Playing 4-color seems a bit risky. One thing to think about when tinkering with colors, is when would it be better to just drop the Eldrazi and play Junk instead?
I'm almost wondering if we'll have to go with a hybrid between the more low-to-the-ground aggro variants and what we have now if Eye goes. We'll have to lower our curve, we won't be able to play Ulamogs anymore (or Kozilek for myself and the few others who did)... At that point, do we lessen our midgame plan a bit by removing maps, souls, and titans to add things like Mimics or Reshapers?
Thanks. Honestly, I feel like Rest for the Weary is better than timely reinforcements for our needs. It's one less mana, unconditional, and gains an extra 2 life. Of course tokens are valuable, but they too are conditional and we have lingering souls running around to make a lot of chump blockers as it is.
It's really a preference call. I like having the 3 1/1 bodies as well because of matchups like Zoo which are running around my meta. Gaining 8 life doesn't do you a lot of good when they have at least 8 power on board. Gaining 6 life and getting 3 bodies can be big (not to mention they play really well with a follow up Sorin or Vault of the Archangel). Also, my list doesn't run fetches which makes Rest for the Weary worse.
Ok quick tournament report from FNM (from what I can remember from the long weekend) 63 people:
Round 1 UR Eldrazi (0-2)[0-1]:
Game 1 he had magic christmas (eye, temple x2, TKS and Smasher). I had a bit of a slower hand and got murdered pretty quick. Game 2 I stripped away his TKS and unless he topdecked a Temple, I'd TKS his Reality Smasher and he'd have been out of relevant gas. He topdecked the Temple and started in with reality smasher. Next turn he over extended more gas from hand. I cleared the board with Damnation. We were now in topdeck wars... he topdecked Vile Aggregate into Drowner of Hope while I hit 2 lands.. gg.
Round 2 Maze Turbo Fog (2-0)[1-1]:
I am a firm believer in tough love. You aren't going to learn competitive magic unless you get your butt kicked. This doesn't mean I nitpick on rules and such at FNMs but that does mean I show no mercy when it comes to making plays. This is one of the few instances where my spikiness made me feel a little bad. Very little kid playing Modern for his first time. Game 1 I see he is on Turbo Fog with Maze's End as his wincon. I manage to strip enough Fog Effects out of his hand and kill him eventually. We move to game 2 and I sideboard. Here was how our game 2 went. He mulliganed down to 6. Keep, scry to the bottom. He plays a Selesnya Guild Gate tapped and passes the turn. I draw and play Ghost Quarter. I GQ the Guild Gate. He fails to find a basic. I then pay 2 life and cast Surgical Extraction on the gate.... He reads the card and responds, "But now I can't win". I'm not going to lie I felt a little bad and the rest of the table (upon hearing the events unfold) were in equal shock and awe how cold blooded I was in dismantling him. I feel like it's still the right thing to do (and polled a bunch of other folks including our Head Judge to see what he'd have done) and most said they'd probably do something similar. What about yall? Would you guys kill his wincon turn 1? Would you not have brought in Surgical Extraction and just tried to kill him normally? Would you have held the Surgical and only used it when he was about to win?
I've had plenty of games where I've crippled decks before. They get over it and learn to play something different or adjust the deck.
The goal is to win as quickly as possible. The only exception is whenever someone is actually learning how to play the deck and needs to think of an interaction so they do not misplay. If someone says "give me a minute I need to think" without being overzealous, I'll allow them the time as long it's a quick round and they're going for the win or near the win. Outside of that, I don't allow for idiocy.
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Life is a beautiful engineer, yet a brutal scientist.
A little slow but instant and exile, so maybe playable in BW vesion .
I think it could contest oblivion ring as a one of.
Pros
-Hits all the same targets as ORing
-Instant speed
-No risk of them getting the exiled target back.
Cons
-More color heavy
-Life cost
Worth a chance, but I would never run more than one.
I'm starting off with this list, the expensive stuff is mostly gone. I've found that the mana is working pretty well but I need to get a few godless shrines. Without the eye you're still able to play a game of magic until get the land you need. I'm not sure I should bring back relic or not but I've found I've been able to exile most of the time maybe I need one of the new white exile cards just to have the extra removal.
I will be adding 3 Westvale Abbey in place of the 3 Eyes I just lost. Seems like a great addition with all the scions we can make.
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When A Man Lies
He Murders Some Part Of His World
These Are The Pale Deaths
Which Men Miscall Their Lives
All This I Cannot Bear
To Witness Any Longer
Cannot The Kingdom Of Salvation
Take Me Home
I will be adding 3 Westvale Abbey in place of the 3 Eyes I just lost. Seems like a great addition with all the scions we can make.
I am thinking of adding it just as a one-of and putting 2 Expedition Map back in to find Temple/Vault/GQ/Westvale/Urborg more reliably.
Westvale looks pretty nice with Lingering Souls and Herder.
I sold out during the price spike the week before the GPs and will now buy back in with the core pieces dropped in value. (Granted I still have most of it). I got to play westvale abbey a lot this weekend (played it in 2/3 prerelease events). The card is a monster and I think we totally benefit by having it. I am kind of thinking of adding bitterblossom to the list as well. Gives us early game chump blockers, can end the game on their own, gives us more sacrifice fodder for Abbey as well. I'm so glad we kept temple. I seriously thought they'd panic and ax it. Super happy because this deck was a ton of fun to play (and im looking forward to eating some visions)
I think this deck is back, it was a power house and what often felt and performed like the best midrange deck before mimic and eye broke the format wide open and UW and GR took it to the next level. Abbey with map + souls or herder + feels gross.
I agree with what others have said here, I think this ban was actually a boon for BW Processors. We were always less reliant on playing the Sol lands than the aggro and combo versions and with eye gone we can probably just lower our curve and keep on playing a fun midrange deck that benefits from playing md hate. I also agree that I think Westvale abbey is an interesting addition to the deck that makes a good replacement for Eye. I predict that the combo and aggro versions of eldrazi will fall off a bit now and we an the other midrange/processor variants will probably see a slight resurgence as people try to salvage a deck from the ban.
@Bornaban, I was playing RIP in my very first versions of this deck and I ultimately decided it wasn't worth a spot. It makes sure you almost always have something to process which is nice but it shuts down lingering souls (which is one of the best cards available to BW and a big draw to playing this color combo) and more importantly drawing multiples when you already have one on the field sucks. Generally I've found playing 4x relic is a lot better. That said, RIP is certainly a good card and synergistic w/ our processors, and if we move to a meta that is very gy dependent, I could see putting a couple in the SB or maybe doing a md 2-2 split of relic and RIP
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
This is the deck I'm looking at post bannings. I agree with all of you - this deck always felt like a better Midrange deck than the BGx shell, it didn't rely on Eye of Ugin as much as the other Eldrazi lists, and having maindeck processors and graveyard hate is excellent against both of the newly unbanned cards. Losing Eye of Ugin definitely hurts, but I think the deck can and will survive with just Eldrazi Temple if we lower the curve a bit. Thought-Knot Seer is still an amazing card when it isn't cast on turn two and Blight Herder was always great against blue decks. I personally can't wait to process the first Ancestral Vision I see in the exile zone.
Westvale Abbey is very interesting. I'm adding it to my shopping list for this Friday when the new set comes out. I don't see playing more than two but it looks like it'll complement our mini-token strategy very nicely.
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Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
All I got to say is thank goodness they didn't ban temple! Now I can keep building this guy up along with my dredge deck. It's basically my BW tokens deck merged with my eldrazi deck + a few choice pieces.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
As usual, after a key pieces of a deck is banned, the mods and I move the deck to deck creation or lock the thread if it cant exist anymore. We do this because when a deck loses a core piece, the deck is arguably different than what it was before, thus in many cases deserves its own thread or to be reevaluated to see if it can retain its old success. This is still the case here. The ban may have shifted the deck to older stratagies used, or maybe new ones entirely. But we have left the thread open for people to brew.
The OP must, however, be changed to reflect the new outlook of the deck and not give old information.
I played BW Processor tonight at a 26 person Monday Night Modern tourney and went 3-1. I did not play Eye, because I wanted to see how the deck worked without it. I did not miss it that much, in my build. Here is my list:
Round 1 vs. 8Whack, 1-2: In G1 he stalled at one land and I got there on TKS and Smasher. In G2 I Thoughtseized a Blood Moon but he was too fast for me. In G3 I kept a hand with no disruption but a Damnation in the opener; his T3 Blood Moon shut me down. I sided out my singleton O-Ring in this match and did not side in my enchantment hate (2 Disenchant and 1 Ratchet Bomb). Blood Moon crippled me, with no way to cast my BB sweepers. Fast aggro is tough for this deck, and Timely Reinforcements wasn't much help against his Goblin that gives his team first strike, trample, and unblockable-by-tokens. I made a mistake siding in this game, not sure what to do, though, without nerfing my deck's game plan too much.
Round 2 vs. Mono-U Counters Homebrew, 2-0: Not much to tell here, played a 16 year-old at his first-ever tourney. He kept a one-land hand in G2, and after four turns of not drawing a second, I proposed we start over, which we did. So he got to do a few things before I cleaned him up. I like my LGS because it is a friendly, positive (but still very competitive) environment, and I hope to keep it that way.
Round 3 vs. Grixis Delver, 2-0: These games were GRINDY, both because of board state and because the guy could not see his lack of outs and clung on to the bitter end in both games. (I beat him in turns, 2-0.) Both games developed into stalled board states with Delvers, Tasigurs, Anglers, and Young Pyro (plus tokens) staring across the battlefield at TKS's, Herders (plus tokens), and Spirit tokens. In both games it was drawing into Vault of the Archangel that broke parity wide open, and got me sudden life swings to 46-3 in G1 and 30-1 in G2, giving me the win.
Round 4 vs. Jund, 2-0: I destroyed this guy. It was not close. In both games Relic neutered his Goyfs unbelievably well, and my bodies were consistently bigger than his. TKS and Herder were all stars, while Lingering Souls (usually very good in this matchup) did not show up in hand once all match. In G2 I wisely held back on playing my opening-hand Urborg because I could see he had no black mana sources; he eventually had to Ghost Quarter his own Forest to get a Swamp into play. Throughout this match I felt completely in control of the game at all times. One misplay here was that I missed saccing a Scion to activate a tapped Relic in response to him Bolting my TKS, which in turn made his 0/1 Goyf into a 1/2, which was just big enough to kill my Bolt/blocked TKS and draw him a card.
As before, I expect tough match ups going forward to be Burn, combo, fast aggro, and Tron. It seems to me that we could be one of the best midrange decks around. With GQ and Lingering Souls, plus W-flavored hate in the side, we are very strong against Infect and Affinity. Blood Moon is really bad news if it hits and we have no response; I only have a single basic in each of our "colors" in my build, and I may need to change that.
I am looking forward to playing Anguished Unmaking as maybe a one-of main and maybe 1-2 of sideboard. It could replace Disenchant and O-Ring in my build. However I may need to explore more lifegain options due to the existing pain from Caves, Thoughtseize, fetches, shocks, and a generally slow early game. Sorin III is a thing, but replacing any of the creatures is hard... maybe a Herder, which is conditional upon multiple exile effects being online, which doesn't always happen.
Thanks for reading. Feedback on card choices is welcome.
When A Man Lies
He Murders Some Part Of His World
These Are The Pale Deaths
Which Men Miscall Their Lives
All This I Cannot Bear
To Witness Any Longer
Cannot The Kingdom Of Salvation
Take Me Home
As usual, after a key pieces of a deck is banned, the mods and I move the deck to deck creation or lock the thread if it cant exist anymore. We do this because when a deck loses a core piece, the deck is arguably different than what it was before, thus in many cases deserves its own thread or to be reevaluated to see if it can retain its old success. This is still the case here. The ban may have shifted the deck to older stratagies used, or maybe new ones entirely. But we have left the thread open for people to brew.
The OP must, however, be changed to reflect the new outlook of the deck and not give old information.
Thanks everyone,
Lantern
Appreciate it Lantern and yes I don't mind changing the focus of this build with out eye, a new image will be coming down the pipeline and updates accordingly in the not too distant future now that this deck is primed for tier 1 goodness.
Not only does the processing mechanic help against graveyard-based strategies (like Abzan CoCo, URx, Dredge variants, Grishoalbrand, etc.) but opponents' Delve spells actually play into Blight Herder... which comes with at its worst an on-cast trigger that produces three 1/1 mana sources. (Which can also neuter lifelink when they block, by saccing before damage, say against Wurmcoil or Kalitas.)
I played BW Processor tonight at a 26 person Monday Night Modern tourney and went 3-1. I did not play Eye, because I wanted to see how the deck worked without it. I did not miss it that much, in my build. Here is my list:
Round 1 vs. 8Whack, 1-2: In G1 he stalled at one land and I got there on TKS and Smasher. In G2 I Thoughtseized a Blood Moon but he was too fast for me. In G3 I kept a hand with no disruption but a Damnation in the opener; his T3 Blood Moon shut me down. I sided out my singleton O-Ring in this match and did not side in my enchantment hate (2 Disenchant and 1 Ratchet Bomb). Blood Moon crippled me, with no way to cast my BB sweepers. Fast aggro is tough for this deck, and Timely Reinforcements wasn't much help against his Goblin that gives his team first strike, trample, and unblockable-by-tokens. I made a mistake siding in this game, not sure what to do, though, without nerfing my deck's game plan too much.
Round 2 vs. Mono-U Counters Homebrew, 2-0: Not much to tell here, played a 16 year-old at his first-ever tourney. He kept a one-land hand in G2, and after four turns of not drawing a second, I proposed we start over, which we did. So he got to do a few things before I cleaned him up. I like my LGS because it is a friendly, positive (but still very competitive) environment, and I hope to keep it that way.
Round 3 vs. Grixis Delver, 2-0: These games were GRINDY, both because of board state and because the guy could not see his lack of outs and clung on to the bitter end in both games. (I beat him in turns, 2-0.) Both games developed into stalled board states with Delvers, Tasigurs, Anglers, and Young Pyro (plus tokens) staring across the battlefield at TKS's, Herders (plus tokens), and Spirit tokens. In both games it was drawing into Vault of the Archangel that broke parity wide open, and got me sudden life swings to 46-3 in G1 and 30-1 in G2, giving me the win.
Round 4 vs. Jund, 2-0: I destroyed this guy. It was not close. In both games Relic neutered his Goyfs unbelievably well, and my bodies were consistently bigger than his. TKS and Herder were all stars, while Lingering Souls (usually very good in this matchup) did not show up in hand once all match. In G2 I wisely held back on playing my opening-hand Urborg because I could see he had no black mana sources; he eventually had to Ghost Quarter his own Forest to get a Swamp into play. Throughout this match I felt completely in control of the game at all times. One misplay here was that I missed saccing a Scion to activate a tapped Relic in response to him Bolting my TKS, which in turn made his 0/1 Goyf into a 1/2, which was just big enough to kill my Bolt/blocked TKS and draw him a card.
As before, I expect tough match ups going forward to be Burn, combo, fast aggro, and Tron. It seems to me that we could be one of the best midrange decks around. With GQ and Lingering Souls, plus W-flavored hate in the side, we are very strong against Infect and Affinity. Blood Moon is really bad news if it hits and we have no response; I only have a single basic in each of our "colors" in my build, and I may need to change that.
I am looking forward to playing Anguished Unmaking as maybe a one-of main and maybe 1-2 of sideboard. It could replace Disenchant and O-Ring in my build. However I may need to explore more lifegain options due to the existing pain from Caves, Thoughtseize, fetches, shocks, and a generally slow early game. Sorin III is a thing, but replacing any of the creatures is hard... maybe a Herder, which is conditional upon multiple exile effects being online, which doesn't always happen.
Thanks for reading. Feedback on card choices is welcome.
Very nice write up, this is what I'll be moving into shortly.
I think we might be best served just going full on mid range, and for that i've split matter reshaper and wasteland at 2 a piece. Herder is obviously powerful but smasher is still king. I think other variations on eldrazi and this version as well as mid range decks across the pie will be present so keeping a playset of PtE and Dismember at 2 feels good. In the very original iterations I had Utter end but getting to 4 felt like a challenge, Anguished has been a pleasant surprise thus far. Abbey as a late game map target feels great and gives you some semblance of late game inevitability.
The mana base shakes out nicely as well nearly hitting on Frank Karsten's previous research. 23 lands might appear light but remember this deck had previously been at a virtual 23 because of both double eye and urborg. Urborg no longer seems necessary with out eye and oblivion sower.
Other cards for consideration are MD Vault & Sorin and the split of TS and IoK will depend on how you perceive the meta, as always i expect burn to be out in full force right off the bat, so that makes up my split.
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WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
I've had plenty of games where I've crippled decks before. They get over it and learn to play something different or adjust the deck.
The goal is to win as quickly as possible. The only exception is whenever someone is actually learning how to play the deck and needs to think of an interaction so they do not misplay. If someone says "give me a minute I need to think" without being overzealous, I'll allow them the time as long it's a quick round and they're going for the win or near the win. Outside of that, I don't allow for idiocy.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
A little slow but instant and exile, so maybe playable in BW vesion .
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
I think it could contest oblivion ring as a one of.
Pros
-Hits all the same targets as ORing
-Instant speed
-No risk of them getting the exiled target back.
Cons
-More color heavy
-Life cost
Worth a chance, but I would never run more than one.
RWBMardu artifacts
Modern
GInfect
GWUCEldrazi
Commander
RPurphoros
RWBKaalia
Legacy
RBurn
4 Matter Reshaper
3 Reality Smasher
4 Thought-Knot Seer
2 Tidehollow Sculler
3 Wasteland Strangler
4 Duress
4 Lingering Souls
1 Dismember
2 Funeral Charm
4 Path to Exile
1 Surgical Extraction
1 Warping Wail
4 Caves of Koilos
4 Eldrazi Temple
4 Ghost Quarter
2 Isolated Chapel
3 Plains
2 Shambling Vent
1 Swamp
2 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
I'm starting off with this list, the expensive stuff is mostly gone. I've found that the mana is working pretty well but I need to get a few godless shrines. Without the eye you're still able to play a game of magic until get the land you need. I'm not sure I should bring back relic or not but I've found I've been able to exile most of the time maybe I need one of the new white exile cards just to have the extra removal.
He Murders Some Part Of His World
These Are The Pale Deaths
Which Men Miscall Their Lives
All This I Cannot Bear
To Witness Any Longer
Cannot The Kingdom Of Salvation
Take Me Home
Cliff Burton---To Live Is To Die
My MOTL Refs
My H/W List
I sold out during the price spike the week before the GPs and will now buy back in with the core pieces dropped in value. (Granted I still have most of it). I got to play westvale abbey a lot this weekend (played it in 2/3 prerelease events). The card is a monster and I think we totally benefit by having it. I am kind of thinking of adding bitterblossom to the list as well. Gives us early game chump blockers, can end the game on their own, gives us more sacrifice fodder for Abbey as well. I'm so glad we kept temple. I seriously thought they'd panic and ax it. Super happy because this deck was a ton of fun to play (and im looking forward to eating some visions)
@Bornaban, I was playing RIP in my very first versions of this deck and I ultimately decided it wasn't worth a spot. It makes sure you almost always have something to process which is nice but it shuts down lingering souls (which is one of the best cards available to BW and a big draw to playing this color combo) and more importantly drawing multiples when you already have one on the field sucks. Generally I've found playing 4x relic is a lot better. That said, RIP is certainly a good card and synergistic w/ our processors, and if we move to a meta that is very gy dependent, I could see putting a couple in the SB or maybe doing a md 2-2 split of relic and RIP
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
I wonder about Gemstone Caverns: It seems highly variable but can provide C on the play and ramp on the draw. I may test it out.
Westvale Abbey is very interesting. I'm adding it to my shopping list for this Friday when the new set comes out. I don't see playing more than two but it looks like it'll complement our mini-token strategy very nicely.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The OP must, however, be changed to reflect the new outlook of the deck and not give old information.
Thanks everyone,
Lantern
4 Caves of Koilos
4 Eldrazi Temple
3 Ghost Quarter
3 Marsh Flats
3 Shambling Vent
2 Godless Shrine
1 Plains
1 Swamp
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Wastes
Creature (15):
4 Blight Herder
4 Reality Smasher
4 Thought-Knot Seer
3 Wasteland Strangler
4 Lingering Souls
3 Thoughtseize
2 Inquisition of Kozilek
Instant (6):
4 Path to Exile
1 Go for the Throat
1 Surgical Extraction
Artifact (5):
4 Relic of Progenitus
1 Scrabbling Claws
Enchantment (1):
1 Oblivion Ring
3 Surgical Extraction
2 Damnation
2 Disenchant
2 Rest for the Weary
2 Stony Silence
2 Timely Reinforcements
1 Languish
1 Ratchet Bomb
Round 2 vs. Mono-U Counters Homebrew, 2-0: Not much to tell here, played a 16 year-old at his first-ever tourney. He kept a one-land hand in G2, and after four turns of not drawing a second, I proposed we start over, which we did. So he got to do a few things before I cleaned him up. I like my LGS because it is a friendly, positive (but still very competitive) environment, and I hope to keep it that way.
Round 3 vs. Grixis Delver, 2-0: These games were GRINDY, both because of board state and because the guy could not see his lack of outs and clung on to the bitter end in both games. (I beat him in turns, 2-0.) Both games developed into stalled board states with Delvers, Tasigurs, Anglers, and Young Pyro (plus tokens) staring across the battlefield at TKS's, Herders (plus tokens), and Spirit tokens. In both games it was drawing into Vault of the Archangel that broke parity wide open, and got me sudden life swings to 46-3 in G1 and 30-1 in G2, giving me the win.
Round 4 vs. Jund, 2-0: I destroyed this guy. It was not close. In both games Relic neutered his Goyfs unbelievably well, and my bodies were consistently bigger than his. TKS and Herder were all stars, while Lingering Souls (usually very good in this matchup) did not show up in hand once all match. In G2 I wisely held back on playing my opening-hand Urborg because I could see he had no black mana sources; he eventually had to Ghost Quarter his own Forest to get a Swamp into play. Throughout this match I felt completely in control of the game at all times. One misplay here was that I missed saccing a Scion to activate a tapped Relic in response to him Bolting my TKS, which in turn made his 0/1 Goyf into a 1/2, which was just big enough to kill my Bolt/blocked TKS and draw him a card.
As before, I expect tough match ups going forward to be Burn, combo, fast aggro, and Tron. It seems to me that we could be one of the best midrange decks around. With GQ and Lingering Souls, plus W-flavored hate in the side, we are very strong against Infect and Affinity. Blood Moon is really bad news if it hits and we have no response; I only have a single basic in each of our "colors" in my build, and I may need to change that.
I am looking forward to playing Anguished Unmaking as maybe a one-of main and maybe 1-2 of sideboard. It could replace Disenchant and O-Ring in my build. However I may need to explore more lifegain options due to the existing pain from Caves, Thoughtseize, fetches, shocks, and a generally slow early game. Sorin III is a thing, but replacing any of the creatures is hard... maybe a Herder, which is conditional upon multiple exile effects being online, which doesn't always happen.
Thanks for reading. Feedback on card choices is welcome.
He Murders Some Part Of His World
These Are The Pale Deaths
Which Men Miscall Their Lives
All This I Cannot Bear
To Witness Any Longer
Cannot The Kingdom Of Salvation
Take Me Home
Cliff Burton---To Live Is To Die
My MOTL Refs
My H/W List
Appreciate it Lantern and yes I don't mind changing the focus of this build with out eye, a new image will be coming down the pipeline and updates accordingly in the not too distant future now that this deck is primed for tier 1 goodness.
Very nice write up, this is what I'll be moving into shortly.
2 Matter Reshaper
2 Wasteland Strangler
4 Thought-Knot Seer
4 Reality Smasher
3 Blight Herder
Instant 7
4 Path to Exile
2 Dismember
1 Anguished Unmaking
4 Lingering Souls
3 Inquisition of Kozilek
2 Thoughtseize
Artifacts 6
4 Relic of Progenitus
2 Expedition Map
lands 23
4 Eldrazi Temple
2 Ghost Quarter
3 Shambling Vent
1 Westvale abbey
2 Swamp
1 Plains
4 Godless Shrine
4 Caves of Koilos
1 fetid heath
1 wastes
I think we might be best served just going full on mid range, and for that i've split matter reshaper and wasteland at 2 a piece. Herder is obviously powerful but smasher is still king. I think other variations on eldrazi and this version as well as mid range decks across the pie will be present so keeping a playset of PtE and Dismember at 2 feels good. In the very original iterations I had Utter end but getting to 4 felt like a challenge, Anguished has been a pleasant surprise thus far. Abbey as a late game map target feels great and gives you some semblance of late game inevitability.
The mana base shakes out nicely as well nearly hitting on Frank Karsten's previous research. 23 lands might appear light but remember this deck had previously been at a virtual 23 because of both double eye and urborg. Urborg no longer seems necessary with out eye and oblivion sower.
Other cards for consideration are MD Vault & Sorin and the split of TS and IoK will depend on how you perceive the meta, as always i expect burn to be out in full force right off the bat, so that makes up my split.