerful. In one game I destroyed Burn (with no lifegain effects) by repeatedly blinking a Seer during his draw step.
I might be missing something but isn't blinking a seer basically letting the burn player loot, since he can cast burn spells in between each trigger? I mean, if he's drawing creatures or sorceries it's not the best, but seems like you stand a good chance of drawing him into burn spells (since there're 16+ instants to 8 sorceries in the typical deck). And creatures are basically dead cards since you've got a 4/4 and a blink engine.
Still, I run three fetches myself.
Blood moon doesn't hose you because the vast majority of your threats are generic colorless and you've got 4 GQ and 2 maps to find basic plains or swamp and unlike tron where if they have active tron with moon out they're mana production is reduced by 4, we're only reduced on average by 1 or 2 and our threats come down a lot faster. Lastly blood moon also slows are opponent down as well to one per turn.
Shambling vents is worth the cost in this deck.
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=97989
TL;DR No Tron in Top 16. Tons of Aggro. Merfolk, Burn, Zoo, Affinity.
Temur Delver got 1st, Jund got 2nd.
Still a small-ish tournament however, take results for what you will.
BW Eldrazi made it to 13th place. List is below.
Decklist http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=97989
4 Blight Herder
2 Oblivion Sower
2 Reality Smasher
4 Thought-Knot Seer
4 Wasteland Strangler
1 Ulamog, the Ceaseless Hunger
Spells (18)
4 Relic of Progenitus
1 Dismember
1 Go for the Throat
4 Path to Exile
3 Inquisition of Kozilek
3 Lingering Souls
2 Thoughtseize
1 Plains
2 Swamp
2 Caves of Koilos
4 Eldrazi Temple
3 Ghost Quarter
3 Godless Shrine
3 Marsh Flats
1 Shambling Vent
1 Vault of the Archangel
3 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
2 Spellskite
1 Eldrazi Displacer
2 Stony Silence
2 Disenchant
2 Surgical Extraction
2 Flaying Tendrils
2 Timely Reinforcements
1 All Is Dust
1 Celestial Purge
Seems pretty standard to many of the BW lists.
Full 4 TKS
Only 2 Oblivion Sower
+2 Reality Smasher
0 Matter Reshaper
3 Lingering Souls
Reality Smasher must have done some decent blocking and some decent finishing of games to help carry this list to 13th in this aggro meta.
Sideboard looks pretty standard I guess,
except for random Celestial Colonnade. I guess that was to hedge against any UWr Control decks that might've been present, and he can activate it after getting their blue mana with Sower, or maybe he didn't have a 15th card and just grabbed anything to fill the slot.It was actually Celestial Purge.Not sure Eldrazi Displacer did anything for him, no idea.
Flaying Tendrils was his sweeper of choice. It looks like it did some work here, costing only 3 instead of 4 like Damnation or Languish.
I think we should consider using Flaying Tendrils as the primary sweeper. It really does kill most of these aggro decks.
Unless there are 2 Merfolk lords out.
Costing only 3, you can cast it @ 4 mana vs Cursecatcher.
The zoo decks were fast Zoo. Nacatl/Kird Ape/Experiment one/Burning Tree Emmissary. Sure Nacatl/Ape/Tarmogoyf can potentially survive Tendrils, but I don't think you get to 4 mana for big sweepers, especially on the draw.
Affinity. One of the lists is running only 1 Etched champion, but up to 3 Master of Etherium.
Either way, good lord look at all the aggro. Even in my very similar BW version, I'm considering mainboard sweepers or Timely Reinforcements.
Also, no matter how much I try to hedge against burn, I found that I'm like 1-5 vs. burn in matches.
I think the meta is just showing how much worse Reality Smasher is looking in black/white mainboard the more I see tourney results. I don't think the card is very good vs aggro at all especially if you don't get it down on 3.
Card is good in a different meta or different style of eldrazi deck. B/W seems to be the attrition version and the 50% matchup against everything deck and I don't think Reality Smasher helps that.
How I see it is the matchups where Reality Smasher can come down on 3 and cause havoc are the same matchups where a blight herder would have done the same thing because the slower deck are too our advantage and that seems to be where Reality Smasher shines.
I played in the ATL classic today and I did not play a Celestial Colonnade. It is actually supposed to be a Celestial Purge. I plan to do a small write-up in the next couple of days, but if you have any questions, feel free to let me know.
Cool, thanks for all the info. I'll definitely pick up a couple Wails tomorrow.
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
I am not sold on him yet but I bet he will see tournament play in modern in the BW deck.
Hey!
Congrats on the 13th place finish.
Looks like that was an aggressive field, at least in the top 16.
Others have said it was pretty diverse among the other ~160 players.
Any cards you would want to immediately change seeing that the meta is quite aggressive?...
Or was it not really that bad on the way up there?
It only does anything with Strangler and TKS.
It doesn't really do anything on its own, & yes it dies to bolt when its cast getting no value.
Its mana intensive in a deck that already has a good top end.
Potentially blanks removal, or stops opposing creatures from attacking or whatever, but if I was behind I wouldn't really want this card, unless I just had like ~6 mana at that point.
@mojodarkale - list of questions: What were you missing? did you ever wish a Reality Smasher was a Warping Wail?
Is 4 TKS too many?
What did you sideboard in the most?
Thanks in advance. Also, not sure if I've introduced myself on this thread or not yet. I'm a big lurker of Eldrazi lists an boards and I've been playtesting with most of the lists to see which one I like best. So far I've enjoyed BR, BW, and Heartless Newlamog - though I think the last one needs something to do between turns 4 and 6 when Ulamog doesn't come down right away.
Modern: Bogles // 8-Whack/Goblins // UW Titan // Hollow One // Affinity // Dredge
EDH: Nissa, Vastwood Seer // Atraxa, Praetor's Voice // Meren of Clan Nel Toth
The 8 rounds I played, I played against 2 Abzan CoCo, 2 Jund, 1 Abzan Mid, 1 B/W Tokens, 1 G/B Elves, and 1 Nacatl Burn. I lost to the Burn (never drew land 3 games 1 or 3) and Tokens (Couldn't deal with 3 Pack Rats). I didn't see a deck out there that I would have felt like a complete underdog against when walking around and felt really good about the deck. I do think myself and Beautox are playing 2 different decks as I was not a huge fan of Oblivion Sower and was always wanting to draw Reality Smasher to close out games.
I'm not completely sure how I want to move forward with the deck at the moment as this was my first time picking it up and playing. I do like the deck a lot and with the store credit I received from SCG this weekend, I am looking to pimp it out a little more that what I have now.
I think if you're willing to reduce your explosiveness by reducing your eye count from 3 - 2 you're doing two things; first your dropping your odds of having it by T3 from 42% to 30% sans map but secondly you're also reducing your virtual mulligans over the course of a day, if you think Reality smasher should be included in this deck then maybe by that same virtue you're ok upping your explosiveness and dropping some % to mulligans. I think your assessment of relic and map is fair, maybe I should reduce their value accordingly but even in doing so we're talking about a very small percentage from "virtual lands".
After going through the mana base this morning from reading your post and having forgone the impacts of MD surgical when I made the last minute switch, I think the following changes could be implemented very cleanly to help smooth the deck out even more. Cut Bojuka Bog for another godless shrine or fetch and possibly cut 1 swamp for an additional plains. In doing these two things the mana distribution mirrors the mana source distribution 47% 53% but two notes, 23% of the time your T1 black source is going to come into play tapped and we've now reduced said black sources from the ideal 14 for 90% T1 source to 13 of which 11 don't come into play tapped. so some food for thought. Bojuka is nice but with MD surgical in addition to Wail & TKS you're upping your exile affects on curve to turn on strangler and herders processing.
I'm not against adding fetches as you stated our reliance on double or is only factored in by the board.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall