Huge fan of Go for the Throat as Path #5, Spellskite can't redirect it, and Affinity is a good match anyway. I would not run Doom Blade with Tasigur, Kalitas, Bob, Siege Rhino, and Angler all significant in the larger meta. Definitely agree that Wastes in the main is worth a look.
Dismember kills all of those mentioned cards as well, and can be cast off of an eldrazi scion or an eldrazi temple.
Sure Spellskite can redirect it but since when does this deck have a problem with spellskite?
Well I dunno, Skite's whole point is to be a problem. It is usually protecting a key part of my opponent's game plan, so having a card that dodges it has proven useful to me many times. Plus I take enough damage from the rest of my deck that I am not anxious to take more as a cost of casting a removal spell, especially one that doesn't even kill the creatures that my big guys can't trivially swing through or block, like Primeval Titan or a pumped Death's Shadow. YMMV of course.
Lately I have been getting run over by tons of wide aggro decks, and I am not sure my build is right for the current meta. Not sure what I want to do with it, but I am considering a sweeper in the main.
As you can see, my list is slightly different from the classic processor list. I'm playing Esper + colourless, a slightly more controlling list. Suggestions are welcome!
As you can see, my list is slightly different from the classic processor list. I'm playing Esper + colourless, a slightly more controlling list. Suggestions are welcome!
It is really hard to run a 4 color deck with no fetch-able C sources. Aether vial helps out with that plan, but there are plenty of games where you don't play it on turn 1. It looks like you are running blue solely for ashiok, delay, and detention sphere. I would just cut blue and run discard instead. You can always run oblivion ring instead of detention sphere, but others have found that card to either too slow or just a dead card in hand (some people talked a bit about it some pages back in this thread).
Your deck is very close to a bwc death and taxes build. You can find the forum here if you are interested. I tried the deck out for a while and I found the deck to be hit-or-miss depending on wether I drew aether vial or not. I really missed playing lingering souls, so I came back to bwc midrange.
Seems like a Mix of the classic Midrange Processor + Blink creatures without taxes from Edrazi and Taxis, the Wall of Omens maybe seem out of place but i think that will be great against fast agro decks and in late game you can blink it to extra draw card. To my personal taste i will add a fourth Lingering souls and remove a Eldrazi Displacer or a Wasteland.
Another way to play without change much cards from the deck.
I have been taking a break from the Processor build--lately it has not been performing for me consistently, as it did for several months this summer. Instead I've been trying out a Colorless Stompy build that is inconsistent and kind of janky, but super fun and really, really strong in some matchups. I also have built and will be testing a Sculler version very similar to the one from a few pages back that took 4th in a Japan GPT.
So, Martyr proc. Do we lose up front? How are you supposed to win from this matchup?
My build now includes 4 Concealed Courtyard instead of the 4 Caves of Koilos, I 100% like it. It gives us the early game colors without hurting ourselves of the Caves tapping.
I'm also thinking about cutting my 2 Shambling Vent and replacing it with an extra copy of Vault of the Archangel and a second Isolated Chapel. The manland doesn't really do that much in the mid and late game and can be easily bolted/pathed etc., while if you have a vault and a bunch of tokens you will scare your opponent more than just a 2/3 creature.
I'm also thinking of a second Sorin instead of the Smasher. I still feel like Smasher doesn't belong in Processors.
Also keeping Cataclysmic Gearhulk in the back of my head..
I also run the new Lost Legacy in the side, although it may be slow as a 3 cost Sorcery, the effect can almost completely shutdown your opponent. This week I exiled 4 Scapeshift and 4 Primeval Titan from my opponent's deck, we both had a laugh
I've been wanting to play this deck for a while now, and I have a few questions to help me get started:
1. What are the essentials to the deck? I.E. What should I be picking up first?
2. Are there any synergies I won't/don't see at first? What should I look for in an opening hand?
3. Can we run something like Rest in Peace over Relic? Or is Relic's card draw too invaluable?
As an aside, I'd also like to say that I think Distended Mindbender might be able to help this deck vs other decks that go big, like Tron, Ponza, or Titanshift. I might just be wrong though, so let me know what you think! Can't wait to get started and get off of my budget deck
I've been wanting to play this deck for a while now, and I have a few questions to help me get started:
1. What are the essentials to the deck? I.E. What should I be picking up first?
2. Are there any synergies I won't/don't see at first? What should I look for in an opening hand?
3. Can we run something like Rest in Peace over Relic? Or is Relic's card draw too invaluable?
As an aside, I'd also like to say that I think Distended Mindbender might be able to help this deck vs other decks that go big, like Tron, Ponza, or Titanshift. I might just be wrong though, so let me know what you think! Can't wait to get started and get off of my budget deck
For Distended Mindbender, I'm unsure yet. It could(!) potentially discard 2 cards, but it will also cost you 1 of your own creatures to reduce the casting cost of DM. Matter Reshaper though is a nice target as it will cycle itself but it will still set you back 1 creature. Taking away 2 cards your opponent needs to win the game is nice though. You will have to test it (try xmage, free magic application) and see if it works for you.
Since the deck runs 4x Relics in the maindeck why not include Eternal Scourge as well ?
It gives you a creature which is basically impossible to remove and can grind out very well.
MD:
# Pia and Kiran Nalaar - the red alternative to Lingering Souls, not sure if the RR cost is a problem.
# Kalitas, Traitor of Ghet - good for the lifegain and the synergy with processing.
# Batterskull - has lifegain and is somewhat tricky to remove.
# Dismember - to hit bigger creatures that bolt/k.return can't kill.
Most people aren't fans of eternal scourge. I'm still an advocate for it but I wouldn't play 4 of them. In the end of the day it's a cool creature that never stays dead but it's still a vanilla beater.
The Advantages:
+ more individual powerful and impactful Cards (TKS, Strangler, Sculler)
+ being not in need of swarming the board
+ Cantripping with Relic
+ a bunch of removal
+ many individual powerful Discard-Spells (TKS, Sculler)
+ Sea Gate Wreckage - just love it
Disadvantages (from my perspective):
- wasteland strangler being the only Processor-alike Card
- Relic being a dead Card against Burn, Robots and Bant Eldrazi
- Splashing C
- Sculler just eating Lightning Bolt
- Strangler just eating Bolt w/o a Creature to remove / Cards in Exile
So i'm kinda like shaken between Up- and Downsides.
It sounds like you'd be split between the processing and token strategy and not bringing out the full potential of either strategy. Most processor builds play Sorin because he's back breaking life gain when paired with TKS, Reality Smashers and Blight Herder + Tokens. And TKS is such a good card that I feel if you're not playing it there's no point in playing processors at all. A potential turn two TKS is one of the reasons this deck and the D&T version are as good as they are.
Luckily, if you're that undecided it's not really an investment to pick up the major processor pieces and experiment with them anyway.
Hey guys I've been very busy so I haven't been posting here much the past couple weeks. I've still been playing the deck at FNM whenever I can and it's been crushing the local meta there, in the past three FNMS I've attended I've gone 3-0-1 twice (both draws intentional in the 4th round to tie for first), and 2-0-1 where the tie was in round two to a U/W control deck. I've been really enjoying the decks versatility against the field and I'll continue playing my list over a sculler list as long as I'm doing this well with it.
My current list is hereand I've got a question about a change I'd like to make for FNM tomorrow. I'd like to move an anguished or ratchet bomb from the side and into the main (probably put in a grafidggers in the open SB slot) in order to have a game 1 answer to things like ensnaring bridge and blood moon. First, which of the two should I move to the main? Secondly, what should be cut to make room? Sorin, a relic, a strangler, mind stone, something else? Any discussion or input is appreciated.
Tituba9 - I would suggest putting a basic Waste in your land base as another hedge against blood moon. You can path a spirit token to go get it. It's no fun getting stuck with 4 Reality Smashers in your hand.
I've seen some people do it, but I don't think blood moon is prevalent enough in a given 4 round tournament to warrant a slot. There's a good chance you won't face it, and then that waste is possibly costing you a B/W source you really needed but did not have. Also with 2x mind stone and 4 caves of koilos, outside of a blood moon on the board I have very rarely ran into issues producing a colorless for reshaper, TKS, or smasher. If blood moon is costing you games and matches more often than me, it might be a good thing to do. But I like to have my manabase, as much as I can, guarantee that I will not be short on B/W for a critical spell on a critical turn. For me having a waste in my 24 lands hurts that too much.
The reason I want to bring Anguished or Ratchet in as an answer to moon and other things is because I don't want to basically concede game 1 if it hits the board. I also have more success trying to remove blood moon than play around it with getting basics after it hits the field. I don't like the odds of needing to either have one of your 3 marsh flats on the field to fetch in response to blood moon being cast, or path your own creature, best case scenario a spirit token, once a blood moon has been cast. Oh by the way where did the white source come for that souls and that path because you have 3 basics in the deck and that blood moon just hit the board on T2 or T3. Personally I think the best way to beat an early blood moon is to drop a T2 or T3 reshaper or strangler for some board presence before moon is played, and then cantrip and dig for the moon removal because your board presence probably saved you some turns. Also Mind stones help cast TKS and smasher with a blood moon on the field.
Right now I'm thinking Ratchet Bomb because the versatility and board presence fit the style of the deck, and if there's a blood moon on the field, Anguished costing B/W has a pretty high chance of being uncastable with 3 total plains and swamps in the deck. And I'm leaning toward trimming a relic from the main for it, because the need to process has lessened with cutting herders, but there is generally a lot of graveyard play going on and I'm not sure if that's a good call.
Sorry for the rant, I just see many people taking that angle against blood moon and I don't think it's the way to go.
It's pretty tough to beat an unsuspected Blood Moon in G1. Ratchet Bomb seems like a better maindeck choice than Unmaking, if you're wanting it for this specific reason. However, I am much more concerned with having solid outs to Moon in G2/3.
Looking at your list, I see that you can present exactly zero threats with Blood Moon in play, unless you have a basic or one of your two Mind Stones. Personally, I would say lose a Cavern of Souls, and replace it with a Wastes instead. Wastes can be gotten with either Path or Ghost Quarter, whereas with Mind Stone you'll either draw into it or, more likely, not. It's certainly no guarantee, but the Wastes gives you four times as many lines to get a source of C (two Stone, four Path, and two GQ) than your current list (two Stone only). And nearly 20% of the deck needs C to function.
In my experience, Fetid Heath is also not very good. It is terrible when it's your only dual (because then it only taps for C), and it can still be quite bad if it's your second dual, because of how it forces you to tap it, or save it, at inconvenient times. I think there are too many colorless lands in this deck, and too few BW, WW, or BW targets, for Heath to be correct. I had an Isolated Chapel in this spot and thought it was pretty good, but Concealed Courtyard might also be correct. (Though it seems to me the the only turn that a tapland is really OK is either T1 or T6+, in most games.)
Just my $0.02. I agree with the idea of landing an early threat against Moon decks, but considering that this is likely to be a Reshaper or Strangler, and that any deck running Moon is likely to run Bolt as well, I prefer to have multiple options. Personally, when I stopped running Blight Herder, I decided that a Wastes was mandatory. I would expect that Blood Moon--which is very good right now--will be making a resurgence in the overall meta, though of course the LGS scene will vary from place to place.
Couldn't you (and please correct me if I'm wrong) just try playing Blight Herders instead of Smashers if Blood moon is so bad in your meta? I understand the whole Reality smasher vs Herder argument as far as how aggressive you want the deck to go, but maybe in the same vein that if Control starts to show up again, we play Herder, can't we do the same thing if Blood moon starts rearing its head again? The Scions Herder produces are "fixing" in a way. Not very experienced with the deck yet, so I could just be crazy here
Tried out this deck last night at a small-ish 4 round tourney. Went 3-1, beat burn, BUG goodstuff and bant eldrazi. Lost to elves. My question is how to beat elves? Any strategic help would be appreciated. Is it correct to T1 path their mana dork? This just seems like it ramps them. Should I be saving the path for something like elvish archdruid or heritage druid ? Any sideboard tips would be appreciated too (I know my sb is a bit wonky but there's a few RG ponza decks in my meta hence the sacred ground and crucible). Off-colour fetches are suboptimal but what I had on hand.
Dismember kills all of those mentioned cards as well, and can be cast off of an eldrazi scion or an eldrazi temple.
Sure Spellskite can redirect it but since when does this deck have a problem with spellskite?
I would never play GFTT over dismember
Lately I have been getting run over by tons of wide aggro decks, and I am not sure my build is right for the current meta. Not sure what I want to do with it, but I am considering a sweeper in the main.
http://tappedout.net/mtg-decks/esper-eldrazi-modern/ You can find my list here, with a lot of info on how my matchups have been.
As you can see, my list is slightly different from the classic processor list. I'm playing Esper + colourless, a slightly more controlling list. Suggestions are welcome!
2 Ashiok, Nightmare Weaver
1 Detention Sphere
1 Mastery of the Unseen
4 Path to Exile
3 Delay
4 Eldrazi Displacer
3 Reality Smasher
3 Flickerwisp
4 Thought-Knot Seer
4 Tidehollow Sculler
4 Wasteland Strangler
4 Eldrazi Temple
3 Flooded Strand
3 Ghost Quarter
2 Godless Shrine
2 Hallowed Fountain
1 Isolated Chapel
2 Plains
1 Polluted Delta
1 Sea Gate Wreckage
1 Swamp
1 Watery Grave
2x Celestial Purge
1x Eidolon of Rhetoric
2x Ghostly Prison
2x Kataki, War's Wage
1x Phyrexian Revoker
1x Pithing Needle
1x Rest in Peace
2x Surgical Extraction
1x Worship
2x Zealous Persecution
It is really hard to run a 4 color deck with no fetch-able C sources. Aether vial helps out with that plan, but there are plenty of games where you don't play it on turn 1. It looks like you are running blue solely for ashiok, delay, and detention sphere. I would just cut blue and run discard instead. You can always run oblivion ring instead of detention sphere, but others have found that card to either too slow or just a dead card in hand (some people talked a bit about it some pages back in this thread).
Why are you running mastery of the unseen?
Your deck is very close to a bwc death and taxes build. You can find the forum here if you are interested. I tried the deck out for a while and I found the deck to be hit-or-miss depending on wether I drew aether vial or not. I really missed playing lingering souls, so I came back to bwc midrange.
CBW midrange deck
CBW eldrazi processor deck
CBW bw eldrazi shadow midrange
https://www.reddit.com/r/EldraziMTG/comments/55z9ss/top_4_and_2nd_place_backtoback_pptqs_another/
3x Marsh Flat
2x Godless Shrine
4x Concealed Courtyard
4x Eldrazi Temple
2x Shambling Vents
4x Caves of Koilos
2x Ghost Quarter
1x Plain
1x Swamp
Spells
3x Inquisition of Kozilek
2x Thoughtseize
4x Path to exile
3x Lingering Souls
Artifacts
2x Relic of Progenitus
4x Eldrazi Displacer
3x Reality Smasher
3x Wall of Omens
4x Tidehollow Sculler
4x Thought-Knot Seer
4x Wasteland Strangler
2x blessed alliance
2x anguished unmaking
2x relic of progenitus
2x pithing needle
1x engineered explosives
1x worship
1x collective brutality
Seems like a Mix of the classic Midrange Processor + Blink creatures without taxes from Edrazi and Taxis, the Wall of Omens maybe seem out of place but i think that will be great against fast agro decks and in late game you can blink it to extra draw card. To my personal taste i will add a fourth Lingering souls and remove a Eldrazi Displacer or a Wasteland.
Another way to play without change much cards from the deck.
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
My build now includes 4 Concealed Courtyard instead of the 4 Caves of Koilos, I 100% like it. It gives us the early game colors without hurting ourselves of the Caves tapping.
I'm also thinking about cutting my 2 Shambling Vent and replacing it with an extra copy of Vault of the Archangel and a second Isolated Chapel. The manland doesn't really do that much in the mid and late game and can be easily bolted/pathed etc., while if you have a vault and a bunch of tokens you will scare your opponent more than just a 2/3 creature.
I'm also thinking of a second Sorin instead of the Smasher. I still feel like Smasher doesn't belong in Processors.
Also keeping Cataclysmic Gearhulk in the back of my head..
I also run the new Lost Legacy in the side, although it may be slow as a 3 cost Sorcery, the effect can almost completely shutdown your opponent. This week I exiled 4 Scapeshift and 4 Primeval Titan from my opponent's deck, we both had a laugh
Curious to your thoughts.
Current list is this:
3 Tidehollow Sculler
2 Wasteland Strangler
3 Matter Reshaper
4 Thought-Knot Seer
3 Blight Herder
1 Reality Smasher
Spells - 19
4 Path to Exile
3 Relic of Progenitus
2 Collective Brutality
2 Thoughtseize
4 Inquisition of Kozilek
4 Lingering Souls
1 Sorin, Solemn Visitor
Land - 24
1 Plains
2 Swamp
4 Eldrazi Temple
4 Concealed Courtyard
1 Isolated Chapel
3 Marsh Flats
3 Godless Shrine
2 Shambling Vent
1 Sea Gate Wreckage
1 Vault of the Archangel
2 Ghost Quarter
3 Lost Legacy
2 Celestial Purge
2 Blessed Alliance
2 Kambal, Consul of Allocation
2 Flaying Tendrils
2 Spellskite
2 Disenchant
Long time lurker, first time poster (here)
I've been wanting to play this deck for a while now, and I have a few questions to help me get started:
1. What are the essentials to the deck? I.E. What should I be picking up first?
2. Are there any synergies I won't/don't see at first? What should I look for in an opening hand?
3. Can we run something like Rest in Peace over Relic? Or is Relic's card draw too invaluable?
As an aside, I'd also like to say that I think Distended Mindbender might be able to help this deck vs other decks that go big, like Tron, Ponza, or Titanshift. I might just be wrong though, so let me know what you think! Can't wait to get started and get off of my budget deck
Hi, welcome!
For 1; You are going to build/buy this deck you mean? You will atleast need the core, so I would say, 4 Path to Exile, 4 Relic of Progenitus, 4 Lingering Souls, 2-4 Inquisition of Kozilek, 2 Thoughtseize, 1-4 Wasteland Strangler, 4 Thought-Knot Seer, 1-4 Blight Herder, 1 Sorin, Solemn Visitor, 4 Eldrazi Temple, X Godless Shrine, 1 Vault of the Archangel.
For 2; Exiling a card with for example Tidehollow Sculler, or if your opponent casts a Rift Bolt/Ancestral Vision into exile, a Wasteland Strangler can process those cards away and kill 1 of their creatures (or 1 of your own spirits for that matter
Regarding 3; although the exile is nice (especially against Dredge) it will also exile your own Lingering Souls which takes away its flashback value. Relic of Progenitus gives you more control of what and when something is exiled and gives you a card draw when you crack it.
For Distended Mindbender, I'm unsure yet. It could(!) potentially discard 2 cards, but it will also cost you 1 of your own creatures to reduce the casting cost of DM. Matter Reshaper though is a nice target as it will cycle itself but it will still set you back 1 creature. Taking away 2 cards your opponent needs to win the game is nice though. You will have to test it (try xmage, free magic application) and see if it works for you.
Regards,
DCteamup
It gives you a creature which is basically impossible to remove and can grind out very well.
Also has a B/R Processors angle been explored ?
Here is my idea:
4x Matter Reshaper
4x Eternal Scourge
4x Wasteland Strangler
4x Thought-Knot Seer
4x Reality Smasher
2x Distended Mindbender
Instant (6)
4x Lightning Bolt
2x Kozilek's Return
Artifact (6)
4x Relic of Progenitus
2x Talisman of Indulgence
3x Inquisition of Kozilek
Land (23)
4x Sulfurous Springs
4x Eldrazi Temple
4x Bloodstained Mire
2x Blood Crypt
3x Cavern of Souls
2x Ghost Quarter
1x Sea Gate Wreckage
2x Swamp
1x Mountain
3x Endbringer
3x Terminate
3x Thoughtseize
2x Kolaghan's Command
2x Ratchet Bomb
1x Pithing Needle
1x Kozilek's Return
# The 2x Talisman of Indulgence provide some ramp/fixing and can help against Blood Moon, not sure if I should add more.
# Kozilek's Return is a pretty good instant speed sweeper (utilized succesfully in RG Eldrazi) which can be reused later with Distended Mindbender, I consider playing more.
# Distended Mindbender can be emerged of Matter Reshaper/Eternal Scourge and trigger Kozilek's Return, if it doesn't work I can go with Endbringer/Blight Herder/Oblivion Sower.
What do you think ?
Some other possible inclusions I considered are:
MD:
# Pia and Kiran Nalaar - the red alternative to Lingering Souls, not sure if the RR cost is a problem.
# Kalitas, Traitor of Ghet - good for the lifegain and the synergy with processing.
# Batterskull - has lifegain and is somewhat tricky to remove.
# Dismember - to hit bigger creatures that bolt/k.return can't kill.
And for the SB:
Blightning (more discard), Fulminator Mage/Crumble to Dust (land hate), Dreadbore/Hero's Downfall (Planeswalkers), Sudden Shock/Sudden Death (Infect,Death Shadow), Lost Legacy/Surgical Extraction (combo, dredge), Vampiric Link/Basilisk Collar (Burn).
i'm just comin' from BW Tokens, lurking around this thread from time to time.
I want to expand my Token-Build with Tidehollow Sculler and Wasteland Strangler, therefore cutting Procession's and Raise the Alarm. My question is about wether to cut Sorin, Solemn Visitor and put in Thought-Knot Seer or just stick to the Token-Plan and try to swarm the Board.
The Advantages:
+ more individual powerful and impactful Cards (TKS, Strangler, Sculler)
+ being not in need of swarming the board
+ Cantripping with Relic
+ a bunch of removal
+ many individual powerful Discard-Spells (TKS, Sculler)
+ Sea Gate Wreckage - just love it
Disadvantages (from my perspective):
- wasteland strangler being the only Processor-alike Card
- Relic being a dead Card against Burn, Robots and Bant Eldrazi
- Splashing C
- Sculler just eating Lightning Bolt
- Strangler just eating Bolt w/o a Creature to remove / Cards in Exile
So i'm kinda like shaken between Up- and Downsides.
Green @ it's best
Luckily, if you're that undecided it's not really an investment to pick up the major processor pieces and experiment with them anyway.
My current list is hereand I've got a question about a change I'd like to make for FNM tomorrow. I'd like to move an anguished or ratchet bomb from the side and into the main (probably put in a grafidggers in the open SB slot) in order to have a game 1 answer to things like ensnaring bridge and blood moon. First, which of the two should I move to the main? Secondly, what should be cut to make room? Sorin, a relic, a strangler, mind stone, something else? Any discussion or input is appreciated.
WG G/W Tron GW
BG G/B Tron GB
GG Mono G Tron GG
RG G/R Tron GR
The reason I want to bring Anguished or Ratchet in as an answer to moon and other things is because I don't want to basically concede game 1 if it hits the board. I also have more success trying to remove blood moon than play around it with getting basics after it hits the field. I don't like the odds of needing to either have one of your 3 marsh flats on the field to fetch in response to blood moon being cast, or path your own creature, best case scenario a spirit token, once a blood moon has been cast. Oh by the way where did the white source come for that souls and that path because you have 3 basics in the deck and that blood moon just hit the board on T2 or T3. Personally I think the best way to beat an early blood moon is to drop a T2 or T3 reshaper or strangler for some board presence before moon is played, and then cantrip and dig for the moon removal because your board presence probably saved you some turns. Also Mind stones help cast TKS and smasher with a blood moon on the field.
Right now I'm thinking Ratchet Bomb because the versatility and board presence fit the style of the deck, and if there's a blood moon on the field, Anguished costing B/W has a pretty high chance of being uncastable with 3 total plains and swamps in the deck. And I'm leaning toward trimming a relic from the main for it, because the need to process has lessened with cutting herders, but there is generally a lot of graveyard play going on and I'm not sure if that's a good call.
Sorry for the rant, I just see many people taking that angle against blood moon and I don't think it's the way to go.
WG G/W Tron GW
BG G/B Tron GB
GG Mono G Tron GG
RG G/R Tron GR
Looking at your list, I see that you can present exactly zero threats with Blood Moon in play, unless you have a basic or one of your two Mind Stones. Personally, I would say lose a Cavern of Souls, and replace it with a Wastes instead. Wastes can be gotten with either Path or Ghost Quarter, whereas with Mind Stone you'll either draw into it or, more likely, not. It's certainly no guarantee, but the Wastes gives you four times as many lines to get a source of C (two Stone, four Path, and two GQ) than your current list (two Stone only). And nearly 20% of the deck needs C to function.
In my experience, Fetid Heath is also not very good. It is terrible when it's your only dual (because then it only taps for C), and it can still be quite bad if it's your second dual, because of how it forces you to tap it, or save it, at inconvenient times. I think there are too many colorless lands in this deck, and too few BW, WW, or BW targets, for Heath to be correct. I had an Isolated Chapel in this spot and thought it was pretty good, but Concealed Courtyard might also be correct. (Though it seems to me the the only turn that a tapland is really OK is either T1 or T6+, in most games.)
Just my $0.02. I agree with the idea of landing an early threat against Moon decks, but considering that this is likely to be a Reshaper or Strangler, and that any deck running Moon is likely to run Bolt as well, I prefer to have multiple options. Personally, when I stopped running Blight Herder, I decided that a Wastes was mandatory. I would expect that Blood Moon--which is very good right now--will be making a resurgence in the overall meta, though of course the LGS scene will vary from place to place.
2x Bloodstained Mire
4x Caves of Koilos
4x Eldrazi Temple
1x Flooded Strand
2x Ghost Quarter
3x Godless Shrine
1x Plains
2x Shambling Vent
2x Swamp
1x Vault of the Archangel
1x Wastes
1x Sorin, Solemn Visitor
artifacts
4x Relic of Progenitus
2x Mind Stone
spells
3x Thoughtseize
2x Inquisition of Kozilek
4x Lingering Souls
removal
4x Path to Exile
1x Go for the Throat
creatures
4x Matter Reshaper
4x Reality Smasher
4x Thought-Knot Seer
4x Wasteland Strangler
1x Crucible of Worlds
1x Damnation
1x Distended Mindbender
2x Pithing Needle
2x Rest in Peace
1x Sacred Ground
2x Stony Silence
1x Surgical Extraction
2x Timely Reinforcements
2x celestial purge
Hi folks,
Tried out this deck last night at a small-ish 4 round tourney. Went 3-1, beat burn, BUG goodstuff and bant eldrazi. Lost to elves. My question is how to beat elves? Any strategic help would be appreciated. Is it correct to T1 path their mana dork? This just seems like it ramps them. Should I be saving the path for something like elvish archdruid or heritage druid ? Any sideboard tips would be appreciated too (I know my sb is a bit wonky but there's a few RG ponza decks in my meta hence the sacred ground and crucible). Off-colour fetches are suboptimal but what I had on hand.
Thanks,
DT
UBR Grixis Death's shadow