It really revolves around whether you’re playing Druid Vizier combo or not. Then it comes down to whether or not you’re playing reflector Mage (what amount in main or side) or not at all. Then after you’ve decided you play at least 1 retreat, ALWAYS 8 mana dorks, and some combination of value creatures and disruptive ones. It’s so flexible from there so you gotta be a bit specific about what you’re trying to prepare for.
Hey guys, just sharing another 4-0 with my Bant Company list. Played a similar list weeks ago and made 4-0 too. Looks very strong and I felt it's almost impossible lose to Eldrazi or DS.
Hey all, I have been playing my traditional knightfall list for quite some time now and I would say i'm an experienced player. I like the way you can addapt the playstyle to certain matchups and until recently I have found ways to beat numerous competitive decks within my playgroup and FNM. Recently one has started playing decks which rely on mana denial as the disruptive gameplan (esper control and bloodmoon). I'm having deficulties beating them eventhough i'm maindecking enchantment hate and stifle effects.
How do you play vs Bloodmoon, Spreading Seas, Shadow of Doubt, Tectonic Edge, alongside heavy removal and board wipes?
One thing i'll do for sure Selfless Spirit back in the sideboard or maybe even mainboard, but what to cut.
In regards to control decks, they’re just playing a strategy that kinda beats yours and you have so many blanks depending on your list. They’ll never let you resolve a Knight (especially with Retreat), Path and any number of Reflector Mage dont accomplish anything (2/3 body is kinda bad), birds don’t accomplish anything without your 1-of Gavony, Qasali Pridemage is a 2/2 lol, and your aggressive starts are entirely predicated on your opening. Unless your in a dominating lead, Voice doesn’t really amount to much in general. If they have a Verdict, they’ll just path it on your turn and wipe the board, effectively making Voice a 2/2. That said, if you can develop the board and they’re stumbling on removal, permission, and/or lands then you can just kill them with anything. Higher numbers of Tireless Tracker, Geist of Saint Traft, Thrun, counterspells, resilient threats like Voice and Finks, and planeswalkers can wreak havoc and present problems for the Control player to get to the late game stage of the game efficiently and do their powerful game plan. And yes, Selfless Spirit is awesome lmao.
Land Denial isn’t so much a problem IF you’re able to develop a board of mana dorks, fetch basics (I currently play around 5-6), Spell Queller, and disenchant effects from Qasali Pridemage and Fracturing Gust postboard. You’re generally a lot better against those things because you run like 8 mana dorks and Knight of the Reliquary.
In regards to an early Blood Moon, there’s not much you can do unless you fetch for a forest specifically and play out mana dorks and blow it up with a Pridemage. You can also just kill your opponent and have it not matter lmao.
I like your list, it's about 95% of what I play.
I'm still on 7 dorks, 22 land and 4 Reflector Mage though. The two drop slots are exactly the same and they have served me well so far. I don't play any Tireless Tracker, Instead I have one Courser of Kruphix and one Nimble Obstructionist with a 2nd one in the sideboard.
The latter straight up wins games when disrupting the right activations and makes players look funny when they try to play around Spell Queller and get hit for 3 or 4 the next turn.
I've been wondering how people are configuring both their MB and SB because I've been a bit stuck on what the sideboard and flex slots should be. My current list it:
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 1
Breeding Pool x 1
Hallowed Fountain x 1
Temple Garden x 1
Stomping Ground x 1
Horizon Canopy x 1
Gavony Township x 1
Rogue's Passage x 1
Ghost Quarter x 1
Plains x 2
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 4
Knight of the Reliquary x 4
Spell Queller x 4
Reflector Mage x 4
Tireless Tracker x 3
Selfless Spirit x 2
Scavenging Ooze x 2
Qasali Pridemage x 2
Spells:
Path to Exile x 4
Collected Company x 4
Retreat to Coralhelm x 2
Sideboard:
Izzet Staticaster x 3
Gaddock Teeg x 2
Stony Silence x 2
Unified Will x 4
I left the sideboard unfinished because it's always changing; every week I'm unsatisfied with the SB because I'm trying to find the most universal sideboard for every MU. I think it's possible to accomplish when you have so many cards available that have general application to anything. Knight of the Reliquary is one of the most flexible and powerful creature at 3CMC in all of magic. It's capable of accomplishing so many things when you get to untap with it, along side "one shotting" an opponent being part of a 2 card interaction. Spell Queller hits EVERY SPELL 4CMC and under. It's basically an answer to most in the format. Reflector Mage can answer and tempo out any legal target, whether that'd be key creatures, combo pieces, and decimates big fatties like delve threats or Eldrazi. Tireless Tracker is an ever growing gigantic threat that draws you more of everything else in your deck that's awesome lol. Your 2 drops have application in MOST match ups. Collected Company ties this all together and allows you to have a cohesive, tempo-oriented disruptive, aggressive strategy that isn't vulnerable to "grindy" decks. You tie this together with 4 Unified Will (COUNTERSPELLLLL) and you begun sowing a plan that combats all strategies.
I guess what I really want to know is what have your plans for building a sideboard been based on. I'm having a hard time filling out the sideboard week after week and I'm opening up my choices to your suggestions.
Also, I think Voice is just a poor choice and isn't really something that NEEDS to be a part of the deck. It's SUPER nice to have in particular MU's but that's almost it. Most of the time, it's a 2/2 that makes your opponent play on their turn, which does offer a bit if disruption but isn't as good as most people think unless you're playing against blue or G/B/x. It's value in those scenarios are reasonable, but your opponent is just going to kill it on your turn, and then wipe your board with a verdict. Against other midrange decks, it's NICE to have, but it's not necessarily game breaking; it's merely a hurdle your opponent needs to jump over. If you're in a scenario with a dominating presence or you anticipate a Liliana and you play a Voice then it's pretty good but it's just the cherry on top and not back breaking. If anything, I'd rather have Tireless Tracker because it gives me immediate pressure and value, staying power in it's "X-for-1" with the surplus of clues you accrue, and can win the game by itself. I'm not discrediting it's usefulness to be a great blocker, present itself as multiple bodies for 1 card (ESPECIALLY against aggressive decks), and potentially leave you with an ever growing body, but for the purposes of this deck, it feels more like a "luxury" rather than a necessity. It's nice to have a 6/6 token for free, but it's also nice to have a deck that has every single one of it's slots filled with purpose and necessity.
Sideboards will allways be adapted to what harder matchups one would expect to encouter in any setting. That being said, This is how my deck currently looks like.
Maindeck choices
22 Lands and 7 dorks:
I want to get to 4 mana as reliable as possible. Dorks often, if not Always, get pushed/bolted in my local meta.
Two drop slot:
Here I have some general utility, Scavenging Ooze for graveyard strategies (Mostly dredge and lingering souls) and the lifegain for aggro and burn. Voice of Resurgence against instant speed removal, control decks and some resilliency. I consider this somewhat of a flex spot. Qasali Pridemage for all sorts of nasty enchantments, also exalted on any evasive beater.
All two drops have potential of presenting a good clock.
I will probably put back some Selfless Spirits to battle the black based control decks.
Three drop slot: Knight of the Reliquary, Spell Queller and Reflector Mage need no explaination. These cards almost always serve purpose. Disruption, Evasion, Beatdown, Combo, Utility. This is why the deck exists.
Nimble Obstructionist Came in just after the release of HOU and has been great so far. Often as a stifle on a fetch on the end of my 2nd turn or to heavilly disrupt the TRON player trying to pop expedition map. If not, Nimble makes a bluf on Spell Queller less painfull and when the opponent is expecting Spell Queller and passes the turn, you play this as an efficient evasive beater.
It can also be a hard counter in the mirror. I consider this a flex spot.
Courser of Kruphix This is a leftover from the list I first played, More of a defensive card but great in the burn/aggro matchup alongside the card advantage. I consider this a flex spot and would be the first one to go if something better comes along.
Sideboard choices Ghost Quarter, Mostly for the (E)tron and Eldrazi matches. Get those Temples! Also, makes for excellent battle tricks with a Knight of the Reliquary out. Bojuka Bog to battle any graveyard combo deck and Dredge. The matches where I need instant speed graveyard cleansing. Stony Silence for affinity and Tron Negate Any spell based decks and combo like Tooth and Nail, Burn, 8Rack, Control etc. Unified Will Been trying this one out but have yet to succeed. I consider this a flex spot Eidolon of Rhetoric mostly for Storm, but als great against Elves, Swarm Aggro, Affinity, Burn. Combo's nicely with Spell Queller Izzet Staticaster for Ramp, ELves, Affinity, Bant Eldrazi, Tokens of any kind Kitchen Finks When I need the life, Burn and Aggro, otherwise where more resiliency is needed. Nimble Obstructionist When players expect Spell Queller, when I need to stop Expedition map, Fetch heavy 3+ color decks Dusk / Dawn Eldrazi and any other deck where big creatures make my life difficult. Note dawn gets me back any creature in the deck except for Nimble Obstructionist.
I recently cut one Dusk / Dawn for Unified Will to try it out, but havn't been inpressed. I want it to be a hard counter in creature matchups, but it often is not. Also, sometimes i just want it to be Negate Maybe I'm doing something wrong there.
I have to find some room (main or side) to fit in one or two Slefless Spirit.
I want to throw my two cents in on Nimble Obstructionist: It's an amazing card. I've got a weird meta, there's no graveyard decks atm. One person has living end built, but they like playing storm or standard. Therefore, my list only has the Scavenging Ooze in the sideboard and I threw two obstructionists and a Vendilion Clique. I'll update this post with my list sometime tomorrow
@TNDS one of the things i noticed in my testing of Bant Knightfall with Reflector Mage and Spell Queller is how I generally want Sacred Foundry over Stomping Ground for the red source. I also generally run a Botanical Sanctum over the Island in the mainboard for early access to blue mana for no life loss which can be essential for the burn matchup. Also, I have really liked having the access to Burrenton Forge-Tender for the burn matchup as well. I have seen the Heretic Cathars and would like to try them out
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Modern: Bant Knightfall, Burn
Legacy: Burn, UR Prowess
What are your thoughts on Gideon of the Trials and Nissa, Steward of Elements in the sideboard. I've experimented a little bit with both and I've been impressed. Nissa really helps through midrange-y slogfests, and Gideon gives you room against unfair decks. Because our midrange MU's seem pretty good, with our average card quality being really high, I'm inclined to run Gideon over Nissa. Is there merit to running both? (Probably as a two-of)
If you’re playing large numbers of trackers and reflector Mage then you shouldn’t really need more cards to win your Midrange MU’s. That being said, at least have a slot or two (or cards that can overlap into those MUs like kitchen finks for example) so you can give yourself an even higher chance of winning those MUs (always win your good/close MUs!!!). I think you’d rather want Gideon at 2 or even 3 if you’re straight up always losing in those MUs.
Went 3-1 at a small 13 person WNM. Round 1 vs. Esper Goryo Gifts. If you play tournament Magic and drive to a place with 1 guy, you know what I'm talking about - you will play him at some time during the tournament, probably in the first round. Yep. He destroys me with a turn 3 Goryo's Vengeance Obzedat on turn 3. I can't find Path to Exile in time and lose. In the next 2 games, it slows down and becomes an attrition battle. He had turn 0 Leyline of the Void, which I'm not sure I'd even side vs. Knightfall. This gave me more cards and it got stupid with double Tireless Tracker in the 3rd game, allowing me to not extend any other creatures from my hand. Tireless Tracker is what makes me play Knightfall right now - I am enamored with the card. <3 2-1.
Round 2 vs. 5 Color Shadow. He makes me discard, then hits gas with Goyf and Death's Shadow. I Path to Exile the Goyf mistakenly to put him to 2 life. If he has a fetch, he can kill me because I'm at 12 life. He has 1 card in hand, which is a fetch and draw for turn is a Fatal Push to kill my Knight of the Reliquary anyway. In the next game, I keep a 3 land hand and flood out, losing to double Death's Shadow. 0-2.
Round 3 vs. Mono Red (budget) Burn. I kept with a bunch of mana dorks and get there with a key Spell Queller in the midgame and then some big guys after that. He mulled to 5. I was attacking him for 3 on turn 2 with triple Noble Hierarch causing triple exalted. In the next game, his hand is better and he gets me to 8, but a combination of Scavenging Ooze, Courser of Kruphix, double Voice of Resurgence, and then the Voice token end it quickly. I play a Reflector Mage to move the Grim Lavamancer out of the way to swing for lethal. 2-0.
Round 4 vs. Enchantress. He has only played last Wednesday for the first time he's played in 3 months. He has caused me a lot of problems, as I always have a tough time vs. Naya Enchantress. This is the only deck he plays and he's played it and molded it a LOT. 3 Nahiris and 3 Eidolon of Blossoms in the first game. He has a resolved Abundance, which admittedly drew dead cards in Arbor Elves and Utopia Sprawls. I used 2 Spell Queller, then another in the midgame to get traction, but it was a topdecked Gavony Township in the late game and no block (play mistake) that allowed lethal to go through. I'm pretty sure I had it next turn with Kessig Wolf Run on top, but you never know what Abundance can find. In the next game, I get double Negate and Tireless Tracker wrecks him. Knight of the Reliquary is protected with Gideon's Intervention, but I draw 5 extra cards and win with 5 Clues in play. Qasali Pridemage blew up 1 of 2 Ghostly Prison and I have plenty of mana to push through with the Exalted Tracker 4 times (once chumped). 2-0.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I was considering putting 2 Rhox War Monk in the side and maybe an Eidolon of Rhetoric. I haven't run into Storm or Burn too much in my meta though.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Guys, what's the correct amount of lands/mana dorks? So far I have been successful with 22 Lands, 4 Hierarchs, 4 Birds. But lately I have playtested a good amount against Jund Midrange, Jeskai Control and Grixis DS aka matchups in which your dorks won't survive. So I struggled to get to 4 mana easily. I thought about adding one more land (I do actually see a lot of current lists playing 23 lands), but I feel 27 creatures is a pretty low number for a company deck. Also, in case you play 23 lands, do you still play 8 dorks or cut 1 bird? Opinions?
I'd say you'd be totally ok on 7 dorks if you go to 23 lands, and i even (from experience) have felt 22 and 7 might be correct. If your meta is like mine with TONS of control this is certainly true.
So what do people see as our tough matchups and very close matchups?
Elves seems tough. Titanshift is certainly tough. GB Tron...
Close in my opinion would be Abzan Company, Burn, Affinity, BGx, Death's Shadow, UW Control, E Tron?, Jeskai, Grixis...
Feel free to disagree. I have fewer than 50 matches under my belt so far with the deck, so I can certainly be wrong. I'd love to see reasoning as well.
Got wrecked at a 18 person FNM.
Round 1 vs. Abzan Company. Lost the die roll. Turn 2 Devoted Druid. Turn 3 Collected Company into Vizier and Duskwatch Recruiter after I had played Voice of Resurgence on turn 2. Game - didn't have Path anyway. I attrition him out in the next game. He draws only a few creatures and I have 2 Negates for CoCo and Chord at different stages of the game. Still have gas when it ends, as I couldn't get off 3 lands. In the last game, I basically drew 3 creatures, 2 Knight and 1 Reflector Mage and they are all Path to Exiled. I have a Birds of Paradise, which can swing for lethal next turn, but he draws and plays Scavenging Ooze with 2 Temple Garden up. I will end up 2 damage short before succumbing to creatures, so I block and Kessig Wolf Run to trade with the Duskwatch Recruiter. He gets me next turn. 1-2.
Round 2 vs. Mono Green Stompy. I draw 2 more Knight of the Reliquary and a CoCo and am at 7 life, facing lethal on turn 4 on the draw for me. In the next game, his hand is slower and Spell Quellers wreck him. In the last game, his hand is slow again and Reflector Mages wreck him. 2-1.
Round 3 vs. Grixis Shadow. In the first game, I barely get there with a Retreat to Coralhelm and then Knight to tap 2 Death's Shadow and swing in for lethal. In the next game, I get owned by Kologhan's Command twice and after choosing to discard Company instead of Knight on 3 mana, I drew 2 lands in a row! In the final game, I keep on Ghost Quarter, Hallowed Fountain, Sacred Foundry, Spell Queller, Reflector Mage, Knight of the Reliquary, and Collected Company. I never draw a GREEN mana source and Reflector Mage gets discarded, while Spell Queller is killed by Fatal Push and fetch. I draw 1 land the turn before lethal - Kessig Wolf Run. Yeaah! 1-2.
Round 4 vs. ?. I decided to leave since my friend had a rough showing with my Bogles at 1-2 as well, so we can't prize. I would prefer to play it out for experience, but don't mind leaving early as well. 0-2.
I get 1-3, a big turn since 3-1 at WNM. I would love if someone could watch and point out mistakes. I could have gotten Horizon Canopy in game 3 vs. Abzan Company, but I felt my best chance of winning was Kessig Wolf Run. Then my Reflector Mage ate his 3rd Path to Exile of the game and BoP came too late since his Scavenging Ooze stabilized him.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
4x Misty Rainforest
2x Temple Garden
2x Breeding Pool
1x Hallowed Fountain
1x Razorverge Thicket
1x Botanical Sanctum
1x Horizon Canopy
1x Gavony Township
2x Forest
1x Plains
1x Island
4x Noble Hierarch
4x Birds of Paradise
4x Spell Queller
4x Reflector Mage
3x Voice of Ressurgence
3x Geist of Saint Traft
2x Scavenging Ooze
2x Kitchen Finks
2x Thalia, Heretic Cathar
1x Qasali Pridemage
1x Eternal Witness
4x Collected Company
4x Path to Exile
1x Engineered Explosivos
1x Spellskite
1x Aven Mindcensor
1x Burrenton Forge-Tender
1x Selfless Spirit
1x Qsali Pridemage
1x Reclamation Sage
1x Eidolon of Rhetoric
1x Ethersworn Canonist
1x Rhox War Monk
1x Celestial Purge
2x Rest in Peace
2x Unified Will
Abzan Counters Company 2-1
Burn 2-1
RG Vengevine 2-0
Burn 2-0
I think this deck have a lot of fairs and goods matches, maybe struggle a little bit against swarm creatures decks.
How do you play vs Bloodmoon, Spreading Seas, Shadow of Doubt, Tectonic Edge, alongside heavy removal and board wipes?
One thing i'll do for sure Selfless Spirit back in the sideboard or maybe even mainboard, but what to cut.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Land Denial isn’t so much a problem IF you’re able to develop a board of mana dorks, fetch basics (I currently play around 5-6), Spell Queller, and disenchant effects from Qasali Pridemage and Fracturing Gust postboard. You’re generally a lot better against those things because you run like 8 mana dorks and Knight of the Reliquary.
In regards to an early Blood Moon, there’s not much you can do unless you fetch for a forest specifically and play out mana dorks and blow it up with a Pridemage. You can also just kill your opponent and have it not matter lmao.
I'm still on 7 dorks, 22 land and 4 Reflector Mage though. The two drop slots are exactly the same and they have served me well so far. I don't play any Tireless Tracker, Instead I have one Courser of Kruphix and one Nimble Obstructionist with a 2nd one in the sideboard.
The latter straight up wins games when disrupting the right activations and makes players look funny when they try to play around Spell Queller and get hit for 3 or 4 the next turn.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 1
Breeding Pool x 1
Hallowed Fountain x 1
Temple Garden x 1
Stomping Ground x 1
Horizon Canopy x 1
Gavony Township x 1
Rogue's Passage x 1
Ghost Quarter x 1
Plains x 2
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 4
Knight of the Reliquary x 4
Spell Queller x 4
Reflector Mage x 4
Tireless Tracker x 3
Selfless Spirit x 2
Scavenging Ooze x 2
Qasali Pridemage x 2
Spells:
Path to Exile x 4
Collected Company x 4
Retreat to Coralhelm x 2
Sideboard:
Izzet Staticaster x 3
Gaddock Teeg x 2
Stony Silence x 2
Unified Will x 4
I left the sideboard unfinished because it's always changing; every week I'm unsatisfied with the SB because I'm trying to find the most universal sideboard for every MU. I think it's possible to accomplish when you have so many cards available that have general application to anything. Knight of the Reliquary is one of the most flexible and powerful creature at 3CMC in all of magic. It's capable of accomplishing so many things when you get to untap with it, along side "one shotting" an opponent being part of a 2 card interaction. Spell Queller hits EVERY SPELL 4CMC and under. It's basically an answer to most in the format. Reflector Mage can answer and tempo out any legal target, whether that'd be key creatures, combo pieces, and decimates big fatties like delve threats or Eldrazi. Tireless Tracker is an ever growing gigantic threat that draws you more of everything else in your deck that's awesome lol. Your 2 drops have application in MOST match ups. Collected Company ties this all together and allows you to have a cohesive, tempo-oriented disruptive, aggressive strategy that isn't vulnerable to "grindy" decks. You tie this together with 4 Unified Will (COUNTERSPELLLLL) and you begun sowing a plan that combats all strategies.
I guess what I really want to know is what have your plans for building a sideboard been based on. I'm having a hard time filling out the sideboard week after week and I'm opening up my choices to your suggestions.
Also, I think Voice is just a poor choice and isn't really something that NEEDS to be a part of the deck. It's SUPER nice to have in particular MU's but that's almost it. Most of the time, it's a 2/2 that makes your opponent play on their turn, which does offer a bit if disruption but isn't as good as most people think unless you're playing against blue or G/B/x. It's value in those scenarios are reasonable, but your opponent is just going to kill it on your turn, and then wipe your board with a verdict. Against other midrange decks, it's NICE to have, but it's not necessarily game breaking; it's merely a hurdle your opponent needs to jump over. If you're in a scenario with a dominating presence or you anticipate a Liliana and you play a Voice then it's pretty good but it's just the cherry on top and not back breaking. If anything, I'd rather have Tireless Tracker because it gives me immediate pressure and value, staying power in it's "X-for-1" with the surplus of clues you accrue, and can win the game by itself. I'm not discrediting it's usefulness to be a great blocker, present itself as multiple bodies for 1 card (ESPECIALLY against aggressive decks), and potentially leave you with an ever growing body, but for the purposes of this deck, it feels more like a "luxury" rather than a necessity. It's nice to have a 6/6 token for free, but it's also nice to have a deck that has every single one of it's slots filled with purpose and necessity.
3 Forest
1 Plains
1 Botanical Sanctum
1 Breeding Pool
1 Temple Garden
1 Stomping Ground
1 Hallowed Fountain
4 Misty Rainforest
4 Windswept Heath
2 Flooded Strand
Land, Utility
1 Kessig Wolf Run
1 Gavony Township
1 Ghost Quarter
4 Noble Hierarch
3 Birds of Paradise
2 Qasali Pridemage
2 Voice of Resurgence
3 Scavenging Ooze
4 Knight of the Reliquary
4 Reflector Mage
4 Spell Queller
1 Courser of Kruphix
1 Nimble Obstructionist
Non-Creature Spells
4 Path to Exile
2 Retreat to Coralhelm
4 Collected Company
1 Ghost Quarter
1 Bojuka Bog
2 Stony Silence
2 Negate
1 Unified Will
2 Eidolon of Rhetoric
2 Izzet Staticaster
2 Kitchen Finks
1 Nimble Obstructionist
1 Dusk / Dawn
Maindeck choices
22 Lands and 7 dorks:
I want to get to 4 mana as reliable as possible. Dorks often, if not Always, get pushed/bolted in my local meta.
Two drop slot:
Here I have some general utility,
Scavenging Ooze for graveyard strategies (Mostly dredge and lingering souls) and the lifegain for aggro and burn.
Voice of Resurgence against instant speed removal, control decks and some resilliency. I consider this somewhat of a flex spot.
Qasali Pridemage for all sorts of nasty enchantments, also exalted on any evasive beater.
All two drops have potential of presenting a good clock.
I will probably put back some Selfless Spirits to battle the black based control decks.
Three drop slot:
Knight of the Reliquary, Spell Queller and Reflector Mage need no explaination. These cards almost always serve purpose. Disruption, Evasion, Beatdown, Combo, Utility. This is why the deck exists.
Nimble Obstructionist Came in just after the release of HOU and has been great so far. Often as a stifle on a fetch on the end of my 2nd turn or to heavilly disrupt the TRON player trying to pop expedition map. If not, Nimble makes a bluf on Spell Queller less painfull and when the opponent is expecting Spell Queller and passes the turn, you play this as an efficient evasive beater.
It can also be a hard counter in the mirror. I consider this a flex spot.
Courser of Kruphix This is a leftover from the list I first played, More of a defensive card but great in the burn/aggro matchup alongside the card advantage. I consider this a flex spot and would be the first one to go if something better comes along.
Sideboard choices
Ghost Quarter, Mostly for the (E)tron and Eldrazi matches. Get those Temples! Also, makes for excellent battle tricks with a Knight of the Reliquary out.
Bojuka Bog to battle any graveyard combo deck and Dredge. The matches where I need instant speed graveyard cleansing.
Stony Silence for affinity and Tron
Negate Any spell based decks and combo like Tooth and Nail, Burn, 8Rack, Control etc.
Unified Will Been trying this one out but have yet to succeed. I consider this a flex spot
Eidolon of Rhetoric mostly for Storm, but als great against Elves, Swarm Aggro, Affinity, Burn. Combo's nicely with Spell Queller
Izzet Staticaster for Ramp, ELves, Affinity, Bant Eldrazi, Tokens of any kind
Kitchen Finks When I need the life, Burn and Aggro, otherwise where more resiliency is needed.
Nimble Obstructionist When players expect Spell Queller, when I need to stop Expedition map, Fetch heavy 3+ color decks
Dusk / Dawn Eldrazi and any other deck where big creatures make my life difficult. Note dawn gets me back any creature in the deck except for Nimble Obstructionist.
I recently cut one Dusk / Dawn for Unified Will to try it out, but havn't been inpressed. I want it to be a hard counter in creature matchups, but it often is not. Also, sometimes i just want it to be Negate Maybe I'm doing something wrong there.
I have to find some room (main or side) to fit in one or two Slefless Spirit.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Like 14 decks
Knightfall WURG
Legacy: Burn, UR Prowess
My Trades
Round 1 vs. Esper Goryo Gifts. If you play tournament Magic and drive to a place with 1 guy, you know what I'm talking about - you will play him at some time during the tournament, probably in the first round. Yep. He destroys me with a turn 3 Goryo's Vengeance Obzedat on turn 3. I can't find Path to Exile in time and lose. In the next 2 games, it slows down and becomes an attrition battle. He had turn 0 Leyline of the Void, which I'm not sure I'd even side vs. Knightfall. This gave me more cards and it got stupid with double Tireless Tracker in the 3rd game, allowing me to not extend any other creatures from my hand. Tireless Tracker is what makes me play Knightfall right now - I am enamored with the card. <3 2-1.
Round 2 vs. 5 Color Shadow. He makes me discard, then hits gas with Goyf and Death's Shadow. I Path to Exile the Goyf mistakenly to put him to 2 life. If he has a fetch, he can kill me because I'm at 12 life. He has 1 card in hand, which is a fetch and draw for turn is a Fatal Push to kill my Knight of the Reliquary anyway. In the next game, I keep a 3 land hand and flood out, losing to double Death's Shadow. 0-2.
Round 3 vs. Mono Red (budget) Burn. I kept with a bunch of mana dorks and get there with a key Spell Queller in the midgame and then some big guys after that. He mulled to 5. I was attacking him for 3 on turn 2 with triple Noble Hierarch causing triple exalted. In the next game, his hand is better and he gets me to 8, but a combination of Scavenging Ooze, Courser of Kruphix, double Voice of Resurgence, and then the Voice token end it quickly. I play a Reflector Mage to move the Grim Lavamancer out of the way to swing for lethal. 2-0.
Round 4 vs. Enchantress. He has only played last Wednesday for the first time he's played in 3 months. He has caused me a lot of problems, as I always have a tough time vs. Naya Enchantress. This is the only deck he plays and he's played it and molded it a LOT. 3 Nahiris and 3 Eidolon of Blossoms in the first game. He has a resolved Abundance, which admittedly drew dead cards in Arbor Elves and Utopia Sprawls. I used 2 Spell Queller, then another in the midgame to get traction, but it was a topdecked Gavony Township in the late game and no block (play mistake) that allowed lethal to go through. I'm pretty sure I had it next turn with Kessig Wolf Run on top, but you never know what Abundance can find. In the next game, I get double Negate and Tireless Tracker wrecks him. Knight of the Reliquary is protected with Gideon's Intervention, but I draw 5 extra cards and win with 5 Clues in play. Qasali Pridemage blew up 1 of 2 Ghostly Prison and I have plenty of mana to push through with the Exalted Tracker 4 times (once chumped). 2-0.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Same list I've had for a while. Blueduck700's list - http://mtgtop8.com/event?e=16059&d=298873&f=MO except 1 more Birds of Paradise and 1 less Scavenging Ooze.
I was considering putting 2 Rhox War Monk in the side and maybe an Eidolon of Rhetoric. I haven't run into Storm or Burn too much in my meta though.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Elves seems tough. Titanshift is certainly tough. GB Tron...
Close in my opinion would be Abzan Company, Burn, Affinity, BGx, Death's Shadow, UW Control, E Tron?, Jeskai, Grixis...
Feel free to disagree. I have fewer than 50 matches under my belt so far with the deck, so I can certainly be wrong. I'd love to see reasoning as well.
Got wrecked at a 18 person FNM.
Round 1 vs. Abzan Company. Lost the die roll. Turn 2 Devoted Druid. Turn 3 Collected Company into Vizier and Duskwatch Recruiter after I had played Voice of Resurgence on turn 2. Game - didn't have Path anyway. I attrition him out in the next game. He draws only a few creatures and I have 2 Negates for CoCo and Chord at different stages of the game. Still have gas when it ends, as I couldn't get off 3 lands. In the last game, I basically drew 3 creatures, 2 Knight and 1 Reflector Mage and they are all Path to Exiled. I have a Birds of Paradise, which can swing for lethal next turn, but he draws and plays Scavenging Ooze with 2 Temple Garden up. I will end up 2 damage short before succumbing to creatures, so I block and Kessig Wolf Run to trade with the Duskwatch Recruiter. He gets me next turn. 1-2.
Round 2 vs. Mono Green Stompy. I draw 2 more Knight of the Reliquary and a CoCo and am at 7 life, facing lethal on turn 4 on the draw for me. In the next game, his hand is slower and Spell Quellers wreck him. In the last game, his hand is slow again and Reflector Mages wreck him. 2-1.
Round 3 vs. Grixis Shadow. In the first game, I barely get there with a Retreat to Coralhelm and then Knight to tap 2 Death's Shadow and swing in for lethal. In the next game, I get owned by Kologhan's Command twice and after choosing to discard Company instead of Knight on 3 mana, I drew 2 lands in a row! In the final game, I keep on Ghost Quarter, Hallowed Fountain, Sacred Foundry, Spell Queller, Reflector Mage, Knight of the Reliquary, and Collected Company. I never draw a GREEN mana source and Reflector Mage gets discarded, while Spell Queller is killed by Fatal Push and fetch. I draw 1 land the turn before lethal - Kessig Wolf Run. Yeaah! 1-2.
Round 4 vs. ?. I decided to leave since my friend had a rough showing with my Bogles at 1-2 as well, so we can't prize. I would prefer to play it out for experience, but don't mind leaving early as well. 0-2.
I get 1-3, a big turn since 3-1 at WNM. I would love if someone could watch and point out mistakes. I could have gotten Horizon Canopy in game 3 vs. Abzan Company, but I felt my best chance of winning was Kessig Wolf Run. Then my Reflector Mage ate his 3rd Path to Exile of the game and BoP came too late since his Scavenging Ooze stabilized him.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)